}
#ifndef SERVER
+ // light = 0...255
static void makeFastFace(TileSpec tile, u8 light, v3f p,
v3s16 dir, v3f scale, v3f posRelative_f,
core::array<FastFace> &dest);
// Updates all DAYNIGHT_CACHE_COUNT meshes
void updateMeshes(s32 first_i=0);*/
#endif // !SERVER
-
+
+ // See comments in mapblock.cpp
bool propagateSunlight(core::map<v3s16, bool> & light_sources);
// Copies data to VoxelManipulator to getPosRelative()
}
// If smgr!=NULL, new objects are added to the scene
void updateObjects(std::istream &is, u8 version,
- scene::ISceneManager *smgr)
+ scene::ISceneManager *smgr, u32 daynight_ratio)
{
- m_objects.update(is, version, smgr);
+ m_objects.update(is, version, smgr, daynight_ratio);
setChangedFlag();
}
{
return m_objects.getLock();
}
- void stepObjects(float dtime, bool server)
- {
- m_objects.step(dtime, server);
- setChangedFlag();
- }
+ /*
+ Moves objects, deletes objects and spawns new objects
+ */
+ void stepObjects(float dtime, bool server, u32 daynight_ratio);
/*void wrapObject(MapBlockObject *object)
{
<<", mod.type="<<mod.type
<<", mod.param="<<mod.param
<<std::endl;*/
+ JMutexAutoLock lock(m_temp_mods_mutex);
m_temp_mods[p] = mod;
}
+ // Returns true if there was one
+ bool getTempMod(v3s16 p, struct NodeMod *mod)
+ {
+ JMutexAutoLock lock(m_temp_mods_mutex);
+ core::map<v3s16, NodeMod>::Node *n;
+ n = m_temp_mods.find(p);
+ if(n == NULL)
+ return false;
+ if(mod)
+ *mod = n->getValue();
+ return true;
+ }
void clearTempMod(v3s16 p)
{
+ JMutexAutoLock lock(m_temp_mods_mutex);
if(m_temp_mods.find(p))
m_temp_mods.remove(p);
}
void clearTempMods()
{
+ JMutexAutoLock lock(m_temp_mods_mutex);
m_temp_mods.clear();
}
#endif
return m_day_night_differs;
}
+ /*
+ Miscellaneous stuff
+ */
+
+ /*
+ Tries to measure ground level.
+ Return value:
+ -1 = only air
+ -2 = only ground
+ -3 = random fail
+ 0...MAP_BLOCKSIZE-1 = ground level
+ */
+ s16 getGroundLevel(v2s16 p2d);
+
/*
Serialization
*/
MapNode & getNodeRef(s16 x, s16 y, s16 z)
{
+ if(data == NULL)
+ throw InvalidPositionException();
if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
bool m_day_night_differs;
MapBlockObjectList m_objects;
+
+ // Object spawning stuff
+ float m_spawn_timer;
#ifndef SERVER
bool m_mesh_expired;
// Temporary modifications to nodes
// These are only used when drawing
core::map<v3s16, NodeMod> m_temp_mods;
+ JMutex m_temp_mods_mutex;
#endif
};