#include "util/container.h"
#include "nodetimer.h"
+class Settings;
class Database;
class ClientMap;
class MapSector;
class MapBlock;
class NodeMetadata;
class IGameDef;
-class IRollbackReportSink;
+class IRollbackManager;
class EmergeManager;
class ServerEnvironment;
struct BlockMakeData;
MapEditEvent():
type(MEET_OTHER),
+ n(CONTENT_AIR),
already_known_by_peer(0)
- {
- }
+ { }
MapEditEvent * clone()
{
MapBlock * getBlockNoCreateNoEx(v3s16 p);
/* Server overrides */
- virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
+ virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
{ return getBlockNoCreateNoEx(p); }
// Returns InvalidPositionException if not found
bool isValidPosition(v3s16 p);
- // throws InvalidPositionException if not found
- MapNode getNode(v3s16 p);
-
// throws InvalidPositionException if not found
void setNode(v3s16 p, MapNode & n);
// Returns a CONTENT_IGNORE node if not found
- MapNode getNodeNoEx(v3s16 p);
+ // If is_valid_position is not NULL then this will be set to true if the
+ // position is valid, otherwise false
+ MapNode getNodeNoEx(v3s16 p, bool *is_valid_position = NULL);
void unspreadLight(enum LightBank bank,
std::map<v3s16, u8> & from_nodes,
//bool updateChangedVisibleArea();
// Call these before and after saving of many blocks
- virtual void beginSave() {return;};
- virtual void endSave() {return;};
+ virtual void beginSave() { return; }
+ virtual void endSave() { return; }
- virtual void save(ModifiedState save_level){assert(0);};
+ virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
- // Server implements this.
- // Client leaves it as no-op.
- virtual void saveBlock(MapBlock *block){};
+ // Server implements these.
+ // Client leaves them as no-op.
+ virtual bool saveBlock(MapBlock *block) { return false; }
+ virtual bool deleteBlock(v3s16 blockpos) { return false; }
/*
Updates usage timers and unloads unused blocks and sectors.
Saves modified blocks before unloading on MAPTYPE_SERVER.
*/
- void timerUpdate(float dtime, float unload_timeout,
- std::list<v3s16> *unloaded_blocks=NULL);
+ void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
+ std::vector<v3s16> *unloaded_blocks=NULL);
/*
Unloads all blocks with a zero refCount().
Saves modified blocks before unloading on MAPTYPE_SERVER.
*/
- void unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks=NULL);
+ void unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks=NULL);
// Deletes sectors and their blocks from memory
// Takes cache into account
// If deleted sector is in sector cache, clears cache
- void deleteSectors(std::list<v2s16> &list);
-
-#if 0
- /*
- Unload unused data
- = flush changed to disk and delete from memory, if usage timer of
- block is more than timeout
- */
- void unloadUnusedData(float timeout,
- core::list<v3s16> *deleted_blocks=NULL);
-#endif
+ void deleteSectors(std::vector<v2s16> &list);
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
These are basically coordinate wrappers to MapBlock
*/
- NodeMetadata* getNodeMetadata(v3s16 p);
+ std::vector<v3s16> findNodesWithMetadata(v3s16 p1, v3s16 p2);
+ NodeMetadata *getNodeMetadata(v3s16 p);
/**
* Sets metadata for a node.
// Queued transforming water nodes
UniqueQueue<v3s16> m_transforming_liquid;
+
+private:
+ f32 m_transforming_liquid_loop_count_multiplier;
+ u32 m_unprocessed_count;
+ u32 m_inc_trending_up_start_time; // milliseconds
+ bool m_queue_size_timer_started;
+
+ DISABLE_CLASS_COPY(Map);
};
/*
- Check disk (doesn't load blocks)
- Create blank one
*/
- ServerMapSector * createSector(v2s16 p);
+ ServerMapSector *createSector(v2s16 p);
/*
Blocks are generated by using these and makeBlock().
*/
- bool initBlockMake(BlockMakeData *data, v3s16 blockpos);
+ bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
void finishBlockMake(BlockMakeData *data,
- std::map<v3s16, MapBlock*> &changed_blocks);
+ std::map<v3s16, MapBlock*> *changed_blocks);
/*
Get a block from somewhere.
- Memory
- Create blank
*/
- MapBlock * createBlock(v3s16 p);
+ MapBlock *createBlock(v3s16 p);
/*
Forcefully get a block from somewhere.
- Create blank filled with CONTENT_IGNORE
*/
- MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
+ MapBlock *emergeBlock(v3s16 p, bool create_blank=true);
/*
Try to get a block.
/*
Database functions
*/
+ static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
// Verify we can read/write to the database
void verifyDatabase();
void endSave();
void save(ModifiedState save_level);
- void listAllLoadableBlocks(std::list<v3s16> &dst);
- void listAllLoadedBlocks(std::list<v3s16> &dst);
+ void listAllLoadableBlocks(std::vector<v3s16> &dst);
+ void listAllLoadedBlocks(std::vector<v3s16> &dst);
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
- void saveBlock(MapBlock *block);
+ bool saveBlock(MapBlock *block);
+ static bool saveBlock(MapBlock *block, Database *db);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
MapBlock* loadBlock(v3s16 p);
// Database version
void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
+ bool deleteBlock(v3s16 blockpos);
+
+ void updateVManip(v3s16 pos);
+
// For debug printing
virtual void PrintInfo(std::ostream &out);
Database *dbase;
};
+
#define VMANIP_BLOCK_DATA_INEXIST 1
#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
-class MapVoxelManipulator : public VoxelManipulator
+class MMVManip : public VoxelManipulator
{
public:
- MapVoxelManipulator(Map *map);
- virtual ~MapVoxelManipulator();
+ MMVManip(Map *map);
+ virtual ~MMVManip();
virtual void clear()
{
m_loaded_blocks.clear();
}
- virtual void emerge(VoxelArea a, s32 caller_id=-1);
-
- void blitBack(std::map<v3s16, MapBlock*> & modified_blocks);
-
-protected:
- Map *m_map;
- /*
- key = blockpos
- value = flags describing the block
- */
- std::map<v3s16, u8> m_loaded_blocks;
-};
-
-class ManualMapVoxelManipulator : public MapVoxelManipulator
-{
-public:
- ManualMapVoxelManipulator(Map *map);
- virtual ~ManualMapVoxelManipulator();
-
void setMap(Map *map)
{m_map = map;}
- virtual void emerge(VoxelArea a, s32 caller_id=-1);
-
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
- bool load_if_inexistent = true);
+ bool load_if_inexistent = true);
// This is much faster with big chunks of generated data
- void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks);
+ void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
+ bool overwrite_generated = true);
+
+ bool m_is_dirty;
protected:
bool m_create_area;
+ Map *m_map;
+ /*
+ key = blockpos
+ value = flags describing the block
+ */
+ std::map<v3s16, u8> m_loaded_blocks;
};
#endif
-