]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/map.cpp
Modified windows build parameters a bit to make it build
[dragonfireclient.git] / src / map.cpp
index 696019f3ae702378b690a030de39c93ba5e9727f..d644215be78911de0d56af9825eb684e98d94d3d 100644 (file)
@@ -34,30 +34,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 Map::Map(std::ostream &dout):
        m_dout(dout),
-       m_camera_position(0,0,0),
-       m_camera_direction(0,0,1),
        m_sector_cache(NULL)
 {
        m_sector_mutex.Init();
-       m_camera_mutex.Init();
        assert(m_sector_mutex.IsInitialized());
-       assert(m_camera_mutex.IsInitialized());
-       
-       // Get this so that the player can stay on it at first
-       //getSector(v2s16(0,0));
 }
 
 Map::~Map()
 {
        /*
-               Stop updater thread
-       */
-       /*updater.setRun(false);
-       while(updater.IsRunning())
-               sleep_s(1);*/
-
-       /*
-               Free all MapSectors.
+               Free all MapSectors
        */
        core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
        for(; i.atEnd() == false; i++)
@@ -67,6 +53,29 @@ Map::~Map()
        }
 }
 
+void Map::addEventReceiver(MapEventReceiver *event_receiver)
+{
+       m_event_receivers.insert(event_receiver, false);
+}
+
+void Map::removeEventReceiver(MapEventReceiver *event_receiver)
+{
+       if(m_event_receivers.find(event_receiver) == NULL)
+               return;
+       m_event_receivers.remove(event_receiver);
+}
+
+void Map::dispatchEvent(MapEditEvent *event)
+{
+       for(core::map<MapEventReceiver*, bool>::Iterator
+                       i = m_event_receivers.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               MapEventReceiver* event_receiver = i.getNode()->getKey();
+               event_receiver->onMapEditEvent(event);
+       }
+}
+
 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
 {
        if(m_sector_cache != NULL && p == m_sector_cache_p){
@@ -145,34 +154,6 @@ MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
        return block;
 }*/
 
-f32 Map::getGroundHeight(v2s16 p, bool generate)
-{
-       try{
-               v2s16 sectorpos = getNodeSectorPos(p);
-               MapSector * sref = getSectorNoGenerate(sectorpos);
-               v2s16 relpos = p - sectorpos * MAP_BLOCKSIZE;
-               f32 y = sref->getGroundHeight(relpos);
-               return y;
-       }
-       catch(InvalidPositionException &e)
-       {
-               return GROUNDHEIGHT_NOTFOUND_SETVALUE;
-       }
-}
-
-void Map::setGroundHeight(v2s16 p, f32 y, bool generate)
-{
-       /*m_dout<<DTIME<<"Map::setGroundHeight(("
-                       <<p.X<<","<<p.Y
-                       <<"), "<<y<<")"<<std::endl;*/
-       v2s16 sectorpos = getNodeSectorPos(p);
-       MapSector * sref = getSectorNoGenerate(sectorpos);
-       v2s16 relpos = p - sectorpos * MAP_BLOCKSIZE;
-       //sref->mutex.Lock();
-       sref->setGroundHeight(relpos, y);
-       //sref->mutex.Unlock();
-}
-
 bool Map::isNodeUnderground(v3s16 p)
 {
        v3s16 blockpos = getNodeBlockPos(p);
@@ -860,15 +841,13 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
        The lighting value of the node should be left as-is after changing
        other values. This sets the lighting value to 0.
 */
-/*void Map::nodeAddedUpdate(v3s16 p, u8 lightwas,
-               core::map<v3s16, MapBlock*> &modified_blocks)*/
 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                core::map<v3s16, MapBlock*> &modified_blocks)
 {
        /*PrintInfo(m_dout);
-       m_dout<<DTIME<<"Map::nodeAddedUpdate(): p=("
+       m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
                        <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
+       
        /*
                From this node to nodes underneath:
                If lighting is sunlight (1.0), unlight neighbours and
@@ -898,11 +877,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        {
        }
        
-       if(n.d != CONTENT_TORCH)
+       /*
+               If the new node doesn't propagate sunlight and there is
+               grass below, change it to mud
+       */
+       if(content_features(n.d).sunlight_propagates == false)
        {
-               /*
-                       If there is grass below, change it to mud
-               */
                try{
                        MapNode bottomnode = getNode(bottompos);
                        
@@ -918,6 +898,19 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                }
        }
 
+       /*
+               If the new node is mud and it is under sunlight, change it
+               to grass
+       */
+       if(n.d == CONTENT_MUD && node_under_sunlight)
+       {
+               n.d = CONTENT_GRASS;
+       }
+
+       /*
+               Remove all light that has come out of this node
+       */
+
        enum LightBank banks[] =
        {
                LIGHTBANK_DAY,
@@ -935,8 +928,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                assert(block != NULL);
                modified_blocks.insert(blockpos, block);
                
-               if(isValidPosition(p) == false)
-                       throw;
+               assert(isValidPosition(p));
                        
                // Unlight neighbours of node.
                // This means setting light of all consequent dimmer nodes
@@ -947,17 +939,41 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
 
                n.setLight(bank, 0);
        }
+
+       /*
+               If node lets sunlight through and is under sunlight, it has
+               sunlight too.
+       */
+       if(node_under_sunlight && content_features(n.d).sunlight_propagates)
+       {
+               n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
+       }
+       
+       /*
+               Set the node on the map
+       */
        
        setNode(p, n);
+
+       /*
+               Add intial metadata
+       */
+
+       NodeMetadata *meta_proto = content_features(n.d).initial_metadata;
+       if(meta_proto)
+       {
+               NodeMetadata *meta = meta_proto->clone();
+               setNodeMetadata(p, meta);
+       }
        
        /*
-               If node is under sunlight, take all sunlighted nodes under
-               it and clear light from them and from where the light has
-               been spread.
+               If node is under sunlight and doesn't let sunlight through,
+               take all sunlighted nodes under it and clear light from them
+               and from where the light has been spread.
                TODO: This could be optimized by mass-unlighting instead
                      of looping
        */
-       if(node_under_sunlight)
+       if(node_under_sunlight && !content_features(n.d).sunlight_propagates)
        {
                s16 y = p.Y - 1;
                for(;; y--){
@@ -975,7 +991,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
 
                        if(n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
                        {
-                               //m_dout<<DTIME<<"doing"<<std::endl;
                                unLightNeighbors(LIGHTBANK_DAY,
                                                n2pos, n2.getLight(LIGHTBANK_DAY),
                                                light_sources, modified_blocks);
@@ -986,14 +1001,13 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                                break;
                }
        }
-       
+
        for(s32 i=0; i<2; i++)
        {
                enum LightBank bank = banks[i];
                
                /*
                        Spread light from all nodes that might be capable of doing so
-                       TODO: Convert to spreadLight
                */
                spreadLight(bank, light_sources, modified_blocks);
        }
@@ -1090,6 +1104,12 @@ void Map::removeNodeAndUpdate(v3s16 p,
                                light_sources, modified_blocks);
        }
 
