#include "filesys.h"
#include "voxel.h"
#include "porting.h"
+#include "serialization.h"
#include "nodemetadata.h"
#include "settings.h"
#include "log.h"
#include "util/directiontables.h"
#include "util/mathconstants.h"
#include "rollback_interface.h"
+#include "environment.h"
#include "emerge.h"
#include "mapgen_v6.h"
-#include "mapgen_indev.h"
#include "biome.h"
+#include "config.h"
+#include "server.h"
+#include "database.h"
+#include "database-dummy.h"
+#include "database-sqlite3.h"
+#if USE_LEVELDB
+#include "database-leveldb.h"
+#endif
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
Map(dout_server, gamedef),
m_seed(0),
- m_map_metadata_changed(true),
- m_database(NULL),
- m_database_read(NULL),
- m_database_write(NULL)
+ m_map_metadata_changed(true)
{
verbosestream<<__FUNCTION_NAME<<std::endl;
Try to load map; if not found, create a new one.
*/
+ // Determine which database backend to use
+ std::string conf_path = savedir + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded || !conf.exists("backend")) {
+ // fall back to sqlite3
+ dbase = new Database_SQLite3(this, savedir);
+ conf.set("backend", "sqlite3");
+ } else {
+ std::string backend = conf.get("backend");
+ if (backend == "dummy")
+ dbase = new Database_Dummy(this);
+ else if (backend == "sqlite3")
+ dbase = new Database_SQLite3(this, savedir);
+ #if USE_LEVELDB
+ else if (backend == "leveldb")
+ dbase = new Database_LevelDB(this, savedir);
+ #endif
+ else
+ throw BaseException("Unknown map backend");
+ }
+
m_savedir = savedir;
m_map_saving_enabled = false;
/*
Close database if it was opened
*/
- if(m_database_read)
- sqlite3_finalize(m_database_read);
- if(m_database_write)
- sqlite3_finalize(m_database_write);
- if(m_database)
- sqlite3_close(m_database);
+ delete(dbase);
#if 0
/*
/*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
<<","<<blockpos_requested.Y<<","
<<blockpos_requested.Z<<")"<<std::endl;*/
+
+ /*
+ Update weather data in blocks
+ */
+ ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
+ if (senv->m_use_weather) {
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
+ {
+ v3s16 p(x, y, z);
+ updateBlockHeat(senv, p * MAP_BLOCKSIZE, NULL);
+ updateBlockHumidity(senv, p * MAP_BLOCKSIZE, NULL);
+ }
+ } else {
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
+ {
+ MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
+ block->heat = HEAT_UNDEFINED;
+ block->humidity = HUMIDITY_UNDEFINED;
+ block->weather_update_time = 0;
+ }
+ }
+
#if 0
if(enable_mapgen_debug_info)
{
//return (s16)level;
}
-void ServerMap::createDatabase() {
- int e;
- assert(m_database);
- e = sqlite3_exec(m_database,
- "CREATE TABLE IF NOT EXISTS `blocks` ("
- "`pos` INT NOT NULL PRIMARY KEY,"
- "`data` BLOB"
- ");"
- , NULL, NULL, NULL);
- if(e == SQLITE_ABORT)
- throw FileNotGoodException("Could not create database structure");
- else
- infostream<<"ServerMap: Database structure was created";
-}
-
-void ServerMap::verifyDatabase() {
- if(m_database)
- return;
-
- {
- std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
- bool needs_create = false;
- int d;
-
- /*
- Open the database connection
- */
-
- createDirs(m_savedir);
-
- if(!fs::PathExists(dbp))
- needs_create = true;
-
- d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
- if(d != SQLITE_OK) {
- infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
- throw FileNotGoodException("Cannot open database file");
- }
-
- if(needs_create)
- createDatabase();
-
- d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
- if(d != SQLITE_OK) {
- infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
- throw FileNotGoodException("Cannot prepare read statement");
- }
-
- d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
- if(d != SQLITE_OK) {
- infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
- throw FileNotGoodException("Cannot prepare write statement");
- }
-
- d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
- if(d != SQLITE_OK) {
- infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
- throw FileNotGoodException("Cannot prepare read statement");
- }
-
- infostream<<"ServerMap: Database opened"<<std::endl;
- }
-}
-
bool ServerMap::loadFromFolders() {
- if(!m_database && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
+ if(!dbase->Initialized() && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite")) // ?
