]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapblock.cpp
Fix formspec list spacing (#10861)
[dragonfireclient.git] / src / mapblock.cpp
index 88f04e0bb56a0b14f14edf43839a694786279a5a..0ca71e643d83f11a8413636eabeeff6d90102916 100644 (file)
@@ -31,8 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_nodemeta.h" // For legacy deserialization
 #include "serialization.h"
 #ifndef SERVER
-#include "mapblock_mesh.h"
+#include "client/mapblock_mesh.h"
 #endif
+#include "porting.h"
 #include "util/string.h"
 #include "util/serialize.h"
 #include "util/basic_macros.h"
@@ -99,7 +100,7 @@ bool MapBlock::isValidPositionParent(v3s16 p)
 MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
 {
        if (!isValidPosition(p))
-               return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);
+               return m_parent->getNode(getPosRelative() + p, is_valid_position);
 
        if (!data) {
                if (is_valid_position)
@@ -132,197 +133,6 @@ std::string MapBlock::getModifiedReasonString()
        return reason;
 }
 
-/*
-       Propagates sunlight down through the block.
-       Doesn't modify nodes that are not affected by sunlight.
-
-       Returns false if sunlight at bottom block is invalid.
-       Returns true if sunlight at bottom block is valid.
-       Returns true if bottom block doesn't exist.
-
-       If there is a block above, continues from it.
-       If there is no block above, assumes there is sunlight, unless
-       is_underground is set or highest node is water.
-
-       All sunlighted nodes are added to light_sources.
-
-       if remove_light==true, sets non-sunlighted nodes black.
-
-       if black_air_left!=NULL, it is set to true if non-sunlighted
-       air is left in block.
-*/
-bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
-               bool remove_light, bool *black_air_left)
-{
-       INodeDefManager *nodemgr = m_gamedef->ndef();
-
-       // Whether the sunlight at the top of the bottom block is valid
-       bool block_below_is_valid = true;
-
-       v3s16 pos_relative = getPosRelative();
-
-       for(s16 x=0; x<MAP_BLOCKSIZE; x++)
-       {
-               for(s16 z=0; z<MAP_BLOCKSIZE; z++)
-               {
-#if 1
-                       bool no_sunlight = false;
-                       //bool no_top_block = false;
-
-                       // Check if node above block has sunlight
-
-                       bool is_valid_position;
-                       MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z),
-                               &is_valid_position);
-                       if (is_valid_position)
-                       {
-                               if(n.getContent() == CONTENT_IGNORE)
-                               {
-                                       // Trust heuristics
-                                       no_sunlight = is_underground;
-                               }
-                               else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
-                               {
-                                       no_sunlight = true;
-                               }
-                       }
-                       else
-                       {
-                               //no_top_block = true;
-
-                               // NOTE: This makes over-ground roofed places sunlighted
-                               // Assume sunlight, unless is_underground==true
-                               if(is_underground)
-                               {
-                                       no_sunlight = true;
-                               }
-                               else
-                               {
-                                       MapNode n = getNodeNoEx(v3s16(x, MAP_BLOCKSIZE-1, z));
-                                       if (!m_gamedef->ndef()->get(n).sunlight_propagates) {
-                                               no_sunlight = true;
-                                       }
-                               }
-                               // NOTE: As of now, this just would make everything dark.
-                               // No sunlight here
-                               //no_sunlight = true;
-                       }
-#endif
-#if 0 // Doesn't work; nothing gets light.
-                       bool no_sunlight = true;
-                       bool no_top_block = false;
-                       // Check if node above block has sunlight
-                       try{
-                               MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
-                               if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
-                               {
-                                       no_sunlight = false;
-                               }
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               no_top_block = true;
-                       }
-#endif
-
-                       /*std::cout<<"("<<x<<","<<z<<"): "
-                                       <<"no_top_block="<<no_top_block
-                                       <<", is_underground="<<is_underground
-                                       <<", no_sunlight="<<no_sunlight
-                                       <<std::endl;*/
-
-                       s16 y = MAP_BLOCKSIZE-1;
-
-                       // This makes difference to diminishing in water.
-                       bool stopped_to_solid_object = false;
-
-                       u8 current_light = no_sunlight ? 0 : LIGHT_SUN;
-
-                       for(; y >= 0; y--)
-                       {
-                               v3s16 pos(x, y, z);
-                               MapNode &n = getNodeRef(pos);
-
-                               if(current_light == 0)
-                               {
-                                       // Do nothing
-                               }
-                               else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
-                               {
-                                       // Do nothing: Sunlight is continued
-                               } else if (!nodemgr->get(n).light_propagates) {
-                                       // A solid object is on the way.
-                                       stopped_to_solid_object = true;
-
-                                       // Light stops.
-                                       current_light = 0;
-                               }
-                               else
-                               {
-                                       // Diminish light
-                                       current_light = diminish_light(current_light);
-                               }
-
-                               u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
-
-                               if(current_light > old_light || remove_light)
-                               {
-                                       n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
-                               }
-
-                               if(diminish_light(current_light) != 0)
-                               {
-                                       light_sources.insert(pos_relative + pos);
-                               }
-
-                               if(current_light == 0 && stopped_to_solid_object)
-                               {
-                                       if(black_air_left)
-                                       {
-                                               *black_air_left = true;
-                                       }
-                               }
-                       }
-
-                       // Whether or not the block below should see LIGHT_SUN
-                       bool sunlight_should_go_down = (current_light == LIGHT_SUN);
-
-                       /*
-                               If the block below hasn't already been marked invalid:
-
-                               Check if the node below the block has proper sunlight at top.
-                               If not, the block below is invalid.
-
-                               Ignore non-transparent nodes as they always have no light
-                       */
-
-                       if(block_below_is_valid)
-                       {
-                               MapNode n = getNodeParent(v3s16(x, -1, z), &is_valid_position);
-                               if (is_valid_position) {
-                                       if(nodemgr->get(n).light_propagates)
-                                       {
-                                               if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
-                                                               && !sunlight_should_go_down)
-                                                       block_below_is_valid = false;
-                                               else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
-                                                               && sunlight_should_go_down)
-                                                       block_below_is_valid = false;
-                                       }
-                               }
-                               else
-                               {
-                                       /*std::cout<<"InvalidBlockException for bottom block node"
-                                                       <<std::endl;*/
-                                       // Just no block below, no need to panic.
-                               }
-                       }
-               }
-       }
-
-       return block_below_is_valid;
-}
-
 
