51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef MAP_HEADER
-#define MAP_HEADER
+#pragma once
#include <iostream>
#include <sstream>
#include "voxel.h"
#include "modifiedstate.h"
#include "util/container.h"
-#include "util/cpp11_container.h"
#include "nodetimer.h"
#include "map_settings_manager.h"
+#include "debug.h"
class Settings;
-class Database;
+class MapDatabase;
class ClientMap;
class MapSector;
class ServerMapSector;
MEET_REMOVENODE,
// Node swapped (changed without metadata change)
MEET_SWAPNODE,
- // Node metadata of block changed (not knowing which node exactly)
- // p stores block coordinate
+ // Node metadata changed
MEET_BLOCK_NODE_METADATA_CHANGED,
// Anything else (modified_blocks are set unsent)
MEET_OTHER
struct MapEditEvent
{
- MapEditEventType type;
+ MapEditEventType type = MEET_OTHER;
v3s16 p;
- MapNode n;
+ MapNode n = CONTENT_AIR;
std::set<v3s16> modified_blocks;
- u16 already_known_by_peer;
+ bool is_private_change = false;
- MapEditEvent():
- type(MEET_OTHER),
- n(CONTENT_AIR),
- already_known_by_peer(0)
- { }
+ MapEditEvent() = default;
- MapEditEvent * clone()
- {
- MapEditEvent *event = new MapEditEvent();
- event->type = type;
- event->p = p;
- event->n = n;
- event->modified_blocks = modified_blocks;
- return event;
- }
-
- VoxelArea getArea()
+ VoxelArea getArea() const
{
switch(type){
case MEET_ADDNODE:
case MEET_OTHER:
{
VoxelArea a;
- for(std::set<v3s16>::iterator
- i = modified_blocks.begin();
- i != modified_blocks.end(); ++i)
- {
- v3s16 p = *i;
+ for (v3s16 p : modified_blocks) {
v3s16 np1 = p*MAP_BLOCKSIZE;
v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
a.addPoint(np1);
{
public:
// event shall be deleted by caller after the call.
- virtual void onMapEditEvent(MapEditEvent *event) = 0;
+ virtual void onMapEditEvent(const MapEditEvent &event) = 0;
};
class Map /*: public NodeContainer*/
Map(std::ostream &dout, IGameDef *gamedef);
virtual ~Map();
-
- /*virtual u16 nodeContainerId() const
- {
- return NODECONTAINER_ID_MAP;
- }*/
+ DISABLE_CLASS_COPY(Map);
virtual s32 mapType() const
{
void addEventReceiver(MapEventReceiver *event_receiver);
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
- void dispatchEvent(MapEditEvent *event);
+ void dispatchEvent(const MapEditEvent &event);
// On failure returns NULL
- MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
+ MapSector * getSectorNoGenerateNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
- MapSector * getSectorNoGenerateNoEx(v2s16 p2d);
- // On failure throws InvalidPositionException
MapSector * getSectorNoGenerate(v2s16 p2d);
// Gets an existing sector or creates an empty one
//MapSector * getSectorCreate(v2s16 p2d);
their differing fetch methods.
*/
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
- virtual MapSector * emergeSector(v2s16 p,
- std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
{ return getBlockNoCreateNoEx(p); }
+ inline const NodeDefManager * getNodeDefManager() { return m_nodedef; }
+
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
// Returns a CONTENT_IGNORE node if not found
// If is_valid_position is not NULL then this will be set to true if the
// position is valid, otherwise false
- MapNode getNodeNoEx(v3s16 p, bool *is_valid_position = NULL);
-
- void unspreadLight(enum LightBank bank,
- std::map<v3s16, u8> & from_nodes,
- std::set<v3s16> & light_sources,
- std::map<v3s16, MapBlock*> & modified_blocks);
-
- void spreadLight(enum LightBank bank,
- std::set<v3s16> & from_nodes,
- std::map<v3s16, MapBlock*> & modified_blocks);
-
- void updateLighting(enum LightBank bank,
- std::map<v3s16, MapBlock*> & a_blocks,
- std::map<v3s16, MapBlock*> & modified_blocks);
-
- void updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
- std::map<v3s16, MapBlock*> & modified_blocks);
+ MapNode getNode(v3s16 p, bool *is_valid_position = NULL);
/*
These handle lighting but not faces.
bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
bool removeNodeWithEvent(v3s16 p);
- /*
- Takes the blocks at the edges into account
- */
- bool getDayNightDiff(v3s16 blockpos);
-
- //core::aabbox3d<s16> getDisplayedBlockArea();
-
- //bool updateChangedVisibleArea();
-
// Call these before and after saving of many blocks
- virtual void beginSave() { return; }
- virtual void endSave() { return; }
+ virtual void beginSave() {}
+ virtual void endSave() {}
virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
- void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
+ void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
+ ServerEnvironment *env);
/*
Node metadata
*/
void transforming_liquid_add(v3s16 p);
- s32 transforming_liquid_size();
+ bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes);
protected:
friend class LuaVoxelManip;
std::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted
- MapSector *m_sector_cache;
+ MapSector *m_sector_cache = nullptr;
v2s16 m_sector_cache_p;
// Queued transforming water nodes
UniqueQueue<v3s16> m_transforming_liquid;
-private:
- f32 m_transforming_liquid_loop_count_multiplier;
- u32 m_unprocessed_count;
- u32 m_inc_trending_up_start_time; // milliseconds
- bool m_queue_size_timer_started;
+ // This stores the properties of the nodes on the map.
