]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/map.cpp
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
[dragonfireclient.git] / src / map.cpp
index a2dbffe660445be73f551579f87d2c23e17865ca..972c666e4d6c4ce201824b033dc06140b3bdfffd 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock.h"
 #include "filesys.h"
 #include "voxel.h"
+#include "voxelalgorithms.h"
 #include "porting.h"
 #include "serialization.h"
 #include "nodemetadata.h"
@@ -31,9 +32,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 #include "gamedef.h"
 #include "util/directiontables.h"
-#include "util/mathconstants.h"
+#include "util/basic_macros.h"
 #include "rollback_interface.h"
 #include "environment.h"
+#include "reflowscan.h"
 #include "emerge.h"
 #include "mapgen_v6.h"
 #include "mg_biome.h"
@@ -42,6 +44,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "database.h"
 #include "database-dummy.h"
 #include "database-sqlite3.h"
+#include "script/scripting_server.h"
 #include <deque>
 #include <queue>
 #if USE_LEVELDB
@@ -50,8 +53,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #if USE_REDIS
 #include "database-redis.h"
 #endif
-
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#if USE_POSTGRESQL
+#include "database-postgresql.h"
+#endif
 
 
 /*
@@ -61,11 +65,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 Map::Map(std::ostream &dout, IGameDef *gamedef):
        m_dout(dout),
        m_gamedef(gamedef),
-       m_sector_cache(NULL),
-       m_transforming_liquid_loop_count_multiplier(1.0f),
-       m_unprocessed_count(0),
-       m_inc_trending_up_start_time(0),
-       m_queue_size_timer_started(false)
+       m_nodedef(gamedef->ndef())
 {
 }
 
@@ -170,7 +170,7 @@ bool Map::isNodeUnderground(v3s16 p)
 bool Map::isValidPosition(v3s16 p)
 {
        v3s16 blockpos = getNodeBlockPos(p);
-       MapBlock *block = getBlockNoCreate(blockpos);
+       MapBlock *block = getBlockNoCreateNoEx(blockpos);
        return (block != NULL);
 }
 
@@ -212,1035 +212,51 @@ MapNode Map::getNode(v3s16 p)
 }
 #endif
 
-// throws InvalidPositionException if not found
-void Map::setNode(v3s16 p, MapNode & n)
-{
-       v3s16 blockpos = getNodeBlockPos(p);
-       MapBlock *block = getBlockNoCreate(blockpos);
-       v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-       // Never allow placing CONTENT_IGNORE, it fucks up stuff
-       if(n.getContent() == CONTENT_IGNORE){
-               bool temp_bool;
-               errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
-                               <<" while trying to replace \""
-                               <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos, &temp_bool)).name
-                               <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
-               debug_stacks_print_to(infostream);
-               return;
-       }
-       block->setNodeNoCheck(relpos, n);
-}
-
-
-/*
-       Goes recursively through the neighbours of the node.
-
-       Alters only transparent nodes.
-
-       If the lighting of the neighbour is lower than the lighting of
-       the node was (before changing it to 0 at the step before), the
-       lighting of the neighbour is set to 0 and then the same stuff
-       repeats for the neighbour.
-
-       The ending nodes of the routine are stored in light_sources.
-       This is useful when a light is removed. In such case, this
-       routine can be called for the light node and then again for
-       light_sources to re-light the area without the removed light.
-
-       values of from_nodes are lighting values.
