]> git.lizzy.rs Git - minetest.git/blobdiff - src/map.h
GameDef compiles
[minetest.git] / src / map.h
index 6f7ac0d3bfc5a591f6ac5d2dc99ea47ed5642261..3def571b8189a5c3c65127032ba20f53d9fbf689 100644 (file)
--- a/src/map.h
+++ b/src/map.h
@@ -21,25 +21,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define MAP_HEADER
 
 #include <jmutex.h>
+#include <jmutexautolock.h>
 #include <jthread.h>
 #include <iostream>
-
-#ifdef _WIN32
-       #include <windows.h>
-       #define sleep_s(x) Sleep((x*1000))
-#else
-       #include <unistd.h>
-       #define sleep_s(x) sleep(x)
-#endif
+#include <sstream>
 
 #include "common_irrlicht.h"
 #include "mapnode.h"
-#include "mapblock.h"
-#include "mapsector.h"
+#include "mapblock_nodemod.h"
 #include "constants.h"
 #include "voxel.h"
-#include "mapchunk.h"
-#include "nodemetadata.h"
+
+extern "C" {
+       #include "sqlite3.h"
+}
+
+class MapSector;
+class ServerMapSector;
+class ClientMapSector;
+class MapBlock;
+class NodeMetadata;
+class IGameDef;
+
+namespace mapgen{
+       struct BlockMakeData;
+};
+
+/*
+       MapEditEvent
+*/
 
 #define MAPTYPE_BASE 0
 #define MAPTYPE_SERVER 1
@@ -53,7 +63,7 @@ enum MapEditEventType{
        // Node metadata of block changed (not knowing which node exactly)
        // p stores block coordinate
        MEET_BLOCK_NODE_METADATA_CHANGED,
-       // Anything else
+       // Anything else (modified_blocks are set unsent)
        MEET_OTHER
 };
 
@@ -96,17 +106,17 @@ class MapEventReceiver
        virtual void onMapEditEvent(MapEditEvent *event) = 0;
 };
 
-class Map : public NodeContainer
+class Map /*: public NodeContainer*/
 {
 public:
 
-       Map(std::ostream &dout);
+       Map(std::ostream &dout, IGameDef *gamedef);
        virtual ~Map();
 
-       virtual u16 nodeContainerId() const
+       /*virtual u16 nodeContainerId() const
        {
                return NODECONTAINER_ID_MAP;
-       }
+       }*/
 
        virtual s32 mapType() const
        {
@@ -128,7 +138,7 @@ class Map : public NodeContainer
 
        // On failure returns NULL
        MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
-       // On failure returns NULL
+       // Same as the above (there exists no lock anymore)
        MapSector * getSectorNoGenerateNoEx(v2s16 p2d);
        // On failure throws InvalidPositionException
        MapSector * getSectorNoGenerate(v2s16 p2d);
@@ -147,66 +157,24 @@ class Map : public NodeContainer
        MapBlock * getBlockNoCreate(v3s16 p);
        // Returns NULL if not found
        MapBlock * getBlockNoCreateNoEx(v3s16 p);
-       // Gets an existing block or creates an empty one
-       //MapBlock * getBlockCreate(v3s16 p);
        
+       /* Server overrides */
+       virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
+       { return getBlockNoCreateNoEx(p); }
+
        // Returns InvalidPositionException if not found
        bool isNodeUnderground(v3s16 p);
        
-       // virtual from NodeContainer
-       bool isValidPosition(v3s16 p)
-       {
-               v3s16 blockpos = getNodeBlockPos(p);
-               MapBlock *blockref;
-               try{
-                       blockref = getBlockNoCreate(blockpos);
-               }
-               catch(InvalidPositionException &e)
-               {
-                       return false;
-               }
-               return true;
-               /*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-               bool is_valid = blockref->isValidPosition(relpos);
-               return is_valid;*/
-       }
+       bool isValidPosition(v3s16 p);
        
-       // virtual from NodeContainer
        // throws InvalidPositionException if not found
-       MapNode getNode(v3s16 p)
-       {
-               v3s16 blockpos = getNodeBlockPos(p);
-               MapBlock * blockref = getBlockNoCreate(blockpos);
-               v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-
-               return blockref->getNodeNoCheck(relpos);
-       }
+       MapNode getNode(v3s16 p);
 
