#include <sstream>
#include "map.h"
-// For g_settings
-#include "main.h"
#include "light.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "nameidmapping.h"
#include "content_mapnode.h" // For legacy name-id mapping
#include "content_nodemeta.h" // For legacy deserialization
+#include "serialization.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#endif