]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapblock.h
disabled farmesh in default settings
[dragonfireclient.git] / src / mapblock.h
index ce56825683b3255ee2e5b5f73e7c0e34562fe46a..ca36499acaa87930cd93230226ce9db1f8016078 100644 (file)
@@ -33,9 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "voxel.h"
 #include "nodemetadata.h"
 #include "staticobject.h"
+#include "mapblock_nodemod.h"
+#ifndef SERVER
+       #include "mapblock_mesh.h"
+#endif
 
 
-// Named by looking towards z+
+#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
+
+/*// Named by looking towards z+
 enum{
        FACE_BACK=0,
        FACE_TOP,
@@ -43,103 +49,7 @@ enum{
        FACE_FRONT,
        FACE_BOTTOM,
        FACE_LEFT
-};
-
-struct FastFace
-{
-       TileSpec tile;
-       video::S3DVertex vertices[4]; // Precalculated vertices
-};
-
-enum NodeModType
-{
-       NODEMOD_NONE,
-       NODEMOD_CHANGECONTENT, //param is content id
-       NODEMOD_CRACK // param is crack progression
-};
-
-struct NodeMod
-{
-       NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0)
-       {
-               type = a_type;
-               param = a_param;
-       }
-       bool operator==(const NodeMod &other)
-       {
-               return (type == other.type && param == other.param);
-       }
-       enum NodeModType type;
-       u16 param;
-};
-
-class NodeModMap
-{
-public:
-       /*
-               returns true if the mod was different last time
-       */
-       bool set(v3s16 p, const NodeMod &mod)
-       {
-               // See if old is different, cancel if it is not different.
-               core::map<v3s16, NodeMod>::Node *n = m_mods.find(p);
-               if(n)
-               {
-                       NodeMod old = n->getValue();
-                       if(old == mod)
-                               return false;
-
-                       n->setValue(mod);
-               }
-               else
-               {
-                       m_mods.insert(p, mod);
-               }
-               
-               return true;
-       }
-       // Returns true if there was one
-       bool get(v3s16 p, NodeMod *mod)
-       {
-               core::map<v3s16, NodeMod>::Node *n;
-               n = m_mods.find(p);
-               if(n == NULL)
-                       return false;
-               if(mod)
-                       *mod = n->getValue();
-               return true;
-       }
-       bool clear(v3s16 p)
-       {
-               if(m_mods.find(p))
-               {
-                       m_mods.remove(p);
-                       return true;
-               }
-               return false;
-       }
-       bool clear()
-       {
-               if(m_mods.size() == 0)
-                       return false;
-               m_mods.clear();
-               return true;
-       }
-       void copy(NodeModMap &dest)
-       {
-               dest.m_mods.clear();
-
-               for(core::map<v3s16, NodeMod>::Iterator
-                               i = m_mods.getIterator();
-                               i.atEnd() == false; i++)
-               {
-                       dest.m_mods.insert(i.getNode()->getKey(), i.getNode()->getValue());
-               }
-       }
-
-private:
-       core::map<v3s16, NodeMod> m_mods;
-};
+};*/
 
 enum
 {
@@ -169,35 +79,6 @@ class NodeContainer
        }
 };
 
-/*
-       Mesh making stuff
-*/
-
-class MapBlock;
-
-#ifndef SERVER
-
-struct MeshMakeData
-{
-       u32 m_daynight_ratio;
-       NodeModMap m_temp_mods;
-       VoxelManipulator m_vmanip;
-       v3s16 m_blockpos;
-       
-       /*
-               Copy central data directly from block, and other data from
-               parent of block.
-       */
-       void fill(u32 daynight_ratio, MapBlock *block);
-};
-
-scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
-
-#endif
-
-u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
-               v3s16 face_dir);
-
 /*
        MapBlock itself
 */
@@ -244,24 +125,28 @@ class MapBlock : public NodeContainer
                reallocate();
        }
        
-       bool getChangedFlag()
+       /*
+               This is called internally or externally after the block is
+               modified, so that the block is saved and possibly not deleted from
+               memory.
+       */
+       void setChangedFlag()
        {
-               return changed;
+               changed = true;
        }
        void resetChangedFlag()
        {
                changed = false;
        }
-       void setChangedFlag()
+       bool getChangedFlag()
        {
-               changed = true;
+               return changed;
        }
 
        bool getIsUnderground()
        {
                return is_underground;
        }
-
        void setIsUnderground(bool a_is_underground)
        {
                is_underground = a_is_underground;
@@ -359,6 +244,15 @@ class MapBlock : public NodeContainer
                return getNode(p.X, p.Y, p.Z);
        }
        
+       MapNode getNodeNoEx(v3s16 p)
+       {
+               try{
+                       return getNode(p.X, p.Y, p.Z);
+               }catch(InvalidPositionException &e){
+                       return MapNode(CONTENT_IGNORE);
+               }
+       }
+       
        void setNode(s16 x, s16 y, s16 z, MapNode & n)
        {
                if(data == NULL)
@@ -444,52 +338,23 @@ class MapBlock : public NodeContainer
                                face_dir);
        }
        
