MEET_ADDNODE,
// Node removed (changed to air)
MEET_REMOVENODE,
+ // Node swapped (changed without metadata change)
+ MEET_SWAPNODE,
// Node metadata of block changed (not knowing which node exactly)
// p stores block coordinate
MEET_BLOCK_NODE_METADATA_CHANGED,
return VoxelArea(p);
case MEET_REMOVENODE:
return VoxelArea(p);
+ case MEET_SWAPNODE:
+ return VoxelArea(p);
case MEET_BLOCK_NODE_METADATA_CHANGED:
{
v3s16 np1 = p*MAP_BLOCKSIZE;
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
- std::map<v3s16, MapBlock*> &modified_blocks);
+ std::map<v3s16, MapBlock*> &modified_blocks,
+ bool remove_metadata = true);
void removeNodeAndUpdate(v3s16 p,
std::map<v3s16, MapBlock*> &modified_blocks);
These emit events.
Return true if succeeded, false if not.
*/
- bool addNodeWithEvent(v3s16 p, MapNode n);
+ bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
bool removeNodeWithEvent(v3s16 p);
/*
void prepareBlock(MapBlock *block);
// Helper for placing objects on ground level
- s16 findGroundLevel(v2s16 p2d);
+ s16 findGroundLevel(v2s16 p2d, bool cacheBlocks);
/*
Misc. helper functions for fiddling with directory and file