 void MapBlock::copyTo(VoxelManipulator &dst)
 {
@@ -346,7 +156,7 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
 
 void MapBlock::actuallyUpdateDayNightDiff()
 {
-       INodeDefManager *nodemgr = m_gamedef->ndef();
+       const NodeDefManager *nodemgr = m_gamedef->ndef();
 
        // Running this function un-expires m_day_night_differs
        m_day_night_differs_expired = false;
@@ -444,7 +254,7 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
 // mapblocks.
 static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1];
 static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
-               INodeDefManager *nodedef)
+       const NodeDefManager *nodedef)
 {
        memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t));
 
@@ -486,7 +296,7 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
 static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
                IGameDef *gamedef)
 {
-       INodeDefManager *nodedef = gamedef->ndef();
+       const NodeDefManager *nodedef = gamedef->ndef();
        // This means the block contains incorrect ids, and we contain
        // the information to convert those to names.
        // nodedef contains information to convert our names to globally
@@ -545,7 +355,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
        }
 }
 
-void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
+void MapBlock::serialize(std::ostream &os, u8 version, bool disk, int compression_level)
 {
        if(!ser_ver_supported(version))
                throw VersionMismatchException("ERROR: MapBlock format not supported");
@@ -584,7 +394,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
                writeU8(os, content_width);
                writeU8(os, params_width);
                MapNode::serializeBulk(os, version, tmp_nodes, nodecount,
-                               content_width, params_width, true);
+                               content_width, params_width, compression_level);
                delete[] tmp_nodes;
        }
        else
@@ -594,7 +404,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
                writeU8(os, content_width);
                writeU8(os, params_width);
                MapNode::serializeBulk(os, version, data, nodecount,
-                               content_width, params_width, true);
+                               content_width, params_width, compression_level);
        }
 
