/*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapblock.h"
+
+#include <sstream>
#include "map.h"
-// For g_materials
-#include "main.h"
#include "light.h"
-#include <sstream>
+#include "nodedef.h"
+#include "nodemetadata.h"
+#include "gamedef.h"
+#include "log.h"
+#include "nameidmapping.h"
+#include "content_mapnode.h" // For legacy name-id mapping
+#include "content_nodemeta.h" // For legacy deserialization
+#include "serialization.h"
+#ifndef SERVER
+#include "mapblock_mesh.h"
+#endif
+#include "util/string.h"
+#include "util/serialize.h"
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
/*
MapBlock
*/
-bool MapBlock::isValidPositionParent(v3s16 p)
+MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
+ m_parent(parent),
+ m_pos(pos),
+ m_gamedef(gamedef),
+ m_modified(MOD_STATE_WRITE_NEEDED),
+ m_modified_reason("initial"),
+ m_modified_reason_too_long(false),
+ is_underground(false),
+ m_lighting_expired(true),
+ m_day_night_differs(false),
+ m_day_night_differs_expired(true),
+ m_generated(false),
+ m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
+ m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
+ m_usage_timer(0),
+ m_refcount(0)
{
- if(isValidPosition(p))
- {
- return true;
- }
- else{
- return m_parent->isValidPosition(getPosRelative() + p);
- }
+ data = NULL;
+ if(dummy == false)
+ reallocate();
+
+#ifndef SERVER
+ mesh = NULL;
+#endif
}
-MapNode MapBlock::getNodeParent(v3s16 p)
+MapBlock::~MapBlock()
{
- if(isValidPosition(p) == false)
- {
- return m_parent->getNode(getPosRelative() + p);
- }
- else
+#ifndef SERVER
{
- if(data == NULL)
- throw InvalidPositionException();
- return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
+ //JMutexAutoLock lock(mesh_mutex);
+
+ if(mesh)
+ {
+ delete mesh;
+ mesh = NULL;
+ }
}
+#endif
+
+ if(data)
+ delete[] data;
}
-void MapBlock::setNodeParent(v3s16 p, MapNode & n)
+bool MapBlock::isValidPositionParent(v3s16 p)
{
- if(isValidPosition(p) == false)
+ if(isValidPosition(p))
{
- m_parent->setNode(getPosRelative() + p, n);
+ return true;
}
- else
- {
- if(data == NULL)
- throw InvalidPositionException();
- data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n;
+ else{
+ return m_parent->isValidPosition(getPosRelative() + p);
}
}
-FastFace * MapBlock::makeFastFace(u8 material, u8 light, v3f p,
- v3f dir, v3f scale, v3f posRelative_f)
+MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
{
- FastFace *f = new FastFace;
-
- // Position is at the center of the cube.
- v3f pos = p * BS;
- posRelative_f *= BS;
-
- v3f vertex_pos[4];
- // If looking towards z+, this is the face that is behind
- // the center point, facing towards z+.
- vertex_pos[0] = v3f( BS/2,-BS/2,BS/2);
- vertex_pos[1] = v3f(-BS/2,-BS/2,BS/2);
- vertex_pos[2] = v3f(-BS/2, BS/2,BS/2);
- vertex_pos[3] = v3f( BS/2, BS/2,BS/2);
-
- /*
- TODO: Rotate it the right way (one side comes upside down)
- */
- core::CMatrix4<f32> m;
- m.buildRotateFromTo(v3f(0,0,1), dir);
-
- for(u16 i=0; i<4; i++){
- m.rotateVect(vertex_pos[i]);
- vertex_pos[i].X *= scale.X;
- vertex_pos[i].Y *= scale.Y;
- vertex_pos[i].Z *= scale.Z;
- vertex_pos[i] += pos + posRelative_f;
- }
-
- f32 abs_scale = 1.;
- if (scale.X < 0.999 || scale.X > 1.001) abs_scale = scale.X;
- else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y;
- else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z;
+ if (isValidPosition(p) == false)
+ return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);
- v3f zerovector = v3f(0,0,0);
-
- u8 li = decode_light(light);
- //u8 li = 150;
-
- u8 alpha = 255;
-
- if(material == MATERIAL_WATER)
- {
- alpha = 128;
- }
-
- video::SColor c = video::SColor(alpha,li,li,li);
-
- /*f->vertices[0] = video::S3DVertex(vertex_pos[0], zerovector, c,
- core::vector2d<f32>(0,1));
- f->vertices[1] = video::S3DVertex(vertex_pos[1], zerovector, c,
- core::vector2d<f32>(abs_scale,1));
- f->vertices[2] = video::S3DVertex(vertex_pos[2], zerovector, c,
- core::vector2d<f32>(abs_scale,0));
- f->vertices[3] = video::S3DVertex(vertex_pos[3], zerovector, c,
- core::vector2d<f32>(0,0));*/
- f->vertices[0] = video::S3DVertex(vertex_pos[0], zerovector, c,
- core::vector2d<f32>(0,1));
- f->vertices[1] = video::S3DVertex(vertex_pos[1], zerovector, c,
- core::vector2d<f32>(abs_scale,1));
- f->vertices[2] = video::S3DVertex(vertex_pos[2], zerovector, c,
- core::vector2d<f32>(abs_scale,0));
- f->vertices[3] = video::S3DVertex(vertex_pos[3], zerovector, c,
- core::vector2d<f32>(0,0));
-
- f->material = material;
-
- return f;
+ if (data == NULL) {
+ if (is_valid_position)
+ *is_valid_position = false;
+ return MapNode(CONTENT_IGNORE);
+ }
+ if (is_valid_position)
+ *is_valid_position = true;
+ return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
}
-
+
/*
- Parameters must consist of air and !air.
- Order doesn't matter.
+ Propagates sunlight down through the block.
+ Doesn't modify nodes that are not affected by sunlight.
+
+ Returns false if sunlight at bottom block is invalid.
+ Returns true if sunlight at bottom block is valid.
+ Returns true if bottom block doesn't exist.
- If either of the nodes doesn't exist, light is 0.