-       // virtual from NodeContainer
        // throws InvalidPositionException if not found
-       void setNode(v3s16 p, MapNode & n)
-       {
-               v3s16 blockpos = getNodeBlockPos(p);
-               MapBlock * blockref = getBlockNoCreate(blockpos);
-               v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-               blockref->setNodeNoCheck(relpos, n);
-       }
+       void setNode(v3s16 p, MapNode & n);
        
        // Returns a CONTENT_IGNORE node if not found
-       MapNode getNodeNoEx(v3s16 p)
-       {
-               try{
-                       v3s16 blockpos = getNodeBlockPos(p);
-                       MapBlock * blockref = getBlockNoCreate(blockpos);
-                       v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-
-                       return blockref->getNodeNoCheck(relpos);
-               }
-               catch(InvalidPositionException &e)
-               {
-                       return MapNode(CONTENT_IGNORE);
-               }
-       }
+       MapNode getNodeNoEx(v3s16 p);
 
        void unspreadLight(enum LightBank bank,
                        core::map<v3s16, u8> & from_nodes,
@@ -242,7 +210,7 @@ class Map : public NodeContainer
                These handle lighting but not faces.
        */
        void addNodeAndUpdate(v3s16 p, MapNode n,
-                       core::map<v3s16, MapBlock*> &modified_blocks);
+                       core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name);
        void removeNodeAndUpdate(v3s16 p,
                        core::map<v3s16, MapBlock*> &modified_blocks);
 
@@ -262,23 +230,40 @@ class Map : public NodeContainer
        //core::aabbox3d<s16> getDisplayedBlockArea();
 
        //bool updateChangedVisibleArea();
+
+       // Call these before and after saving of many blocks
+       virtual void beginSave() {return;};
+       virtual void endSave() {return;};
        
        virtual void save(bool only_changed){assert(0);};
+       
+       // Server implements this.
+       // Client leaves it as no-op.
+       virtual void saveBlock(MapBlock *block){};
 
        /*
-               Updates usage timers
+               Updates usage timers and unloads unused blocks and sectors.
+               Saves modified blocks before unloading on MAPTYPE_SERVER.
        */
-       void timerUpdate(float dtime);
-       
+       void timerUpdate(float dtime, float unload_timeout,
+                       core::list<v3s16> *unloaded_blocks=NULL);
+               
+       // Deletes sectors and their blocks from memory
        // Takes cache into account
-       // sector mutex should be locked when calling
-       void deleteSectors(core::list<v2s16> &list, bool only_blocks);
-       
-       // Returns count of deleted sectors
-       u32 deleteUnusedSectors(float timeout, bool only_blocks=false,
+       // If deleted sector is in sector cache, clears cache
+       void deleteSectors(core::list<v2s16> &list);
+
+#if 0
+       /*
+               Unload unused data
+               = flush changed to disk and delete from memory, if usage timer of
+                 block is more than timeout
+       */
+       void unloadUnusedData(float timeout,
                        core::list<v3s16> *deleted_blocks=NULL);
+#endif
 
-       // For debug printing
+       // For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
        virtual void PrintInfo(std::ostream &out);
        
        void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
@@ -305,12 +290,13 @@ class Map : public NodeContainer
        
 protected:
 
-       std::ostream &m_dout;
+       std::ostream &m_dout; // A bit deprecated, could be removed
+
+       IGameDef *m_gamedef;
 
        core::map<MapEventReceiver*, bool> m_event_receivers;
        
        core::map<v2s16, MapSector*> m_sectors;
-       //JMutex m_sector_mutex;
 
        // Be sure to set this to NULL when the cached sector is deleted 
        MapSector *m_sector_cache;
@@ -326,15 +312,13 @@ class Map : public NodeContainer
        This is the only map class that is able to generate map.
 */
 
-struct ChunkMakeData;
-
 class ServerMap : public Map
 {
 public:
        /*
                savedir: directory to which map data should be saved
        */
-       ServerMap(std::string savedir);
+       ServerMap(std::string savedir, IGameDef *gamedef);
        ~ServerMap();
 
        s32 mapType() const
@@ -342,160 +326,25 @@ class ServerMap : public Map
                return MAPTYPE_SERVER;
        }
 
