MEET_ADDNODE,
// Node removed (changed to air)
MEET_REMOVENODE,
+ // Node swapped (changed without metadata change)
+ MEET_SWAPNODE,
// Node metadata of block changed (not knowing which node exactly)
// p stores block coordinate
MEET_BLOCK_NODE_METADATA_CHANGED,
return VoxelArea(p);
case MEET_REMOVENODE:
return VoxelArea(p);
+ case MEET_SWAPNODE:
+ return VoxelArea(p);
case MEET_BLOCK_NODE_METADATA_CHANGED:
{
v3s16 np1 = p*MAP_BLOCKSIZE;
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
- std::map<v3s16, MapBlock*> &modified_blocks);
+ std::map<v3s16, MapBlock*> &modified_blocks,
+ bool remove_metadata = true);
void removeNodeAndUpdate(v3s16 p,
std::map<v3s16, MapBlock*> &modified_blocks);
These emit events.
Return true if succeeded, false if not.
*/
- bool addNodeWithEvent(v3s16 p, MapNode n);
+ bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
bool removeNodeWithEvent(v3s16 p);
/*
virtual void PrintInfo(std::ostream &out);
void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
- void transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
*/
NodeMetadata* getNodeMetadata(v3s16 p);
- void setNodeMetadata(v3s16 p, NodeMetadata *meta);
+
+ /**
+ * Sets metadata for a node.
+ * This method sets the metadata for a given node.
+ * On success, it returns @c true and the object pointed to
+ * by @p meta is then managed by the system and should
+ * not be deleted by the caller.
+ *
+ * In case of failure, the method returns @c false and the
+ * caller is still responsible for deleting the object!
+ *
+ * @param p node coordinates
+ * @param meta pointer to @c NodeMetadata object
+ * @return @c true on success, false on failure
+ */
+ bool setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
/*
void transforming_liquid_add(v3s16 p);
s32 transforming_liquid_size();
- virtual s16 getHeat(v3s16 p);
- virtual s16 getHumidity(v3s16 p);
-
protected:
friend class LuaVoxelManip;
*/
MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
+
+ /*
+ Try to get a block.
+ If it does not exist in memory, add it to the emerge queue.
+ - Memory
+ - Emerge Queue (deferred disk or generate)
+ */
+ MapBlock *getBlockOrEmerge(v3s16 p3d);
+
+ // Carries out any initialization necessary before block is sent
+ void prepareBlock(MapBlock *block);
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
bool isSavingEnabled(){ return m_map_saving_enabled; }
- u64 getSeed(){ return m_seed; }
-
- MapgenParams *getMapgenParams(){ return m_mgparams; }
-
- // Parameters fed to the Mapgen
- MapgenParams *m_mgparams;
-
- virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
- virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
+ u64 getSeed();
+ s16 getWaterLevel();
private:
- // Seed used for all kinds of randomness in generation
- u64 m_seed;
-
// Emerge manager
EmergeManager *m_emerge;