DEPRECATED
*/
- void serializeObjects(std::ostream &os, u8 version)
+ /*void serializeObjects(std::ostream &os, u8 version)
{
m_objects.serialize(os, version);
- }
+ }*/
// If smgr!=NULL, new objects are added to the scene
void updateObjects(std::istream &is, u8 version,
scene::ISceneManager *smgr, u32 daynight_ratio)