-*/
-u8 MapBlock::getFaceLight(v3s16 p, v3s16 face_dir)
-{
- try{
- MapNode n = getNodeParent(p);
- MapNode n2 = getNodeParent(p + face_dir);
- u8 light;
- if(n.solidness() < n2.solidness())
- light = n.getLight();
- else
- light = n2.getLight();
+ If there is a block above, continues from it.
+ If there is no block above, assumes there is sunlight, unless
+ is_underground is set or highest node is water.
- // Make some nice difference to different sides
- if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
- light = diminish_light(diminish_light(light));
- else if(face_dir.X == -1 || face_dir.Z == -1)
- light = diminish_light(light);
+ All sunlighted nodes are added to light_sources.
- return light;
- }
- catch(InvalidPositionException &e)
- {
- return 0;
- }
-}
+ if remove_light==true, sets non-sunlighted nodes black.
-/*
- Gets node material from any place relative to block.
- Returns MATERIAL_AIR if doesn't exist.
+ if black_air_left!=NULL, it is set to true if non-sunlighted
+ air is left in block.
*/
-u8 MapBlock::getNodeMaterial(v3s16 p)
+bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
+ bool remove_light, bool *black_air_left)
{
- try{
- MapNode n = getNodeParent(p);
- return n.d;
- }
- catch(InvalidPositionException &e)
- {
- return MATERIAL_IGNORE;
- }
-}
+ INodeDefManager *nodemgr = m_gamedef->ndef();
-/*
- startpos:
- translate_dir: unit vector with only one of x, y or z
- face_dir: unit vector with only one of x, y or z
-*/
-void MapBlock::updateFastFaceRow(v3s16 startpos,
- u16 length,
- v3s16 translate_dir,
- v3s16 face_dir,
- core::list<FastFace*> &dest)
-{
- /*
- Precalculate some variables
- */
- v3f translate_dir_f(translate_dir.X, translate_dir.Y,
- translate_dir.Z); // floating point conversion
- v3f face_dir_f(face_dir.X, face_dir.Y,
- face_dir.Z); // floating point conversion
- v3f posRelative_f(getPosRelative().X, getPosRelative().Y,
- getPosRelative().Z); // floating point conversion
-
- v3s16 p = startpos;
- /*
- The light in the air lights the surface is taken from
- the node that is air.
- */
- u8 light = getFaceLight(p, face_dir);
+ // Whether the sunlight at the top of the bottom block is valid
+ bool block_below_is_valid = true;
- u16 continuous_materials_count = 0;
+ v3s16 pos_relative = getPosRelative();
- u8 material0 = getNodeMaterial(p);
- u8 material1 = getNodeMaterial(p + face_dir);
-
- for(u16 j=0; j<length; j++)
+ for(s16 x=0; x<MAP_BLOCKSIZE; x++)
{
- bool next_is_different = true;
-
- v3s16 p_next;
- u8 material0_next = 0;
- u8 material1_next = 0;
- u8 light_next = 0;
-
- if(j != length - 1){
- p_next = p + translate_dir;
- material0_next = getNodeMaterial(p_next);
- material1_next = getNodeMaterial(p_next + face_dir);
- light_next = getFaceLight(p_next, face_dir);
-
- if(material0_next == material0
- && material1_next == material1
- && light_next == light)
+ for(s16 z=0; z<MAP_BLOCKSIZE; z++)
+ {
+#if 1
+ bool no_sunlight = false;
+ bool no_top_block = false;
+
+ // Check if node above block has sunlight
+
+ bool is_valid_position;
+ MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z),
+ &is_valid_position);
+ if (is_valid_position)
{
- next_is_different = false;
+ if(n.getContent() == CONTENT_IGNORE)
+ {
+ // Trust heuristics
+ no_sunlight = is_underground;
+ }
+ else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
+ {
+ no_sunlight = true;
+ }
}
- }
+ else
+ {
+ no_top_block = true;
+
+ // NOTE: This makes over-ground roofed places sunlighted
+ // Assume sunlight, unless is_underground==true
+ if(is_underground)
+ {
+ no_sunlight = true;
+ }
+ else
+ {
+ MapNode n = getNodeNoEx(v3s16(x, MAP_BLOCKSIZE-1, z));
+ if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
+ {
+ no_sunlight = true;
+ }
+ }
+ // NOTE: As of now, this just would make everything dark.
+ // No sunlight here
+ //no_sunlight = true;
+ }
+#endif
+#if 0 // Doesn't work; nothing gets light.
+ bool no_sunlight = true;
+ bool no_top_block = false;
+ // Check if node above block has sunlight
+ try{
+ MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
+ if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
+ {
+ no_sunlight = false;
+ }
+ }
+ catch(InvalidPositionException &e)
+ {
+ no_top_block = true;
+ }
+#endif
- continuous_materials_count++;
+ /*std::cout<<"("<<x<<","<<z<<"): "
+ <<"no_top_block="<<no_top_block
+ <<", is_underground="<<is_underground
+ <<", no_sunlight="<<no_sunlight
+ <<std::endl;*/
- if(next_is_different)
- {
- /*
- Create a face if there should be one
- */
- u8 mf = face_materials(material0, material1);
+ s16 y = MAP_BLOCKSIZE-1;
- if(mf != 0)
+ // This makes difference to diminishing in water.
+ bool stopped_to_solid_object = false;
+
+ u8 current_light = no_sunlight ? 0 : LIGHT_SUN;
+
+ for(; y >= 0; y--)
{
- // Floating point conversion of the position vector
- v3f pf(p.X, p.Y, p.Z);
- // Center point of face (kind of)
- v3f sp = pf - ((f32)continuous_materials_count / 2. - 0.5) * translate_dir_f;
- v3f scale(1,1,1);
- if(translate_dir.X != 0){
- scale.X = continuous_materials_count;
- }
- if(translate_dir.Y != 0){
- scale.Y = continuous_materials_count;
+ v3s16 pos(x, y, z);
+ MapNode &n = getNodeRef(pos);
+
+ if(current_light == 0)
+ {
+ // Do nothing
}
- if(translate_dir.Z != 0){
- scale.Z = continuous_materials_count;
+ else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
+ {
+ // Do nothing: Sunlight is continued
}
-
- FastFace *f;
-
- // If node at sp (material0) is more solid
- if(mf == 1)
+ else if(nodemgr->get(n).light_propagates == false)
{
- f = makeFastFace(material0, light,
- sp, face_dir_f, scale,
- posRelative_f);
+ // A solid object is on the way.