-*/
-void Map::unspreadLight(enum LightBank bank,
-               std::map<v3s16, u8> & from_nodes,
-               std::set<v3s16> & light_sources,
-               std::map<v3s16, MapBlock*>  & modified_blocks)
-{
-       INodeDefManager *nodemgr = m_gamedef->ndef();
-
-       v3s16 dirs[6] = {
-               v3s16(0,0,1), // back
-               v3s16(0,1,0), // top
-               v3s16(1,0,0), // right
-               v3s16(0,0,-1), // front
-               v3s16(0,-1,0), // bottom
-               v3s16(-1,0,0), // left
-       };
-
-       if(from_nodes.empty())
-               return;
-
-       u32 blockchangecount = 0;
-
-       std::map<v3s16, u8> unlighted_nodes;
-
-       /*
-               Initialize block cache
-       */
-       v3s16 blockpos_last;
-       MapBlock *block = NULL;
-       // Cache this a bit, too
-       bool block_checked_in_modified = false;
-
-       for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
-               j != from_nodes.end(); ++j)
-       {
-               v3s16 pos = j->first;
-               v3s16 blockpos = getNodeBlockPos(pos);
-
-               // Only fetch a new block if the block position has changed
-               try{
-                       if(block == NULL || blockpos != blockpos_last){
-                               block = getBlockNoCreate(blockpos);
-                               blockpos_last = blockpos;
-
-                               block_checked_in_modified = false;
-                               blockchangecount++;
-                       }
-               }
-               catch(InvalidPositionException &e)
-               {
-                       continue;
-               }
-
-               if(block->isDummy())
-                       continue;
-
-               // Calculate relative position in block
-               //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
-
-               // Get node straight from the block
-               //MapNode n = block->getNode(relpos);
-
-               u8 oldlight = j->second;
-
-               // Loop through 6 neighbors
-               for(u16 i=0; i<6; i++)
-               {
-                       // Get the position of the neighbor node
-                       v3s16 n2pos = pos + dirs[i];
-
-                       // Get the block where the node is located
-                       v3s16 blockpos, relpos;
-                       getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
-
-                       // Only fetch a new block if the block position has changed
-                       try {
-                               if(block == NULL || blockpos != blockpos_last){
-                                       block = getBlockNoCreate(blockpos);
-                                       blockpos_last = blockpos;
-
-                                       block_checked_in_modified = false;
-                                       blockchangecount++;
-                               }
-                       }
-                       catch(InvalidPositionException &e) {
-                               continue;
-                       }
-
-                       // Get node straight from the block
-                       bool is_valid_position;
-                       MapNode n2 = block->getNode(relpos, &is_valid_position);
-                       if (!is_valid_position)
-                               continue;
-
-                       bool changed = false;
-
-                       //TODO: Optimize output by optimizing light_sources?
-
-                       /*
-                               If the neighbor is dimmer than what was specified
-                               as oldlight (the light of the previous node)
-                       */
-                       if(n2.getLight(bank, nodemgr) < oldlight)
-                       {
-                               /*
-                                       And the neighbor is transparent and it has some light
-                               */
-                               if(nodemgr->get(n2).light_propagates
-                                               && n2.getLight(bank, nodemgr) != 0)
-                               {
-                                       /*
-                                               Set light to 0 and add to queue
-                                       */
-
-                                       u8 current_light = n2.getLight(bank, nodemgr);
-                                       n2.setLight(bank, 0, nodemgr);
-                                       block->setNode(relpos, n2);
-
-                                       unlighted_nodes[n2pos] = current_light;
-                                       changed = true;
-
-                                       /*
-                                               Remove from light_sources if it is there
-                                               NOTE: This doesn't happen nearly at all
-                                       */
-                                       /*if(light_sources.find(n2pos))
-                                       {
-                                               infostream<<"Removed from light_sources"<<std::endl;
-                                               light_sources.remove(n2pos);
-                                       }*/
-                               }
-
-                               /*// DEBUG
-                               if(light_sources.find(n2pos) != NULL)
-                                       light_sources.remove(n2pos);*/
-                       }
-                       else{
-                               light_sources.insert(n2pos);
-                       }
-
-                       // Add to modified_blocks
-                       if(changed == true && block_checked_in_modified == false)
-                       {
-                               // If the block is not found in modified_blocks, add.
-                               if(modified_blocks.find(blockpos) == modified_blocks.end())
-                               {
-                                       modified_blocks[blockpos] = block;
-                               }
-                               block_checked_in_modified = true;
-                       }
-               }
-       }
-
-       /*infostream<<"unspreadLight(): Changed block "
-       <<blockchangecount<<" times"
-       <<" for "<<from_nodes.size()<<" nodes"
-       <<std::endl;*/
-
-       if(!unlighted_nodes.empty())
-               unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
-}
-
-/*
-       A single-node wrapper of the above
-*/
-void Map::unLightNeighbors(enum LightBank bank,
-               v3s16 pos, u8 lightwas,
-               std::set<v3s16> & light_sources,
-               std::map<v3s16, MapBlock*>  & modified_blocks)
-{
-       std::map<v3s16, u8> from_nodes;
-       from_nodes[pos] = lightwas;
-
-       unspreadLight(bank, from_nodes, light_sources, modified_blocks);
-}
-
-/*
-       Lights neighbors of from_nodes, collects all them and then
-       goes on recursively.
