]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapblock.h
Use system sqlite3/jthread libs if available
[dragonfireclient.git] / src / mapblock.h
index 60f78b6ffb36103bf0f21a6ff0d861f028d6c3b9..8f3b8464a83bedbaa714555211045b18f56235c3 100644 (file)
@@ -1,5 +1,20 @@
 /*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #ifndef MAPBLOCK_HEADER
 #include "serialization.h"
 #include "constants.h"
 #include "mapblockobject.h"
+#include "voxel.h"
+#include "nodemetadata.h"
+#include "staticobject.h"
+#include "mapblock_nodemod.h"
+#ifndef SERVER
+       #include "mapblock_mesh.h"
+#endif
+
+class Map;
 
-#define MAP_BLOCKSIZE 16
+#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
 
-// Named by looking towards z+
+/*// Named by looking towards z+
 enum{
        FACE_BACK=0,
        FACE_TOP,
@@ -26,19 +50,46 @@ enum{
        FACE_FRONT,
        FACE_BOTTOM,
        FACE_LEFT
-};
+};*/
 
-struct FastFace
+enum ModifiedState
 {
-       u8 material;
-       video::S3DVertex vertices[4]; // Precalculated vertices
+       // Has not been modified.
+       MOD_STATE_CLEAN = 0,
+       MOD_RESERVED1 = 1,
+       // Has been modified, and will be saved when being unloaded.
+       MOD_STATE_WRITE_AT_UNLOAD = 2,
+       MOD_RESERVED3 = 3,
+       // Has been modified, and will be saved as soon as possible.
+       MOD_STATE_WRITE_NEEDED = 4,
+       MOD_RESERVED5 = 5,
 };
 
+// NOTE: If this is enabled, set MapBlock to be initialized with
+//       CONTENT_IGNORE.
+/*enum BlockGenerationStatus
+{
+       // Completely non-generated (filled with CONTENT_IGNORE).
+       BLOCKGEN_UNTOUCHED=0,
+       // Trees or similar might have been blitted from other blocks to here.
+       // Otherwise, the block contains CONTENT_IGNORE
+       BLOCKGEN_FROM_NEIGHBORS=2,
+       // Has been generated, but some neighbors might put some stuff in here
+       // when they are generated.
+       // Does not contain any CONTENT_IGNORE
+       BLOCKGEN_SELF_GENERATED=4,
+       // The block and all its neighbors have been generated
+       BLOCKGEN_FULLY_GENERATED=6
+};*/
+
+#if 0
 enum
 {
        NODECONTAINER_ID_MAPBLOCK,
        NODECONTAINER_ID_MAPSECTOR,
-       NODECONTAINER_ID_MAP
+       NODECONTAINER_ID_MAP,
+       NODECONTAINER_ID_MAPBLOCKCACHE,
+       NODECONTAINER_ID_VOXELMANIPULATOR,
 };
 
 class NodeContainer
@@ -48,139 +99,173 @@ class NodeContainer
        virtual MapNode getNode(v3s16 p) = 0;
        virtual void setNode(v3s16 p, MapNode & n) = 0;
        virtual u16 nodeContainerId() const = 0;
+
+       MapNode getNodeNoEx(v3s16 p)
+       {
+               try{
+                       return getNode(p);
+               }
+               catch(InvalidPositionException &e){
+                       return MapNode(CONTENT_IGNORE);
+               }
+       }
 };
+#endif
 
-class MapBlock : public NodeContainer
-{
-private:
+/*
+       MapBlock itself
+*/
 
-       NodeContainer *m_parent;
-       // Position in blocks on parent
-       v3s16 m_pos;
-       /*
-               If NULL, block is a dummy block.
-               Dummy blocks are used for caching not-found-on-disk blocks.
-       */
-       MapNode * data;
-       /*
-               - On the client, this is used for checking whether to
-                 recalculate the face cache. (Is it anymore?)
-               - On the server, this is used for telling whether the
-                 block has been changed from the one on disk.
-       */
-       bool changed;
-       /*
-               Used for some initial lighting stuff.
-               At least /has been/ used. 8)
-       */
-       bool is_underground;
-       
-       MapBlockObjectList m_objects;
-       
+class MapBlock /*: public NodeContainer*/
+{
 public:
-
-       /*
-               This used by Server's block creation stuff for not sending
-               blocks that are waiting a lighting update.
-
-               If true, the block needs some work by the one who set this
-               to true.
-
-               While true, nobody else should touch the block.
-       */
-       //bool is_incomplete;
+       MapBlock(Map *parent, v3s16 pos, bool dummy=false);
+       ~MapBlock();
        