+ stopped_to_solid_object = true;
+
+ // Light stops.
+ current_light = 0;
}
- // If node at sp is less solid (mf == 2)
else
{
- f = makeFastFace(material1, light,
- sp+face_dir_f, -1*face_dir_f, scale,
- posRelative_f);
+ // Diminish light
+ current_light = diminish_light(current_light);
}
- dest.push_back(f);
- }
- continuous_materials_count = 0;
- material0 = material0_next;
- material1 = material1_next;
- light = light_next;
- }
-
- p = p_next;
- }
-}
+ u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
-/*
- This is used because CMeshBuffer::append() is very slow
-*/
-struct PreMeshBuffer
-{
- video::SMaterial material;
- core::array<u16> indices;
- core::array<video::S3DVertex> vertices;
-};
+ if(current_light > old_light || remove_light)
+ {
+ n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
+ }
+
+ if(diminish_light(current_light) != 0)
+ {
+ light_sources.insert(pos_relative + pos);
+ }
-class MeshCollector
-{
-public:
- void append(
- video::SMaterial material,
- const video::S3DVertex* const vertices,
- u32 numVertices,
- const u16* const indices,
- u32 numIndices
- )
- {
- PreMeshBuffer *p = NULL;
- for(u32 i=0; i<m_prebuffers.size(); i++)
- {
- PreMeshBuffer &pp = m_prebuffers[i];
- if(pp.material != material)
- continue;
+ if(current_light == 0 && stopped_to_solid_object)
+ {
+ if(black_air_left)
+ {
+ *black_air_left = true;
+ }
+ }
+ }
- p = &pp;
- break;
- }
+ // Whether or not the block below should see LIGHT_SUN
+ bool sunlight_should_go_down = (current_light == LIGHT_SUN);
- if(p == NULL)
- {
- PreMeshBuffer pp;
- pp.material = material;
- m_prebuffers.push_back(pp);
- p = &m_prebuffers[m_prebuffers.size()-1];
- }
+ /*
+ If the block below hasn't already been marked invalid:
- u32 vertex_count = p->vertices.size();
- for(u32 i=0; i<numIndices; i++)
- {
- u32 j = indices[i] + vertex_count;
- if(j > 65535)
+ Check if the node below the block has proper sunlight at top.
+ If not, the block below is invalid.
+
+ Ignore non-transparent nodes as they always have no light
+ */
+
+ if(block_below_is_valid)
{
- dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl;
- // NOTE: Fix is to just add an another MeshBuffer
+ MapNode n = getNodeParent(v3s16(x, -1, z), &is_valid_position);
+ if (is_valid_position) {
+ if(nodemgr->get(n).light_propagates)
+ {
+ if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
+ && sunlight_should_go_down == false)
+ block_below_is_valid = false;
+ else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
+ && sunlight_should_go_down == true)
+ block_below_is_valid = false;
+ }
+ }
+ else
+ {
+ /*std::cout<<"InvalidBlockException for bottom block node"
+ <<std::endl;*/
+ // Just no block below, no need to panic.
+ }
}
- p->indices.push_back(j);
- }
- for(u32 i=0; i<numVertices; i++)
- {
- p->vertices.push_back(vertices[i]);
}
}
- void fillMesh(scene::SMesh *mesh)
- {
- /*dstream<<"Filling mesh with "<<m_prebuffers.size()
- <<" meshbuffers"<<std::endl;*/
- for(u32 i=0; i<m_prebuffers.size(); i++)
- {
- PreMeshBuffer &p = m_prebuffers[i];
-
- /*dstream<<"p.vertices.size()="<<p.vertices.size()
- <<", p.indices.size()="<<p.indices.size()
- <<std::endl;*/
-
- // Create meshbuffer
-
- // This is a "Standard MeshBuffer",
- // it's a typedeffed CMeshBuffer<video::S3DVertex>
- scene::SMeshBuffer *buf = new scene::SMeshBuffer();
- // Set material
- buf->Material = p.material;
- //((scene::SMeshBuffer*)buf)->Material = p.material;
- // Use VBO
- //buf->setHardwareMappingHint(scene::EHM_STATIC);
- // Add to mesh
- mesh->addMeshBuffer(buf);
- // Mesh grabbed it
- buf->drop();
-
- buf->append(p.vertices.pointer(), p.vertices.size(),
- p.indices.pointer(), p.indices.size());
- }
- }
+ return block_below_is_valid;
+}
-private:
- core::array<PreMeshBuffer> m_prebuffers;
-};
-void MapBlock::updateMesh()
+void MapBlock::copyTo(VoxelManipulator &dst)
{
- /*v3s16 p = getPosRelative();
- std::cout<<"MapBlock("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<"::updateMesh(): ";*/
- //<<"::updateMesh()"<<std::endl;
+ v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
+ VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
- /*
- TODO: Change this to directly generate the mesh (and get rid
- of FastFaces)
- */
+ // Copy from data to VoxelManipulator
+ dst.copyFrom(data, data_area, v3s16(0,0,0),
+ getPosRelative(), data_size);
+}
- core::list<FastFace*> *fastfaces_new = new core::list<FastFace*>;
+void MapBlock::copyFrom(VoxelManipulator &dst)
+{
+ v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
+ VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
- /*
- We are including the faces of the trailing edges of the block.
- This means that when something changes, the caller must
- also update the meshes of the blocks at the leading edges.