        /*
@@ -602,7 +412,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
        */
        std::ostringstream oss(std::ios_base::binary);
        m_node_metadata.serialize(oss, version, disk);
-       compressZlib(oss.str(), os);
+       compressZlib(oss.str(), os, compression_level);
 
        /*
                Data that goes to disk, but not the network
@@ -636,9 +446,7 @@ void MapBlock::serializeNetworkSpecific(std::ostream &os)
                throw SerializationError("ERROR: Not writing dummy block.");
        }
 
-       writeU8(os, 1); // version
-       writeF1000(os, 0); // deprecated heat
-       writeF1000(os, 0); // deprecated humidity
+       writeU8(os, 2); // version
 }
 
 void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
@@ -677,7 +485,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
        if(params_width != 2)
                throw SerializationError("MapBlock::deSerialize(): invalid params_width");
        MapNode::deSerializeBulk(is, version, data, nodecount,
-                       content_width, params_width, true);
+                       content_width, params_width);
 
        /*
                NodeMetadata
@@ -725,7 +533,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
                // Timestamp
                TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
                                <<": Timestamp"<<std::endl);
-               setTimestamp(readU32(is));
+               setTimestampNoChangedFlag(readU32(is));
                m_disk_timestamp = m_timestamp;
 
                // Dynamically re-set ids based on node names
@@ -749,16 +557,12 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
 void MapBlock::deSerializeNetworkSpecific(std::istream &is)
 {
        try {
-               int version = readU8(is);
-               //if(version != 1)
-               //      throw SerializationError("unsupported MapBlock version");
-               if(version >= 1) {
-                       readF1000(is); // deprecated heat
-                       readF1000(is); // deprecated humidity
-               }
-       }
-       catch(SerializationError &e)
-       {
+               readU8(is);
+               //const u8 version = readU8(is);
+               //if (version != 1)
+                       //throw SerializationError("unsupported MapBlock version");
+
+       } catch(SerializationError &e) {
                warningstream<<"MapBlock::deSerializeNetworkSpecific(): Ignoring an error"
                                <<": "<<e.what()<<std::endl;
        }
@@ -864,13 +668,13 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
                        // Ignore errors
                        try {
                                if (version <= 15) {
-                                       std::string data = deSerializeString(is);
+                                       std::string data = deSerializeString16(is);
                                        std::istringstream iss(data, std::ios_base::binary);
                                        content_nodemeta_deserialize_legacy(iss,
                                                &m_node_metadata, &m_node_timers,
                                                m_gamedef->idef());
                                } else {
-                                       //std::string data = deSerializeLongString(is);
+                                       //std::string data = deSerializeString32(is);
                                        std::ostringstream oss(std::ios_base::binary);
                                        decompressZlib(is, oss);
                                        std::istringstream iss(oss.str(), std::ios_base::binary);
@@ -912,10 +716,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
 
                // Timestamp
                if (version >= 17) {
-                       setTimestamp(readU32(is));
+                       setTimestampNoChangedFlag(readU32(is));
                        m_disk_timestamp = m_timestamp;
                } else {
-                       setTimestamp(BLOCK_TIMESTAMP_UNDEFINED);
+                       setTimestampNoChangedFlag(BLOCK_TIMESTAMP_UNDEFINED);
                }
 
                // Dynamically re-set ids based on node names
@@ -933,7 +737,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
 
        // Legacy data changes
        // This code has to convert from pre-22 to post-22 format.
-       INodeDefManager *nodedef = m_gamedef->ndef();
+       const NodeDefManager *nodedef = m_gamedef->ndef();
        for(u32 i=0; i<nodecount; i++)
        {
                const ContentFeatures &f = nodedef->get(data[i].getContent());
@@ -988,7 +792,7 @@ std::string analyze_block(MapBlock *block)
 
        v3s16 p = block->getPos();
        char spos[25];
-       snprintf(spos, sizeof(spos), "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
+       porting::mt_snprintf(spos, sizeof(spos), "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
        desc<<spos;
 
        switch(block->getModified())