+       /*
+               Remove node metadata
+       */
+
+       removeNodeMetadata(p);
+
        /*
                Remove the node.
                This also clears the lighting.
@@ -1147,7 +1167,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
                }
                catch(InvalidPositionException &e)
                {
-                       throw;
+                       assert(0);
                }
        }
 
@@ -1207,94 +1227,62 @@ void Map::removeNodeAndUpdate(v3s16 p,
        }
 }
 
-#ifndef SERVER
-void Map::expireMeshes(bool only_daynight_diffed)
+bool Map::addNodeWithEvent(v3s16 p, MapNode n)
 {
-       TimeTaker timer("expireMeshes()");
+       MapEditEvent event;
+       event.type = MEET_ADDNODE;
+       event.p = p;
+       event.n = n;
 
-       core::map<v2s16, MapSector*>::Iterator si;
-       si = m_sectors.getIterator();
-       for(; si.atEnd() == false; si++)
-       {
-               MapSector *sector = si.getNode()->getValue();
+       bool succeeded = true;
+       try{
+               core::map<v3s16, MapBlock*> modified_blocks;
+               addNodeAndUpdate(p, n, modified_blocks);
 
-               core::list< MapBlock * > sectorblocks;
-               sector->getBlocks(sectorblocks);
-               
-               core::list< MapBlock * >::Iterator i;
-               for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
+               // Copy modified_blocks to event
+               for(core::map<v3s16, MapBlock*>::Iterator
+                               i = modified_blocks.getIterator();
+                               i.atEnd()==false; i++)
                {
-                       MapBlock *block = *i;
-
-                       if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
-                       {
-                               continue;
-                       }
-                       
-                       {
-                               JMutexAutoLock lock(block->mesh_mutex);
-                               if(block->mesh != NULL)
-                               {
-                                       /*block->mesh->drop();
-                                       block->mesh = NULL;*/
-                                       block->setMeshExpired(true);
-                               }
-                       }
+                       event.modified_blocks.insert(i.getNode()->getKey(), false);
                }
        }
+       catch(InvalidPositionException &e){
+               succeeded = false;
+       }
+
+       dispatchEvent(&event);
+
+       return succeeded;
 }
 
-void Map::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
+bool Map::removeNodeWithEvent(v3s16 p)
 {
-       assert(mapType() == MAPTYPE_CLIENT);
+       MapEditEvent event;
+       event.type = MEET_REMOVENODE;
+       event.p = p;
 
+       bool succeeded = true;
        try{
-               v3s16 p = blockpos + v3s16(0,0,0);
-               MapBlock *b = getBlockNoCreate(p);
-               b->updateMesh(daynight_ratio);
-       }
-       catch(InvalidPositionException &e){}
-       // Leading edge
-       try{
-               v3s16 p = blockpos + v3s16(-1,0,0);
-               MapBlock *b = getBlockNoCreate(p);
-               b->updateMesh(daynight_ratio);
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,-1,0);
-               MapBlock *b = getBlockNoCreate(p);
-               b->updateMesh(daynight_ratio);
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,0,-1);
-               MapBlock *b = getBlockNoCreate(p);
-               b->updateMesh(daynight_ratio);
-       }
-       catch(InvalidPositionException &e){}
-       /*// Trailing edge
-       try{
-               v3s16 p = blockpos + v3s16(1,0,0);
-               MapBlock *b = getBlockNoCreate(p);
-               b->updateMesh(daynight_ratio);
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,1,0);
-               MapBlock *b = getBlockNoCreate(p);
-               b->updateMesh(daynight_ratio);
+               core::map<v3s16, MapBlock*> modified_blocks;
+               removeNodeAndUpdate(p, modified_blocks);
+
+               // Copy modified_blocks to event
+               for(core::map<v3s16, MapBlock*>::Iterator
+                               i = modified_blocks.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       event.modified_blocks.insert(i.getNode()->getKey(), false);
+               }
        }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,0,1);
-               MapBlock *b = getBlockNoCreate(p);
-               b->updateMesh(daynight_ratio);
+       catch(InvalidPositionException &e){
+               succeeded = false;
        }
-       catch(InvalidPositionException &e){}*/
-}
 
-#endif
+       dispatchEvent(&event);
+
+       return succeeded;
+}
 
 bool Map::dayNightDiffed(v3s16 blockpos)
 {
@@ -1725,6 +1713,49 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
        //dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
 }
 
+NodeMetadata* Map::getNodeMetadata(v3s16 p)
+{
+       v3s16 blockpos = getNodeBlockPos(p);
+       v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+       MapBlock *block = getBlockNoCreateNoEx(blockpos);
+       if(block == NULL)
+       {
+               dstream<<"WARNING: Map::setNodeMetadata(): Block not found"
+                               <<std::endl;
+               return NULL;
+       }
+       NodeMetadata *meta = block->m_node_metadata.get(p_rel);
+       return meta;
+}
+
+void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
+{
+       v3s16 blockpos = getNodeBlockPos(p);
+       v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+       MapBlock *block = getBlockNoCreateNoEx(blockpos);
+       if(block == NULL)
+       {
+               dstream<<"WARNING: Map::setNodeMetadata(): Block not found"
+                               <<std::endl;
+               return;
+       }
+       block->m_node_metadata.set(p_rel, meta);
+}
+
+void Map::removeNodeMetadata(v3s16 p)
+{
+       v3s16 blockpos = getNodeBlockPos(p);
+       v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+       MapBlock *block = getBlockNoCreateNoEx(blockpos);
+       if(block == NULL)
+       {
+               dstream<<"WARNING: Map::removeNodeMetadata(): Block not found"
+                               <<std::endl;
+               return;
+       }
+       block->m_node_metadata.remove(p_rel);
+}
+
 /*
        ServerMap
 */
@@ -1741,10 +1772,10 @@ ServerMap::ServerMap(std::string savedir):
        //m_chunksize = 2;
        
        // TODO: Save to and load from a file
-       m_seed = (((u64)myrand()<<0)%0x7fff)
-                       + (((u64)myrand()<<16)%0x7fff)
-                       + (((u64)myrand()<<32)%0x7fff)
-                       + (((u64)myrand()<<48)%0x7fff);
+       m_seed = (((u64)(myrand()%0xffff)<<0)
+                       + ((u64)(myrand()%0xffff)<<16)
+                       + ((u64)(myrand()%0xffff)<<32)
+                       + ((u64)(myrand()%0xffff)<<48));
 
        /*
                Experimental and debug stuff
@@ -1774,16 +1805,24 @@ ServerMap::ServerMap(std::string savedir):
                        }
                        else
                        {
-                               // Load master heightmap
-                               loadMasterHeightmap();
+                               // Load map metadata (seed, chunksize)
+                               loadMapMeta();
                                
-                               // Load sector (0,0) and throw and exception on fail
+                               // Load chunk metadata
+                               loadChunkMeta();
+                       
+                               /*// Load sector (0,0) and throw and exception on fail
                                if(loadSectorFull(v2s16(0,0)) == false)
-                                       throw LoadError("Failed to load sector (0,0)");
+                                       throw LoadError("Failed to load sector (0,0)");*/
 
