#include "util/container.h"
#include "nodetimer.h"
#include "map_settings_manager.h"
+#include "debug.h"
class Settings;
class MapDatabase;
std::set<v3s16> modified_blocks;
u16 already_known_by_peer = 0;
- MapEditEvent() {}
+ MapEditEvent() = default;
MapEditEvent * clone()
{
case MEET_OTHER:
{
VoxelArea a;
- for(std::set<v3s16>::iterator
- i = modified_blocks.begin();
- i != modified_blocks.end(); ++i)
- {
- v3s16 p = *i;
+ for (v3s16 p : modified_blocks) {
v3s16 np1 = p*MAP_BLOCKSIZE;
v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
a.addPoint(np1);
their differing fetch methods.
*/
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
- virtual MapSector * emergeSector(v2s16 p,
- std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
bool removeNodeWithEvent(v3s16 p);
// Call these before and after saving of many blocks
- virtual void beginSave() { return; }
- virtual void endSave() { return; }
+ virtual void beginSave() {}
+ virtual void endSave() {}
virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
- Check disk (doesn't load blocks)
- Create blank one
*/
- ServerMapSector *createSector(v2s16 p);
+ MapSector *createSector(v2s16 p);
bool saoPositionOverLimit(const v3f &p);
MapgenParams *getMapgenParams();
- /*void saveChunkMeta();
- void loadChunkMeta();*/
-
- // The sector mutex should be locked when calling most of these
-
- // This only saves sector-specific data such as the heightmap
- // (no MapBlocks)
- // DEPRECATED? Sectors have no metadata anymore.
- void saveSectorMeta(ServerMapSector *sector);
- MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
- bool loadSectorMeta(v2s16 p2d);
-
bool saveBlock(MapBlock *block);
static bool saveBlock(MapBlock *block, MapDatabase *db);
// This will generate a sector with getSector if not found.
{
public:
MMVManip(Map *map);
- virtual ~MMVManip();
+ virtual ~MMVManip() = default;
virtual void clear()
{