#ifndef MAP_HEADER
#define MAP_HEADER
-#include <jmutex.h>
-#include <jmutexautolock.h>
-#include <jthread.h>
#include <iostream>
#include <sstream>
#include <set>
#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
-#include "mapgen.h" //for BlockMakeData and EmergeManager
#include "modifiedstate.h"
#include "util/container.h"
#include "nodetimer.h"
-extern "C" {
- #include "sqlite3.h"
-}
-
+class Database;
class ClientMap;
class MapSector;
class ServerMapSector;
class IGameDef;
class IRollbackReportSink;
class EmergeManager;
-class BlockMakeData;
+class ServerEnvironment;
+struct BlockMakeData;
+struct MapgenParams;
/*
void timerUpdate(float dtime, float unload_timeout,
std::list<v3s16> *unloaded_blocks=NULL);
+ /*
+ Unloads all blocks with a zero refCount().
+ Saves modified blocks before unloading on MAPTYPE_SERVER.
+ */
+ void unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks=NULL);
+
// Deletes sectors and their blocks from memory
// Takes cache into account
// If deleted sector is in sector cache, clears cache
void transforming_liquid_add(v3s16 p);
s32 transforming_liquid_size();
+ virtual s16 getHeat(v3s16 p);
+ virtual s16 getHumidity(v3s16 p);
+
protected:
+ friend class LuaVoxelManip;
std::ostream &m_dout; // A bit deprecated, could be removed
/*
Database functions
*/
- // Create the database structure
- void createDatabase();
// Verify we can read/write to the database
void verifyDatabase();
- // Get an integer suitable for a block
- static sqlite3_int64 getBlockAsInteger(const v3s16 pos);
- static v3s16 getIntegerAsBlock(sqlite3_int64 i);
// Returns true if the database file does not exist
bool loadFromFolders();
void endSave();
void save(ModifiedState save_level);
- //void loadAll();
void listAllLoadableBlocks(std::list<v3s16> &dst);
+ void listAllLoadedBlocks(std::list<v3s16> &dst);
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();
// Parameters fed to the Mapgen
MapgenParams *m_mgparams;
+
+ virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
+ virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
+
private:
// Seed used for all kinds of randomness in generation
u64 m_seed;
This is reset to false when written on disk.
*/
bool m_map_metadata_changed;
-
- /*
- SQLite database and statements
- */
- sqlite3 *m_database;
- sqlite3_stmt *m_database_read;
- sqlite3_stmt *m_database_write;
- sqlite3_stmt *m_database_list;
+ Database *dbase;
};
#define VMANIP_BLOCK_DATA_INEXIST 1
virtual void emerge(VoxelArea a, s32 caller_id=-1);
- void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
+ void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
+ bool load_if_inexistent = true);
// This is much faster with big chunks of generated data
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks);