]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/map.cpp
Don't start a server for map migration
[dragonfireclient.git] / src / map.cpp
index 29bbbc0d9388960f3e2ff0f4a4ad133567774b2f..e80c8252276055cc0fa71d168874c476bb05bcbe 100644 (file)
@@ -37,12 +37,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "emerge.h"
 #include "mapgen_v6.h"
-#include "biome.h"
+#include "mg_biome.h"
 #include "config.h"
 #include "server.h"
 #include "database.h"
 #include "database-dummy.h"
 #include "database-sqlite3.h"
+#include <deque>
 #if USE_LEVELDB
 #include "database-leveldb.h"
 #endif
@@ -52,22 +53,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
-/*
-       SQLite format specification:
-       - Initially only replaces sectors/ and sectors2/
-
-       If map.sqlite does not exist in the save dir
-       or the block was not found in the database
-       the map will try to load from sectors folder.
-       In either case, map.sqlite will be created
-       and all future saves will save there.
-
-       Structure of map.sqlite:
-       Tables:
-               blocks
-                       (PK) INT pos
-                       BLOB data
-*/
 
 /*
        Map
@@ -76,7 +61,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 Map::Map(std::ostream &dout, IGameDef *gamedef):
        m_dout(dout),
        m_gamedef(gamedef),
-       m_sector_cache(NULL)
+       m_sector_cache(NULL),
+       m_transforming_liquid_loop_count_multiplier(1.0f),
+       m_unprocessed_count(0),
+       m_inc_trending_up_start_time(0),
+       m_queue_size_timer_started(false)
 {
 }
 
@@ -186,26 +175,42 @@ bool Map::isValidPosition(v3s16 p)
 }
 
 // Returns a CONTENT_IGNORE node if not found
-MapNode Map::getNodeNoEx(v3s16 p)
+MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
 {
        v3s16 blockpos = getNodeBlockPos(p);
        MapBlock *block = getBlockNoCreateNoEx(blockpos);
-       if(block == NULL)
+       if (block == NULL) {
+               if (is_valid_position != NULL)
+                       *is_valid_position = false;
                return MapNode(CONTENT_IGNORE);
+       }
+
        v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-       return block->getNodeNoCheck(relpos);
+       bool is_valid_p;
+       MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
+       if (is_valid_position != NULL)
+               *is_valid_position = is_valid_p;
+       return node;
 }
 
+#if 0
+// Deprecated
 // throws InvalidPositionException if not found
+// TODO: Now this is deprecated, getNodeNoEx should be renamed
 MapNode Map::getNode(v3s16 p)
 {
        v3s16 blockpos = getNodeBlockPos(p);
        MapBlock *block = getBlockNoCreateNoEx(blockpos);
-       if(block == NULL)
+       if (block == NULL)
                throw InvalidPositionException();
        v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-       return block->getNodeNoCheck(relpos);
+       bool is_valid_position;
+       MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
+       if (!is_valid_position)
+               throw InvalidPositionException();
+       return node;
 }
+#endif
 
 // throws InvalidPositionException if not found
 void Map::setNode(v3s16 p, MapNode & n)
@@ -215,9 +220,10 @@ void Map::setNode(v3s16 p, MapNode & n)
        v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
        // Never allow placing CONTENT_IGNORE, it fucks up stuff
        if(n.getContent() == CONTENT_IGNORE){
+               bool temp_bool;
                errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
                                <<" while trying to replace \""
-                               <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
+                               <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos, &temp_bool)).name
                                <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
                debug_stacks_print_to(infostream);
                return;
@@ -259,7 +265,7 @@ void Map::unspreadLight(enum LightBank bank,
                v3s16(-1,0,0), // left
        };
 
-       if(from_nodes.size() == 0)
+       if(from_nodes.empty())
                return;
 
        u32 blockchangecount = 0;
@@ -313,100 +319,94 @@ void Map::unspreadLight(enum LightBank bank,
                        v3s16 n2pos = pos + dirs[i];
 
                        // Get the block where the node is located
-                       v3s16 blockpos = getNodeBlockPos(n2pos);
+                       v3s16 blockpos, relpos;
+                       getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
 
-                       try
-                       {
-                               // Only fetch a new block if the block position has changed
-                               try{
-                                       if(block == NULL || blockpos != blockpos_last){
-                                               block = getBlockNoCreate(blockpos);
-                                               blockpos_last = blockpos;
+                       // Only fetch a new block if the block position has changed
+                       try {
+                               if(block == NULL || blockpos != blockpos_last){
+                                       block = getBlockNoCreate(blockpos);
+                                       blockpos_last = blockpos;
 
-                                               block_checked_in_modified = false;
-                                               blockchangecount++;
-                                       }
-                               }
-                               catch(InvalidPositionException &e)
-                               {
-                                       continue;
+                                       block_checked_in_modified = false;
+                                       blockchangecount++;
                                }
+                       }
+                       catch(InvalidPositionException &e) {
+                               continue;
+                       }
 
-                               // Calculate relative position in block
-                               v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
-                               // Get node straight from the block
-                               MapNode n2 = block->getNode(relpos);
+                       // Get node straight from the block
+                       bool is_valid_position;
+                       MapNode n2 = block->getNode(relpos, &is_valid_position);
+                       if (!is_valid_position)
+                               continue;
 
-                               bool changed = false;
+                       bool changed = false;
 
-                               //TODO: Optimize output by optimizing light_sources?
+                       //TODO: Optimize output by optimizing light_sources?
 
