]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapblock.cpp
Turn off verbose info message introduced accidentally with ae9b1aa
[dragonfireclient.git] / src / mapblock.cpp
index f8c3197bc61405a706c0948c807292d4d3339995..88f04e0bb56a0b14f14edf43839a694786279a5a 100644 (file)
@@ -69,66 +69,42 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
                m_parent(parent),
                m_pos(pos),
                m_pos_relative(pos * MAP_BLOCKSIZE),
-               m_gamedef(gamedef),
-               m_modified(MOD_STATE_WRITE_NEEDED),
-               m_modified_reason(MOD_REASON_INITIAL),
-               is_underground(false),
-               m_lighting_expired(true),
-               m_day_night_differs(false),
-               m_day_night_differs_expired(true),
-               m_generated(false),
-               m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
-               m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
-               m_usage_timer(0),
-               m_refcount(0)
+               m_gamedef(gamedef)
 {
-       data = NULL;
-       if(dummy == false)
+       if (!dummy)
                reallocate();
-
-#ifndef SERVER
-       mesh = NULL;
-#endif
 }
 
 MapBlock::~MapBlock()
 {
 #ifndef SERVER
        {
-               //MutexAutoLock lock(mesh_mutex);
-
-               if(mesh)
-               {
-                       delete mesh;
-                       mesh = NULL;
-               }
+               delete mesh;
+               mesh = nullptr;
        }
 #endif
 
-       if(data)
-               delete[] data;
+       delete[] data;
 }
 
 bool MapBlock::isValidPositionParent(v3s16 p)
 {
-       if(isValidPosition(p))
-       {
+       if (isValidPosition(p)) {
                return true;
        }
-       else{
-               return m_parent->isValidPosition(getPosRelative() + p);
-       }
+
+       return m_parent->isValidPosition(getPosRelative() + p);
 }
 
 MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
 {
-       if (isValidPosition(p) == false)
+       if (!isValidPosition(p))
                return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);
 
-       if (data == NULL) {
+       if (!data) {
                if (is_valid_position)
                        *is_valid_position = false;
-               return MapNode(CONTENT_IGNORE);
+               return {CONTENT_IGNORE};
        }
        if (is_valid_position)
                *is_valid_position = true;
@@ -223,8 +199,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
                                else
                                {
                                        MapNode n = getNodeNoEx(v3s16(x, MAP_BLOCKSIZE-1, z));
-                                       if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
-                                       {
+                                       if (!m_gamedef->ndef()->get(n).sunlight_propagates) {
                                                no_sunlight = true;
                                        }
                                }
@@ -275,9 +250,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
                                else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
                                {
                                        // Do nothing: Sunlight is continued
-                               }
-                               else if(nodemgr->get(n).light_propagates == false)
-                               {
+                               } else if (!nodemgr->get(n).light_propagates) {
                                        // A solid object is on the way.
                                        stopped_to_solid_object = true;
 
@@ -330,10 +303,10 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
                                        if(nodemgr->get(n).light_propagates)
                                        {
                                                if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
-                                                               && sunlight_should_go_down == false)
+                                                               && !sunlight_should_go_down)
                                                        block_below_is_valid = false;
                                                else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
-                                                               && sunlight_should_go_down == true)
+                                                               && sunlight_should_go_down)
                                                        block_below_is_valid = false;
                                        }
                                }
@@ -378,22 +351,29 @@ void MapBlock::actuallyUpdateDayNightDiff()
        // Running this function un-expires m_day_night_differs
        m_day_night_differs_expired = false;
 
-       if (data == NULL) {
+       if (!data) {
                m_day_night_differs = false;
                return;
        }
 
-       bool differs;
+       bool differs = false;
 
        /*
                Check if any lighting value differs
        */
+
+       MapNode previous_n(CONTENT_IGNORE);
        for (u32 i = 0; i < nodecount; i++) {
-               MapNode &n = data[i];
+               MapNode n = data[i];
+
+               // If node is identical to previous node, don't verify if it differs
+               if (n == previous_n)
+                       continue;
 
                differs = !n.isLightDayNightEq(nodemgr);
                if (differs)
                        break;
+               previous_n = n;
        }
 
