#include "mapblockobject.h"
#include "voxel.h"
#include "nodemetadata.h"
+#include "staticobject.h"
// Named by looking towards z+
#endif
NodeMetadataList m_node_metadata;
+ StaticObjectList m_static_objects;
private:
/*
// Whether day and night lighting differs
bool m_day_night_differs;
+ // TODO: Remove this
MapBlockObjectList m_objects;
// Object spawning stuff
- float m_spawn_timer;
+ //float m_spawn_timer;
#ifndef SERVER // Only on client
/*