-*/
-void Map::spreadLight(enum LightBank bank,
-               std::set<v3s16> & from_nodes,
-               std::map<v3s16, MapBlock*> & modified_blocks)
-{
-       INodeDefManager *nodemgr = m_gamedef->ndef();
-
-       const v3s16 dirs[6] = {
-               v3s16(0,0,1), // back
-               v3s16(0,1,0), // top
-               v3s16(1,0,0), // right
-               v3s16(0,0,-1), // front
-               v3s16(0,-1,0), // bottom
-               v3s16(-1,0,0), // left
-       };
-
-       if(from_nodes.empty())
-               return;
-
-       u32 blockchangecount = 0;
-
-       std::set<v3s16> lighted_nodes;
-
-       /*
-               Initialize block cache
-       */
-       v3s16 blockpos_last;
-       MapBlock *block = NULL;
-               // Cache this a bit, too
-       bool block_checked_in_modified = false;
-
-       for(std::set<v3s16>::iterator j = from_nodes.begin();
-               j != from_nodes.end(); ++j)
-       {
-               v3s16 pos = *j;
-               v3s16 blockpos, relpos;
-
-               getNodeBlockPosWithOffset(pos, blockpos, relpos);
-
-               // Only fetch a new block if the block position has changed
-               try {
-                       if(block == NULL || blockpos != blockpos_last){
-                               block = getBlockNoCreate(blockpos);
-                               blockpos_last = blockpos;
-
-                               block_checked_in_modified = false;
-                               blockchangecount++;
-                       }
-               }
-               catch(InvalidPositionException &e) {
-                       continue;
-               }
-
-               if(block->isDummy())
-                       continue;
-
-               // Get node straight from the block
-               bool is_valid_position;
-               MapNode n = block->getNode(relpos, &is_valid_position);
-
-               u8 oldlight = is_valid_position ? n.getLight(bank, nodemgr) : 0;
-               u8 newlight = diminish_light(oldlight);
-
-               // Loop through 6 neighbors
-               for(u16 i=0; i<6; i++){
-                       // Get the position of the neighbor node
-                       v3s16 n2pos = pos + dirs[i];
-
-                       // Get the block where the node is located
-                       v3s16 blockpos, relpos;
-                       getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
-
-                       // Only fetch a new block if the block position has changed
-                       try {
-                               if(block == NULL || blockpos != blockpos_last){
-                                       block = getBlockNoCreate(blockpos);
-                                       blockpos_last = blockpos;
-
-                                       block_checked_in_modified = false;
-                                       blockchangecount++;
-                               }
-                       }
-                       catch(InvalidPositionException &e) {
-                               continue;
-                       }
-
-                       // Get node straight from the block
-                       MapNode n2 = block->getNode(relpos, &is_valid_position);
-                       if (!is_valid_position)
-                               continue;
-
-                       bool changed = false;
-                       /*
-                               If the neighbor is brighter than the current node,
-                               add to list (it will light up this node on its turn)
-                       */
-                       if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
-                       {
-                               lighted_nodes.insert(n2pos);
-                               changed = true;
-                       }
-                       /*
-                               If the neighbor is dimmer than how much light this node
-                               would spread on it, add to list
-                       */
-                       if(n2.getLight(bank, nodemgr) < newlight)
-                       {
-                               if(nodemgr->get(n2).light_propagates)
-                               {
-                                       n2.setLight(bank, newlight, nodemgr);
-                                       block->setNode(relpos, n2);
-                                       lighted_nodes.insert(n2pos);
-                                       changed = true;
-                               }
-                       }
-
-                       // Add to modified_blocks
-                       if(changed == true && block_checked_in_modified == false)
-                       {
-                               // If the block is not found in modified_blocks, add.