+                       /*
+                               If the neighbor is dimmer than what was specified
+                               as oldlight (the light of the previous node)
+                       */
+                       if(n2.getLight(bank, nodemgr) < oldlight)
+                       {
                                /*
-                                       If the neighbor is dimmer than what was specified
-                                       as oldlight (the light of the previous node)
+                                       And the neighbor is transparent and it has some light
                                */
-                               if(n2.getLight(bank, nodemgr) < oldlight)
+                               if(nodemgr->get(n2).light_propagates
+                                               && n2.getLight(bank, nodemgr) != 0)
                                {
                                        /*
-                                               And the neighbor is transparent and it has some light
+                                               Set light to 0 and add to queue
                                        */
-                                       if(nodemgr->get(n2).light_propagates
-                                                       && n2.getLight(bank, nodemgr) != 0)
-                                       {
-                                               /*
-                                                       Set light to 0 and add to queue
-                                               */
-
-                                               u8 current_light = n2.getLight(bank, nodemgr);
-                                               n2.setLight(bank, 0, nodemgr);
-                                               block->setNode(relpos, n2);
-
-                                               unlighted_nodes[n2pos] = current_light;
-                                               changed = true;
-
-                                               /*
-                                                       Remove from light_sources if it is there
-                                                       NOTE: This doesn't happen nearly at all
-                                               */
-                                               /*if(light_sources.find(n2pos))
-                                               {
-                                                       infostream<<"Removed from light_sources"<<std::endl;
-                                                       light_sources.remove(n2pos);
-                                               }*/
-                                       }
 
-                                       /*// DEBUG
-                                       if(light_sources.find(n2pos) != NULL)
-                                               light_sources.remove(n2pos);*/
-                               }
-                               else{
-                                       light_sources.insert(n2pos);
-                               }
+                                       u8 current_light = n2.getLight(bank, nodemgr);
+                                       n2.setLight(bank, 0, nodemgr);
+                                       block->setNode(relpos, n2);
 
-                               // Add to modified_blocks
-                               if(changed == true && block_checked_in_modified == false)
-                               {
-                                       // If the block is not found in modified_blocks, add.
-                                       if(modified_blocks.find(blockpos) == modified_blocks.end())
+                                       unlighted_nodes[n2pos] = current_light;
+                                       changed = true;
+
+                                       /*
+                                               Remove from light_sources if it is there
+                                               NOTE: This doesn't happen nearly at all
+                                       */
+                                       /*if(light_sources.find(n2pos))
                                        {
-                                               modified_blocks[blockpos] = block;
-                                       }
-                                       block_checked_in_modified = true;
+                                               infostream<<"Removed from light_sources"<<std::endl;
+                                               light_sources.remove(n2pos);
+                                       }*/
                                }
+
+                               /*// DEBUG
+                               if(light_sources.find(n2pos) != NULL)
+                                       light_sources.remove(n2pos);*/
                        }
-                       catch(InvalidPositionException &e)
+                       else{
+                               light_sources.insert(n2pos);
+                       }
+
+                       // Add to modified_blocks
+                       if(changed == true && block_checked_in_modified == false)
                        {
-                               continue;
+                               // If the block is not found in modified_blocks, add.
+                               if(modified_blocks.find(blockpos) == modified_blocks.end())
+                               {
+                                       modified_blocks[blockpos] = block;
+                               }
+                               block_checked_in_modified = true;
                        }
                }
        }
 
        /*infostream<<"unspreadLight(): Changed block "
-                       <<blockchangecount<<" times"
-                       <<" for "<<from_nodes.size()<<" nodes"
-                       <<std::endl;*/
+       <<blockchangecount<<" times"
+       <<" for "<<from_nodes.size()<<" nodes"
+       <<std::endl;*/
 
-       if(unlighted_nodes.size() > 0)
+       if(!unlighted_nodes.empty())
                unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
 }
 
@@ -443,7 +443,7 @@ void Map::spreadLight(enum LightBank bank,
                v3s16(-1,0,0), // left
        };
 
-       if(from_nodes.size() == 0)
+       if(from_nodes.empty())
                return;
 
        u32 blockchangecount = 0;
@@ -455,17 +455,19 @@ void Map::spreadLight(enum LightBank bank,
        */
        v3s16 blockpos_last;
        MapBlock *block = NULL;
-       // Cache this a bit, too
+               // Cache this a bit, too
        bool block_checked_in_modified = false;
 
        for(std::set<v3s16>::iterator j = from_nodes.begin();
                j != from_nodes.end(); ++j)
        {
                v3s16 pos = *j;
-               v3s16 blockpos = getNodeBlockPos(pos);
+               v3s16 blockpos, relpos;
+
+               getNodeBlockPosWithOffset(pos, blockpos, relpos);
 
                // Only fetch a new block if the block position has changed
-               try{
+               try {
                        if(block == NULL || blockpos != blockpos_last){
                                block = getBlockNoCreate(blockpos);
                                blockpos_last = blockpos;
@@ -474,21 +476,18 @@ void Map::spreadLight(enum LightBank bank,
                                blockchangecount++;
                        }
                }
-               catch(InvalidPositionException &e)
-               {
+               catch(InvalidPositionException &e) {
                        continue;
                }
 
                if(block->isDummy())
                        continue;
 
-               // Calculate relative position in block
-               v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
-
                // Get node straight from the block
-               MapNode n = block->getNode(relpos);
+               bool is_valid_position;
+               MapNode n = block->getNode(relpos, &is_valid_position);
 
-               u8 oldlight = n.getLight(bank, nodemgr);
+               u8 oldlight = is_valid_position ? n.getLight(bank, nodemgr) : 0;
                u8 newlight = diminish_light(oldlight);
 
                // Loop through 6 neighbors
@@ -497,69 +496,62 @@ void Map::spreadLight(enum LightBank bank,
                        v3s16 n2pos = pos + dirs[i];
 
                        // Get the block where the node is located
-                       v3s16 blockpos = getNodeBlockPos(n2pos);
+                       v3s16 blockpos, relpos;
+                       getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
 
-                       try
-                       {
-                               // Only fetch a new block if the block position has changed
-                               try{
-                                       if(block == NULL || blockpos != blockpos_last){
-                                               block = getBlockNoCreate(blockpos);
-                                               blockpos_last = blockpos;
+                       // Only fetch a new block if the block position has changed
+                       try {
+                               if(block == NULL || blockpos != blockpos_last){
+                                       block = getBlockNoCreate(blockpos);
+                                       blockpos_last = blockpos;
 
-                                               block_checked_in_modified = false;
-                                               blockchangecount++;
-                                       }
-                               }
-                               catch(InvalidPositionException &e)
-                               {
-                                       continue;
+                                       block_checked_in_modified = false;
+                                       blockchangecount++;
                                }
+                       }
+                       catch(InvalidPositionException &e) {
+                               continue;
+                       }
 
