/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAP_HEADER
#define MAP_HEADER
-#include <jmutex.h>
-#include <jmutexautolock.h>
-#include <jthread.h>
#include <iostream>
#include <sstream>
+#include <set>
+#include <map>
+#include <list>
-#include "common_irrlicht.h"
+#include "irrlichttypes_bloated.h"
#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
-#include "utility.h" // Needed for UniqueQueue, a member of Map
#include "modifiedstate.h"
+#include "util/container.h"
+#include "nodetimer.h"
-extern "C" {
- #include "sqlite3.h"
-}
-
+class Database;
class ClientMap;
class MapSector;
class ServerMapSector;
class MapBlock;
class NodeMetadata;
class IGameDef;
+class IRollbackReportSink;
+class EmergeManager;
+class ServerEnvironment;
+struct BlockMakeData;
+struct MapgenParams;
-namespace mapgen{
- struct BlockMakeData;
-};
/*
MapEditEvent
MapEditEventType type;
v3s16 p;
MapNode n;
- core::map<v3s16, bool> modified_blocks;
+ std::set<v3s16> modified_blocks;
u16 already_known_by_peer;
MapEditEvent():
already_known_by_peer(0)
{
}
-
+
MapEditEvent * clone()
{
MapEditEvent *event = new MapEditEvent();
event->type = type;
event->p = p;
event->n = n;
- for(core::map<v3s16, bool>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd()==false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- bool v = i.getNode()->getValue();
- event->modified_blocks.insert(p, v);
- }
+ event->modified_blocks = modified_blocks;
return event;
}
case MEET_OTHER:
{
VoxelArea a;
- for(core::map<v3s16, bool>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<v3s16>::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
+ v3s16 p = *i;
v3s16 np1 = p*MAP_BLOCKSIZE;
v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
a.addPoint(np1);
{
return MAPTYPE_BASE;
}
-
+
/*
Drop (client) or delete (server) the map.
*/
*/
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
virtual MapSector * emergeSector(v2s16 p,
- core::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
+ std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
-
+
/* Server overrides */
virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
{ return getBlockNoCreateNoEx(p); }
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
-
+
bool isValidPosition(v3s16 p);
-
+
// throws InvalidPositionException if not found
MapNode getNode(v3s16 p);
// throws InvalidPositionException if not found
void setNode(v3s16 p, MapNode & n);
-
+
// Returns a CONTENT_IGNORE node if not found
MapNode getNodeNoEx(v3s16 p);
void unspreadLight(enum LightBank bank,
- core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources,
- core::map<v3s16, MapBlock*> & modified_blocks);
+ std::map<v3s16, u8> & from_nodes,
+ std::set<v3s16> & light_sources,
+ std::map<v3s16, MapBlock*> & modified_blocks);
void unLightNeighbors(enum LightBank bank,
v3s16 pos, u8 lightwas,
- core::map<v3s16, bool> & light_sources,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
+ std::set<v3s16> & light_sources,
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
void spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
+ std::set<v3s16> & from_nodes,
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
void lightNeighbors(enum LightBank bank,
v3s16 pos,
- core::map<v3s16, MapBlock*> & modified_blocks);
+ std::map<v3s16, MapBlock*> & modified_blocks);
v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
s16 propagateSunlight(v3s16 start,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
void updateLighting(enum LightBank bank,
- core::map<v3s16, MapBlock*> & a_blocks,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
- void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
+ std::map<v3s16, MapBlock*> & a_blocks,
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
+ void updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
/*
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
- core::map<v3s16, MapBlock*> &modified_blocks);
+ std::map<v3s16, MapBlock*> &modified_blocks);
void removeNodeAndUpdate(v3s16 p,
- core::map<v3s16, MapBlock*> &modified_blocks);
+ std::map<v3s16, MapBlock*> &modified_blocks);
/*
Wrappers for the latter ones.
*/
bool addNodeWithEvent(v3s16 p, MapNode n);
bool removeNodeWithEvent(v3s16 p);
-
+
/*
Takes the blocks at the edges into account
*/
// Call these before and after saving of many blocks
virtual void beginSave() {return;};
virtual void endSave() {return;};
-
+
virtual void save(ModifiedState save_level){assert(0);};
-
+
// Server implements this.
// Client leaves it as no-op.
virtual void saveBlock(MapBlock *block){};
Saves modified blocks before unloading on MAPTYPE_SERVER.
*/
void timerUpdate(float dtime, float unload_timeout,
- core::list<v3s16> *unloaded_blocks=NULL);
-
+ std::list<v3s16> *unloaded_blocks=NULL);
+
+ /*
+ Unloads all blocks with a zero refCount().
+ Saves modified blocks before unloading on MAPTYPE_SERVER.
+ */
+ void unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks=NULL);
+
// Deletes sectors and their blocks from memory
// Takes cache into account
// If deleted sector is in sector cache, clears cache
- void deleteSectors(core::list<v2s16> &list);
+ void deleteSectors(std::list<v2s16> &list);
#if 0
/*
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
-
- void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
+
+ void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
+ void transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
These are basically coordinate wrappers to MapBlock
*/
-
+
NodeMetadata* getNodeMetadata(v3s16 p);
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
- void nodeMetadataStep(float dtime,
- core::map<v3s16, MapBlock*> &changed_blocks);
-
+
+ /*
+ Node Timers
+ These are basically coordinate wrappers to MapBlock
+ */
+
+ NodeTimer getNodeTimer(v3s16 p);
+ void setNodeTimer(v3s16 p, NodeTimer t);
+ void removeNodeTimer(v3s16 p);
+
/*
Misc.