return true;
return false;
}
-sqlite3_int64 ServerMap::getBlockAsInteger(const v3s16 pos) {
- return (sqlite3_int64)pos.Z*16777216 +
- (sqlite3_int64)pos.Y*4096 + (sqlite3_int64)pos.X;
-}
-
void ServerMap::createDirs(std::string path)
{
if(fs::CreateAllDirs(path) == false)
}
}
-static s32 unsignedToSigned(s32 i, s32 max_positive)
-{
- if(i < max_positive)
- return i;
- else
- return i - 2*max_positive;
-}
-
-// modulo of a negative number does not work consistently in C
-static sqlite3_int64 pythonmodulo(sqlite3_int64 i, sqlite3_int64 mod)
-{
- if(i >= 0)
- return i % mod;
- return mod - ((-i) % mod);
-}
-
-v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i)
-{
- s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048);
- i = (i - x) / 4096;
- s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048);
- i = (i - y) / 4096;
- s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048);
- return v3s16(x,y,z);
-}
-
void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
{
if(loadFromFolders()){
errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
<<"all blocks that are stored in flat files"<<std::endl;
}
-
- {
- verifyDatabase();
-
- while(sqlite3_step(m_database_list) == SQLITE_ROW)
- {
- sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
- v3s16 p = getIntegerAsBlock(block_i);
- //dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;
- dst.push_back(p);
- }
- }
+ dbase->listAllLoadableBlocks(dst);
}
void ServerMap::listAllLoadedBlocks(std::list<v3s16> &dst)
createDirs(m_savedir);
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
- std::ofstream os(fullpath.c_str(), std::ios_base::binary);
- if(os.good() == false)
- {
- infostream<<"ERROR: ServerMap::saveMapMeta(): "
- <<"could not open"<<fullpath<<std::endl;
- throw FileNotGoodException("Cannot open chunk metadata");
- }
+ std::ostringstream ss(std::ios_base::binary);
Settings params;
m_emerge->setParamsToSettings(¶ms);
- params.writeLines(os);
+ params.writeLines(ss);
- os<<"[end_of_params]\n";
+ ss<<"[end_of_params]\n";
+
+ if(!fs::safeWriteToFile(fullpath, ss.str()))
+ {
+ infostream<<"ERROR: ServerMap::saveMapMeta(): "
+ <<"could not write "<<fullpath<<std::endl;
+ throw FileNotGoodException("Cannot save chunk metadata");
+ }
m_map_metadata_changed = false;
}
createDirs(dir);
std::string fullpath = dir + DIR_DELIM + "meta";
- std::ofstream o(fullpath.c_str(), std::ios_base::binary);
- if(o.good() == false)
- throw FileNotGoodException("Cannot open sector metafile");
+ std::ostringstream ss(std::ios_base::binary);
- sector->serialize(o, version);
+ sector->serialize(ss, version);
+
+ if(!fs::safeWriteToFile(fullpath, ss.str()))
+ throw FileNotGoodException("Cannot write sector metafile");
sector->differs_from_disk = false;
}
#endif
void ServerMap::beginSave() {
- verifyDatabase();
- if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
- infostream<<"WARNING: beginSave() failed, saving might be slow.";
+ dbase->beginSave();
}
void ServerMap::endSave() {
- verifyDatabase();
- if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
- infostream<<"WARNING: endSave() failed, map might not have saved.";
+ dbase->endSave();
}
void ServerMap::saveBlock(MapBlock *block)
{
- DSTACK(__FUNCTION_NAME);
- /*
- Dummy blocks are not written
- */
- if(block->isDummy())
- {
- /*v3s16 p = block->getPos();
- infostream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- return;
- }
-
- // Format used for writing
- u8 version = SER_FMT_VER_HIGHEST_WRITE;
- // Get destination
- v3s16 p3d = block->getPos();
-
-
-#if 0
- v2s16 p2d(p3d.X, p3d.Z);
- std::string sectordir = getSectorDir(p2d);
-
- createDirs(sectordir);
-
- std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d);
- std::ofstream o(fullpath.c_str(), std::ios_base::binary);
- if(o.good() == false)
- throw FileNotGoodException("Cannot open block data");
-#endif
- /*
- [0] u8 serialization version
- [1] data
- */
-
- verifyDatabase();
-
- std::ostringstream o(std::ios_base::binary);
-
- o.write((char*)&version, 1);
-
- // Write basic data
- block->serialize(o, version, true);
-
- // Write block to database
-
- std::string tmp = o.str();
- const char *bytes = tmp.c_str();
-
- bool success = true;
- if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) {
- infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
- success = false;
- }