-       /*
-               Map generation
-       */
-       
-       // Returns the position of the chunk where the sector is in
-       v2s16 sector_to_chunk(v2s16 sectorpos)
-       {
-               if(m_chunksize == 0)
-                       return v2s16(0,0);
-               sectorpos.X += m_chunksize / 2;
-               sectorpos.Y += m_chunksize / 2;
-               v2s16 chunkpos = getContainerPos(sectorpos, m_chunksize);
-               return chunkpos;
-       }
-       
-       // Returns the position of the (0,0) sector of the chunk
-       v2s16 chunk_to_sector(v2s16 chunkpos)
-       {
-               if(m_chunksize == 0)
-                       return v2s16(0,0);
-               v2s16 sectorpos(
-                       chunkpos.X * m_chunksize,
-                       chunkpos.Y * m_chunksize
-               );
-               sectorpos.X -= m_chunksize / 2;
-               sectorpos.Y -= m_chunksize / 2;
-               return sectorpos;
-       }
-
-       /*
-               Get a chunk.
-       */
-       MapChunk *getChunk(v2s16 chunkpos)
-       {
-               core::map<v2s16, MapChunk*>::Node *n;
-               n = m_chunks.find(chunkpos);
-               if(n == NULL)
-                       return NULL;
-               return n->getValue();
-       }
-
-       /*
-               True if the chunk and its neighbors are fully generated.
-               It means the chunk will not be touched in the future by the
-               generator. If false, generateChunk will make it true.
-       */
-       bool chunkNonVolatile(v2s16 chunkpos)
-       {
-               if(m_chunksize == 0)
-                       return true;
-               
-               /*for(s16 x=-1; x<=1; x++)
-               for(s16 y=-1; y<=1; y++)*/
-               s16 x=0;
-               s16 y=0;
-               {
-                       v2s16 chunkpos0 = chunkpos + v2s16(x,y);
-                       MapChunk *chunk = getChunk(chunkpos);
-                       if(chunk == NULL)
-                               return false;
-                       if(chunk->getGenLevel() != GENERATED_FULLY)
-                               return false;
-               }
-               return true;
-       }
-       
-       /*
-               Returns true if any chunk is marked as modified
-       */
-       bool anyChunkModified()
-       {
-               for(core::map<v2s16, MapChunk*>::Iterator
-                               i = m_chunks.getIterator();
-                               i.atEnd()==false; i++)
-               {
-                       v2s16 p = i.getNode()->getKey();
-                       MapChunk *chunk = i.getNode()->getValue();
-                       if(chunk->isModified())
-                               return true;
-               }
-               return false;
-       }
-
-       void setChunksNonModified()
-       {
-               for(core::map<v2s16, MapChunk*>::Iterator
-                               i = m_chunks.getIterator();
-                               i.atEnd()==false; i++)
-               {
-                       v2s16 p = i.getNode()->getKey();
-                       MapChunk *chunk = i.getNode()->getValue();
-                       chunk->setModified(false);
-               }
-       }
-
-       /*
-               Chunks are generated by using these and makeChunk().
-       */
-       void initChunkMake(ChunkMakeData &data, v2s16 chunkpos);
-       MapChunk* finishChunkMake(ChunkMakeData &data,
-                       core::map<v3s16, MapBlock*> &changed_blocks);
-
-       /*
-               Generate a chunk.
-
-               All chunks touching this one can be altered also.
-       */
-       /*MapChunk* generateChunkRaw(v2s16 chunkpos,
-                       core::map<v3s16, MapBlock*> &changed_blocks,
-                       bool force=false);*/
-       
-       /*
-               Generate a chunk and its neighbors so that it won't be touched
-               anymore.
-       */
-       /*MapChunk* generateChunk(v2s16 chunkpos,
-                       core::map<v3s16, MapBlock*> &changed_blocks);*/
-       
-       /*
-               Generate a sector.
-               
-               This is mainly called by generateChunkRaw.
-       */
-       //ServerMapSector * generateSector(v2s16 p);
-       
        /*
                Get a sector from somewhere.
                - Check memory
-               - Check disk (loads blocks also)
+               - Check disk (doesn't load blocks)
                - Create blank one
        */
        ServerMapSector * createSector(v2s16 p);
 