        /*
@@ -419,9 +399,7 @@ void MapBlock::actuallyUpdateDayNightDiff()
 
 void MapBlock::expireDayNightDiff()
 {
-       //INodeDefManager *nodemgr = m_gamedef->ndef();
-
-       if(data == NULL){
+       if (!data) {
                m_day_night_differs = false;
                m_day_night_differs_expired = false;
                return;
@@ -440,12 +418,11 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
                for(; y>=0; y--)
                {
                        MapNode n = getNodeRef(p2d.X, y, p2d.Y);
-                       if(m_gamedef->ndef()->get(n).walkable)
-                       {
+                       if (m_gamedef->ndef()->get(n).walkable) {
                                if(y == MAP_BLOCKSIZE-1)
                                        return -2;
-                               else
-                                       return y;
+
+                               return y;
                        }
                }
                return -1;
@@ -489,7 +466,7 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
 
                        const ContentFeatures &f = nodedef->get(global_id);
                        const std::string &name = f.name;
-                       if(name == "")
+                       if (name.empty())
                                unknown_contents.insert(global_id);
                        else
                                nimap->set(id, name);
@@ -498,11 +475,9 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
                // Update the MapNode
                nodes[i].setContent(id);
        }
-       for(std::set<content_t>::const_iterator
-                       i = unknown_contents.begin();
-                       i != unknown_contents.end(); ++i){
-               errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: "
-                               <<"Name for node id "<<(*i)<<" not known"<<std::endl;
+       for (u16 unknown_content : unknown_contents) {
+               errorstream << "getBlockNodeIdMapping(): IGNORING ERROR: "
+                               << "Name for node id " << unknown_content << " not known" << std::endl;
        }
 }
 // Correct ids in the block to match nodedef based on names.
@@ -516,40 +491,57 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
        // the information to convert those to names.
        // nodedef contains information to convert our names to globally
        // correct ids.
-       std::set<content_t> unnamed_contents;
-       std::set<std::string> unallocatable_contents;
+       std::unordered_set<content_t> unnamed_contents;
+       std::unordered_set<std::string> unallocatable_contents;
+
+       bool previous_exists = false;
+       content_t previous_local_id = CONTENT_IGNORE;
+       content_t previous_global_id = CONTENT_IGNORE;
+
        for (u32 i = 0; i < MapBlock::nodecount; i++) {
                content_t local_id = nodes[i].getContent();
+               // If previous node local_id was found and same than before, don't lookup maps
+               // apply directly previous resolved id
+               // This permits to massively improve loading performance when nodes are similar
+               // example: default:air, default:stone are massively present
+               if (previous_exists && local_id == previous_local_id) {
+                       nodes[i].setContent(previous_global_id);
+                       continue;
+               }
+
                std::string name;
-               bool found = nimap->getName(local_id, name);
-               if(!found){
+               if (!nimap->getName(local_id, name)) {
                        unnamed_contents.insert(local_id);
+                       previous_exists = false;
                        continue;
                }
+
                content_t global_id;
-               found = nodedef->getId(name, global_id);
-               if(!found){
+               if (!nodedef->getId(name, global_id)) {
                        global_id = gamedef->allocateUnknownNodeId(name);
-                       if(global_id == CONTENT_IGNORE){
+                       if (global_id == CONTENT_IGNORE) {
                                unallocatable_contents.insert(name);
+                               previous_exists = false;
                                continue;
                        }
                }
                nodes[i].setContent(global_id);
+
+               // Save previous node local_id & global_id result
+               previous_local_id = local_id;
+               previous_global_id = global_id;
+               previous_exists = true;
        }
-       for(std::set<content_t>::const_iterator
-                       i = unnamed_contents.begin();
-                       i != unnamed_contents.end(); ++i){
-               errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
-                               <<"Block contains id "<<(*i)
-                               <<" with no name mapping"<<std::endl;
+
+       for (const content_t c: unnamed_contents) {
+               errorstream << "correctBlockNodeIds(): IGNORING ERROR: "
+                               << "Block contains id " << c
+                               << " with no name mapping" << std::endl;
        }
-       for(std::set<std::string>::const_iterator
-                       i = unallocatable_contents.begin();
-                       i != unallocatable_contents.end(); ++i){
-               errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
-                               <<"Could not allocate global id for node name \""
-                               <<(*i)<<"\""<<std::endl;
+       for (const std::string &node_name: unallocatable_contents) {
+               errorstream << "correctBlockNodeIds(): IGNORING ERROR: "
+                               << "Could not allocate global id for node name \""
+                               << node_name << "\"" << std::endl;
        }
 }
 