-       scene::SMesh *mesh;
-       JMutex mesh_mutex;
-
-       MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false):
-                       m_parent(parent),
-                       m_pos(pos),
-                       changed(true),
-                       is_underground(false),
-                       m_objects(this)
-                       //is_incomplete(false)
-       {
-               data = NULL;
-               if(dummy == false)
-                       reallocate();
-               mesh_mutex.Init();
-               mesh = NULL;
-       }
-
-       ~MapBlock()
-       {
-               {
-                       JMutexAutoLock lock(mesh_mutex);
-                       
-                       if(mesh != NULL)
-                       {
-                               mesh->drop();
-                               mesh = NULL;
-                       }
-               }
-
-               if(data)
-                       delete[] data;
-       }
-       
-       virtual u16 nodeContainerId() const
+       /*virtual u16 nodeContainerId() const
        {
                return NODECONTAINER_ID_MAPBLOCK;
+       }*/
+       
+       Map * getParent()
+       {
+               return m_parent;
        }
 
-       NodeContainer * getParent()
+       void reallocate()
        {
-               return m_parent;
+               if(data != NULL)
+                       delete[] data;
+               u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
+               data = new MapNode[l];
+               for(u32 i=0; i<l; i++){
+                       //data[i] = MapNode();
+                       data[i] = MapNode(CONTENT_IGNORE);
+               }
+               raiseModified(MOD_STATE_WRITE_NEEDED);
        }
 
+       /*
+               Flags
+       */
+
        bool isDummy()
        {
                return (data == NULL);
        }
-
        void unDummify()
        {
                assert(isDummy());
                reallocate();
        }
        
-       bool getChangedFlag()
+       /*
+               This is called internally or externally after the block is
+               modified, so that the block is saved and possibly not deleted from
+               memory.
+       */
+       // DEPRECATED, use *Modified()
+       void setChangedFlag()
        {
-               return changed;
+               //dstream<<"Deprecated setChangedFlag() called"<<std::endl;
+               raiseModified(MOD_STATE_WRITE_NEEDED);
        }
-
+       // DEPRECATED, use *Modified()
        void resetChangedFlag()
        {
-               changed = false;
+               //dstream<<"Deprecated resetChangedFlag() called"<<std::endl;
+               resetModified();
        }
-
-       void setChangedFlag()
+       // DEPRECATED, use *Modified()
+       bool getChangedFlag()
        {
-               changed = true;
+               //dstream<<"Deprecated getChangedFlag() called"<<std::endl;
+               if(getModified() == MOD_STATE_CLEAN)
+                       return false;
+               else
+                       return true;
        }
-
-       v3s16 getPos()
+       
+       // m_modified methods
+       void raiseModified(u32 mod)
        {
-               return m_pos;
+               m_modified = MYMAX(m_modified, mod);
        }
-               
-       v3s16 getPosRelative()
+       u32 getModified()
        {
-               return m_pos * MAP_BLOCKSIZE;
+               return m_modified;
        }
-               
+       void resetModified()
+       {
+               m_modified = MOD_STATE_CLEAN;
+       }
+       
+       // is_underground getter/setter
        bool getIsUnderground()
        {
                return is_underground;
        }
-
        void setIsUnderground(bool a_is_underground)
        {
                is_underground = a_is_underground;
-               setChangedFlag();
+               raiseModified(MOD_STATE_WRITE_NEEDED);
        }
 
+#ifndef SERVER
+       void setMeshExpired(bool expired)
+       {
+               m_mesh_expired = expired;
+       }
+       
+       bool getMeshExpired()
+       {
+               return m_mesh_expired;
+       }
+#endif
+
+       void setLightingExpired(bool expired)
+       {
+               m_lighting_expired = expired;
+               raiseModified(MOD_STATE_WRITE_NEEDED);
+       }
+       bool getLightingExpired()
+       {
+               return m_lighting_expired;
+       }
+
+       bool isGenerated()
+       {
+               return m_generated;
+       }
+       void setGenerated(bool b)
+       {
+               raiseModified(MOD_STATE_WRITE_NEEDED);
+               m_generated = b;
+       }
+
+       bool isValid()
+       {
+               if(m_lighting_expired)
+                       return false;
+               if(data == NULL)
+                       return false;
+               return true;
+       }
+
+       /*
+               Position stuff
+       */
+
+       v3s16 getPos()
+       {
+               return m_pos;
+       }
+               
+       v3s16 getPosRelative()
+       {
+               return m_pos * MAP_BLOCKSIZE;
+       }
+               
        core::aabbox3d<s16> getBox()
        {
                return core::aabbox3d<s16>(getPosRelative(),
@@ -188,19 +273,11 @@ class MapBlock : public NodeContainer
                                + v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
                                - v3s16(1,1,1));
        }
-       
-       void reallocate()
-       {
-               if(data != NULL)
-                       delete[] data;
-               u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
-               data = new MapNode[l];
-               for(u32 i=0; i<l; i++){
-                       data[i] = MapNode();
-               }
-               setChangedFlag();
-       }
 