-#ifndef SERVER
-       // light = 0...255
-       /*static void makeFastFace(TileSpec tile, u8 light, v3f p,
-                       v3s16 dir, v3f scale, v3f posRelative_f,
-                       core::array<FastFace> &dest);*/
-       
-       /*TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
-                       NodeModMap &temp_mods);*/
-       /*u8 getNodeContent(v3s16 p, MapNode mn,
-                       NodeModMap &temp_mods);*/
-
-       /*
-               Generates the FastFaces of a node row. This has a
-               ridiculous amount of parameters because that way they
-               can be precalculated by the caller.
+#ifndef SERVER // Only on client
 
-               translate_dir: unit vector with only one of x, y or z
-               face_dir: unit vector with only one of x, y or z
-       */
-       /*void updateFastFaceRow(
-                       u32 daynight_ratio,
-                       v3f posRelative_f,
-                       v3s16 startpos,
-                       u16 length,
-                       v3s16 translate_dir,
-                       v3f translate_dir_f,
-                       v3s16 face_dir,
-                       v3f face_dir_f,
-                       core::array<FastFace> &dest,
-                       NodeModMap &temp_mods);*/
-       
+#if 1
        /*
                Thread-safely updates the whole mesh of the mapblock.
+               NOTE: Prefer generating the mesh separately and then using
+               replaceMesh().
        */
-#if 1
        void updateMesh(u32 daynight_ratio);
 #endif
-
+       // Replace the mesh with a new one
        void replaceMesh(scene::SMesh *mesh_new);
-       
-#endif // !SERVER
+#endif
        
        // See comments in mapblock.cpp
        bool propagateSunlight(core::map<v3s16, bool> & light_sources,
-                       bool remove_light=false, bool *black_air_left=NULL,
-                       bool grow_grass=false);
+                       bool remove_light=false, bool *black_air_left=NULL);
        
        // Copies data to VoxelManipulator to getPosRelative()
        void copyTo(VoxelManipulator &dst);
@@ -498,12 +363,13 @@ class MapBlock : public NodeContainer
 
        /*
                MapBlockObject stuff
+               DEPRECATED
        */
        
-       void serializeObjects(std::ostream &os, u8 version)
+       /*void serializeObjects(std::ostream &os, u8 version)
        {
                m_objects.serialize(os, version);
-       }
+       }*/
        // If smgr!=NULL, new objects are added to the scene
        void updateObjects(std::istream &is, u8 version,
                        scene::ISceneManager *smgr, u32 daynight_ratio)
@@ -545,13 +411,6 @@ class MapBlock : public NodeContainer
        */
        void stepObjects(float dtime, bool server, u32 daynight_ratio);
 
-       /*void wrapObject(MapBlockObject *object)
-       {
-               m_objects.wrapObject(object);
-
-               setChangedFlag();
-       }*/
-
        // origin is relative to block
        void getObjects(v3f origin, f32 max_d,
                        core::array<DistanceSortedObject> &dest)
@@ -564,7 +423,7 @@ class MapBlock : public NodeContainer
                return m_objects.getCount();
        }
 
-#ifndef SERVER
+#ifndef SERVER // Only on client
        /*
                Methods for setting temporary modifications to nodes for
                drawing
@@ -639,14 +498,34 @@ class MapBlock : public NodeContainer
        */
        s16 getGroundLevel(v2s16 p2d);
 
+       /*
+               Timestamp (see m_timestamp)
+               NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+       */
+       void setTimestamp(u32 time)
+       {
+               m_timestamp = time;
+               setChangedFlag();
+       }
+       void setTimestampNoChangedFlag(u32 time)
+       {
+               m_timestamp = time;
+       }
+       u32 getTimestamp()
+       {
+               return m_timestamp;
+       }
+
        /*
                Serialization
        */
        
-       // Doesn't write version by itself
+       // These don't write or read version by itself
        void serialize(std::ostream &os, u8 version);
-
        void deSerialize(std::istream &is, u8 version);
+       // Used after the basic ones when writing on disk (serverside)
+       void serializeDiskExtra(std::ostream &os, u8 version);
+       void deSerializeDiskExtra(std::istream &is, u8 version);
 
 private:
        /*
@@ -676,7 +555,7 @@ class MapBlock : public NodeContainer
                Public member variables
        */
 
-#ifndef SERVER
+#ifndef SERVER // Only on client
        scene::SMesh *mesh;
        JMutex mesh_mutex;
 #endif
@@ -729,11 +608,9 @@ class MapBlock : public NodeContainer
        // Whether day and night lighting differs
        bool m_day_night_differs;
        
+       // DEPRECATED
        MapBlockObjectList m_objects;
 
-       // Object spawning stuff
-       float m_spawn_timer;
-
 #ifndef SERVER // Only on client
        /*
                Set to true if the mesh has been ordered to be updated
@@ -747,6 +624,12 @@ class MapBlock : public NodeContainer
        NodeModMap m_temp_mods;
        JMutex m_temp_mods_mutex;
 #endif
+       
+       /*
+               When block is removed from active blocks, this is set to gametime.
+               Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+       */
+       u32 m_timestamp;
 };
 
 inline bool blockpos_over_limit(v3s16 p)