- */
+ // Copy from VoxelManipulator to data
+ dst.copyTo(data, data_area, v3s16(0,0,0),
+ getPosRelative(), data_size);
+}
- /*
- Go through every y,z and get top faces in rows of x+
- */
- for(s16 y=0; y<MAP_BLOCKSIZE; y++){
- //for(s16 y=-1; y<MAP_BLOCKSIZE; y++){
- for(s16 z=0; z<MAP_BLOCKSIZE; z++){
- updateFastFaceRow(v3s16(0,y,z), MAP_BLOCKSIZE,
- v3s16(1,0,0),
- v3s16(0,1,0),
- *fastfaces_new);
- }
+void MapBlock::actuallyUpdateDayNightDiff()
+{
+ INodeDefManager *nodemgr = m_gamedef->ndef();
+ // Running this function un-expires m_day_night_differs
+ m_day_night_differs_expired = false;
+
+ if(data == NULL)
+ {
+ m_day_night_differs = false;
+ return;
}
+
+ bool differs = false;
+
/*
- Go through every x,y and get right faces in rows of z+
+ Check if any lighting value differs
*/
- for(s16 x=0; x<MAP_BLOCKSIZE; x++){
- //for(s16 x=-1; x<MAP_BLOCKSIZE; x++){
- for(s16 y=0; y<MAP_BLOCKSIZE; y++){
- updateFastFaceRow(v3s16(x,y,0), MAP_BLOCKSIZE,
- v3s16(0,0,1),
- v3s16(1,0,0),
- *fastfaces_new);
+ for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
+ {
+ MapNode &n = data[i];
+ if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
+ {
+ differs = true;
+ break;
}
}
+
/*
- Go through every y,z and get back faces in rows of x+
+ If some lighting values differ, check if the whole thing is
+ just air. If it is, differ = false
*/
- for(s16 z=0; z<MAP_BLOCKSIZE; z++){
- //for(s16 z=-1; z<MAP_BLOCKSIZE; z++){
- for(s16 y=0; y<MAP_BLOCKSIZE; y++){
- updateFastFaceRow(v3s16(0,y,z), MAP_BLOCKSIZE,
- v3s16(1,0,0),
- v3s16(0,0,1),
- *fastfaces_new);
- }
- }
-
- scene::SMesh *mesh_new = NULL;
-
- if(fastfaces_new->getSize() > 0)
+ if(differs)
{
- MeshCollector collector;
-
- core::list<FastFace*>::Iterator i = fastfaces_new->begin();
-
- for(; i != fastfaces_new->end(); i++)
+ bool only_air = true;
+ for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
{
- FastFace *f = *i;
-
- const u16 indices[] = {0,1,2,2,3,0};
-
- collector.append(g_materials[f->material], f->vertices, 4,
- indices, 6);
+ MapNode &n = data[i];
+ if(n.getContent() != CONTENT_AIR)
+ {
+ only_air = false;
+ break;
+ }
}
+ if(only_air)
+ differs = false;
+ }
- mesh_new = new scene::SMesh();
-
- collector.fillMesh(mesh_new);
+ // Set member variable
+ m_day_night_differs = differs;
+}
-#if 0
- scene::IMeshBuffer *buf = NULL;
+void MapBlock::expireDayNightDiff()
+{
+ //INodeDefManager *nodemgr = m_gamedef->ndef();
- core::list<FastFace*>::Iterator i = fastfaces_new->begin();
+ if(data == NULL){
+ m_day_night_differs = false;
+ m_day_night_differs_expired = false;
+ return;
+ }
- // MATERIAL_AIR shouldn't be used by any face
- u8 material_in_use = MATERIAL_AIR;
+ m_day_night_differs_expired = true;
+}
- for(; i != fastfaces_new->end(); i++)
+s16 MapBlock::getGroundLevel(v2s16 p2d)
+{
+ if(isDummy())
+ return -3;
+ try
+ {
+ s16 y = MAP_BLOCKSIZE-1;
+ for(; y>=0; y--)
{
- FastFace *f = *i;
-
- if(f->material != material_in_use || buf == NULL)
+ MapNode n = getNodeRef(p2d.X, y, p2d.Y);
+ if(m_gamedef->ndef()->get(n).walkable)
{
- // Try to get a meshbuffer associated with the material
- buf = mesh_new->getMeshBuffer(g_materials[f->material]);
- // If not found, create one
- if(buf == NULL)
- {
- // This is a "Standard MeshBuffer",
- // it's a typedeffed CMeshBuffer<video::S3DVertex>
- buf = new scene::SMeshBuffer();
- // Set material
- ((scene::SMeshBuffer*)buf)->Material = g_materials[f->material];
- // Use VBO
- //buf->setHardwareMappingHint(scene::EHM_STATIC);
- // Add to mesh
- mesh_new->addMeshBuffer(buf);
- // Mesh grabbed it
- buf->drop();
- }
- material_in_use = f->material;
+ if(y == MAP_BLOCKSIZE-1)
+ return -2;
+ else
+ return y;
}
-
- u16 new_indices[] = {0,1,2,2,3,0};
-
- //buf->append(f->vertices, 4, indices, 6);
}
-#endif
-
- // Use VBO for mesh (this just would set this for ever buffer)
- //mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
-
- /*std::cout<<"MapBlock has "<<fastfaces_new->getSize()<<" faces "
- <<"and uses "<<mesh_new->getMeshBufferCount()
- <<" materials (meshbuffers)"<<std::endl;*/
+ return -1;
}
-
- // TODO: Get rid of the FastFace stage
- core::list<FastFace*>::Iterator i;
- i = fastfaces_new->begin();
- for(; i != fastfaces_new->end(); i++)
+ catch(InvalidPositionException &e)
{
- delete *i;
+ return -3;
}
- fastfaces_new->clear();
- delete fastfaces_new;
-
- /*
- Replace the mesh
- */
-
- mesh_mutex.Lock();
+}
- scene::SMesh *mesh_old = mesh;
+/*
+ Serialization
+*/
+// List relevant id-name pairs for ids in the block using nodedef
+// Renumbers the content IDs (starting at 0 and incrementing
+// use static memory requires about 65535 * sizeof(int) ram in order to be
+// sure we can handle all content ids. But it's absolutely worth it as it's
+// a speedup of 4 for one of the major time consuming functions on storing
+// mapblocks.