-                               // Calculate relative position in block
-                               v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
-                               // Get node straight from the block
-                               MapNode n2 = block->getNode(relpos);
+                       // Get node straight from the block
+                       MapNode n2 = block->getNode(relpos, &is_valid_position);
+                       if (!is_valid_position)
+                               continue;
 
-                               bool changed = false;
-                               /*
-                                       If the neighbor is brighter than the current node,
-                                       add to list (it will light up this node on its turn)
-                               */
-                               if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
+                       bool changed = false;
+                       /*
+                               If the neighbor is brighter than the current node,
+                               add to list (it will light up this node on its turn)
+                       */
+                       if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
+                       {
+                               lighted_nodes.insert(n2pos);
+                               changed = true;
+                       }
+                       /*
+                               If the neighbor is dimmer than how much light this node
+                               would spread on it, add to list
+                       */
+                       if(n2.getLight(bank, nodemgr) < newlight)
+                       {
+                               if(nodemgr->get(n2).light_propagates)
                                {
+                                       n2.setLight(bank, newlight, nodemgr);
+                                       block->setNode(relpos, n2);
                                        lighted_nodes.insert(n2pos);
                                        changed = true;
                                }
-                               /*
-                                       If the neighbor is dimmer than how much light this node
-                                       would spread on it, add to list
-                               */
-                               if(n2.getLight(bank, nodemgr) < newlight)
-                               {
-                                       if(nodemgr->get(n2).light_propagates)
-                                       {
-                                               n2.setLight(bank, newlight, nodemgr);
-                                               block->setNode(relpos, n2);
-                                               lighted_nodes.insert(n2pos);
-                                               changed = true;
-                                       }
-                               }
+                       }
 
-                               // Add to modified_blocks
-                               if(changed == true && block_checked_in_modified == false)
+                       // Add to modified_blocks
+                       if(changed == true && block_checked_in_modified == false)
+                       {
+                               // If the block is not found in modified_blocks, add.
+                               if(modified_blocks.find(blockpos) == modified_blocks.end())
                                {
-                                       // If the block is not found in modified_blocks, add.
-                                       if(modified_blocks.find(blockpos) == modified_blocks.end())
-                                       {
-                                               modified_blocks[blockpos] = block;
-                                       }
-                                       block_checked_in_modified = true;
+                                       modified_blocks[blockpos] = block;
                                }
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               continue;
+                               block_checked_in_modified = true;
                        }
                }
        }
@@ -569,7 +561,7 @@ void Map::spreadLight(enum LightBank bank,
                        <<" for "<<from_nodes.size()<<" nodes"
                        <<std::endl;*/
 
-       if(lighted_nodes.size() > 0)
+       if(!lighted_nodes.empty())
                spreadLight(bank, lighted_nodes, modified_blocks);
 }
 
@@ -607,13 +599,11 @@ v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
                // Get the position of the neighbor node
                v3s16 n2pos = p + dirs[i];
                MapNode n2;
-               try{
-                       n2 = getNode(n2pos);
-               }
-               catch(InvalidPositionException &e)
-               {
+               bool is_valid_position;
+               n2 = getNodeNoEx(n2pos, &is_valid_position);
+               if (!is_valid_position)
                        continue;
-               }
+
                if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
                        brightest_light = n2.getLight(bank, nodemgr);
                        brightest_pos = n2pos;
@@ -656,7 +646,10 @@ s16 Map::propagateSunlight(v3s16 start,
                }
 
                v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
-               MapNode n = block->getNode(relpos);
+               bool is_valid_position;
+               MapNode n = block->getNode(relpos, &is_valid_position);
+               if (!is_valid_position)
+                       break;
 
                if(nodemgr->get(n).sunlight_propagates)
                {
@@ -689,7 +682,7 @@ void Map::updateLighting(enum LightBank bank,
        //bool debug=true;
        //u32 count_was = modified_blocks.size();
 
-       std::map<v3s16, MapBlock*> blocks_to_update;
+       //std::map<v3s16, MapBlock*> blocks_to_update;
 
        std::set<v3s16> light_sources;
 
@@ -714,7 +707,7 @@ void Map::updateLighting(enum LightBank bank,
                        v3s16 pos = block->getPos();
                        v3s16 posnodes = block->getPosRelative();
                        modified_blocks[pos] = block;
-                       blocks_to_update[pos] = block;
+                       //blocks_to_update[pos] = block;
 
                        /*
                                Clear all light from block
@@ -723,39 +716,37 @@ void Map::updateLighting(enum LightBank bank,
                        for(s16 x=0; x<MAP_BLOCKSIZE; x++)
                        for(s16 y=0; y<MAP_BLOCKSIZE; y++)
                        {
-
-                               try{
-                                       v3s16 p(x,y,z);
-                                       MapNode n = block->getNode(p);
-                                       u8 oldlight = n.getLight(bank, nodemgr);
-                                       n.setLight(bank, 0, nodemgr);
-                                       block->setNode(p, n);
-
-                                       // If node sources light, add to list
-                                       u8 source = nodemgr->get(n).light_source;
-                                       if(source != 0)
-                                               light_sources.insert(p + posnodes);
-
-                                       // Collect borders for unlighting
-                                       if((x==0 || x == MAP_BLOCKSIZE-1
-                                       || y==0 || y == MAP_BLOCKSIZE-1
-                                       || z==0 || z == MAP_BLOCKSIZE-1)
-                                       && oldlight != 0)
-                                       {
-                                               v3s16 p_map = p + posnodes;
-                                               unlight_from[p_map] = oldlight;
-                                       }
-                               }
-                               catch(InvalidPositionException &e)
-                               {
-                                       /*
-                                               This would happen when dealing with a
-                                               dummy block.
+                               v3s16 p(x,y,z);
+                               bool is_valid_position;
+                               MapNode n = block->getNode(p, &is_valid_position);
+                               if (!is_valid_position) {
+                                       /* This would happen when dealing with a
+                                          dummy block.
                                        */
-                                       //assert(0);
                                        infostream<<"updateLighting(): InvalidPositionException"
                                                        <<std::endl;
+                                       continue;
+                               }
+                               u8 oldlight = n.getLight(bank, nodemgr);
+                               n.setLight(bank, 0, nodemgr);
+                               block->setNode(p, n);
+
+                               // If node sources light, add to list
+                               u8 source = nodemgr->get(n).light_source;
+                               if(source != 0)
+                                       light_sources.insert(p + posnodes);
+
+                               // Collect borders for unlighting
+                               if((x==0 || x == MAP_BLOCKSIZE-1
+                                               || y==0 || y == MAP_BLOCKSIZE-1
+                                               || z==0 || z == MAP_BLOCKSIZE-1)
+                                               && oldlight != 0)
+                               {
+                                       v3s16 p_map = p + posnodes;
+                                       unlight_from[p_map] = oldlight;
                                }
+
+
                        }
 
