#include <iostream>
#include <sstream>
-#include "common_irrlicht.h"
+#include "irrlichttypes_bloated.h"
#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
-#include "utility.h" // Needed for UniqueQueue, a member of Map
#include "modifiedstate.h"
+#include "util/container.h"
+#include "nodetimer.h"
extern "C" {
#include "sqlite3.h"
class MapBlock;
class NodeMetadata;
class IGameDef;
+class IRollbackReportSink;
namespace mapgen{
struct BlockMakeData;
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event);
-
+
// On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
+ /*
+ Node Timers
+ These are basically coordinate wrappers to MapBlock
+ */
+
+ NodeTimer getNodeTimer(v3s16 p);
+ void setNodeTimer(v3s16 p, NodeTimer t);
+ void removeNodeTimer(v3s16 p);
+
/*
Misc.
*/
IGameDef *m_gamedef;
core::map<MapEventReceiver*, bool> m_event_receivers;
-
+
core::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted