#include <sstream>
#include "map.h"
-// For g_settings
-#include "main.h"
#include "light.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "nameidmapping.h"
#include "content_mapnode.h" // For legacy name-id mapping
#include "content_nodemeta.h" // For legacy deserialization
+#include "serialization.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#endif
*/
MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
+ heat(0),
+ humidity(0),
+ heat_last_update(0),
+ humidity_last_update(0),
m_parent(parent),
m_pos(pos),
m_gamedef(gamedef),
reallocate();
#ifndef SERVER
- //mesh_mutex.Init();
mesh = NULL;
#endif
}
}
}
+void MapBlock::serializeNetworkSpecific(std::ostream &os, u16 net_proto_version)
+{
+ if(data == NULL)
+ {
+ throw SerializationError("ERROR: Not writing dummy block.");
+ }
+
+ if(net_proto_version >= 21){
+ int version = 1;
+ writeU8(os, version);
+ writeF1000(os, heat);
+ writeF1000(os, humidity);
+ }
+}
+
void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
{
if(!ser_ver_supported(version))
<<": Done."<<std::endl);
}
+void MapBlock::deSerializeNetworkSpecific(std::istream &is)
+{
+ try {
+ int version = readU8(is);
+ //if(version != 1)
+ // throw SerializationError("unsupported MapBlock version");
+ if(version >= 1) {
+ heat = readF1000(is);
+ humidity = readF1000(is);
+ }
+ }
+ catch(SerializationError &e)
+ {
+ errorstream<<"WARNING: MapBlock::deSerializeNetworkSpecific(): Ignoring an error"
+ <<": "<<e.what()<<std::endl;
+ }
+}
+
/*
Legacy serialization
*/