                        if(bank == LIGHTBANK_DAY)
@@ -965,15 +956,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
 
                Otherwise there probably is.
        */
-       try{
-               MapNode topnode = getNode(toppos);
 
-               if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
-                       node_under_sunlight = false;
-       }
-       catch(InvalidPositionException &e)
-       {
-       }
+       bool is_valid_position;
+       MapNode topnode = getNodeNoEx(toppos, &is_valid_position);
+
+       if(is_valid_position && topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
+               node_under_sunlight = false;
 
        /*
                Remove all light that has come out of this node
@@ -988,7 +976,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        {
                enum LightBank bank = banks[i];
 
-               u8 lightwas = getNode(p).getLight(bank, ndef);
+               u8 lightwas = getNodeNoEx(p).getLight(bank, ndef);
 
                // Add the block of the added node to modified_blocks
                v3s16 blockpos = getNodeBlockPos(p);
@@ -1045,13 +1033,10 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                        v3s16 n2pos(p.X, y, p.Z);
 
                        MapNode n2;
-                       try{
-                               n2 = getNode(n2pos);
-                       }
-                       catch(InvalidPositionException &e)
-                       {
+
+                       n2 = getNodeNoEx(n2pos, &is_valid_position);
+                       if (!is_valid_position)
                                break;
-                       }
 
                        if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
                        {
@@ -1112,20 +1097,14 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        };
        for(u16 i=0; i<7; i++)
        {
-               try
-               {
-
                v3s16 p2 = p + dirs[i];
 
-               MapNode n2 = getNode(p2);
-               if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
+               MapNode n2 = getNodeNoEx(p2, &is_valid_position);
+               if(is_valid_position
+                               && (ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR))
                {
                        m_transforming_liquid.push_back(p2);
                }
-
-               }catch(InvalidPositionException &e)
-               {
-               }
        }
 }
 
@@ -1156,15 +1135,11 @@ void Map::removeNodeAndUpdate(v3s16 p,
                If there is a node at top and it doesn't have sunlight,
                there will be no sunlight going down.
        */
-       try{
-               MapNode topnode = getNode(toppos);
+       bool is_valid_position;
+       MapNode topnode = getNodeNoEx(toppos, &is_valid_position);
 
-               if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
-                       node_under_sunlight = false;
-       }
-       catch(InvalidPositionException &e)
-       {
-       }
+       if(is_valid_position && topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
+               node_under_sunlight = false;
 
        std::set<v3s16> light_sources;
 
@@ -1181,7 +1156,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
                        Unlight neighbors (in case the node is a light source)
                */
                unLightNeighbors(bank, p,
-                               getNode(p).getLight(bank, ndef),
+                               getNodeNoEx(p).getLight(bank, ndef),
                                light_sources, modified_blocks);
        }
 
@@ -1196,8 +1171,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
                This also clears the lighting.
        */
 
-       MapNode n;
-       n.setContent(replace_material);
+       MapNode n(replace_material);
        setNode(p, n);
 
        for(s32 i=0; i<2; i++)
@@ -1241,13 +1215,11 @@ void Map::removeNodeAndUpdate(v3s16 p,
        {
                // Set the lighting of this node to 0
                // TODO: Is this needed? Lighting is cleared up there already.
-               try{
-                       MapNode n = getNode(p);
+               MapNode n = getNodeNoEx(p, &is_valid_position);
+               if (is_valid_position) {
                        n.setLight(LIGHTBANK_DAY, 0, ndef);
                        setNode(p, n);
-               }
-               catch(InvalidPositionException &e)
-               {
+               } else {
                        assert(0);
                }
        }
@@ -1303,20 +1275,15 @@ void Map::removeNodeAndUpdate(v3s16 p,
        };
        for(u16 i=0; i<7; i++)
        {
-               try
-               {
-
                v3s16 p2 = p + dirs[i];
 
-               MapNode n2 = getNode(p2);
-               if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
+               bool is_position_valid;
+               MapNode n2 = getNodeNoEx(p2, &is_position_valid);
+               if (is_position_valid
+                               && (ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR))
                {
                        m_transforming_liquid.push_back(p2);
                }
-
-               }catch(InvalidPositionException &e)
-               {
-               }
        }
 }
 
@@ -1438,43 +1405,39 @@ bool Map::getDayNightDiff(v3s16 blockpos)
        Updates usage timers
 */
 void Map::timerUpdate(float dtime, float unload_timeout,
-               std::list<v3s16> *unloaded_blocks)
+               std::vector<v3s16> *unloaded_blocks)
 {
        bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
 
        // Profile modified reasons
        Profiler modprofiler;
 
-       std::list<v2s16> sector_deletion_queue;
+       std::vector<v2s16> sector_deletion_queue;
        u32 deleted_blocks_count = 0;
        u32 saved_blocks_count = 0;
        u32 block_count_all = 0;
 
        beginSave();
        for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
-               si != m_sectors.end(); ++si)
-       {
+               si != m_sectors.end(); ++si) {
                MapSector *sector = si->second;
 
                bool all_blocks_deleted = true;
 
-               std::list<MapBlock*> blocks;
+               MapBlockVect blocks;
                sector->getBlocks(blocks);
 
-               for(std::list<MapBlock*>::iterator i = blocks.begin();
-                               i != blocks.end(); ++i)
-               {
+               for(MapBlockVect::iterator i = blocks.begin();
+                               i != blocks.end(); ++i) {
                        MapBlock *block = (*i);
 
