51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef MAP_HEADER
-#define MAP_HEADER
+#pragma once
#include <iostream>
#include <sstream>
#include "voxel.h"
#include "modifiedstate.h"
#include "util/container.h"
-#include "util/cpp11_container.h"
#include "nodetimer.h"
#include "map_settings_manager.h"
+#include "debug.h"
class Settings;
class MapDatabase;
struct MapEditEvent
{
- MapEditEventType type;
+ MapEditEventType type = MEET_OTHER;
v3s16 p;
- MapNode n;
+ MapNode n = CONTENT_AIR;
std::set<v3s16> modified_blocks;
- u16 already_known_by_peer;
+ u16 already_known_by_peer = 0;
- MapEditEvent():
- type(MEET_OTHER),
- n(CONTENT_AIR),
- already_known_by_peer(0)
- { }
+ MapEditEvent() = default;
MapEditEvent * clone()
{
case MEET_OTHER:
{
VoxelArea a;
- for(std::set<v3s16>::iterator
- i = modified_blocks.begin();
- i != modified_blocks.end(); ++i)
- {
- v3s16 p = *i;
+ for (v3s16 p : modified_blocks) {
v3s16 np1 = p*MAP_BLOCKSIZE;
v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
a.addPoint(np1);
Map(std::ostream &dout, IGameDef *gamedef);
virtual ~Map();
-
- /*virtual u16 nodeContainerId() const
- {
- return NODECONTAINER_ID_MAP;
- }*/
+ DISABLE_CLASS_COPY(Map);
virtual s32 mapType() const
{
their differing fetch methods.
*/
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
- virtual MapSector * emergeSector(v2s16 p,
- std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
bool removeNodeWithEvent(v3s16 p);
- /*
- Takes the blocks at the edges into account
- */
- bool getDayNightDiff(v3s16 blockpos);
-
- //core::aabbox3d<s16> getDisplayedBlockArea();
-
- //bool updateChangedVisibleArea();
-
// Call these before and after saving of many blocks
- virtual void beginSave() { return; }
- virtual void endSave() { return; }
+ virtual void beginSave() {}
+ virtual void endSave() {}
virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
std::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted
- MapSector *m_sector_cache;
+ MapSector *m_sector_cache = nullptr;
v2s16 m_sector_cache_p;
// Queued transforming water nodes
float start_off, float end_off, u32 needed_count);
private:
- f32 m_transforming_liquid_loop_count_multiplier;
- u32 m_unprocessed_count;
- u64 m_inc_trending_up_start_time; // milliseconds
- bool m_queue_size_timer_started;
-
- DISABLE_CLASS_COPY(Map);
+ f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
+ u32 m_unprocessed_count = 0;
+ u64 m_inc_trending_up_start_time = 0; // milliseconds
+ bool m_queue_size_timer_started = false;
};
/*
- Check disk (doesn't load blocks)
- Create blank one
*/
- ServerMapSector *createSector(v2s16 p);
+ MapSector *createSector(v2s16 p);
bool saoPositionOverLimit(const v3f &p);
MapgenParams *getMapgenParams();
- /*void saveChunkMeta();
- void loadChunkMeta();*/
-
- // The sector mutex should be locked when calling most of these
-
- // This only saves sector-specific data such as the heightmap
- // (no MapBlocks)
- // DEPRECATED? Sectors have no metadata anymore.
- void saveSectorMeta(ServerMapSector *sector);
- MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
- bool loadSectorMeta(v2s16 p2d);
-
bool saveBlock(MapBlock *block);
static bool saveBlock(MapBlock *block, MapDatabase *db);
// This will generate a sector with getSector if not found.
Metadata is re-written on disk only if this is true.
This is reset to false when written on disk.
*/
- bool m_map_metadata_changed;
- MapDatabase *dbase;
+ bool m_map_metadata_changed = true;
+ MapDatabase *dbase = nullptr;
};
{
public:
MMVManip(Map *map);
- virtual ~MMVManip();
+ virtual ~MMVManip() = default;
virtual void clear()
{
m_loaded_blocks.clear();
}
- void setMap(Map *map)
- {m_map = map;}
-
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
bool load_if_inexistent = true);
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
bool overwrite_generated = true);
- bool m_is_dirty;
+ bool m_is_dirty = false;
protected:
- bool m_create_area;
Map *m_map;
/*
key = blockpos
*/
std::map<v3s16, u8> m_loaded_blocks;
};
-
-#endif