        /*
-               Get a sector from somewhere.
-               - Check memory
-               - Check disk (loads blocks also)
-               - Generate chunk
+               Blocks are generated by using these and makeBlock().
        */
-       /*MapSector * emergeSector(v2s16 p,
-                       core::map<v3s16, MapBlock*> &changed_blocks);*/
+       void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
+       MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
+                       core::map<v3s16, MapBlock*> &changed_blocks);
        
-       /*MapSector * emergeSector(v2s16 p)
-       {
-               core::map<v3s16, MapBlock*> changed_blocks;
-               return emergeSector(p, changed_blocks);
-       }*/
-
+       // A non-threaded wrapper to the above
        MapBlock * generateBlock(
                        v3s16 p,
-                       MapBlock *original_dummy,
-                       ServerMapSector *sector,
-                       core::map<v3s16, MapBlock*> &changed_blocks,
-                       core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
+                       core::map<v3s16, MapBlock*> &modified_blocks
        );
        
        /*
@@ -504,45 +353,14 @@ class ServerMap : public Map
                - Create blank
        */
        MapBlock * createBlock(v3s16 p);
-       
-       /*
-               only_from_disk, changed_blocks and lighting_invalidated_blocks
-               are not properly used by the new map generator.
-       */
-       MapBlock * emergeBlock(
-                       v3s16 p,
-                       bool only_from_disk,
-                       core::map<v3s16, MapBlock*> &changed_blocks,
-                       core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
-       );
 
-#if 0
        /*
                Forcefully get a block from somewhere.
-
-               Exceptions:
-               - InvalidPositionException: possible if only_from_disk==true
-               
-               changed_blocks:
-               - All already existing blocks that were modified are added.
-                       - If found on disk, nothing will be added.
-                       - If generated, the new block will not be included.
-
-               lighting_invalidated_blocks:
-               - All blocks that have heavy-to-calculate lighting changes
-                 are added.
-                       - updateLighting() should be called for these.
-               
-               - A block that is in changed_blocks may not be in
-                 lighting_invalidated_blocks.
+               - Memory
+               - Load from disk
+               - Generate
        */
-       MapBlock * emergeBlock(
-                       v3s16 p,
-                       bool only_from_disk,
-                       core::map<v3s16, MapBlock*> &changed_blocks,
-                       core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
-       );
-#endif
+       MapBlock * emergeBlock(v3s16 p, bool allow_generate=true);
        
        // Helper for placing objects on ground level
        s16 findGroundLevel(v2s16 p2d);
@@ -557,16 +375,37 @@ class ServerMap : public Map
        // dirname: final directory name
        v2s16 getSectorPos(std::string dirname);
        v3s16 getBlockPos(std::string sectordir, std::string blockfile);
+       static std::string getBlockFilename(v3s16 p);
+
+       /*
+               Database functions
+       */
+       // Create the database structure
+       void createDatabase();
+       // Verify we can read/write to the database
+       void verifyDatabase();
+       // Get an integer suitable for a block
+       static sqlite3_int64 getBlockAsInteger(const v3s16 pos);
+       static v3s16 getIntegerAsBlock(sqlite3_int64 i);
+
+       // Returns true if the database file does not exist
+       bool loadFromFolders();
+
+       // Call these before and after saving of blocks
+       void beginSave();
+       void endSave();
 
        void save(bool only_changed);
        //void loadAll();
        
+       void listAllLoadableBlocks(core::list<v3s16> &dst);
+       
        // Saves map seed and possibly other stuff
        void saveMapMeta();
        void loadMapMeta();
        
-       void saveChunkMeta();
-       void loadChunkMeta();
+       /*void saveChunkMeta();
+       void loadChunkMeta();*/
        
        // The sector mutex should be locked when calling most of these
        
@@ -575,6 +414,7 @@ class ServerMap : public Map
        // DEPRECATED? Sectors have no metadata anymore.
        void saveSectorMeta(ServerMapSector *sector);
        MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
+       bool loadSectorMeta(v2s16 p2d);
        
        // Full load of a sector including all blocks.
        // returns true on success, false on failure.
@@ -586,30 +426,45 @@ class ServerMap : public Map
        void saveBlock(MapBlock *block);
        // This will generate a sector with getSector if not found.
        void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
+       MapBlock* loadBlock(v3s16 p);
+       // Database version
+       void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
 