                        block->incrementUsageTimer(dtime);
 
-                       if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
-                       {
+                       if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout) {
                                v3s16 p = block->getPos();
 
                                // Save if modified
-                               if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading)
-                               {
+                               if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
                                        modprofiler.add(block->getModifiedReason(), 1);
                                        if (!saveBlock(block))
                                                continue;
@@ -1489,15 +1452,13 @@ void Map::timerUpdate(float dtime, float unload_timeout,
 
                                deleted_blocks_count++;
                        }
-                       else
-                       {
+                       else {
                                all_blocks_deleted = false;
                                block_count_all++;
                        }
                }
 
-               if(all_blocks_deleted)
-               {
+               if(all_blocks_deleted) {
                        sector_deletion_queue.push_back(si->first);
                }
        }
@@ -1523,16 +1484,15 @@ void Map::timerUpdate(float dtime, float unload_timeout,
        }
 }
 
-void Map::unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks)
+void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
 {
        timerUpdate(0.0, -1.0, unloaded_blocks);
 }
 
-void Map::deleteSectors(std::list<v2s16> &list)
+void Map::deleteSectors(std::vector<v2s16> &sectorList)
 {
-       for(std::list<v2s16>::iterator j = list.begin();
-               j != list.end(); ++j)
-       {
+       for(std::vector<v2s16>::iterator j = sectorList.begin();
+               j != sectorList.end(); ++j) {
                MapSector *sector = m_sectors[*j];
                // If sector is in sector cache, remove it from there
                if(m_sector_cache == sector)
@@ -1543,63 +1503,6 @@ void Map::deleteSectors(std::list<v2s16> &list)
        }
 }
 
-#if 0
-void Map::unloadUnusedData(float timeout,
-               core::list<v3s16> *deleted_blocks)
-{
-       core::list<v2s16> sector_deletion_queue;
-       u32 deleted_blocks_count = 0;
-       u32 saved_blocks_count = 0;
-
-       core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
-       for(; si.atEnd() == false; si++)
-       {
-               MapSector *sector = si.getNode()->getValue();
-
-               bool all_blocks_deleted = true;
-
-               core::list<MapBlock*> blocks;
-               sector->getBlocks(blocks);
-               for(core::list<MapBlock*>::Iterator i = blocks.begin();
-                               i != blocks.end(); i++)
-               {
-                       MapBlock *block = (*i);
-
-                       if(block->getUsageTimer() > timeout)
-                       {
-                               // Save if modified
-                               if(block->getModified() != MOD_STATE_CLEAN)
-                               {
-                                       saveBlock(block);
-                                       saved_blocks_count++;
-                               }
-                               // Delete from memory
-                               sector->deleteBlock(block);
-                               deleted_blocks_count++;
-                       }
-                       else
-                       {
-                               all_blocks_deleted = false;
-                       }
-               }
-
-               if(all_blocks_deleted)
-               {
-                       sector_deletion_queue.push_back(si.getNode()->getKey());
-               }
-       }
-
-       deleteSectors(sector_deletion_queue);
-
-       infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
-                       <<", of which "<<saved_blocks_count<<" were wr."
-                       <<std::endl;
-
-       //return sector_deletion_queue.getSize();
-       //return deleted_blocks_count;
-}
-#endif
-
 void Map::PrintInfo(std::ostream &out)
 {
        out<<"Map: ";
@@ -1617,6 +1520,16 @@ struct NodeNeighbor {
        NeighborType t;
        v3s16 p;
        bool l; //can liquid
+
+       NodeNeighbor()
+               : n(CONTENT_AIR)
+       { }
+
+       NodeNeighbor(const MapNode &node, NeighborType n_type, v3s16 pos)
+               : n(node),
+                 t(n_type),
+                 p(pos)
+       { }
 };
 
 void Map::transforming_liquid_add(v3s16 p) {
@@ -1629,6 +1542,7 @@ s32 Map::transforming_liquid_size() {
 
 void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
 {
+
        INodeDefManager *nodemgr = m_gamedef->ndef();
 
        DSTACK(__FUNCTION_NAME);
@@ -1641,12 +1555,30 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
 
        // list of nodes that due to viscosity have not reached their max level height
-       UniqueQueue<v3s16> must_reflow;
+       std::deque<v3s16> must_reflow;
 
        // List of MapBlocks that will require a lighting update (due to lava)
        std::map<v3s16, MapBlock*> lighting_modified_blocks;
 
-       u16 loop_max = g_settings->getU16("liquid_loop_max");
+       u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
+       u32 loop_max = liquid_loop_max;
+
+#if 0
+
+       /* If liquid_loop_max is not keeping up with the queue size increase
+        * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
+        */
+       if (m_transforming_liquid.size() > loop_max * 2) {
+               // "Burst" mode
+               float server_step = g_settings->getFloat("dedicated_server_step");
+               if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
+                       m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
+       } else {
+               m_transforming_liquid_loop_count_multiplier = 1.0;
+       }
+
+       loop_max *= m_transforming_liquid_loop_count_multiplier;
+#endif
 
        while(m_transforming_liquid.size() != 0)
        {
@@ -1658,7 +1590,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                /*
                        Get a queued transforming liquid node
                */
-               v3s16 p0 = m_transforming_liquid.pop_front();
+               v3s16 p0 = m_transforming_liquid.front();
+               m_transforming_liquid.pop_front();
 
                MapNode n0 = getNodeNoEx(p0);
 
@@ -1710,7 +1643,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                        break;
                        }
                        v3s16 npos = p0 + dirs[i];
-                       NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
+                       NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
                        switch (nodemgr->get(nb.n.getContent()).liquid_type) {
                                case LIQUID_NONE:
                                        if (nb.n.getContent() == CONTENT_AIR) {
@@ -1761,7 +1694,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                content_t new_node_content;
                s8 new_node_level = -1;
                s8 max_node_level = -1;
-               u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1);
+
+               u8 range = nodemgr->get(liquid_kind).liquid_range;
+               if (range > LIQUID_LEVEL_MAX+1)
+                       range = LIQUID_LEVEL_MAX+1;
+
                if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
                        // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
                        // or the flowing alternative of the first of the surrounding sources (if it's air), so
@@ -1846,11 +1783,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
 
