51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef MAPBLOCK_HEADER
-#define MAPBLOCK_HEADER
+#pragma once
#include <set>
-#include "debug.h"
#include "irr_v3d.h"
#include "mapnode.h"
#include "exceptions.h"
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
-/*// Named by looking towards z+
-enum{
- FACE_BACK=0,
- FACE_TOP,
- FACE_RIGHT,
- FACE_FRONT,
- FACE_BOTTOM,
- FACE_LEFT
-};*/
-
-// NOTE: If this is enabled, set MapBlock to be initialized with
-// CONTENT_IGNORE.
-/*enum BlockGenerationStatus
-{
- // Completely non-generated (filled with CONTENT_IGNORE).
- BLOCKGEN_UNTOUCHED=0,
- // Trees or similar might have been blitted from other blocks to here.
- // Otherwise, the block contains CONTENT_IGNORE
- BLOCKGEN_FROM_NEIGHBORS=2,
- // Has been generated, but some neighbors might put some stuff in here
- // when they are generated.
- // Does not contain any CONTENT_IGNORE
- BLOCKGEN_SELF_GENERATED=4,
- // The block and all its neighbors have been generated
- BLOCKGEN_FULLY_GENERATED=6
-};*/
-
-#if 0
-enum
-{
- NODECONTAINER_ID_MAPBLOCK,
- NODECONTAINER_ID_MAPSECTOR,
- NODECONTAINER_ID_MAP,
- NODECONTAINER_ID_MAPBLOCKCACHE,
- NODECONTAINER_ID_VOXELMANIPULATOR,
-};
-
-class NodeContainer
-{
-public:
- virtual bool isValidPosition(v3s16 p) = 0;
- virtual MapNode getNode(v3s16 p) = 0;
- virtual void setNode(v3s16 p, MapNode & n) = 0;
- virtual u16 nodeContainerId() const = 0;
-
- MapNode getNodeNoEx(v3s16 p)
- {
- try{
- return getNode(p);
- }
- catch(InvalidPositionException &e){
- return MapNode(CONTENT_IGNORE);
- }
- }
-};
-#endif
-
////
//// MapBlock modified reason flags
////
//// MapBlock itself
////
-class MapBlock /*: public NodeContainer*/
+class MapBlock
{
public:
MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
inline bool isDummy()
{
- return (data == NULL);
+ return !data;
}
inline void unDummify()
inline bool isValidPosition(s16 x, s16 y, s16 z)
{
- return data != NULL
+ return data
&& x >= 0 && x < MAP_BLOCKSIZE
&& y >= 0 && y < MAP_BLOCKSIZE
&& z >= 0 && z < MAP_BLOCKSIZE;
*valid_position = isValidPosition(x, y, z);
if (!*valid_position)
- return MapNode(CONTENT_IGNORE);
+ return {CONTENT_IGNORE};
return data[z * zstride + y * ystride + x];
}
inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
{
- *valid_position = data != NULL;
- if (!valid_position)
- return MapNode(CONTENT_IGNORE);
+ *valid_position = data != nullptr;
+ if (!*valid_position)
+ return {CONTENT_IGNORE};
return data[z * zstride + y * ystride + x];
}
inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
{
- if (data == NULL)
+ if (!data)
throw InvalidPositionException();
data[z * zstride + y * ystride + x] = n;
//// Node Timers
////
- inline NodeTimer getNodeTimer(v3s16 p)
+ inline NodeTimer getNodeTimer(const v3s16 &p)
{
return m_node_timers.get(p);
}
- inline void removeNodeTimer(v3s16 p)
+ inline void removeNodeTimer(const v3s16 &p)
{
m_node_timers.remove(p);
}
*/
#ifndef SERVER // Only on client
- MapBlockMesh *mesh;
+ MapBlockMesh *mesh = nullptr;
#endif
NodeMetadataList m_node_metadata;
If NULL, block is a dummy block.
Dummy blocks are used for caching not-found-on-disk blocks.
*/
- MapNode *data;
+ MapNode *data = nullptr;
/*
- On the server, this is used for telling whether the
block has been modified from the one on disk.
- On the client, this is used for nothing.
*/
- u32 m_modified;
- u32 m_modified_reason;
+ u32 m_modified = MOD_STATE_WRITE_NEEDED;
+ u32 m_modified_reason = MOD_REASON_INITIAL;
/*
When propagating sunlight and the above block doesn't exist,
undeground with nothing visible above the ground except
caves.
*/
- bool is_underground;
+ bool is_underground = false;
/*!
* Each bit indicates if light spreading was finished
* night X-, night Y-, night Z-, night Z+, night Y+, night X+,
* day X-, day Y-, day Z-, day Z+, day Y+, day X+.
*/
- u16 m_lighting_complete;
+ u16 m_lighting_complete = 0xFFFF;
// Whether day and night lighting differs
- bool m_day_night_differs;
- bool m_day_night_differs_expired;
+ bool m_day_night_differs = false;
+ bool m_day_night_differs_expired = true;
- bool m_generated;
+ bool m_generated = false;
/*
When block is removed from active blocks, this is set to gametime.
Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
*/
- u32 m_timestamp;
+ u32 m_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
// The on-disk (or to-be on-disk) timestamp value
- u32 m_disk_timestamp;
+ u32 m_disk_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
/*
When the block is accessed, this is set to 0.
Map will unload the block when this reaches a timeout.
*/
- float m_usage_timer;
+ float m_usage_timer = 0;
/*
Reference count; currently used for determining if this block is in
the list of blocks to be drawn.
*/
- int m_refcount;
+ int m_refcount = 0;
};
typedef std::vector<MapBlock*> MapBlockVect;
/*
Returns the position of the block where the node is located
*/
-inline v3s16 getNodeBlockPos(v3s16 p)
+inline v3s16 getNodeBlockPos(const v3s16 &p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
-inline v2s16 getNodeSectorPos(v2s16 p)
-{
- return getContainerPos(p, MAP_BLOCKSIZE);
-}
-
-inline s16 getNodeBlockY(s16 y)
-{
- return getContainerPos(y, MAP_BLOCKSIZE);
-}
-
inline void getNodeBlockPosWithOffset(const v3s16 &p, v3s16 &block, v3s16 &offset)
{
getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
}
-inline void getNodeSectorPosWithOffset(const v2s16 &p, v2s16 &block, v2s16 &offset)
-{
- getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
-}
-
/*
Get a quick string to describe what a block actually contains
*/
std::string analyze_block(MapBlock *block);
-
-#endif