+ const NodeDefManager *m_nodedef;
- DISABLE_CLASS_COPY(Map);
+ bool determineAdditionalOcclusionCheck(const v3s16 &pos_camera,
+ const core::aabbox3d<s16> &block_bounds, v3s16 &check);
+ bool isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target,
+ float step, float stepfac, float start_offset, float end_offset,
+ u32 needed_count);
+
+private:
+ f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
+ u32 m_unprocessed_count = 0;
+ u64 m_inc_trending_up_start_time = 0; // milliseconds
+ bool m_queue_size_timer_started = false;
};
/*
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
+ ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge);
~ServerMap();
s32 mapType() const
- Check disk (doesn't load blocks)
- Create blank one
*/
- ServerMapSector *createSector(v2s16 p);
+ MapSector *createSector(v2s16 p);
/*
Blocks are generated by using these and makeBlock().
*/
+ bool blockpos_over_mapgen_limit(v3s16 p);
bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
void finishBlockMake(BlockMakeData *data,
std::map<v3s16, MapBlock*> *changed_blocks);
*/
MapBlock *getBlockOrEmerge(v3s16 p3d);
- // Carries out any initialization necessary before block is sent
- void prepareBlock(MapBlock *block);
-
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
Misc. helper functions for fiddling with directory and file
names when saving
*/
- void createDirs(std::string path);
- // returns something like "map/sectors/xxxxxxxx"
- std::string getSectorDir(v2s16 pos, int layout = 2);
- // dirname: final directory name
- v2s16 getSectorPos(std::string dirname);
- v3s16 getBlockPos(std::string sectordir, std::string blockfile);
- static std::string getBlockFilename(v3s16 p);
+ void createDirs(const std::string &path);
/*
Database functions
*/
- static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
- // Verify we can read/write to the database
- void verifyDatabase();
-
- // Returns true if the database file does not exist
- bool loadFromFolders();
+ static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
// Call these before and after saving of blocks
void beginSave();
MapgenParams *getMapgenParams();
- /*void saveChunkMeta();
- void loadChunkMeta();*/
-
- // The sector mutex should be locked when calling most of these
-
- // This only saves sector-specific data such as the heightmap
- // (no MapBlocks)
- // DEPRECATED? Sectors have no metadata anymore.
- void saveSectorMeta(ServerMapSector *sector);
- MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
- bool loadSectorMeta(v2s16 p2d);
-
- // Full load of a sector including all blocks.
- // returns true on success, false on failure.
- bool loadSectorFull(v2s16 p2d);
- // If sector is not found in memory, try to load it from disk.
- // Returns true if sector now resides in memory
- //bool deFlushSector(v2s16 p2d);
-
bool saveBlock(MapBlock *block);
- static bool saveBlock(MapBlock *block, Database *db);
- // This will generate a sector with getSector if not found.
- void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
+ static bool saveBlock(MapBlock *block, MapDatabase *db);
MapBlock* loadBlock(v3s16 p);
// Database version
void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
u64 getSeed();
s16 getWaterLevel();
+ /*!
+ * Fixes lighting in one map block.
+ * May modify other blocks as well, as light can spread
+ * out of the specified block.
+ * Returns false if the block is not generated (so nothing
+ * changed), true otherwise.
+ */
+ bool repairBlockLight(v3s16 blockpos,
+ std::map<v3s16, MapBlock *> *modified_blocks);
+
MapSettingsManager settings_mgr;
private:
Metadata is re-written on disk only if this is true.
This is reset to false when written on disk.
*/
- bool m_map_metadata_changed;
- Database *dbase;
+ bool m_map_metadata_changed = true;
+ MapDatabase *dbase = nullptr;
+ MapDatabase *dbase_ro = nullptr;
};
{
public:
MMVManip(Map *map);
- virtual ~MMVManip();
+ virtual ~MMVManip() = default;
virtual void clear()
{
m_loaded_blocks.clear();
}
- void setMap(Map *map)
- {m_map = map;}
-
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
bool load_if_inexistent = true);
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
bool overwrite_generated = true);
- bool m_is_dirty;
+ bool m_is_dirty = false;
protected:
- bool m_create_area;
Map *m_map;
/*
key = blockpos
*/
std::map<v3s16, u8> m_loaded_blocks;
};
-
-#endif