#include "constants.h"
#include "voxel.h"
#include "mapchunk.h"
+#include "nodemetadata.h"
#define MAPTYPE_BASE 0
#define MAPTYPE_SERVER 1
void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
+ /*
+ Node metadata
+ These are basically coordinate wrappers to MapBlock
+ */
+
+ NodeMetadata* getNodeMetadataClone(v3s16 p);
+
/*
Variables
*/