- if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) { // TODO this mught not be the right length
- infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
- success = false;
- }
- int written = sqlite3_step(m_database_write);
- if(written != SQLITE_DONE) {
- errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
- <<sqlite3_errmsg(m_database)<<std::endl;
- success = false;
- }
- // Make ready for later reuse
- sqlite3_reset(m_database_write);
-
- // We just wrote it to the disk so clear modified flag
- if (success)
- block->resetModified();
+ dbase->saveBlock(block);
}
void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
v2s16 p2d(blockpos.X, blockpos.Z);
- if(!loadFromFolders()) {
- verifyDatabase();
-
- if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
- infostream<<"WARNING: Could not bind block position for load: "
- <<sqlite3_errmsg(m_database)<<std::endl;
- if(sqlite3_step(m_database_read) == SQLITE_ROW) {
- /*
- Make sure sector is loaded
- */
- MapSector *sector = createSector(p2d);
-
- /*
- Load block
- */
- const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
- size_t len = sqlite3_column_bytes(m_database_read, 0);
-
- std::string datastr(data, len);
-
- loadBlock(&datastr, blockpos, sector, false);
+ MapBlock *ret;
- sqlite3_step(m_database_read);
- // We should never get more than 1 row, so ok to reset
- sqlite3_reset(m_database_read);
-
- return getBlockNoCreateNoEx(blockpos);
- }
- sqlite3_reset(m_database_read);
-
- // Not found in database, try the files
- }
+ ret = dbase->loadBlock(blockpos);
+ if (ret) return (ret);
+ // Not found in database, try the files
// The directory layout we're going to load from.
// 1 - original sectors/xxxxzzzz/
out<<"ServerMap: ";
}
-s16 ServerMap::getHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
+s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
{
- if(block == NULL)
- block = getBlockNoCreateNoEx(getNodeBlockPos(p));
- if(block != NULL) {
- if (env->getGameTime() - block->heat_time < 10)
+ u32 gametime = env->getGameTime();
+
+ if (block) {
+ if (gametime - block->weather_update_time < 10)
return block->heat;
+ } else {
+ block = getBlockNoCreateNoEx(getNodeBlockPos(p));
}
- //variant 1: full random
- //f32 heat = NoisePerlin3D(m_emerge->biomedef->np_heat, p.X, env->getGameTime()/100, p.Z, m_emerge->params->seed);
-
- //variant 2: season change based on default heat map
- f32 heat = NoisePerlin2D(m_emerge->biomedef->np_heat, p.X, p.Z, m_emerge->params->seed);
- heat += -30; // -30 - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
- f32 base = (f32)env->getGameTime() * env->getTimeOfDaySpeed();
- base /= ( 86400 * g_settings->getS16("year_days") );
- base += (f32)p.X / 3000;
- heat += 30 * sin(base * M_PI); // season
-
- heat += p.Y / -333; // upper=colder, lower=hotter
+ f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed,
+ env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
- // daily change, hotter at sun +4, colder at night -4
- heat += 8 * (sin(cycle_shift(env->getTimeOfDayF(), -0.25) * M_PI) - 0.5);
-
- if(block != NULL) {
+ if(block) {
block->heat = heat;
- block->heat_time = env->getGameTime();
+ block->weather_update_time = gametime;
}
return heat;
}
-s16 ServerMap::getHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block)
+s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block)
{
- if(block == NULL)
- block = getBlockNoCreateNoEx(getNodeBlockPos(p));
- if(block != NULL) {
- if (env->getGameTime() - block->humidity_time < 10)
+ u32 gametime = env->getGameTime();
+
+ if (block) {
+ if (gametime - block->weather_update_time < 10)
return block->humidity;
+ } else {
+ block = getBlockNoCreateNoEx(getNodeBlockPos(p));
}
- f32 humidity = NoisePerlin3D( m_emerge->biomedef->np_humidity,
- p.X, env->getGameTime()/10, p.Z,
- m_emerge->params->seed);
- humidity += -12 * ( sin(cycle_shift(env->getTimeOfDayF(), -0.1) * M_PI) - 0.5);
- //todo like heat//humidity += 20 * ( sin(((f32)p.Z / 300) * M_PI) - 0.5);
-
- if (humidity > 100) humidity = 100;
- if (humidity < 0) humidity = 0;
-
- if(block != NULL) {
+ f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed,
+ env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
+
+ if(block) {
block->humidity = humidity;
- block->humidity_time = env->getGameTime();
+ block->weather_update_time = gametime;
}
return humidity;
}