class Map;
class NodeMetadataList;
+class ITextureSource;
+class IGameDef;
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
NOTE: Prefer generating the mesh separately and then using
replaceMesh().
*/
- void updateMesh(u32 daynight_ratio);
+ void updateMesh(u32 daynight_ratio, ITextureSource *tsrc);
#endif
// Replace the mesh with a new one
void replaceMesh(scene::SMesh *mesh_new);
// These don't write or read version by itself
void serialize(std::ostream &os, u8 version);
- void deSerialize(std::istream &is, u8 version);
+ void deSerialize(std::istream &is, u8 version, IGameDef *gamedef);
// Used after the basic ones when writing on disk (serverside)
void serializeDiskExtra(std::ostream &os, u8 version);
void deSerializeDiskExtra(std::istream &is, u8 version);