+       /*
+               Regular MapNode get-setters
+       */
+       
        bool isValidPosition(v3s16 p)
        {
                if(data == NULL)
@@ -210,10 +287,6 @@ class MapBlock : public NodeContainer
                                && p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
        }
 
-       /*
-               Regular MapNode get-setters
-       */
-       
        MapNode getNode(s16 x, s16 y, s16 z)
        {
                if(data == NULL)
@@ -229,6 +302,15 @@ class MapBlock : public NodeContainer
                return getNode(p.X, p.Y, p.Z);
        }
        
+       MapNode getNodeNoEx(v3s16 p)
+       {
+               try{
+                       return getNode(p.X, p.Y, p.Z);
+               }catch(InvalidPositionException &e){
+                       return MapNode(CONTENT_IGNORE);
+               }
+       }
+       
        void setNode(s16 x, s16 y, s16 z, MapNode & n)
        {
                if(data == NULL)
@@ -237,7 +319,7 @@ class MapBlock : public NodeContainer
                if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
                if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
                data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
-               setChangedFlag();
+               raiseModified(MOD_STATE_WRITE_NEEDED);
        }
        
        void setNode(v3s16 p, MapNode & n)
@@ -245,6 +327,35 @@ class MapBlock : public NodeContainer
                setNode(p.X, p.Y, p.Z, n);
        }
 
+       /*
+               Non-checking variants of the above
+       */
+
+       MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
+       {
+               if(data == NULL)
+                       throw InvalidPositionException();
+               return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
+       }
+       
+       MapNode getNodeNoCheck(v3s16 p)
+       {
+               return getNodeNoCheck(p.X, p.Y, p.Z);
+       }
+       
+       void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
+       {
+               if(data == NULL)
+                       throw InvalidPositionException();
+               data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
+               raiseModified(MOD_STATE_WRITE_NEEDED);
+       }
+       
+       void setNodeNoCheck(v3s16 p, MapNode & n)
+       {
+               setNodeNoCheck(p.X, p.Y, p.Z, n);
+       }
+
        /*
                These functions consult the parent container if the position
                is not valid on this MapBlock.
@@ -252,6 +363,7 @@ class MapBlock : public NodeContainer
        bool isValidPositionParent(v3s16 p);
        MapNode getNodeParent(v3s16 p);
        void setNodeParent(v3s16 p, MapNode & n);
+       MapNode getNodeParentNoEx(v3s16 p);
 
        void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
        {
@@ -261,67 +373,87 @@ class MapBlock : public NodeContainer
                                        setNode(x0+x, y0+y, z0+z, node);
        }
 
-       static FastFace * makeFastFace(u8 material, u8 light, v3f p,
-                       v3f dir, v3f scale, v3f posRelative_f);
-       
-       u8 getFaceLight(v3s16 p, v3s16 face_dir);
-       
        /*
-               Gets node material from any place relative to block.
-               Returns MATERIAL_AIR if doesn't exist.
+               Graphics-related methods
        */
-       u8 getNodeMaterial(v3s16 p);
+       
+       /*// A quick version with nodes passed as parameters
+       u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
+                       v3s16 face_dir);*/
+       /*// A more convenient version
+       u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
+       {
+               return getFaceLight(daynight_ratio,
+                               getNodeParentNoEx(p),
+                               getNodeParentNoEx(p + face_dir),
+                               face_dir);
+       }*/
+       u8 getFaceLight2(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
+       {
+               return getFaceLight(daynight_ratio,
+                               getNodeParentNoEx(p),
+                               getNodeParentNoEx(p + face_dir),
+                               face_dir);
+       }
+       
+#ifndef SERVER // Only on client
 
+#if 1
        /*
-               startpos:
-               translate_dir: unit vector with only one of x, y or z
-               face_dir: unit vector with only one of x, y or z
+               Thread-safely updates the whole mesh of the mapblock.
+               NOTE: Prefer generating the mesh separately and then using
+               replaceMesh().
        */
-       void updateFastFaceRow(v3s16 startpos,
-                       u16 length,
-                       v3s16 translate_dir,
-                       v3s16 face_dir,
-                       core::list<FastFace*> &dest);
-
-       void updateMesh();
-
-       bool propagateSunlight(core::map<v3s16, bool> & light_sources);
+       void updateMesh(u32 daynight_ratio);
+#endif
+       // Replace the mesh with a new one
+       void replaceMesh(scene::SMesh *mesh_new);
+#endif
        
