MEET_ADDNODE,
// Node removed (changed to air)
MEET_REMOVENODE,
+ // Node swapped (changed without metadata change)
+ MEET_SWAPNODE,
// Node metadata of block changed (not knowing which node exactly)
// p stores block coordinate
MEET_BLOCK_NODE_METADATA_CHANGED,
return VoxelArea(p);
case MEET_REMOVENODE:
return VoxelArea(p);
+ case MEET_SWAPNODE:
+ return VoxelArea(p);
case MEET_BLOCK_NODE_METADATA_CHANGED:
{
v3s16 np1 = p*MAP_BLOCKSIZE;
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
- std::map<v3s16, MapBlock*> &modified_blocks);
+ std::map<v3s16, MapBlock*> &modified_blocks,
+ bool remove_metadata = true);
void removeNodeAndUpdate(v3s16 p,
std::map<v3s16, MapBlock*> &modified_blocks);
These emit events.
Return true if succeeded, false if not.
*/
- bool addNodeWithEvent(v3s16 p, MapNode n);
+ bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
bool removeNodeWithEvent(v3s16 p);
/*
virtual void PrintInfo(std::ostream &out);
void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
- void transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
void transforming_liquid_add(v3s16 p);
s32 transforming_liquid_size();
- virtual s16 getHeat(v3s16 p);
- virtual s16 getHumidity(v3s16 p);
-
protected:
friend class LuaVoxelManip;
*/
MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
+ /*
+ Try to get a block.
+ If it does not exist in memory, add it to the emerge queue.
+ - Memory
+ - Emerge Queue (deferred disk or generate)
+ */
+ MapBlock *getBlockOrEmerge(v3s16 p3d);
+
// Carries out any initialization necessary before block is sent
void prepareBlock(MapBlock *block);
bool isSavingEnabled(){ return m_map_saving_enabled; }
- u64 getSeed(){ return m_seed; }
-
- MapgenParams *getMapgenParams(){ return m_mgparams; }
-
- // Parameters fed to the Mapgen
- MapgenParams *m_mgparams;
-
- virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
- virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
+ u64 getSeed();
+ s16 getWaterLevel();
private:
- // Seed used for all kinds of randomness in generation
- u64 m_seed;
-
// Emerge manager
EmergeManager *m_emerge;