-                               dstream<<DTIME<<"Server: Successfully loaded master "
-                                               "heightmap and sector (0,0) from "<<savedir<<
+                               /*dstream<<DTIME<<"Server: Successfully loaded chunk "
+                                               "metadata and sector (0,0) from "<<savedir<<
                                                ", assuming valid save directory."
+                                               <<std::endl;*/
+
+                               dstream<<DTIME<<"INFO: Server: Successfully loaded map "
+                                               <<"and chunk metadata from "<<savedir
+                                               <<", assuming valid save directory."
                                                <<std::endl;
 
                                m_map_saving_enabled = true;
@@ -1798,13 +1837,13 @@ ServerMap::ServerMap(std::string savedir):
        }
        catch(std::exception &e)
        {
-               dstream<<DTIME<<"Server: Failed to load map from "<<savedir
+               dstream<<DTIME<<"WARNING: Server: Failed to load map from "<<savedir
                                <<", exception: "<<e.what()<<std::endl;
-               dstream<<DTIME<<"Please remove the map or fix it."<<std::endl;
-               dstream<<DTIME<<"WARNING: Map saving will be disabled."<<std::endl;
+               dstream<<"Please remove the map or fix it."<<std::endl;
+               dstream<<"WARNING: Map saving will be disabled."<<std::endl;
        }
 
-       dstream<<DTIME<<"Initializing new map."<<std::endl;
+       dstream<<DTIME<<"INFO: Initializing new map."<<std::endl;
        
        // Create zero sector
        emergeSector(v2s16(0,0));
@@ -1974,7 +2013,7 @@ double tree_amount_2d(u64 seed, v2s16 p)
 {
        double noise = noise2d_perlin(
                        0.5+(float)p.X/250, 0.5+(float)p.Y/250,
-                       seed+2, 5, 0.6);
+                       seed+2, 5, 0.66);
        double zeroval = -0.3;
        if(noise < zeroval)
                return 0;
@@ -1982,35 +2021,14 @@ double tree_amount_2d(u64 seed, v2s16 p)
                return 0.04 * (noise-zeroval) / (1.0-zeroval);
 }
 
-/*double base_rock_level_2d(u64 seed, v2s16 p)
-{
-       return WATER_LEVEL - 6.0 + 25. * noise2d_perlin(
-                       0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
-                       seed, 6, 0.6);
-}*/
-
-/*double highlands_level_2d(u64 seed, v2s16 p)
-{
-       double a = noise2d_perlin(
-                       0.5+(float)p.X/1000., 0.5+(float)p.Y/1000.,
-                       seed-359, 6, 0.65);
-       if(a > 0.0)
-       //if(1)
-       {
-               return WATER_LEVEL + 25;
-               return WATER_LEVEL + 55. * noise2d_perlin(
-                               0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
-                               seed+85039, 6, 0.69);
-       }
-       else
-               return -100000;
-}*/
+#define AVERAGE_MUD_AMOUNT 4
 
 double base_rock_level_2d(u64 seed, v2s16 p)
 {
        // The base ground level
-       double base = (double)WATER_LEVEL - 4.0 + 25. * noise2d_perlin(
-                       0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
+       double base = (double)WATER_LEVEL - (double)AVERAGE_MUD_AMOUNT
+                       + 25. * noise2d_perlin(
+                       0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
                        (seed>>32)+654879876, 6, 0.6);
        
        /*// A bit hillier one
@@ -2021,9 +2039,9 @@ double base_rock_level_2d(u64 seed, v2s16 p)
                base = base2;*/
 #if 1
        // Higher ground level
-       double higher = (double)WATER_LEVEL + 13. + 50. * noise2d_perlin(
-                       0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
-                       seed+85039, 6, 0.69);
+       double higher = (double)WATER_LEVEL + 25. + 45. * noise2d_perlin(
+                       0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
+                       seed+85039, 5, 0.69);
        //higher = 30; // For debugging
 
        // Limit higher to at least base
@@ -2042,7 +2060,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
        //double b = 20;
 
        // Offset to more low
-       double a_off = -0.3;
+       double a_off = -0.2;
        // High/low selector
        /*double a = 0.5 + b * (a_off + noise2d_perlin(
                        0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
@@ -2062,18 +2080,22 @@ double base_rock_level_2d(u64 seed, v2s16 p)
        return h;
 }
 
+#define VMANIP_FLAG_DUNGEON VOXELFLAG_CHECKED1
+
 /*
        This is the main map generation method
 */
 
 MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
-               core::map<v3s16, MapBlock*> &changed_blocks)
+               core::map<v3s16, MapBlock*> &changed_blocks,
+               bool force)
 {
        DSTACK(__FUNCTION_NAME);
 
        /*
                Don't generate if already fully generated
        */
+       if(force == false)
        {
                MapChunk *chunk = getChunk(chunkpos);
                if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
@@ -2195,6 +2217,9 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
        }
 
+       // Clear all flags
+       vmanip.clearFlag(0xff);
+
        TimeTaker timer_generate("generateChunkRaw() generate");
 
        // Maximum height of the stone surface and obstacles.
@@ -2414,17 +2439,17 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
        /*
                Make dungeons
        */
-       //u32 dungeons_count = relative_volume / 600000;
-       /*u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
+       u32 dungeons_count = relative_volume / 600000;
+       u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
        if(stone_surface_max_y < WATER_LEVEL)
-               bruises_count = 0;*/
-       u32 dungeons_count = 0;
-       u32 bruises_count = 0;
+               bruises_count = 0;
+       /*u32 dungeons_count = 0;
+       u32 bruises_count = 0;*/
        for(u32 jj=0; jj<dungeons_count+bruises_count; jj++)
        {
                s16 min_tunnel_diameter = 2;
                s16 max_tunnel_diameter = 6;
-               u16 tunnel_routepoints = 15;
+               u16 tunnel_routepoints = 25;
                
                bool bruise_surface = (jj < bruises_count);
 
@@ -2464,14 +2489,14 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                of -= v3s16(1,0,1) * more;
                
                s16 route_y_min = 0;
-               //s16 route_y_max = ar.Y-1;
-               s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2;
-               // If dungeons
+               // Allow half a diameter + 7 over stone surface
+               s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2 + 7;
+
+               /*// If dungeons, don't go through surface too often
                if(bruise_surface == false)
-               {
-                       // Don't go through surface too often
-                       route_y_max -= myrand_range(0, max_tunnel_diameter*2);
-               }
+                       route_y_max -= myrand_range(0, max_tunnel_diameter*2);*/
+
+               // Limit maximum to area
                route_y_max = rangelim(route_y_max, 0, ar.Y-1);
 
                if(bruise_surface)
@@ -2489,10 +2514,24 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                /*dstream<<"route_y_min = "<<route_y_min
                                <<", route_y_max = "<<route_y_max<<std::endl;*/
 