-       // Doesn't write version by itself
-       void serialize(std::ostream &os, u8 version);
+       // See comments in mapblock.cpp
+       bool propagateSunlight(core::map<v3s16, bool> & light_sources,
+                       bool remove_light=false, bool *black_air_left=NULL);
+       
+       // Copies data to VoxelManipulator to getPosRelative()
+       void copyTo(VoxelManipulator &dst);
+       // Copies data from VoxelManipulator getPosRelative()
+       void copyFrom(VoxelManipulator &dst);
 
-       void deSerialize(std::istream &is, u8 version);
+       /*
+               MapBlockObject stuff
+               DEPRECATED
+       */
        
-       void serializeObjects(std::ostream &os, u8 version)
+       /*void serializeObjects(std::ostream &os, u8 version)
        {
                m_objects.serialize(os, version);
-       }
+       }*/
        // If smgr!=NULL, new objects are added to the scene
        void updateObjects(std::istream &is, u8 version,
-                       scene::ISceneManager *smgr)
+                       scene::ISceneManager *smgr, u32 daynight_ratio)
        {
-               m_objects.update(is, version, smgr);
+               m_objects.update(is, version, smgr, daynight_ratio);
 
-               setChangedFlag();
+               raiseModified(MOD_STATE_WRITE_NEEDED);
        }
        void clearObjects()
        {
                m_objects.clear();
 
-               setChangedFlag();
+               raiseModified(MOD_STATE_WRITE_NEEDED);
        }
        void addObject(MapBlockObject *object)
                        throw(ContainerFullException, AlreadyExistsException)
        {
                m_objects.add(object);
 
-               setChangedFlag();
+               raiseModified(MOD_STATE_WRITE_NEEDED);
        }
        void removeObject(s16 id)
        {
                m_objects.remove(id);
 
-               setChangedFlag();
+               raiseModified(MOD_STATE_WRITE_NEEDED);
        }
        MapBlockObject * getObject(s16 id)
        {
@@ -331,19 +463,11 @@ class MapBlock : public NodeContainer
        {
                return m_objects.getLock();
        }
-       void stepObjects(float dtime, bool server)
-       {
-               m_objects.step(dtime, server);
 
-               setChangedFlag();
-       }
-
-       /*void wrapObject(MapBlockObject *object)
-       {
-               m_objects.wrapObject(object);
-
-               setChangedFlag();
-       }*/
+       /*
+               Moves objects, deletes objects and spawns new objects
+       */
+       void stepObjects(float dtime, bool server, u32 daynight_ratio);
 
        // origin is relative to block
        void getObjects(v3f origin, f32 max_d,
@@ -357,7 +481,130 @@ class MapBlock : public NodeContainer
                return m_objects.getCount();
        }
 