                // Find out whether there is a suspect for this action
                std::string suspect;
-               if(m_gamedef->rollback()){
+               if(m_gamedef->rollback()) {
                        suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
                }
 
-               if(!suspect.empty()){
+               if(m_gamedef->rollback() && !suspect.empty()){
                        // Blame suspect
                        RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
                        // Get old node for rollback
@@ -1899,9 +1836,60 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                }
        }
        //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
-       while (must_reflow.size() > 0)
-               m_transforming_liquid.push_back(must_reflow.pop_front());
+
+       for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
+               m_transforming_liquid.push_back(*iter);
+
        updateLighting(lighting_modified_blocks, modified_blocks);
+
+
+       /* ----------------------------------------------------------------------
+        * Manage the queue so that it does not grow indefinately
+        */
+       u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
+
+       if (time_until_purge == 0)
+               return; // Feature disabled
+
+       time_until_purge *= 1000;       // seconds -> milliseconds
+
+       u32 curr_time = getTime(PRECISION_MILLI);
+       u32 prev_unprocessed = m_unprocessed_count;
+       m_unprocessed_count = m_transforming_liquid.size();
+
+       // if unprocessed block count is decreasing or stable
+       if (m_unprocessed_count <= prev_unprocessed) {
+               m_queue_size_timer_started = false;
+       } else {
+               if (!m_queue_size_timer_started)
+                       m_inc_trending_up_start_time = curr_time;
+               m_queue_size_timer_started = true;
+       }
+
+       // Account for curr_time overflowing
+       if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
+               m_queue_size_timer_started = false;
+
+       /* If the queue has been growing for more than liquid_queue_purge_time seconds
+        * and the number of unprocessed blocks is still > liquid_loop_max then we
+        * cannot keep up; dump the oldest blocks from the queue so that the queue
+        * has liquid_loop_max items in it
+        */
+       if (m_queue_size_timer_started
+                       && curr_time - m_inc_trending_up_start_time > time_until_purge
+                       && m_unprocessed_count > liquid_loop_max) {
+
+               size_t dump_qty = m_unprocessed_count - liquid_loop_max;
+
+               infostream << "transformLiquids(): DUMPING " << dump_qty
+                          << " blocks from the queue" << std::endl;
+
+               while (dump_qty--)
+                       m_transforming_liquid.pop_front();
+
+               m_queue_size_timer_started = false; // optimistically assume we can keep up now
+               m_unprocessed_count = m_transforming_liquid.size();
+       }
 }
 
 NodeMetadata *Map::getNodeMetadata(v3s16 p)
@@ -2027,25 +2015,13 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
        bool succeeded = conf.readConfigFile(conf_path.c_str());
        if (!succeeded || !conf.exists("backend")) {
                // fall back to sqlite3
-               dbase = new Database_SQLite3(this, savedir);
                conf.set("backend", "sqlite3");
-       } else {
-               std::string backend = conf.get("backend");
-               if (backend == "dummy")
-                       dbase = new Database_Dummy(this);
-               else if (backend == "sqlite3")
-                       dbase = new Database_SQLite3(this, savedir);
-               #if USE_LEVELDB
-               else if (backend == "leveldb")
-                       dbase = new Database_LevelDB(this, savedir);
-               #endif
-               #if USE_REDIS
-               else if (backend == "redis")
-                       dbase = new Database_Redis(this, savedir);
-               #endif
-               else
-                       throw BaseException("Unknown map backend");
        }
+       std::string backend = conf.get("backend");
+       dbase = createDatabase(backend, savedir, conf);
+
+       if (!conf.updateConfigFile(conf_path.c_str()))
+               errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
 
        m_savedir = savedir;
        m_map_saving_enabled = false;
@@ -2247,13 +2223,13 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
        v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
        v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
 
-       data->vmanip = new ManualMapVoxelManipulator(this);
+       data->vmanip = new MMVManip(this);
        //data->vmanip->setMap(this);
 
        // Add the area
        {
                //TimeTaker timer("initBlockMake() initialEmerge");
-               data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max, false);
+               data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
        }
 
        // Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
@@ -2312,7 +2288,7 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
        {
                // 70ms @cs=8
                //TimeTaker timer("finishBlockMake() blitBackAll");
-               data->vmanip->blitBackAll(&changed_blocks, false);
+               data->vmanip->blitBackAll(&changed_blocks);
        }
 
        EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size());
@@ -2322,8 +2298,8 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
        */
        while(data->transforming_liquid.size() > 0)
        {
-               v3s16 p = data->transforming_liquid.pop_front();
-               m_transforming_liquid.push_back(p);
+               m_transforming_liquid.push_back(data->transforming_liquid.front());
+               data->transforming_liquid.pop_front();
        }
 
        /*
@@ -2757,6 +2733,28 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
 void ServerMap::prepareBlock(MapBlock *block) {
 }
 
+// N.B.  This requires no synchronization, since data will not be modified unless
+// the VoxelManipulator being updated belongs to the same thread.
+void ServerMap::updateVManip(v3s16 pos)
+{
+       Mapgen *mg = m_emerge->getCurrentMapgen();
+       if (!mg)
+               return;
+
+       MMVManip *vm = mg->vm;
+       if (!vm)
+               return;
+
+       if (!vm->m_area.contains(pos))
+               return;
+
+       s32 idx = vm->m_area.index(pos);
+       vm->m_data[idx] = getNodeNoEx(pos);
+       vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
+
+       vm->m_is_dirty = true;
+}
+
 s16 ServerMap::findGroundLevel(v2s16 p2d)
 {
 #if 0
@@ -2802,7 +2800,8 @@ s16 ServerMap::findGroundLevel(v2s16 p2d)
 }
 
 bool ServerMap::loadFromFolders() {
-       if(!dbase->Initialized() && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite")) // ?
+       if (!dbase->initialized() &&
+                       !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
                return true;
        return false;
 }
@@ -2824,14 +2823,14 @@ std::string ServerMap::getSectorDir(v2s16 pos, int layout)
        {
                case 1:
                        snprintf(cc, 9, "%.4x%.4x",
-                               (unsigned int)pos.X&0xffff,
-                               (unsigned int)pos.Y&0xffff);
+                               (unsigned int) pos.X & 0xffff,
+                               (unsigned int) pos.Y & 0xffff);
 