+               s16 route_start_y_min = route_y_min;
+               s16 route_start_y_max = route_y_max;
+
+               // Start every 2nd dungeon from surface
+               bool coming_from_surface = (jj % 2 == 0 && bruise_surface == false);
+
+               if(coming_from_surface)
+               {
+                       route_start_y_min = -of.Y + stone_surface_max_y + 5;
+               }
+               
+               route_start_y_min = rangelim(route_start_y_min, 0, ar.Y-1);
+               route_start_y_max = rangelim(route_start_y_max, 0, ar.Y-1);
+
                // Randomize starting position
                v3f orp(
                        (float)(myrand()%ar.X)+0.5,
-                       (float)(myrand_range(route_y_min, route_y_max))+0.5,
+                       (float)(myrand_range(route_start_y_min, route_start_y_max))+0.5,
                        (float)(myrand()%ar.Z)+0.5
                );
 
@@ -2509,18 +2548,35 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                        s16 max_d = max_tunnel_diameter;
                        s16 rs = myrand_range(min_d, max_d);
                        
-                       v3s16 maxlen(15, 5, 15);
-
+                       v3s16 maxlen;
                        if(bruise_surface)
                        {
                                maxlen = v3s16(rs*7,rs*7,rs*7);
                        }
+                       else
+                       {
+                               maxlen = v3s16(15, myrand_range(1, 20), 15);
+                       }
+
+                       v3f vec;
+                       
+                       if(coming_from_surface && j < 3)
+                       {
+                               vec = v3f(
+                                       (float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
+                                       (float)(myrand()%(maxlen.Y*1))-(float)maxlen.Y,
+                                       (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
+                               );
+                       }
+                       else
+                       {
+                               vec = v3f(
+                                       (float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
+                                       (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
+                                       (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
+                               );
+                       }
 
-                       v3f vec(
-                               (float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
-                               (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
-                               (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
-                       );
                        v3f rp = orp + vec;
                        if(rp.X < 0)
                                rp.X = 0;
@@ -2553,7 +2609,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                                                //s16 si2 = rs - MYMAX(0, maxabsxz-rs/4);
                                                s16 si2 = rs - MYMAX(0, maxabsxz-rs/7);
                                                //s16 si2 = rs - abs(x0);
-                                               for(s16 y0=-si2+1+1; y0<=si2-1; y0++)
+                                               for(s16 y0=-si2+1+2; y0<=si2-1; y0++)
                                                {
                                                        s16 z = cp.Z + z0;
                                                        s16 y = cp.Y + y0;
@@ -2580,6 +2636,12 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                                                        // water afterwards
                                                        u32 i = vmanip.m_area.index(p);
                                                        vmanip.m_data[i] = airnode;
+
+                                                       if(bruise_surface == false)
+                                                       {
+                                                               // Set tunnel flag
+                                                               vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON;
+                                                       }
                                                }
                                        }
                                }
@@ -2598,7 +2660,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
        /*
                Make ore veins
        */
-       for(u32 jj=0; jj<relative_volume/2000; jj++)
+       for(u32 jj=0; jj<relative_volume/1000; jj++)
        {
                s16 max_vein_diameter = 3;
 
@@ -2631,7 +2693,11 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                );
 
                // Randomize mineral
-               u8 mineral = myrand_range(1, MINERAL_COUNT-1);
+               u8 mineral;
+               if(myrand()%3 != 0)
+                       mineral = MINERAL_COAL;
+               else
+                       mineral = MINERAL_IRON;
 
                /*
                        Generate some vein starting from orp
@@ -2646,7 +2712,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                        );
                        v3f vec = rp - orp;*/
                        
-                       v3s16 maxlen(10, 10, 10);
+                       v3s16 maxlen(5, 5, 5);
                        v3f vec(
                                (float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
                                (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
@@ -3000,13 +3066,17 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                                        break;
                                }
                                
-                               n->d = CONTENT_WATERSOURCE;
-                               n->setLight(LIGHTBANK_DAY, light);
+                               // Make water only not in dungeons
+                               if(!(vmanip.m_flags[i]&VMANIP_FLAG_DUNGEON))
+                               {
+                                       n->d = CONTENT_WATERSOURCE;
+                                       //n->setLight(LIGHTBANK_DAY, light);
 
-                               // Add to transforming liquid queue (in case it'd
-                               // start flowing)
-                               v3s16 p = v3s16(p2d.X, y, p2d.Y);
-                               m_transforming_liquid.push_back(p);
+                                       // Add to transforming liquid queue (in case it'd
+                                       // start flowing)
+                                       v3s16 p = v3s16(p2d.X, y, p2d.Y);
+                                       m_transforming_liquid.push_back(p);
+                               }
                                
                                // Next one
                                vmanip.m_area.add_y(em, i, -1);
@@ -3126,6 +3196,9 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                                // Don't make a tree under water level
                                if(y < WATER_LEVEL)
                                        continue;
+                               // Don't make a tree so high that it doesn't fit
+                               if(y > y_nodes_max - 6)
+                                       continue;
                                v3s16 p(x,y,z);
                                /*
                                        Trees grow only on mud and grass
@@ -3519,6 +3592,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
                //TimeTaker timer("generateChunkRaw() blitBackAll");
                vmanip.blitBackAll(&changed_blocks);
        }
+
        /*
                Update day/night difference cache of the MapBlocks
        */
@@ -3553,14 +3627,22 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
        }
 
        /*
-               Set central chunk non-volatile and return it
+               Set central chunk non-volatile
        */
        MapChunk *chunk = getChunk(chunkpos);
        assert(chunk);
        // Set non-volatile
        //chunk->setIsVolatile(false);
        chunk->setGenLevel(GENERATED_FULLY);
-       // Return it
+       
+       /*
+               Save changed parts of map
+       */
+       save(true);
+
+       /*
+               Return central chunk (which was requested)
+       */
        return chunk;
 }
 
@@ -3693,18 +3775,47 @@ MapSector * ServerMap::emergeSector(v2s16 p2d,
        /*
                generateChunk should have generated the sector
        */
-       assert(0);
+       //assert(0);
+       
+       dstream<<"WARNING: ServerMap::emergeSector: Cannot find sector ("
+                       <<p2d.X<<","<<p2d.Y<<" and chunk is already generated. "
+                       <<std::endl;
+
+#if 0
+       dstream<<"WARNING: Creating an empty sector."<<std::endl;
+
+       return createSector(p2d);
+       
+#endif
+       
+#if 1
+       dstream<<"WARNING: Forcing regeneration of chunk."<<std::endl;
+
+       // Generate chunk
+       generateChunkRaw(chunkpos, changed_blocks, true);
 
        /*
-               Generate directly
+               Return sector if it exists now
        */
-       //return generateSector();
-}
-
-/*
-       NOTE: This is not used for main map generation, only for blocks
-       that are very high or low
-*/
+       sector = getSectorNoGenerateNoEx(p2d);
+       if(sector != NULL)
+               return sector;
+       
+       dstream<<"ERROR: Could not get sector from anywhere."<<std::endl;
+       
+       assert(0);
+#endif
+       
+       /*
+               Generate directly
+       */
+       //return generateSector();
+}
+
+/*
+       NOTE: This is not used for main map generation, only for blocks
+       that are very high or low
+*/
 MapBlock * ServerMap::generateBlock(
                v3s16 p,
                MapBlock *original_dummy,
@@ -3725,6 +3836,7 @@ MapBlock * ServerMap::generateBlock(
                        
        v2s16 p2d(p.X, p.Z);
        s16 block_y = p.Y;
+       v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
        