+#ifndef SERVER // Only on client
+       /*
+               Methods for setting temporary modifications to nodes for
+               drawing
+
+               returns true if the mod was different last time
+       */
+       bool setTempMod(v3s16 p, const NodeMod &mod)
+       {
+               /*dstream<<"setTempMod called on block"
+                               <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+                               <<", mod.type="<<mod.type
+                               <<", mod.param="<<mod.param
+                               <<std::endl;*/
+               JMutexAutoLock lock(m_temp_mods_mutex);
+
+               return m_temp_mods.set(p, mod);
+       }
+       // Returns true if there was one
+       bool getTempMod(v3s16 p, NodeMod *mod)
+       {
+               JMutexAutoLock lock(m_temp_mods_mutex);
+
+               return m_temp_mods.get(p, mod);
+       }
+       bool clearTempMod(v3s16 p)
+       {
+               JMutexAutoLock lock(m_temp_mods_mutex);
+
+               return m_temp_mods.clear(p);
+       }
+       bool clearTempMods()
+       {
+               JMutexAutoLock lock(m_temp_mods_mutex);
+               
+               return m_temp_mods.clear();
+       }
+       void copyTempMods(NodeModMap &dst)
+       {
+               JMutexAutoLock lock(m_temp_mods_mutex);
+               m_temp_mods.copy(dst);
+       }
+#endif
+
+       /*
+               Update day-night lighting difference flag.
+               
+               Sets m_day_night_differs to appropriate value.
+               
+               These methods don't care about neighboring blocks.
+               It means that to know if a block really doesn't need a mesh
+               update between day and night, the neighboring blocks have
+               to be taken into account. Use Map::dayNightDiffed().
+       */
+       void updateDayNightDiff();
+
+       bool dayNightDiffed()
+       {
+               return m_day_night_differs;
+       }
+
+       /*
+               Miscellaneous stuff
+       */
+       
+       /*
+               Tries to measure ground level.
+               Return value:
+                       -1 = only air
+                       -2 = only ground
+                       -3 = random fail
+                       0...MAP_BLOCKSIZE-1 = ground level
+       */
+       s16 getGroundLevel(v2s16 p2d);
+
+       /*
+               Timestamp (see m_timestamp)
+               NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+       */
+       void setTimestamp(u32 time)
+       {
+               m_timestamp = time;
+               raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+       }
+       void setTimestampNoChangedFlag(u32 time)
+       {
+               m_timestamp = time;
+       }
+       u32 getTimestamp()
+       {
+               return m_timestamp;
+       }
+       
+       /*
+               See m_usage_timer
+       */
+       void resetUsageTimer()
+       {
+               m_usage_timer = 0;
+       }
+       void incrementUsageTimer(float dtime)
+       {
+               m_usage_timer += dtime;
+       }
+       u32 getUsageTimer()
+       {
+               return m_usage_timer;
+       }
+
+       /*
+               Serialization
+       */
+       
+       // These don't write or read version by itself
+       void serialize(std::ostream &os, u8 version);
+       void deSerialize(std::istream &is, u8 version);
+       // Used after the basic ones when writing on disk (serverside)
+       void serializeDiskExtra(std::ostream &os, u8 version);
+       void deSerializeDiskExtra(std::istream &is, u8 version);
+
 private:
+       /*
+               Private methods
+       */
 
        /*
                Used only internally, because changes can't be tracked
@@ -365,6 +612,8 @@ class MapBlock : public NodeContainer
 
        MapNode & getNodeRef(s16 x, s16 y, s16 z)
        {
+               if(data == NULL)
+                       throw InvalidPositionException();
                if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
                if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
                if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
@@ -374,6 +623,95 @@ class MapBlock : public NodeContainer
        {
                return getNodeRef(p.X, p.Y, p.Z);
        }
+
+public:
+       /*
+               Public member variables
+       */
+
+#ifndef SERVER // Only on client
+       scene::SMesh *mesh;
+       JMutex mesh_mutex;
+#endif
+       
+       NodeMetadataList m_node_metadata;
+       StaticObjectList m_static_objects;
+       
+private:
+       /*
+               Private member variables
+       */
+
+       // NOTE: Lots of things rely on this being the Map
+       Map *m_parent;
+       // Position in blocks on parent
+       v3s16 m_pos;
+       
+       /*
+               If NULL, block is a dummy block.
+               Dummy blocks are used for caching not-found-on-disk blocks.
+       */
+       MapNode * data;
+
+       /*
+               - On the server, this is used for telling whether the
+                 block has been modified from the one on disk.
+               - On the client, this is used for nothing.
+       */
+       u32 m_modified;
+
+       /*
+               When propagating sunlight and the above block doesn't exist,
+               sunlight is assumed if this is false.
+
+               In practice this is set to true if the block is completely
+               undeground with nothing visible above the ground except
+               caves.
+       */
+       bool is_underground;
+
+       /*
+               Set to true if changes has been made that make the old lighting
+               values wrong but the lighting hasn't been actually updated.
+
+               If this is false, lighting is exactly right.
+               If this is true, lighting might be wrong or right.
+       */
+       bool m_lighting_expired;
+       
+       // Whether day and night lighting differs
+       bool m_day_night_differs;
+
+       bool m_generated;
+       
+       // DEPRECATED
+       MapBlockObjectList m_objects;
+
+#ifndef SERVER // Only on client
+       /*
+               Set to true if the mesh has been ordered to be updated
+               sometime in the background.
+               In practice this is set when the day/night lighting switches.
+       */
+       bool m_mesh_expired;
+       
+       // Temporary modifications to nodes
+       // These are only used when drawing
+       NodeModMap m_temp_mods;
+       JMutex m_temp_mods_mutex;
+#endif
+       
+       /*
+               When block is removed from active blocks, this is set to gametime.
+               Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+       */
+       u32 m_timestamp;
+
+       /*
+               When the block is accessed, this is set to 0.
+               Map will unload the block when this reaches a timeout.
+       */
+       float m_usage_timer;
 };
 
 inline bool blockpos_over_limit(v3s16 p)