                        return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
                case 2:
-                       snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x",
-                               (unsigned int)pos.X&0xfff,
-                               (unsigned int)pos.Y&0xfff);
+                       snprintf(cc, 9, (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
+                               (unsigned int) pos.X & 0xfff,
+                               (unsigned int) pos.Y & 0xfff);
 
                        return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
                default:
@@ -2855,10 +2854,10 @@ v2s16 ServerMap::getSectorPos(std::string dirname)
        {
                // New layout
                fs::RemoveLastPathComponent(dirname, &component, 2);
-               r = sscanf(component.c_str(), "%3x" DIR_DELIM "%3x", &x, &y);
+               r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
                // Sign-extend the 12 bit values up to 16 bits...
-               if(x&0x800) x|=0xF000;
-               if(y&0x800) y|=0xF000;
+               if(x & 0x800) x |= 0xF000;
+               if(y & 0x800) y |= 0xF000;
        }
        else
        {
@@ -2893,8 +2892,7 @@ std::string ServerMap::getBlockFilename(v3s16 p)
 void ServerMap::save(ModifiedState save_level)
 {
        DSTACK(__FUNCTION_NAME);
-       if(m_map_saving_enabled == false)
-       {
+       if(m_map_saving_enabled == false) {
                infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
                return;
        }
@@ -2903,8 +2901,7 @@ void ServerMap::save(ModifiedState save_level)
                infostream<<"ServerMap: Saving whole map, this can take time."
                                <<std::endl;
 
-       if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
-       {
+       if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
                saveMapMeta();
        }
 
@@ -2919,30 +2916,27 @@ void ServerMap::save(ModifiedState save_level)
        bool save_started = false;
 
        for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
-               i != m_sectors.end(); ++i)
-       {
+               i != m_sectors.end(); ++i) {
                ServerMapSector *sector = (ServerMapSector*)i->second;
                assert(sector->getId() == MAPSECTOR_SERVER);
 
-               if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
-               {
+               if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
                        saveSectorMeta(sector);
                        sector_meta_count++;
                }
-               std::list<MapBlock*> blocks;
+
+               MapBlockVect blocks;
                sector->getBlocks(blocks);
 
-               for(std::list<MapBlock*>::iterator j = blocks.begin();
-                       j != blocks.end(); ++j)
-               {
+               for(MapBlockVect::iterator j = blocks.begin();
+                       j != blocks.end(); ++j) {
                        MapBlock *block = *j;
 
                        block_count_all++;
 
-                       if(block->getModified() >= (u32)save_level)
-                       {
+                       if(block->getModified() >= (u32)save_level) {
                                // Lazy beginSave()
-                               if(!save_started){
+                               if(!save_started) {
                                        beginSave();
                                        save_started = true;
                                }
@@ -2960,6 +2954,7 @@ void ServerMap::save(ModifiedState save_level)
                        }
                }
        }
+
        if(save_started)
                endSave();
 
@@ -2967,8 +2962,7 @@ void ServerMap::save(ModifiedState save_level)
                Only print if something happened or saved whole map
        */
        if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
-                       || block_count != 0)
-       {
+                       || block_count != 0) {
                infostream<<"ServerMap: Written: "
                                <<sector_meta_count<<" sector metadata files, "
                                <<block_count<<" block files"
@@ -2980,30 +2974,28 @@ void ServerMap::save(ModifiedState save_level)
        }
 }
 
-void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
+void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
 {
-       if(loadFromFolders()){
-               errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
-                               <<"all blocks that are stored in flat files"<<std::endl;
+       if (loadFromFolders()) {
+               errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
+                               << "all blocks that are stored in flat files." << std::endl;
        }
        dbase->listAllLoadableBlocks(dst);
 }
 
-void ServerMap::listAllLoadedBlocks(std::list<v3s16> &dst)
+void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
 {
        for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
                si != m_sectors.end(); ++si)
        {
                MapSector *sector = si->second;
 
-               std::list<MapBlock*> blocks;
+               MapBlockVect blocks;
                sector->getBlocks(blocks);
 
-               for(std::list<MapBlock*>::iterator i = blocks.begin();
-                               i != blocks.end(); ++i)
-               {
-                       MapBlock *block = (*i);
-                       v3s16 p = block->getPos();
+               for(MapBlockVect::iterator i = blocks.begin();
+                               i != blocks.end(); ++i) {
+                       v3s16 p = (*i)->getPos();
                        dst.push_back(p);
                }
        }
@@ -3019,7 +3011,7 @@ void ServerMap::saveMapMeta()
 
        createDirs(m_savedir);
 
-       std::string fullpath = m_savedir + DIR_DELIM "map_meta.txt";
+       std::string fullpath = m_savedir + DIR_DELIM "map_meta.txt";
        std::ostringstream ss(std::ios_base::binary);
 
        Settings params;
@@ -3043,37 +3035,27 @@ void ServerMap::loadMapMeta()
 {
        DSTACK(__FUNCTION_NAME);
 
-       /*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
-                       <<std::endl;*/
-
-       std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
-       std::ifstream is(fullpath.c_str(), std::ios_base::binary);
-       if(is.good() == false)
-       {
-               infostream<<"ERROR: ServerMap::loadMapMeta(): "
-                               <<"could not open"<<fullpath<<std::endl;
-               throw FileNotGoodException("Cannot open map metadata");
-       }
-
        Settings params;
+       std::string fullpath = m_savedir + DIR_DELIM "map_meta.txt";
 
-       for(;;)
-       {
-               if(is.eof())
-                       throw SerializationError
-                                       ("ServerMap::loadMapMeta(): [end_of_params] not found");
-               std::string line;
-               std::getline(is, line);
-               std::string trimmedline = trim(line);
-               if(trimmedline == "[end_of_params]")
-                       break;
-               params.parseConfigLine(line);
+       if (fs::PathExists(fullpath)) {
+               std::ifstream is(fullpath.c_str(), std::ios_base::binary);
+               if (!is.good()) {
+                       errorstream << "ServerMap::loadMapMeta(): "
+                               "could not open " << fullpath << std::endl;
+                       throw FileNotGoodException("Cannot open map metadata");
+               }
+
+               if (!params.parseConfigLines(is, "[end_of_params]")) {
+                       throw SerializationError("ServerMap::loadMapMeta(): "
+                               "[end_of_params] not found!");
+               }
        }
 
        m_emerge->loadParamsFromSettings(&params);
 