        /*
                Do not generate over-limit
@@ -3763,14 +3875,17 @@ MapBlock * ServerMap::generateBlock(
        {
                //dstream<<"generateBlock: x0="<<x0<<", z0="<<z0<<std::endl;
 
-               s16 surface_y = 0;
+               //s16 surface_y = 0;
+
+               s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
+                               + AVERAGE_MUD_AMOUNT;
 
                if(surface_y < lowest_ground_y)
                        lowest_ground_y = surface_y;
                if(surface_y > highest_ground_y)
                        highest_ground_y = surface_y;
 
-               s32 surface_depth = 2;
+               s32 surface_depth = AVERAGE_MUD_AMOUNT;
                
                for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
                {
@@ -4276,7 +4391,7 @@ MapBlock * ServerMap::generateBlock(
                        //if(!is_ground_content(block->getNode(cp).d))
                        if(1)
                        {
-                               RatObject *obj = new RatObject(NULL, -1, intToFloat(cp));
+                               RatObject *obj = new RatObject(NULL, -1, intToFloat(cp, BS));
                                block->addObject(obj);
                        }
                }
@@ -4314,6 +4429,17 @@ MapBlock * ServerMap::createBlock(v3s16 p)
        DSTACK("%s: p=(%d,%d,%d)",
                        __FUNCTION_NAME, p.X, p.Y, p.Z);
        
+       /*
+               Do not create over-limit
+       */
+       if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+               throw InvalidPositionException("createBlock(): pos. over limit");
+       
        v2s16 p2d(p.X, p.Z);
        s16 block_y = p.Y;
        /*
@@ -4328,17 +4454,22 @@ MapBlock * ServerMap::createBlock(v3s16 p)
                sector = (ServerMapSector*)createSector(p2d);
                assert(sector->getId() == MAPSECTOR_SERVER);
        }
-       /*catch(InvalidPositionException &e)
+       catch(InvalidPositionException &e)
        {
                dstream<<"createBlock: createSector() failed"<<std::endl;
                throw e;
-       }*/
-       catch(std::exception &e)
+       }
+       /*
+               NOTE: This should not be done, or at least the exception
+               should not be passed on as std::exception, because it
+               won't be catched at all.
+       */
+       /*catch(std::exception &e)
        {
                dstream<<"createBlock: createSector() failed: "
                                <<e.what()<<std::endl;
                throw e;
-       }
+       }*/
 
        /*
                Try to get a block from the sector
@@ -4363,26 +4494,60 @@ MapBlock * ServerMap::emergeBlock(
                        __FUNCTION_NAME,
                        p.X, p.Y, p.Z, only_from_disk);
        
+       /*
+               Do not generate over-limit
+       */
+       if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+       || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+               throw InvalidPositionException("emergeBlock(): pos. over limit");
+       
        v2s16 p2d(p.X, p.Z);
        s16 block_y = p.Y;
        /*
                This will create or load a sector if not found in memory.
                If block exists on disk, it will be loaded.
-
-               NOTE: On old save formats, this will be slow, as it generates
-                     lighting on blocks for them.
        */
        ServerMapSector *sector;
        try{
                sector = (ServerMapSector*)emergeSector(p2d, changed_blocks);
                assert(sector->getId() == MAPSECTOR_SERVER);
        }
-       catch(std::exception &e)
+       catch(InvalidPositionException &e)
        {
                dstream<<"emergeBlock: emergeSector() failed: "
                                <<e.what()<<std::endl;
+               dstream<<"Path to failed sector: "<<getSectorDir(p2d)
+                               <<std::endl
+                               <<"You could try to delete it."<<std::endl;
                throw e;
        }
+       catch(VersionMismatchException &e)
+       {
+               dstream<<"emergeBlock: emergeSector() failed: "
+                               <<e.what()<<std::endl;
+               dstream<<"Path to failed sector: "<<getSectorDir(p2d)
+                               <<std::endl
+                               <<"You could try to delete it."<<std::endl;
+               throw e;
+       }
+       /*
+               NOTE: This should not be done, or at least the exception
+               should not be passed on as std::exception, because it
+               won't be catched at all.
+       */
+       /*catch(std::exception &e)
+       {
+               dstream<<"emergeBlock: emergeSector() failed: "
+                               <<e.what()<<std::endl;
+               dstream<<"Path to failed sector: "<<getSectorDir(p2d)
+                               <<std::endl
+                               <<"You could try to delete it."<<std::endl;
+               throw e;
+       }*/
 
        /*
                Try to get a block from the sector
@@ -4479,6 +4644,42 @@ MapBlock * ServerMap::emergeBlock(
        return block;
 }
 
+s16 ServerMap::findGroundLevel(v2s16 p2d)
+{
+       /*
+               Uh, just do something random...
+       */
+       // Find existing map from top to down
+       s16 max=63;
+       s16 min=-64;
+       v3s16 p(p2d.X, max, p2d.Y);
+       for(; p.Y>min; p.Y--)
+       {
+               MapNode n = getNodeNoEx(p);
+               if(n.d != CONTENT_IGNORE)
+                       break;
+       }
+       if(p.Y == min)
+               goto plan_b;
+       // If this node is not air, go to plan b
+       if(getNodeNoEx(p).d != CONTENT_AIR)
+               goto plan_b;
+       // Search existing walkable and return it
+       for(; p.Y>min; p.Y--)
+       {
+               MapNode n = getNodeNoEx(p);
+               if(content_walkable(n.d) && n.d != CONTENT_IGNORE)
+                       return p.Y;
+       }
+       // Move to plan b
+plan_b:
+       /*
+               Plan B: Get from map generator perlin noise function
+       */
+       double level = base_rock_level_2d(m_seed, p2d);
+       return (s16)level;
+}
+
 void ServerMap::createDir(std::string path)
 {
        if(fs::CreateDir(path) == false)
@@ -4543,7 +4744,8 @@ void ServerMap::save(bool only_changed)
                dstream<<DTIME<<"ServerMap: Saving whole map, this can take time."
                                <<std::endl;
        
-       saveMasterHeightmap();
+       saveMapMeta();
+       saveChunkMeta();
        
        u32 sector_meta_count = 0;
        u32 block_count = 0;
@@ -4601,8 +4803,9 @@ void ServerMap::loadAll()
 {
        DSTACK(__FUNCTION_NAME);
        dstream<<DTIME<<"ServerMap: Loading map..."<<std::endl;
-
-       loadMasterHeightmap();
+       
+       loadMapMeta();
+       loadChunkMeta();
 
        std::vector<fs::DirListNode> list = fs::GetDirListing(m_savedir+"/sectors/");
 
@@ -4657,6 +4860,7 @@ void ServerMap::loadAll()
        dstream<<DTIME<<"ServerMap: Map loaded."<<std::endl;
 }
 