+static content_t getBlockNodeIdMapping_mapping[USHRT_MAX];
+static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
+ INodeDefManager *nodedef)
+{
+ memset(getBlockNodeIdMapping_mapping, 0xFF, USHRT_MAX * sizeof(content_t));
- mesh = mesh_new;
-
- if(mesh_old != NULL)
+ std::set<content_t> unknown_contents;
+ content_t id_counter = 0;
+ for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
{
- // Remove hardware buffers of meshbuffers of mesh
- // NOTE: No way, this runs in a different thread and everything
- /*u32 c = mesh_old->getMeshBufferCount();
- for(u32 i=0; i<c; i++)
- {
- IMeshBuffer *buf = mesh_old->getMeshBuffer(i);
- }*/
- // Drop the mesh
- mesh_old->drop();
- //delete mesh_old;
- }
+ content_t global_id = nodes[i].getContent();
+ content_t id = CONTENT_IGNORE;
- mesh_mutex.Unlock();
-
- //std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
-}
-
-/*
- Propagates sunlight down through the block.
- Doesn't modify nodes that are not affected by sunlight.
-
- Returns false if sunlight at bottom block is invalid
- Returns true if bottom block doesn't exist.
-
- If there is a block above, continues from it.
- If there is no block above, assumes there is sunlight, unless
- is_underground is set.
+ // Try to find an existing mapping
+ if (getBlockNodeIdMapping_mapping[global_id] != 0xFFFF) {
+ id = getBlockNodeIdMapping_mapping[global_id];
+ }
+ else
+ {
+ // We have to assign a new mapping
+ id = id_counter++;
+ getBlockNodeIdMapping_mapping[global_id] = id;
+
+ const ContentFeatures &f = nodedef->get(global_id);
+ const std::string &name = f.name;
+ if(name == "")
+ unknown_contents.insert(global_id);
+ else
+ nimap->set(id, name);
+ }
- At the moment, all sunlighted nodes are added to light_sources.
- TODO: This could be optimized.
-*/
-bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources)
+ // Update the MapNode
+ nodes[i].setContent(id);
+ }
+ for(std::set<content_t>::const_iterator
+ i = unknown_contents.begin();
+ i != unknown_contents.end(); i++){
+ errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: "
+ <<"Name for node id "<<(*i)<<" not known"<<std::endl;
+ }
+}
+// Correct ids in the block to match nodedef based on names.
+// Unknown ones are added to nodedef.
+// Will not update itself to match id-name pairs in nodedef.
+static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
+ IGameDef *gamedef)
{
- // Whether the sunlight at the top of the bottom block is valid
- bool block_below_is_valid = true;
-
- v3s16 pos_relative = getPosRelative();
-
- for(s16 x=0; x<MAP_BLOCKSIZE; x++)
+ INodeDefManager *nodedef = gamedef->ndef();
+ // This means the block contains incorrect ids, and we contain
+ // the information to convert those to names.
+ // nodedef contains information to convert our names to globally
+ // correct ids.
+ std::set<content_t> unnamed_contents;
+ std::set<std::string> unallocatable_contents;
+ for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
{
- for(s16 z=0; z<MAP_BLOCKSIZE; z++)
- {
- bool no_sunlight = false;
- bool no_top_block = false;
- // Check if node above block has sunlight
- try{
- MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
- if(n.getLight() != LIGHT_SUN)
- {
- /*if(is_underground)
- {
- no_sunlight = true;
- }*/
- no_sunlight = true;
- }
- }
- catch(InvalidPositionException &e)
- {
- no_top_block = true;
-
- // TODO: This makes over-ground roofed places sunlighted
- // Assume sunlight, unless is_underground==true
- if(is_underground)
- {
- no_sunlight = true;
- }
-
- // TODO: There has to be some way to allow this behaviour
- // As of now, it just makes everything dark.
- // No sunlight here
- //no_sunlight = true;
+ content_t local_id = nodes[i].getContent();
+ std::string name;
+ bool found = nimap->getName(local_id, name);
+ if(!found){
+ unnamed_contents.insert(local_id);
+ continue;
+ }
+ content_t global_id;
+ found = nodedef->getId(name, global_id);
+ if(!found){
+ global_id = gamedef->allocateUnknownNodeId(name);
+ if(global_id == CONTENT_IGNORE){
+ unallocatable_contents.insert(name);
+ continue;
}
+ }
+ nodes[i].setContent(global_id);
+ }
+ for(std::set<content_t>::const_iterator
+ i = unnamed_contents.begin();
+ i != unnamed_contents.end(); i++){
+ errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
+ <<"Block contains id "<<(*i)
+ <<" with no name mapping"<<std::endl;
+ }
+ for(std::set<std::string>::const_iterator
+ i = unallocatable_contents.begin();
+ i != unallocatable_contents.end(); i++){
+ errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
+ <<"Could not allocate global id for node name \""
+ <<(*i)<<"\""<<std::endl;
+ }
+}
- /*std::cout<<"("<<x<<","<<z<<"): "
- <<"no_top_block="<<no_top_block
- <<", is_underground="<<is_underground
- <<", no_sunlight="<<no_sunlight
- <<std::endl;*/
+void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
+{
+ if(!ser_ver_supported(version))
+ throw VersionMismatchException("ERROR: MapBlock format not supported");
+
+ if(data == NULL)
+ {
+ throw SerializationError("ERROR: Not writing dummy block.");
+ }
+
+ // Can't do this anymore; we have 16-bit dynamically allocated node IDs
+ // in memory; conversion just won't work in this direction.
