#include "constants.h"
#include "mapblockobject.h"
#include "voxel.h"
+#include "nodemetadata.h"
// Named by looking towards z+
enum{
JMutex mesh_mutex;
#endif
+ NodeMetadataList m_node_metadata;
+
private:
/*
Private member variables
// Whether day and night lighting differs
bool m_day_night_differs;
- /*
- Whether everything that is mainly located on this block has
- been added to the world.
-
- While this is false, a block can still be changed a bit when
- stuff is added to the neighboring blocks that extends to this
- one.
-
- When this is false on every one of a 3x3x3 chunk of blocks, the
- central one will not be changed by the map generator in the
- future.
-
- TODO: Save in file
- */
- //bool m_not_fully_generated;
-
MapBlockObjectList m_objects;
// Object spawning stuff
float m_spawn_timer;
-
+
#ifndef SERVER // Only on client
/*
Set to true if the mesh has been ordered to be updated