+#if 0
 void ServerMap::saveMasterHeightmap()
 {
        DSTACK(__FUNCTION_NAME);
@@ -4685,6 +4889,163 @@ void ServerMap::loadMasterHeightmap()
        if(is.good() == false)
                throw FileNotGoodException("Cannot open master heightmap");*/
 }
+#endif
+
+void ServerMap::saveMapMeta()
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       dstream<<"INFO: ServerMap::saveMapMeta(): "
+                       <<"seed="<<m_seed<<", chunksize="<<m_chunksize
+                       <<std::endl;
+
+       createDir(m_savedir);
+       
+       std::string fullpath = m_savedir + "/map_meta.txt";
+       std::ofstream os(fullpath.c_str(), std::ios_base::binary);
+       if(os.good() == false)
+       {
+               dstream<<"ERROR: ServerMap::saveMapMeta(): "
+                               <<"could not open"<<fullpath<<std::endl;
+               throw FileNotGoodException("Cannot open chunk metadata");
+       }
+       
+       Settings params;
+       params.setU64("seed", m_seed);
+       params.setS32("chunksize", m_chunksize);
+
+       params.writeLines(os);
+
+       os<<"[end_of_params]\n";
+       
+}
+
+void ServerMap::loadMapMeta()
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       dstream<<"INFO: ServerMap::loadMapMeta(): Loading chunk metadata"
+                       <<std::endl;
+
+       std::string fullpath = m_savedir + "/map_meta.txt";
+       std::ifstream is(fullpath.c_str(), std::ios_base::binary);
+       if(is.good() == false)
+       {
+               dstream<<"ERROR: ServerMap::loadMapMeta(): "
+                               <<"could not open"<<fullpath<<std::endl;
+               throw FileNotGoodException("Cannot open chunk metadata");
+       }
+
+       Settings params;
+
+       for(;;)
+       {
+               if(is.eof())
+                       throw SerializationError
+                                       ("ServerMap::loadMapMeta(): [end_of_params] not found");
+               std::string line;
+               std::getline(is, line);
+               std::string trimmedline = trim(line);
+               if(trimmedline == "[end_of_params]")
+                       break;
+               params.parseConfigLine(line);
+       }
+
+       m_seed = params.getU64("seed");
+       m_chunksize = params.getS32("chunksize");
+
+       dstream<<"INFO: ServerMap::loadMapMeta(): "
+                       <<"seed="<<m_seed<<", chunksize="<<m_chunksize
+                       <<std::endl;
+}
+
+void ServerMap::saveChunkMeta()
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       u32 count = m_chunks.size();
+
+       dstream<<"INFO: ServerMap::saveChunkMeta(): Saving metadata of "
+                       <<count<<" chunks"<<std::endl;
+
+       createDir(m_savedir);
+       
+       std::string fullpath = m_savedir + "/chunk_meta";
+       std::ofstream os(fullpath.c_str(), std::ios_base::binary);
+       if(os.good() == false)
+       {
+               dstream<<"ERROR: ServerMap::saveChunkMeta(): "
+                               <<"could not open"<<fullpath<<std::endl;
+               throw FileNotGoodException("Cannot open chunk metadata");
+       }
+       
+       u8 version = 0;
+       
+       // Write version
+       os.write((char*)&version, 1);
+
+       u8 buf[4];
+       
+       // Write count
+       writeU32(buf, count);
+       os.write((char*)buf, 4);
+       
+       for(core::map<v2s16, MapChunk*>::Iterator
+                       i = m_chunks.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               v2s16 p = i.getNode()->getKey();
+               MapChunk *chunk = i.getNode()->getValue();
+               // Write position
+               writeV2S16(buf, p);
+               os.write((char*)buf, 4);
+               // Write chunk data
+               chunk->serialize(os, version);
+       }
+}
+
+void ServerMap::loadChunkMeta()
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       dstream<<"INFO: ServerMap::loadChunkMeta(): Loading chunk metadata"
+                       <<std::endl;
+
+       std::string fullpath = m_savedir + "/chunk_meta";
+       std::ifstream is(fullpath.c_str(), std::ios_base::binary);
+       if(is.good() == false)
+       {
+               dstream<<"ERROR: ServerMap::loadChunkMeta(): "
+                               <<"could not open"<<fullpath<<std::endl;
+               throw FileNotGoodException("Cannot open chunk metadata");
+       }
+
+       u8 version = 0;
+       
+       // Read version
+       is.read((char*)&version, 1);
+
+       u8 buf[4];
+       
+       // Read count
+       is.read((char*)buf, 4);
+       u32 count = readU32(buf);
+
+       dstream<<"INFO: ServerMap::loadChunkMeta(): Loading metadata of "
+                       <<count<<" chunks"<<std::endl;
+       
+       for(u32 i=0; i<count; i++)
+       {
+               v2s16 p;
+               MapChunk *chunk = new MapChunk();
+               // Read position
+               is.read((char*)buf, 4);
+               p = readV2S16(buf);
+               // Read chunk data
+               chunk->deSerialize(is, version);
+               m_chunks.insert(p, chunk);
+       }
+}
 
 void ServerMap::saveSectorMeta(ServerMapSector *sector)
 {
@@ -4698,10 +5059,10 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector)
        std::string dir = getSectorDir(pos);
        createDir(dir);
        
-       std::string fullpath = dir + "/heightmap";
+       std::string fullpath = dir + "/meta";
        std::ofstream o(fullpath.c_str(), std::ios_base::binary);
        if(o.good() == false)
-               throw FileNotGoodException("Cannot open master heightmap");
+               throw FileNotGoodException("Cannot open sector metafile");
 
        sector->serialize(o, version);
        
@@ -4715,10 +5076,10 @@ MapSector* ServerMap::loadSectorMeta(std::string dirname)
        v2s16 p2d = getSectorPos(dirname);
        std::string dir = m_savedir + "/sectors/" + dirname;
        
-       std::string fullpath = dir + "/heightmap";
+       std::string fullpath = dir + "/meta";
        std::ifstream is(fullpath.c_str(), std::ios_base::binary);
        if(is.good() == false)
-               throw FileNotGoodException("Cannot open sector heightmap");
+               throw FileNotGoodException("Cannot open sector metafile");
 
        ServerMapSector *sector = ServerMapSector::deSerialize
                        (is, this, p2d, m_sectors);
@@ -4752,7 +5113,10 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
        {
                return false;
        }
-
+       
+       /*
+               Load blocks
+       */
        std::vector<fs::DirListNode> list2 = fs::GetDirListing
                        (m_savedir+"/sectors/"+sectorsubdir);
        std::vector<fs::DirListNode>::iterator i2;
@@ -4772,29 +5136,6 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
        return true;
 }
 
-#if 0
-bool ServerMap::deFlushSector(v2s16 p2d)
-{
-       DSTACK(__FUNCTION_NAME);
-       // See if it already exists in memory
-       try{
-               MapSector *sector = getSectorNoGenerate(p2d);
-               return true;
-       }
-       catch(InvalidPositionException &e)
-       {
-               /*
-                       Try to load the sector from disk.
-               */
-               if(loadSectorFull(p2d) == true)
-               {
-                       return true;
-               }
-       }
-       return false;
-}
-#endif
-
 void ServerMap::saveBlock(MapBlock *block)
 {
        DSTACK(__FUNCTION_NAME);
@@ -4853,96 +5194,79 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
 
        try{
 
-       // Block file is map/sectors/xxxxxxxx/xxxx
-       std::string fullpath = m_savedir+"/sectors/"+sectordir+"/"+blockfile;
-       std::ifstream is(fullpath.c_str(), std::ios_base::binary);
-       if(is.good() == false)
-               throw FileNotGoodException("Cannot open block file");
+               // Block file is map/sectors/xxxxxxxx/xxxx
+               std::string fullpath = m_savedir+"/sectors/"+sectordir+"/"+blockfile;
+               std::ifstream is(fullpath.c_str(), std::ios_base::binary);
+               if(is.good() == false)
+                       throw FileNotGoodException("Cannot open block file");
 