-                               if(modified_blocks.find(blockpos) == modified_blocks.end())
-                               {
-                                       modified_blocks[blockpos] = block;
-                               }
-                               block_checked_in_modified = true;
-                       }
-               }
-       }
-
-       /*infostream<<"spreadLight(): Changed block "
-                       <<blockchangecount<<" times"
-                       <<" for "<<from_nodes.size()<<" nodes"
-                       <<std::endl;*/
-
-       if(!lighted_nodes.empty())
-               spreadLight(bank, lighted_nodes, modified_blocks);
-}
-
-/*
-       A single-node source variation of the above.
-*/
-void Map::lightNeighbors(enum LightBank bank,
-               v3s16 pos,
-               std::map<v3s16, MapBlock*> & modified_blocks)
-{
-       std::set<v3s16> from_nodes;
-       from_nodes.insert(pos);
-       spreadLight(bank, from_nodes, modified_blocks);
-}
-
-v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
-{
-       INodeDefManager *nodemgr = m_gamedef->ndef();
-
-       v3s16 dirs[6] = {
-               v3s16(0,0,1), // back
-               v3s16(0,1,0), // top
-               v3s16(1,0,0), // right
-               v3s16(0,0,-1), // front
-               v3s16(0,-1,0), // bottom
-               v3s16(-1,0,0), // left
-       };
-
-       u8 brightest_light = 0;
-       v3s16 brightest_pos(0,0,0);
-       bool found_something = false;
-
-       // Loop through 6 neighbors
-       for(u16 i=0; i<6; i++){
-               // Get the position of the neighbor node
-               v3s16 n2pos = p + dirs[i];
-               MapNode n2;
-               bool is_valid_position;
-               n2 = getNodeNoEx(n2pos, &is_valid_position);
-               if (!is_valid_position)
-                       continue;
-
-               if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
-                       brightest_light = n2.getLight(bank, nodemgr);
-                       brightest_pos = n2pos;
-                       found_something = true;
-               }
-       }
-
-       if(found_something == false)
-               throw InvalidPositionException();
-
-       return brightest_pos;
-}
-
-/*
-       Propagates sunlight down from a node.
-       Starting point gets sunlight.
-
-       Returns the lowest y value of where the sunlight went.
-
-       Mud is turned into grass in where the sunlight stops.
-*/
-s16 Map::propagateSunlight(v3s16 start,
-               std::map<v3s16, MapBlock*> & modified_blocks)
-{
-       INodeDefManager *nodemgr = m_gamedef->ndef();
-
-       s16 y = start.Y;
-       for(; ; y--)
-       {
-               v3s16 pos(start.X, y, start.Z);
-
-               v3s16 blockpos = getNodeBlockPos(pos);
-               MapBlock *block;
-               try{
-                       block = getBlockNoCreate(blockpos);
-               }
-               catch(InvalidPositionException &e)
-               {
-                       break;
-               }
-
-               v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
-               bool is_valid_position;
-               MapNode n = block->getNode(relpos, &is_valid_position);
-               if (!is_valid_position)
-                       break;
-
-               if(nodemgr->get(n).sunlight_propagates)
-               {
-                       n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
-                       block->setNode(relpos, n);
-
-                       modified_blocks[blockpos] = block;
-               }
-               else
-               {
-                       // Sunlight goes no further
-                       break;
-               }
-       }
-       return y + 1;
-}
-
-void Map::updateLighting(enum LightBank bank,
-               std::map<v3s16, MapBlock*> & a_blocks,
-               std::map<v3s16, MapBlock*> & modified_blocks)
-{
-       INodeDefManager *nodemgr = m_gamedef->ndef();
-
-       /*m_dout<<"Map::updateLighting(): "
-                       <<a_blocks.size()<<" blocks."<<std::endl;*/
-
-       //TimeTaker timer("updateLighting");
-
-       // For debugging
-       //bool debug=true;
-       //u32 count_was = modified_blocks.size();
-
-       //std::map<v3s16, MapBlock*> blocks_to_update;
-
-       std::set<v3s16> light_sources;
-
-       std::map<v3s16, u8> unlight_from;
-
-       int num_bottom_invalid = 0;
-
-       {
-       //TimeTaker t("first stuff");
-
-       for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
-               i != a_blocks.end(); ++i)
-       {
-               MapBlock *block = i->second;
-
-               for(;;)
-               {
-                       // Don't bother with dummy blocks.