@@ -558,10 +550,8 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
        if(!ser_ver_supported(version))
                throw VersionMismatchException("ERROR: MapBlock format not supported");
 
-       if(data == NULL)
-       {
+       if (!data)
                throw SerializationError("ERROR: Not writing dummy block.");
-       }
 
        FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialisation version error");
 
@@ -571,11 +561,12 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
                flags |= 0x01;
        if(getDayNightDiff())
                flags |= 0x02;
-       if(m_lighting_expired)
-               flags |= 0x04;
-       if(m_generated == false)
+       if (!m_generated)
                flags |= 0x08;
        writeU8(os, flags);
+       if (version >= 27) {
+               writeU16(os, m_lighting_complete);
+       }
 
        /*
                Bulk node data
@@ -610,7 +601,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
                Node metadata
        */
        std::ostringstream oss(std::ios_base::binary);
-       m_node_metadata.serialize(oss);
+       m_node_metadata.serialize(oss, version, disk);
        compressZlib(oss.str(), os);
 
        /*
@@ -639,19 +630,15 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
        }
 }
 
-void MapBlock::serializeNetworkSpecific(std::ostream &os, u16 net_proto_version)
+void MapBlock::serializeNetworkSpecific(std::ostream &os)
 {
-       if(data == NULL)
-       {
+       if (!data) {
                throw SerializationError("ERROR: Not writing dummy block.");
        }
 
-       if(net_proto_version >= 21){
-               int version = 1;
-               writeU8(os, version);
-               writeF1000(os, 0); // deprecated heat
-               writeF1000(os, 0); // deprecated humidity
-       }
+       writeU8(os, 1); // version
+       writeF1000(os, 0); // deprecated heat
+       writeF1000(os, 0); // deprecated humidity
 }
 
 void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
@@ -670,10 +657,13 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
        }
 
        u8 flags = readU8(is);
-       is_underground = (flags & 0x01) ? true : false;
-       m_day_night_differs = (flags & 0x02) ? true : false;
-       m_lighting_expired = (flags & 0x04) ? true : false;
-       m_generated = (flags & 0x08) ? false : true;
+       is_underground = (flags & 0x01) != 0;
+       m_day_night_differs = (flags & 0x02) != 0;
+       if (version < 27)
+               m_lighting_complete = 0xFFFF;
+       else
+               m_lighting_complete = readU16(is);
+       m_generated = (flags & 0x08) == 0;
 
        /*
                Bulk node data
@@ -783,7 +773,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
        // Initialize default flags
        is_underground = false;
        m_day_night_differs = false;
-       m_lighting_expired = false;
+       m_lighting_complete = 0xFFFF;
        m_generated = true;
 
        // Make a temporary buffer
@@ -847,11 +837,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
        } else { // All other versions (10 to 21)
                u8 flags;
                is.read((char*)&flags, 1);
-               is_underground = (flags & 0x01) ? true : false;
-               m_day_night_differs = (flags & 0x02) ? true : false;
-               m_lighting_expired = (flags & 0x04) ? true : false;
+               is_underground = (flags & 0x01) != 0;
+               m_day_night_differs = (flags & 0x02) != 0;
                if(version >= 18)
-                       m_generated = (flags & 0x08) ? false : true;
+                       m_generated = (flags & 0x08) == 0;
 
                // Uncompress data
                std::ostringstream os(std::ios_base::binary);
@@ -998,8 +987,8 @@ std::string analyze_block(MapBlock *block)
        std::ostringstream desc;
 
        v3s16 p = block->getPos();
-       char spos[20];
-       snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
+       char spos[25];
+       snprintf(spos, sizeof(spos), "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
        desc<<spos;
 
        switch(block->getModified())
@@ -1027,10 +1016,7 @@ std::string analyze_block(MapBlock *block)
        else
                desc<<"is_ug [ ], ";
 
-       if(block->getLightingExpired())
-               desc<<"lighting_exp [X], ";
-       else
-               desc<<"lighting_exp [ ], ";
+       desc<<"lighting_complete: "<<block->getLightingComplete()<<", ";
 
        if(block->isDummy())
        {