MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
heat(0),
- heat_time(0),
humidity(0),
- humidity_time(0),
+ heat_last_update(0),
+ humidity_last_update(0),
m_parent(parent),
m_pos(pos),
m_gamedef(gamedef),
reallocate();
#ifndef SERVER
- //mesh_mutex.Init();
mesh = NULL;
#endif
}