+ if(version < 24)
+ throw SerializationError("MapBlock::serialize: serialization to "
+ "version < 24 not possible");
- s16 y = MAP_BLOCKSIZE-1;
-
- if(no_sunlight == false)
- {
- // Continue spreading sunlight downwards through transparent
- // nodes
- for(; y >= 0; y--)
- {
- v3s16 pos(x, y, z);
-
- MapNode &n = getNodeRef(pos);
-
- if(n.sunlight_propagates())
- {
- n.setLight(LIGHT_SUN);
-
- light_sources.insert(pos_relative + pos, true);
- }
- else{
- break;
- }
- }
- }
-
- bool sunlight_should_go_down = (y==-1);
+ // First byte
+ u8 flags = 0;
+ if(is_underground)
+ flags |= 0x01;
+ if(getDayNightDiff())
+ flags |= 0x02;
+ if(m_lighting_expired)
+ flags |= 0x04;
+ if(m_generated == false)
+ flags |= 0x08;
+ writeU8(os, flags);
+
+ /*
+ Bulk node data
+ */
+ NameIdMapping nimap;
+ u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
+ if(disk)
+ {
+ MapNode *tmp_nodes = new MapNode[nodecount];
+ for(u32 i=0; i<nodecount; i++)
+ tmp_nodes[i] = data[i];
+ getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef());
+
+ u8 content_width = 2;
+ u8 params_width = 2;
+ writeU8(os, content_width);
+ writeU8(os, params_width);
+ MapNode::serializeBulk(os, version, tmp_nodes, nodecount,
+ content_width, params_width, true);
+ delete[] tmp_nodes;
+ }
+ else
+ {
+ u8 content_width = 2;
+ u8 params_width = 2;
+ writeU8(os, content_width);
+ writeU8(os, params_width);
+ MapNode::serializeBulk(os, version, data, nodecount,
+ content_width, params_width, true);
+ }
+
+ /*
+ Node metadata
+ */
+ std::ostringstream oss(std::ios_base::binary);
+ m_node_metadata.serialize(oss);
+ compressZlib(oss.str(), os);
- // Fill rest with black (only transparent ones)
- for(; y >= 0; y--){
- v3s16 pos(x, y, z);
-
- MapNode &n = getNodeRef(pos);
+ /*
+ Data that goes to disk, but not the network
+ */
+ if(disk)
+ {
+ if(version <= 24){
+ // Node timers
+ m_node_timers.serialize(os, version);
+ }
- if(n.light_propagates())
- {
- n.setLight(0);
- }
- else{
- break;
- }
- }
+ // Static objects
+ m_static_objects.serialize(os);
- /*
- If the block below hasn't already been marked invalid:
+ // Timestamp
+ writeU32(os, getTimestamp());
- Check if the node below the block has proper sunlight at top.
- If not, the block below is invalid.
-
- Ignore non-transparent nodes as they always have no light
- */
- try
- {
- if(block_below_is_valid)
- {
- MapNode n = getNodeParent(v3s16(x, -1, z));
- if(n.light_propagates())
- {
- if(n.getLight() == LIGHT_SUN
- && sunlight_should_go_down == false)
- block_below_is_valid = false;
- else if(n.getLight() != LIGHT_SUN
- && sunlight_should_go_down == true)
- block_below_is_valid = false;
- }
- }//if
- }//try
- catch(InvalidPositionException &e)
- {
- /*std::cout<<"InvalidBlockException for bottom block node"
- <<std::endl;*/
- // Just no block below, no need to panic.
- }
+ // Write block-specific node definition id mapping
+ nimap.serialize(os);
+
+ if(version >= 25){
+ // Node timers
+ m_node_timers.serialize(os, version);
}
}
-
- return block_below_is_valid;
}
-/*
- Serialization
-*/
-
-void MapBlock::serialize(std::ostream &os, u8 version)
+void MapBlock::serializeNetworkSpecific(std::ostream &os, u16 net_proto_version)
{
- if(!ser_ver_supported(version))
- throw VersionMismatchException("ERROR: MapBlock format not supported");
-
if(data == NULL)
{
throw SerializationError("ERROR: Not writing dummy block.");
}
+
+ if(net_proto_version >= 21){
+ int version = 1;
+ writeU8(os, version);
+ writeF1000(os, 0); // deprecated heat
+ writeF1000(os, 0); // deprecated humidity
+ }
+}
+
+void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
+{
+ if(!ser_ver_supported(version))
+ throw VersionMismatchException("ERROR: MapBlock format not supported");
- // These have no compression
- if(version <= 3 || version == 5 || version == 6)
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())<<std::endl);
+
+ m_day_night_differs_expired = false;
+
+ if(version <= 21)
{
- u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
-
- u32 buflen = 1 + nodecount * MapNode::serializedLength(version);
- SharedBuffer<u8> dest(buflen);
+ deSerialize_pre22(is, version, disk);
+ return;
+ }
- dest[0] = is_underground;
- for(u32 i=0; i<nodecount; i++)
- {
- u32 s = 1 + i * MapNode::serializedLength(version);
- data[i].serialize(&dest[s], version);
- }
-
- os.write((char*)*dest, dest.getSize());
+ u8 flags = readU8(is);
+ is_underground = (flags & 0x01) ? true : false;
+ m_day_night_differs = (flags & 0x02) ? true : false;
+ m_lighting_expired = (flags & 0x04) ? true : false;
+ m_generated = (flags & 0x08) ? false : true;
+
+ /*
+ Bulk node data
+ */
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
+ <<": Bulk node data"<<std::endl);
+ u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
+ u8 content_width = readU8(is);
+ u8 params_width = readU8(is);
+ if(content_width != 1 && content_width != 2)
+ throw SerializationError("MapBlock::deSerialize(): invalid content_width");
+ if(params_width != 2)
+ throw SerializationError("MapBlock::deSerialize(): invalid params_width");
+ MapNode::deSerializeBulk(is, version, data, nodecount,
+ content_width, params_width, true);
+
+ /*
+ NodeMetadata
+ */
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
+ <<": Node metadata"<<std::endl);
+ // Ignore errors
+ try{
+ std::ostringstream oss(std::ios_base::binary);
+ decompressZlib(is, oss);
+ std::istringstream iss(oss.str(), std::ios_base::binary);
+ if(version >= 23)
+ m_node_metadata.deSerialize(iss, m_gamedef);
+ else
+ content_nodemeta_deserialize_legacy(iss,
+ &m_node_metadata, &m_node_timers,
+ m_gamedef);
}
- // All otherversions
- else
+ catch(SerializationError &e)
{
- /*
- With compression.