-       verbosestream<<"ServerMap::loadMapMeta(): seed="
-               << m_emerge->params.seed<<std::endl;
+       verbosestream << "ServerMap::loadMapMeta(): seed="
+               << m_emerge->params.seed << std::endl;
 }
 
 void ServerMap::saveSectorMeta(ServerMapSector *sector)
@@ -3142,8 +3124,6 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
 {
        DSTACK(__FUNCTION_NAME);
 
-       MapSector *sector = NULL;
-
        // The directory layout we're going to load from.
        //  1 - original sectors/xxxxzzzz/
        //  2 - new sectors2/xxx/zzz/
@@ -3163,7 +3143,7 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
        }
 
        try{
-               sector = loadSectorMeta(sectordir, loadlayout != 2);
+               loadSectorMeta(sectordir, loadlayout != 2);
        }
        catch(InvalidFilenameException &e)
        {
@@ -3253,6 +3233,24 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
 }
 #endif
 
+Database *ServerMap::createDatabase(const std::string &name, const std::string &savedir, Settings &conf)
+{
+       if (name == "sqlite3")
+               return new Database_SQLite3(savedir);
+       if (name == "dummy")
+               return new Database_Dummy();
+       #if USE_LEVELDB
+       else if (name == "leveldb")
+               return new Database_LevelDB(savedir);
+       #endif
+       #if USE_REDIS
+       else if (name == "redis")
+               return new Database_Redis(conf);
+       #endif
+       else
+               throw BaseException(std::string("Database backend ") + name + " not supported.");
+}
+
 void ServerMap::beginSave()
 {
        dbase->beginSave();
@@ -3265,7 +3263,38 @@ void ServerMap::endSave()
 
 bool ServerMap::saveBlock(MapBlock *block)
 {
-       return dbase->saveBlock(block);
+       return saveBlock(block, dbase);
+}
+
+bool ServerMap::saveBlock(MapBlock *block, Database *db)
+{
+       v3s16 p3d = block->getPos();
+
+       // Dummy blocks are not written
+       if (block->isDummy()) {
+               errorstream << "WARNING: saveBlock: Not writing dummy block "
+                       << PP(p3d) << std::endl;
+               return true;
+       }
+
+       // Format used for writing
+       u8 version = SER_FMT_VER_HIGHEST_WRITE;
+
+       /*
+               [0] u8 serialization version
+               [1] data
+       */
+       std::ostringstream o(std::ios_base::binary);
+       o.write((char*) &version, 1);
+       block->serialize(o, version, true);
+
+       std::string data = o.str();
+       bool ret = db->saveBlock(p3d, data);
+       if (ret) {
+               // We just wrote it to the disk so clear modified flag
+               block->resetModified();
+       }
+       return ret;
 }
 
 void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
@@ -3273,8 +3302,8 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
 {
        DSTACK(__FUNCTION_NAME);
 
-       std::string fullpath = sectordir+DIR_DELIM+blockfile;
-       try{
+       std::string fullpath = sectordir + DIR_DELIM + blockfile;
+       try {
 
                std::ifstream is(fullpath.c_str(), std::ios_base::binary);
                if(is.good() == false)
@@ -3420,10 +3449,13 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 
        v2s16 p2d(blockpos.X, blockpos.Z);
 
-       MapBlock *ret;
+       std::string ret;
 
        ret = dbase->loadBlock(blockpos);
-       if (ret) return (ret);
+       if (ret != "") {
+               loadBlock(&ret, blockpos, createSector(p2d), false);
+               return getBlockNoCreateNoEx(blockpos);
+       }
        // Not found in database, try the files
 
        // The directory layout we're going to load from.
@@ -3472,7 +3504,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
        */
 
        std::string blockfilename = getBlockFilename(blockpos);
-       if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false)
+       if(fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
                return NULL;
 
        /*
@@ -3482,24 +3514,42 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
        return getBlockNoCreateNoEx(blockpos);
 }
 
+bool ServerMap::deleteBlock(v3s16 blockpos)
+{
+       if (!dbase->deleteBlock(blockpos))
+               return false;
+
+       MapBlock *block = getBlockNoCreateNoEx(blockpos);
+       if (block) {
+               v2s16 p2d(blockpos.X, blockpos.Z);
+               MapSector *sector = getSectorNoGenerateNoEx(p2d);
+               if (!sector)
+                       return false;
+               sector->deleteBlock(block);
+       }
+
+       return true;
+}
+
 void ServerMap::PrintInfo(std::ostream &out)
 {
        out<<"ServerMap: ";
 }
 
-ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
+MMVManip::MMVManip(Map *map):
                VoxelManipulator(),
+               m_is_dirty(false),
                m_create_area(false),
                m_map(map)
 {
 }
 
-ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
+MMVManip::~MMVManip()
 {
 }
 
-void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
-                                               v3s16 blockpos_max, bool load_if_inexistent)
+void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
+       bool load_if_inexistent)
 {
        TimeTaker timer1("initialEmerge", &emerge_time);
 
@@ -3557,8 +3607,7 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
                                block = svrmap->emergeBlock(p, false);
                                if (block == NULL)
                                        block = svrmap->createBlock(p);
-                               else
-                                       block->copyTo(*this);
+                               block->copyTo(*this);
                        } else {
                                flags |= VMANIP_BLOCK_DATA_INEXIST;
 
@@ -3583,11 +3632,12 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
 
                m_loaded_blocks[p] = flags;
        }
+
+       m_is_dirty = false;
 }
 
-void ManualMapVoxelManipulator::blitBackAll(
-               std::map<v3s16, MapBlock*> *modified_blocks,
-               bool overwrite_generated)
+void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
+       bool overwrite_generated)
 {
        if(m_area.getExtent() == v3s16(0,0,0))
                return;