-       v3s16 p3d = getBlockPos(sectordir, blockfile);
-       v2s16 p2d(p3d.X, p3d.Z);
-       
-       assert(sector->getPos() == p2d);
-       
-       u8 version = SER_FMT_VER_INVALID;
-       is.read((char*)&version, 1);
+               v3s16 p3d = getBlockPos(sectordir, blockfile);
+               v2s16 p2d(p3d.X, p3d.Z);
+               
+               assert(sector->getPos() == p2d);
+               
+               u8 version = SER_FMT_VER_INVALID;
+               is.read((char*)&version, 1);
 
-       /*u32 block_size = MapBlock::serializedLength(version);
-       SharedBuffer<u8> data(block_size);
-       is.read((char*)*data, block_size);*/
+               if(is.fail())
+                       throw SerializationError("ServerMap::loadBlock(): Failed"
+                                       " to read MapBlock version");
 
-       // This will always return a sector because we're the server
-       //MapSector *sector = emergeSector(p2d);
+               /*u32 block_size = MapBlock::serializedLength(version);
+               SharedBuffer<u8> data(block_size);
+               is.read((char*)*data, block_size);*/
 
-       MapBlock *block = NULL;
-       bool created_new = false;
-       try{
-               block = sector->getBlockNoCreate(p3d.Y);
-       }
-       catch(InvalidPositionException &e)
-       {
-               block = sector->createBlankBlockNoInsert(p3d.Y);
-               created_new = true;
-       }
-       
-       // deserialize block data
-       block->deSerialize(is, version);
-       
-       /*
-               Versions up from 9 have block objects.
-       */
-       if(version >= 9)
-       {
-               block->updateObjects(is, version, NULL, 0);
-       }
+               // This will always return a sector because we're the server
+               //MapSector *sector = emergeSector(p2d);
 
-       if(created_new)
-               sector->insertBlock(block);
-       
-       /*
-               Convert old formats to new and save
-       */
+               MapBlock *block = NULL;
+               bool created_new = false;
+               try{
+                       block = sector->getBlockNoCreate(p3d.Y);
+               }
+               catch(InvalidPositionException &e)
+               {
+                       block = sector->createBlankBlockNoInsert(p3d.Y);
+                       created_new = true;
+               }
+               
+               // deserialize block data
+               block->deSerialize(is, version);
+               
+               /*
+                       Versions up from 9 have block objects.
+               */
+               if(version >= 9)
+               {
+                       block->updateObjects(is, version, NULL, 0);
+               }
 
-       // Save old format blocks in new format
-       if(version < SER_FMT_VER_HIGHEST)
-       {
-               saveBlock(block);
-       }
-       
-       // We just loaded it from the disk, so it's up-to-date.
-       block->resetChangedFlag();
+               if(created_new)
+                       sector->insertBlock(block);
+               
+               /*
+                       Convert old formats to new and save
+               */
+
+               // Save old format blocks in new format
+               if(version < SER_FMT_VER_HIGHEST)
+               {
+                       saveBlock(block);
+               }
+               
+               // We just loaded it from the disk, so it's up-to-date.
+               block->resetChangedFlag();
 
        }
        catch(SerializationError &e)
        {
                dstream<<"WARNING: Invalid block data on disk "
-                               "(SerializationError). Ignoring."
+                               "(SerializationError). Ignoring. "
+                               "A new one will be generated."
                                <<std::endl;
        }
 }
 
-// Gets from master heightmap
-void ServerMap::getSectorCorners(v2s16 p2d, s16 *corners)
-{
-       dstream<<"DEPRECATED: "<<__FUNCTION_NAME<<std::endl;
-       //assert(m_heightmap != NULL);
-       /*
-               Corner definition:
-               v2s16(0,0),
-               v2s16(1,0),
-               v2s16(1,1),
-               v2s16(0,1),
-       */
-       /*corners[0] = m_heightmap->getGroundHeight
-                       ((p2d+v2s16(0,0))*SECTOR_HEIGHTMAP_SPLIT);
-       corners[1] = m_heightmap->getGroundHeight
-                       ((p2d+v2s16(1,0))*SECTOR_HEIGHTMAP_SPLIT);
-       corners[2] = m_heightmap->getGroundHeight
-                       ((p2d+v2s16(1,1))*SECTOR_HEIGHTMAP_SPLIT);
-       corners[3] = m_heightmap->getGroundHeight
-                       ((p2d+v2s16(0,1))*SECTOR_HEIGHTMAP_SPLIT);*/
-}
-
 void ServerMap::PrintInfo(std::ostream &out)
 {
        out<<"ServerMap: ";
@@ -4964,20 +5288,15 @@ ClientMap::ClientMap(
        Map(dout_client),
        scene::ISceneNode(parent, mgr, id),
        m_client(client),
-       m_control(control)
+       m_control(control),
+       m_camera_position(0,0,0),
+       m_camera_direction(0,0,1)
 {
-       //mesh_mutex.Init();
-
-       /*m_box = core::aabbox3d<f32>(0,0,0,
-                       map->getW()*BS, map->getH()*BS, map->getD()*BS);*/
-       /*m_box = core::aabbox3d<f32>(0,0,0,
-                       map->getSizeNodes().X * BS,
-                       map->getSizeNodes().Y * BS,
-                       map->getSizeNodes().Z * BS);*/
+       m_camera_mutex.Init();
+       assert(m_camera_mutex.IsInitialized());
+       
        m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
                        BS*1000000,BS*1000000,BS*1000000);
-       
-       //setPosition(v3f(BS,BS,BS));
 }
 
 ClientMap::~ClientMap()
@@ -5002,7 +5321,7 @@ MapSector * ClientMap::emergeSector(v2s16 p2d)
        {
        }
        
-       // Create a sector with no heightmaps
+       // Create a sector
        ClientMapSector *sector = new ClientMapSector(this, p2d);
        
        {
@@ -5065,7 +5384,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
        */
        int time1 = time(0);
 