-                       if(block->isDummy())
-                               break;
-
-                       v3s16 pos = block->getPos();
-                       v3s16 posnodes = block->getPosRelative();
-                       modified_blocks[pos] = block;
-                       //blocks_to_update[pos] = block;
-
-                       /*
-                               Clear all light from block
-                       */
-                       for(s16 z=0; z<MAP_BLOCKSIZE; z++)
-                       for(s16 x=0; x<MAP_BLOCKSIZE; x++)
-                       for(s16 y=0; y<MAP_BLOCKSIZE; y++)
-                       {
-                               v3s16 p(x,y,z);
-                               bool is_valid_position;
-                               MapNode n = block->getNode(p, &is_valid_position);
-                               if (!is_valid_position) {
-                                       /* This would happen when dealing with a
-                                          dummy block.
-                                       */
-                                       infostream<<"updateLighting(): InvalidPositionException"
-                                                       <<std::endl;
-                                       continue;
-                               }
-                               u8 oldlight = n.getLight(bank, nodemgr);
-                               n.setLight(bank, 0, nodemgr);
-                               block->setNode(p, n);
-
-                               // If node sources light, add to list
-                               u8 source = nodemgr->get(n).light_source;
-                               if(source != 0)
-                                       light_sources.insert(p + posnodes);
-
-                               // Collect borders for unlighting
-                               if((x==0 || x == MAP_BLOCKSIZE-1
-                                               || y==0 || y == MAP_BLOCKSIZE-1
-                                               || z==0 || z == MAP_BLOCKSIZE-1)
-                                               && oldlight != 0)
-                               {
-                                       v3s16 p_map = p + posnodes;
-                                       unlight_from[p_map] = oldlight;
-                               }
-
-
-                       }
-
-                       if(bank == LIGHTBANK_DAY)
-                       {
-                               bool bottom_valid = block->propagateSunlight(light_sources);
-
-                               if(!bottom_valid)
-                                       num_bottom_invalid++;
-
-                               // If bottom is valid, we're done.
-                               if(bottom_valid)
-                                       break;
-                       }
-                       else if(bank == LIGHTBANK_NIGHT)
-                       {
-                               // For night lighting, sunlight is not propagated
-                               break;
-                       }
-                       else
-                       {
-                               assert("Invalid lighting bank" == NULL);
-                       }
-
-                       /*infostream<<"Bottom for sunlight-propagated block ("
-                                       <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
-                                       <<std::endl;*/
-
-                       // Bottom sunlight is not valid; get the block and loop to it
-
-                       pos.Y--;
-                       try{
-                               block = getBlockNoCreate(pos);
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               FATAL_ERROR("Invalid position");
-                       }
-
-               }
-       }
-
-       }
-
-       /*
-               Enable this to disable proper lighting for speeding up map
-               generation for testing or whatever
-       */
-#if 0
-       //if(g_settings->get(""))
-       {
-               core::map<v3s16, MapBlock*>::Iterator i;
-               i = blocks_to_update.getIterator();
-               for(; i.atEnd() == false; i++)
-               {
-                       MapBlock *block = i.getNode()->getValue();
-                       v3s16 p = block->getPos();
-                       block->setLightingExpired(false);
-               }
-               return;
-       }
-#endif
-
-#if 1
-       {
-               //TimeTaker timer("unspreadLight");
-               unspreadLight(bank, unlight_from, light_sources, modified_blocks);
-       }
-
-       /*if(debug)
-       {
-               u32 diff = modified_blocks.size() - count_was;
-               count_was = modified_blocks.size();
-               infostream<<"unspreadLight modified "<<diff<<std::endl;
-       }*/
-
-       {
-               //TimeTaker timer("spreadLight");
-               spreadLight(bank, light_sources, modified_blocks);
-       }
-
-       /*if(debug)
-       {
-               u32 diff = modified_blocks.size() - count_was;
-               count_was = modified_blocks.size();
