void endSave();
void save(ModifiedState save_level);
- void listAllLoadableBlocks(std::list<v3s16> &dst);
- void listAllLoadedBlocks(std::list<v3s16> &dst);
+ void listAllLoadableBlocks(std::vector<v3s16> &dst);
+ void listAllLoadedBlocks(std::vector<v3s16> &dst);
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();