- Compress the materials and the params separately.
- */
-
- // First byte
- os.write((char*)&is_underground, 1);
+ errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error"
+ <<" while deserializing node metadata at ("
+ <<PP(getPos())<<": "<<e.what()<<std::endl;
+ }
- u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
+ /*
+ Data that is only on disk
+ */
+ if(disk)
+ {
+ // Node timers
+ if(version == 23){
+ // Read unused zero
+ readU8(is);
+ }
+ if(version == 24){
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
+ <<": Node timers (ver==24)"<<std::endl);
+ m_node_timers.deSerialize(is, version);
+ }
- // Get and compress materials
- SharedBuffer<u8> materialdata(nodecount);
- for(u32 i=0; i<nodecount; i++)
- {
- materialdata[i] = data[i].d;
+ // Static objects
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
+ <<": Static objects"<<std::endl);
+ m_static_objects.deSerialize(is);
+
+ // Timestamp
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
+ <<": Timestamp"<<std::endl);
+ setTimestamp(readU32(is));
+ m_disk_timestamp = m_timestamp;
+
+ // Dynamically re-set ids based on node names
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
+ <<": NameIdMapping"<<std::endl);
+ NameIdMapping nimap;
+ nimap.deSerialize(is);
+ correctBlockNodeIds(&nimap, data, m_gamedef);
+
+ if(version >= 25){
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
+ <<": Node timers (ver>=25)"<<std::endl);
+ m_node_timers.deSerialize(is, version);
}
- compress(materialdata, os, version);
+ }
+
+ TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
+ <<": Done."<<std::endl);
+}
- // Get and compress params
- SharedBuffer<u8> paramdata(nodecount);
- for(u32 i=0; i<nodecount; i++)
- {
- paramdata[i] = data[i].param;
+void MapBlock::deSerializeNetworkSpecific(std::istream &is)
+{
+ try {
+ int version = readU8(is);
+ //if(version != 1)
+ // throw SerializationError("unsupported MapBlock version");
+ if(version >= 1) {
+ readF1000(is); // deprecated heat
+ readF1000(is); // deprecated humidity
}
- compress(paramdata, os, version);
+ }
+ catch(SerializationError &e)
+ {
+ errorstream<<"WARNING: MapBlock::deSerializeNetworkSpecific(): Ignoring an error"
+ <<": "<<e.what()<<std::endl;
}
}
-void MapBlock::deSerialize(std::istream &is, u8 version)
+/*
+ Legacy serialization
+*/
+
+void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
{
- if(!ser_ver_supported(version))
- throw VersionMismatchException("ERROR: MapBlock format not supported");
+ u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
+
+ // Initialize default flags
+ is_underground = false;
+ m_day_night_differs = false;
+ m_lighting_expired = false;
+ m_generated = true;
+
+ // Make a temporary buffer
+ u32 ser_length = MapNode::serializedLength(version);
+ SharedBuffer<u8> databuf_nodelist(nodecount * ser_length);
// These have no compression
if(version <= 3 || version == 5 || version == 6)
{
- u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
char tmp;
is.read(&tmp, 1);
if(is.gcount() != 1)
throw SerializationError
("MapBlock::deSerialize: no enough input data");
is_underground = tmp;
- for(u32 i=0; i<nodecount; i++)
- {
- s32 len = MapNode::serializedLength(version);
- SharedBuffer<u8> d(len);
- is.read((char*)*d, len);
- if(is.gcount() != len)
- throw SerializationError
- ("MapBlock::deSerialize: no enough input data");
- data[i].deSerialize(*d, version);
- }
+ is.read((char*)*databuf_nodelist, nodecount * ser_length);
+ if((u32)is.gcount() != nodecount * ser_length)
+ throw SerializationError
+ ("MapBlock::deSerialize: no enough input data");
}
- // All other versions
- else
+ else if(version <= 10)
{
- u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
-
u8 t8;
is.read((char*)&t8, 1);
is_underground = t8;
("MapBlock::deSerialize: invalid format");
for(u32 i=0; i<s.size(); i++)
{
- data[i].d = s[i];
+ databuf_nodelist[i*ser_length] = s[i];
}
}
{
("MapBlock::deSerialize: invalid format");
for(u32 i=0; i<s.size(); i++)
{
- data[i].param = s[i];
+ databuf_nodelist[i*ser_length + 1] = s[i];
+ }
+ }
+
+ if(version >= 10)
+ {
+ // Uncompress and set param2 data
+ std::ostringstream os(std::ios_base::binary);
+ decompress(is, os, version);
+ std::string s = os.str();
+ if(s.size() != nodecount)
+ throw SerializationError
+ ("MapBlock::deSerialize: invalid format");
+ for(u32 i=0; i<s.size(); i++)
+ {
+ databuf_nodelist[i*ser_length + 2] = s[i];
}
}
}
+ // All other versions (newest)
+ else
+ {
+ u8 flags;
+ is.read((char*)&flags, 1);
+ is_underground = (flags & 0x01) ? true : false;
+ m_day_night_differs = (flags & 0x02) ? true : false;
+ m_lighting_expired = (flags & 0x04) ? true : false;
+ if(version >= 18)
+ m_generated = (flags & 0x08) ? false : true;
+
+ // Uncompress data
+ std::ostringstream os(std::ios_base::binary);
+ decompress(is, os, version);
+ std::string s = os.str();
+ if(s.size() != nodecount*3)
+ throw SerializationError
+ ("MapBlock::deSerialize: decompress resulted in size"
+ " other than nodecount*3");
+
+ // deserialize nodes from buffer
+ for(u32 i=0; i<nodecount; i++)
+ {
+ databuf_nodelist[i*ser_length] = s[i];
+ databuf_nodelist[i*ser_length + 1] = s[i+nodecount];
+ databuf_nodelist[i*ser_length + 2] = s[i+nodecount*2];
+ }
+
+ /*
+ NodeMetadata
+ */
+ if(version >= 14)
+ {
+ // Ignore errors
+ try{
+ if(version <= 15)
+ {
+ std::string data = deSerializeString(is);
+ std::istringstream iss(data, std::ios_base::binary);
+ content_nodemeta_deserialize_legacy(iss,
+ &m_node_metadata, &m_node_timers,
+ m_gamedef);
+ }
+ else
+ {
+ //std::string data = deSerializeLongString(is);
+ std::ostringstream oss(std::ios_base::binary);
+ decompressZlib(is, oss);
+ std::istringstream iss(oss.str(), std::ios_base::binary);
+ content_nodemeta_deserialize_legacy(iss,
+ &m_node_metadata, &m_node_timers,
+ m_gamedef);
+ }
+ }
+ catch(SerializationError &e)
+ {
+ errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error"
+ <<" while deserializing node metadata"<<std::endl;
+ }
+ }
+ }
+
+ // Deserialize node data
+ for(u32 i=0; i<nodecount; i++)
+ {
+ data[i].deSerialize(&databuf_nodelist[i*ser_length], version);
+ }
+
+ if(disk)
+ {
+ /*
+ Versions up from 9 have block objects. (DEPRECATED)
+ */
+ if(version >= 9){
+ u16 count = readU16(is);
+ // Not supported and length not known if count is not 0
+ if(count != 0){
+ errorstream<<"WARNING: MapBlock::deSerialize_pre22(): "
+ <<"Ignoring stuff coming at and after MBOs"<<std::endl;
+ return;
+ }
+ }
+
+ /*
+ Versions up from 15 have static objects.