*/
- core::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
+ std::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
/*
Variables
*/
-
+
+ void transforming_liquid_add(v3s16 p);
+ s32 transforming_liquid_size();
+
+ virtual s16 getHeat(v3s16 p);
+ virtual s16 getHumidity(v3s16 p);
+
protected:
+ friend class LuaVoxelManip;
std::ostream &m_dout; // A bit deprecated, could be removed
IGameDef *m_gamedef;
- core::map<MapEventReceiver*, bool> m_event_receivers;
-
- core::map<v2s16, MapSector*> m_sectors;
+ std::set<MapEventReceiver*> m_event_receivers;
- // Be sure to set this to NULL when the cached sector is deleted
+ std::map<v2s16, MapSector*> m_sectors;
+
+ // Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache;
v2s16 m_sector_cache_p;
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir, IGameDef *gamedef);
+ ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
~ServerMap();
s32 mapType() const
/*
Blocks are generated by using these and makeBlock().
*/
- void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
- MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
- core::map<v3s16, MapBlock*> &changed_blocks);
-
- // A non-threaded wrapper to the above
- MapBlock * generateBlock(
- v3s16 p,
- core::map<v3s16, MapBlock*> &modified_blocks
- );
-
+ bool initBlockMake(BlockMakeData *data, v3s16 blockpos);
+ MapBlock *finishBlockMake(BlockMakeData *data,
+ std::map<v3s16, MapBlock*> &changed_blocks);
+
/*
Get a block from somewhere.
- Memory
Forcefully get a block from somewhere.
- Memory
- Load from disk
- - Generate
+ - Create blank filled with CONTENT_IGNORE
+
*/
- MapBlock * emergeBlock(v3s16 p, bool allow_generate=true);
-
+ MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
+
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
/*
Database functions
*/
- // Create the database structure
- void createDatabase();
// Verify we can read/write to the database
void verifyDatabase();
- // Get an integer suitable for a block
- static sqlite3_int64 getBlockAsInteger(const v3s16 pos);
- static v3s16 getIntegerAsBlock(sqlite3_int64 i);
// Returns true if the database file does not exist
bool loadFromFolders();
void endSave();
void save(ModifiedState save_level);
- //void loadAll();
-
- void listAllLoadableBlocks(core::list<v3s16> &dst);
-
+ void listAllLoadableBlocks(std::list<v3s16> &dst);
+ void listAllLoadedBlocks(std::list<v3s16> &dst);
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();
-
+
/*void saveChunkMeta();
void loadChunkMeta();*/
-
+
// The sector mutex should be locked when calling most of these
-
+
// This only saves sector-specific data such as the heightmap
// (no MapBlocks)
// DEPRECATED? Sectors have no metadata anymore.
void saveSectorMeta(ServerMapSector *sector);
MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
bool loadSectorMeta(v2s16 p2d);
-
+
// Full load of a sector including all blocks.
// returns true on success, false on failure.
bool loadSectorFull(v2s16 p2d);
// If sector is not found in memory, try to load it from disk.
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
-
+
void saveBlock(MapBlock *block);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
u64 getSeed(){ return m_seed; }
+ MapgenParams *getMapgenParams(){ return m_mgparams; }
+
+ // Parameters fed to the Mapgen
+ MapgenParams *m_mgparams;
+
+ virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
+ virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
+
private:
// Seed used for all kinds of randomness in generation
u64 m_seed;
+ // Emerge manager
+ EmergeManager *m_emerge;
+
std::string m_savedir;
bool m_map_saving_enabled;
This is reset to false when written on disk.
*/
bool m_map_metadata_changed;
-
- /*
- SQLite database and statements
- */
- sqlite3 *m_database;
- sqlite3_stmt *m_database_read;
- sqlite3_stmt *m_database_write;
- sqlite3_stmt *m_database_list;
+ Database *dbase;
};
+#define VMANIP_BLOCK_DATA_INEXIST 1
+#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
+
class MapVoxelManipulator : public VoxelManipulator
{
public:
MapVoxelManipulator(Map *map);
virtual ~MapVoxelManipulator();
-
+
virtual void clear()
{
VoxelManipulator::clear();
virtual void emerge(VoxelArea a, s32 caller_id=-1);
- void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
+ void blitBack(std::map<v3s16, MapBlock*> & modified_blocks);
protected:
Map *m_map;
/*
key = blockpos
- value = block existed when loaded
+ value = flags describing the block
*/
- core::map<v3s16, bool> m_loaded_blocks;
+ std::map<v3s16, u8> m_loaded_blocks;
};
class ManualMapVoxelManipulator : public MapVoxelManipulator
void setMap(Map *map)
{m_map = map;}
-
+
virtual void emerge(VoxelArea a, s32 caller_id=-1);
- void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
-
+ void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
+ bool load_if_inexistent = true);
+
// This is much faster with big chunks of generated data
- void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks);
+ void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks);
protected:
bool m_create_area;