#ifndef MAP_HEADER
#define MAP_HEADER
-#include <jmutex.h>
-#include <jmutexautolock.h>
-#include <jthread.h>
#include <iostream>
#include <sstream>
#include <set>
#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
-#include "mapgen.h" //for MapgenParams
#include "modifiedstate.h"
#include "util/container.h"
#include "nodetimer.h"
-#include "environment.h"
-
-extern "C" {
- #include "sqlite3.h"
-}
+class Database;
class ClientMap;
class MapSector;
class ServerMapSector;
class IGameDef;
class IRollbackReportSink;
class EmergeManager;
+class ServerEnvironment;
struct BlockMakeData;
+struct MapgenParams;
/*
*/
MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
+
+ // Carries out any initialization necessary before block is sent
+ void prepareBlock(MapBlock *block);
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
/*
Database functions
*/
- // Create the database structure
- void createDatabase();
// Verify we can read/write to the database
void verifyDatabase();
- // Get an integer suitable for a block
- static sqlite3_int64 getBlockAsInteger(const v3s16 pos);
- static v3s16 getIntegerAsBlock(sqlite3_int64 i);
// Returns true if the database file does not exist
bool loadFromFolders();
// Parameters fed to the Mapgen
MapgenParams *m_mgparams;
- virtual s16 getHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
- virtual s16 getHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
+ virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
+ virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
private:
// Seed used for all kinds of randomness in generation
This is reset to false when written on disk.
*/
bool m_map_metadata_changed;
-
- /*
- SQLite database and statements
- */
- sqlite3 *m_database;
- sqlite3_stmt *m_database_read;
- sqlite3_stmt *m_database_write;
- sqlite3_stmt *m_database_list;
+ Database *dbase;
};
#define VMANIP_BLOCK_DATA_INEXIST 1