        // For debug printing
        virtual void PrintInfo(std::ostream &out);
 
        bool isSavingEnabled(){ return m_map_saving_enabled; }
 
+       u64 getSeed(){ return m_seed; }
+
 private:
-       // Seed used for all kinds of randomness
+       // Seed used for all kinds of randomness in generation
        u64 m_seed;
-
+       
        std::string m_savedir;
        bool m_map_saving_enabled;
 
+#if 0
        // Chunk size in MapSectors
        // If 0, chunks are disabled.
        s16 m_chunksize;
        // Chunks
        core::map<v2s16, MapChunk*> m_chunks;
+#endif
 
        /*
                Metadata is re-written on disk only if this is true.
                This is reset to false when written on disk.
        */
        bool m_map_metadata_changed;
+       
+       /*
+               SQLite database and statements
+       */
+       sqlite3 *m_database;
+       sqlite3_stmt *m_database_read;
+       sqlite3_stmt *m_database_write;
+       sqlite3_stmt *m_database_list;
 };
 
 /*
@@ -644,6 +499,7 @@ struct MapDrawControl
 };
 
 class Client;
+class ITextureSource;
 
 /*
        ClientMap
@@ -656,6 +512,7 @@ class ClientMap : public Map, public scene::ISceneNode
 public:
        ClientMap(
                        Client *client,
+                       IGameDef *gamedef,
                        MapDrawControl &control,
                        scene::ISceneNode* parent,
                        scene::ISceneManager* mgr,
@@ -674,11 +531,12 @@ class ClientMap : public Map, public scene::ISceneNode
                ISceneNode::drop();
        }
 
-       void updateCamera(v3f pos, v3f dir)
+       void updateCamera(v3f pos, v3f dir, f32 fov)
        {
                JMutexAutoLock lock(m_camera_mutex);
                m_camera_position = pos;
                m_camera_direction = dir;
+               m_camera_fov = fov;
        }
 
        /*
@@ -686,7 +544,7 @@ class ClientMap : public Map, public scene::ISceneNode
        */
        MapSector * emergeSector(v2s16 p);
 
-       void deSerializeSector(v2s16 p2d, std::istream &is);
+       //void deSerializeSector(v2s16 p2d, std::istream &is);
 
        /*
                ISceneNode methods
@@ -708,6 +566,8 @@ class ClientMap : public Map, public scene::ISceneNode
 
        void renderMap(video::IVideoDriver* driver, s32 pass);
 
+       void renderPostFx();
+
        /*
                Methods for setting temporary modifications to nodes for
                drawing.
@@ -728,7 +588,7 @@ class ClientMap : public Map, public scene::ISceneNode
        
        /*
                Update the faces of the given block and blocks on the
-               leading edge.
+               leading edge, without threading. Rarely used.
        */
        void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
        
@@ -738,6 +598,12 @@ class ClientMap : public Map, public scene::ISceneNode
        // For debug printing
        virtual void PrintInfo(std::ostream &out);
        
+       // Check if sector was drawn on last render()
+       bool sectorWasDrawn(v2s16 p)
+       {
+               return (m_last_drawn_sectors.find(p) != NULL);
+       }
+       
 private:
        Client *m_client;
        
@@ -751,8 +617,10 @@ class ClientMap : public Map, public scene::ISceneNode
 
        v3f m_camera_position;
        v3f m_camera_direction;
+       f32 m_camera_fov;
        JMutex m_camera_mutex;
-
+       
+       core::map<v2s16, bool> m_last_drawn_sectors;
 };
 
 #endif
@@ -802,29 +670,5 @@ class ManualMapVoxelManipulator : public MapVoxelManipulator
        bool m_create_area;
 };
 
-struct ChunkMakeData
-{
-       bool no_op;
-       ManualMapVoxelManipulator vmanip;
-       u64 seed;
-       v2s16 chunkpos;
-       s16 y_blocks_min;
-       s16 y_blocks_max;
-       v2s16 sectorpos_base;
-       s16 sectorpos_base_size;
-       v2s16 sectorpos_bigbase;
-       s16 sectorpos_bigbase_size;
-       s16 max_spread_amount;
-       UniqueQueue<v3s16> transforming_liquid;
-
-       ChunkMakeData():
-               no_op(false),
-               vmanip(NULL),
-               seed(0)
-       {}
-};
-
-void makeChunk(ChunkMakeData *data);
-
 #endif