+ */
+ if(version >= 15)
+ m_static_objects.deSerialize(is);
+
+ // Timestamp
+ if(version >= 17){
+ setTimestamp(readU32(is));
+ m_disk_timestamp = m_timestamp;
+ } else {
+ setTimestamp(BLOCK_TIMESTAMP_UNDEFINED);
+ }
+
+ // Dynamically re-set ids based on node names
+ NameIdMapping nimap;
+ // If supported, read node definition id mapping
+ if(version >= 21){
+ nimap.deSerialize(is);
+ // Else set the legacy mapping
+ } else {
+ content_mapnode_get_name_id_mapping(&nimap);
+ }
+ correctBlockNodeIds(&nimap, data, m_gamedef);
+ }
+
+
+ // Legacy data changes
+ // This code has to convert from pre-22 to post-22 format.
+ INodeDefManager *nodedef = m_gamedef->ndef();
+ for(u32 i=0; i<nodecount; i++)
+ {
+ const ContentFeatures &f = nodedef->get(data[i].getContent());
+ // Mineral
+ if(nodedef->getId("default:stone") == data[i].getContent()
+ && data[i].getParam1() == 1)
+ {
+ data[i].setContent(nodedef->getId("default:stone_with_coal"));
+ data[i].setParam1(0);
+ }
+ else if(nodedef->getId("default:stone") == data[i].getContent()
+ && data[i].getParam1() == 2)
+ {
+ data[i].setContent(nodedef->getId("default:stone_with_iron"));
+ data[i].setParam1(0);
+ }
+ // facedir_simple
+ if(f.legacy_facedir_simple)
+ {
+ data[i].setParam2(data[i].getParam1());
+ data[i].setParam1(0);
+ }
+ // wall_mounted
+ if(f.legacy_wallmounted)
+ {
+ u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0};
+ u8 dir_old_format = data[i].getParam2();
+ u8 dir_new_format = 0;
+ for(u8 j=0; j<8; j++)
+ {
+ if((dir_old_format & wallmounted_new_to_old[j]) != 0)
+ {
+ dir_new_format = j;
+ break;
+ }
+ }
+ data[i].setParam2(dir_new_format);
+ }
+ }
+
+}
+
+/*
+ Get a quick string to describe what a block actually contains
+*/
+std::string analyze_block(MapBlock *block)
+{
+ if(block == NULL)
+ return "NULL";
+
+ std::ostringstream desc;
+
+ v3s16 p = block->getPos();
+ char spos[20];
+ snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
+ desc<<spos;
+
+ switch(block->getModified())
+ {
+ case MOD_STATE_CLEAN:
+ desc<<"CLEAN, ";
+ break;
+ case MOD_STATE_WRITE_AT_UNLOAD:
+ desc<<"WRITE_AT_UNLOAD, ";
+ break;
+ case MOD_STATE_WRITE_NEEDED:
+ desc<<"WRITE_NEEDED, ";
+ break;
+ default:
+ desc<<"unknown getModified()="+itos(block->getModified())+", ";
+ }
+
+ if(block->isGenerated())
+ desc<<"is_gen [X], ";
+ else
+ desc<<"is_gen [ ], ";
+
+ if(block->getIsUnderground())
+ desc<<"is_ug [X], ";
+ else
+ desc<<"is_ug [ ], ";
+
+ if(block->getLightingExpired())
+ desc<<"lighting_exp [X], ";
+ else
+ desc<<"lighting_exp [ ], ";
+
+ if(block->isDummy())
+ {
+ desc<<"Dummy, ";
+ }
+ else
+ {
+ bool full_ignore = true;
+ bool some_ignore = false;
+ bool full_air = true;
+ bool some_air = false;
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ {
+ v3s16 p(x0,y0,z0);
+ MapNode n = block->getNodeNoEx(p);
+ content_t c = n.getContent();
+ if(c == CONTENT_IGNORE)
+ some_ignore = true;
+ else
+ full_ignore = false;
+ if(c == CONTENT_AIR)
+ some_air = true;
+ else
+ full_air = false;
+ }
+
+ desc<<"content {";
+
+ std::ostringstream ss;
+
+ if(full_ignore)
+ ss<<"IGNORE (full), ";
+ else if(some_ignore)
+ ss<<"IGNORE, ";
+
+ if(full_air)
+ ss<<"AIR (full), ";
+ else if(some_air)
+ ss<<"AIR, ";
+
+ if(ss.str().size()>=2)
+ desc<<ss.str().substr(0, ss.str().size()-2);
+
+ desc<<"}, ";
+ }
+
+ return desc.str().substr(0, desc.str().size()-2);
}