-       u32 daynight_ratio = m_client->getDayNightRatio();
+       //u32 daynight_ratio = m_client->getDayNightRatio();
 
        m_camera_mutex.Lock();
        v3f camera_position = m_camera_position;
@@ -5116,6 +5435,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                        timecheck_counter++;
                        if(timecheck_counter > 50)
                        {
+                               timecheck_counter = 0;
                                int time2 = time(0);
                                if(time2 > time1 + 4)
                                {
@@ -5166,75 +5486,18 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                        {
                                continue;
                        }
-
-#if 0                  
-                       v3s16 blockpos_nodes = block->getPosRelative();
-                       
-                       // Block center position
-                       v3f blockpos(
-                                       ((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
-                                       ((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
-                                       ((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
-                       );
-
-                       // Block position relative to camera
-                       v3f blockpos_relative = blockpos - camera_position;
-
-                       // Distance in camera direction (+=front, -=back)
-                       f32 dforward = blockpos_relative.dotProduct(camera_direction);
-
-                       // Total distance
-                       f32 d = blockpos_relative.getLength();
-                       
-                       if(m_control.range_all == false)
-                       {
-                               // If block is far away, don't draw it
-                               if(d > m_control.wanted_range * BS)
-                                       continue;
-                       }
-                       
-                       // Maximum radius of a block
-                       f32 block_max_radius = 0.5*1.44*1.44*MAP_BLOCKSIZE*BS;
                        
-                       // If block is (nearly) touching the camera, don't
-                       // bother validating further (that is, render it anyway)
-                       if(d > block_max_radius * 1.5)
-                       {
-                               // Cosine of the angle between the camera direction
-                               // and the block direction (camera_direction is an unit vector)
-                               f32 cosangle = dforward / d;
-                               
-                               // Compensate for the size of the block
-                               // (as the block has to be shown even if it's a bit off FOV)
-                               // This is an estimate.
-                               cosangle += block_max_radius / dforward;
-
-                               // If block is not in the field of view, skip it
-                               //if(cosangle < cos(FOV_ANGLE/2))
-                               if(cosangle < cos(FOV_ANGLE/2. * 4./3.))
-                                       continue;
-                       }
-#endif                 
-#if 0
-                       v3s16 blockpos_nodes = block->getPosRelative();
-                       
-                       // Block center position
-                       v3f blockpos(
-                                       ((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
-                                       ((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
-                                       ((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
-                       );
-
-                       // Block position relative to camera
-                       v3f blockpos_relative = blockpos - camera_position;
+                       // This is ugly (spherical distance limit?)
+                       /*if(m_control.range_all == false &&
+                                       d - 0.5*BS*MAP_BLOCKSIZE > range)
+                               continue;*/
 
-                       // Total distance
-                       f32 d = blockpos_relative.getLength();
-#endif
-                       
 #if 1
                        /*
-                               Update expired mesh
+                               Update expired mesh (used for day/night change)
+
+                               It doesn't work exactly like it should now with the
+                               tasked mesh update but whatever.
                        */
 
                        bool mesh_expired = false;
@@ -5271,28 +5534,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                                mesh_update_count++;
 
                                // Mesh has been expired: generate new mesh
-                               //block->updateMeshes(daynight_i);
-                               block->updateMesh(daynight_ratio);
+                               //block->updateMesh(daynight_ratio);
+                               m_client->addUpdateMeshTask(block->getPos());
 
                                mesh_expired = false;
                        }
                        
-                       /*
-                               Don't draw an expired mesh that is far away
-                       */
-                       /*if(mesh_expired && d >= faraway)
-                       //if(mesh_expired)
-                       {
-                               // Instead, delete it
-                               JMutexAutoLock lock(block->mesh_mutex);
-                               if(block->mesh)
-                               {
-                                       block->mesh->drop();
-                                       block->mesh = NULL;
-                               }
-                               // And continue to next block
-                               continue;
-                       }*/
 #endif
                        /*
                                Draw the faces of the block
@@ -5324,6 +5571,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                                        // Render transparent on transparent pass and likewise.
                                        if(transparent == is_transparent_pass)
                                        {
+                                               /*
+                                                       This *shouldn't* hurt too much because Irrlicht
+                                                       doesn't change opengl textures if the old
+                                                       material is set again.
+                                               */
                                                driver->setMaterial(buf->getMaterial());
                                                driver->drawMeshBuffer(buf);
                                                vertex_count += buf->getVertexCount();
@@ -5431,6 +5683,114 @@ bool ClientMap::clearTempMod(v3s16 p,
        return changed;
 }
 
+void ClientMap::expireMeshes(bool only_daynight_diffed)
+{
+       TimeTaker timer("expireMeshes()");
+
+       core::map<v2s16, MapSector*>::Iterator si;
+       si = m_sectors.getIterator();
+       for(; si.atEnd() == false; si++)
+       {
+               MapSector *sector = si.getNode()->getValue();
+
+               core::list< MapBlock * > sectorblocks;
+               sector->getBlocks(sectorblocks);
+               
+               core::list< MapBlock * >::Iterator i;
+               for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
+               {
+                       MapBlock *block = *i;
+
+                       if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
+                       {
+                               continue;
+                       }
+                       
+                       {
+                               JMutexAutoLock lock(block->mesh_mutex);
+                               if(block->mesh != NULL)
+                               {
+                                       /*block->mesh->drop();
+                                       block->mesh = NULL;*/
+                                       block->setMeshExpired(true);
+                               }
+                       }
+               }
+       }
+}
+
+void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
+{
+       assert(mapType() == MAPTYPE_CLIENT);
+
+       try{
+               v3s16 p = blockpos + v3s16(0,0,0);
+               MapBlock *b = getBlockNoCreate(p);
+               b->updateMesh(daynight_ratio);
+               //b->setMeshExpired(true);
+       }
+       catch(InvalidPositionException &e){}
+       // Leading edge
+       try{
+               v3s16 p = blockpos + v3s16(-1,0,0);
+               MapBlock *b = getBlockNoCreate(p);
+               b->updateMesh(daynight_ratio);
+               //b->setMeshExpired(true);
+       }
+       catch(InvalidPositionException &e){}
+       try{
+               v3s16 p = blockpos + v3s16(0,-1,0);
+               MapBlock *b = getBlockNoCreate(p);
+               b->updateMesh(daynight_ratio);
+               //b->setMeshExpired(true);
+       }
+       catch(InvalidPositionException &e){}
+       try{
+               v3s16 p = blockpos + v3s16(0,0,-1);
+               MapBlock *b = getBlockNoCreate(p);
+               b->updateMesh(daynight_ratio);
+               //b->setMeshExpired(true);
+       }
+       catch(InvalidPositionException &e){}
+}
+
+#if 0
+/*
+       Update mesh of block in which the node is, and if the node is at the
+       leading edge, update the appropriate leading blocks too.
+*/
+void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
+{
+       v3s16 dirs[4] = {
+               v3s16(0,0,0),
+               v3s16(-1,0,0),
+               v3s16(0,-1,0),
+               v3s16(0,0,-1),
+       };
+       v3s16 blockposes[4];
+       for(u32 i=0; i<4; i++)
+       {
+               v3s16 np = nodepos + dirs[i];
+               blockposes[i] = getNodeBlockPos(np);
+               // Don't update mesh of block if it has been done already
+               bool already_updated = false;
+               for(u32 j=0; j<i; j++)
+               {
+                       if(blockposes[j] == blockposes[i])
+                       {
+                               already_updated = true;
+                               break;
+                       }
+               }
+               if(already_updated)
+                       continue;
+               // Update mesh
+               MapBlock *b = getBlockNoCreate(blockposes[i]);
+               b->updateMesh(daynight_ratio);
+       }
+}
+#endif
+
 void ClientMap::PrintInfo(std::ostream &out)
 {
        out<<"ClientMap: ";