-               infostream<<"spreadLight modified "<<diff<<std::endl;
-       }*/
-#endif
-
-#if 0
-       {
-               //MapVoxelManipulator vmanip(this);
-
-               // Make a manual voxel manipulator and load all the blocks
-               // that touch the requested blocks
-               ManualMapVoxelManipulator vmanip(this);
-
-               {
-               //TimeTaker timer("initialEmerge");
-
-               core::map<v3s16, MapBlock*>::Iterator i;
-               i = blocks_to_update.getIterator();
-               for(; i.atEnd() == false; i++)
-               {
-                       MapBlock *block = i.getNode()->getValue();
-                       v3s16 p = block->getPos();
-
-                       // Add all surrounding blocks
-                       vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
-
-                       /*
-                               Add all surrounding blocks that have up-to-date lighting
-                               NOTE: This doesn't quite do the job (not everything
-                                         appropriate is lighted)
-                       */
-                       /*for(s16 z=-1; z<=1; z++)
-                       for(s16 y=-1; y<=1; y++)
-                       for(s16 x=-1; x<=1; x++)
-                       {
-                               v3s16 p2 = p + v3s16(x,y,z);
-                               MapBlock *block = getBlockNoCreateNoEx(p2);
-                               if(block == NULL)
-                                       continue;
-                               if(block->isDummy())
-                                       continue;
-                               if(block->getLightingExpired())
-                                       continue;
-                               vmanip.initialEmerge(p2, p2);
-                       }*/
-
-                       // Lighting of block will be updated completely
-                       block->setLightingExpired(false);
-               }
-               }
-
-               {
-                       //TimeTaker timer("unSpreadLight");
-                       vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
-               }
-               {
-                       //TimeTaker timer("spreadLight");
-                       vmanip.spreadLight(bank, light_sources, nodemgr);
-               }
-               {
-                       //TimeTaker timer("blitBack");
-                       vmanip.blitBack(modified_blocks);
-               }
-               /*infostream<<"emerge_time="<<emerge_time<<std::endl;
-               emerge_time = 0;*/
-       }
-#endif
-
-       //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
-}
-
-void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
-               std::map<v3s16, MapBlock*> & modified_blocks)
-{
-       updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
-       updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
-
-       /*
-               Update information about whether day and night light differ
-       */
-       for(std::map<v3s16, MapBlock*>::iterator
-                       i = modified_blocks.begin();
-                       i != modified_blocks.end(); ++i)
-       {
-               MapBlock *block = i->second;
-               block->expireDayNightDiff();
-       }
-}
-
-/*
-*/
-void Map::addNodeAndUpdate(v3s16 p, MapNode n,
-               std::map<v3s16, MapBlock*> &modified_blocks,
-               bool remove_metadata)
-{
-       INodeDefManager *ndef = m_gamedef->ndef();
-
-       /*PrintInfo(m_dout);
-       m_dout<<"Map::addNodeAndUpdate(): p=("
-                       <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
-       /*
-               From this node to nodes underneath:
-               If lighting is sunlight (1.0), unlight neighbours and
-               set lighting to 0.
-               Else discontinue.
-       */
-
-       v3s16 toppos = p + v3s16(0,1,0);
-       //v3s16 bottompos = p + v3s16(0,-1,0);
-
-       bool node_under_sunlight = true;
-       std::set<v3s16> light_sources;
-
-       /*
-               Collect old node for rollback
-       */
-       RollbackNode rollback_oldnode(this, p, m_gamedef);
-
-       /*
-               If there is a node at top and it doesn't have sunlight,
-               there has not been any sunlight going down.
-
-               Otherwise there probably is.
-       */
-
-       bool is_valid_position;
-       MapNode topnode = getNodeNoEx(toppos, &is_valid_position);
-
-       if(is_valid_position && topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
-               node_under_sunlight = false;
-
-       /*
-               Remove all light that has come out of this node
-       */
-
-       enum LightBank banks[] =
-       {
-               LIGHTBANK_DAY,
-               LIGHTBANK_NIGHT
-       };
-       for(s32 i=0; i<2; i++)
-       {
-               enum LightBank bank = banks[i];
-
-               u8 lightwas = getNodeNoEx(p).getLight(bank, ndef);
-
-               // Add the block of the added node to modified_blocks
-               v3s16 blockpos = getNodeBlockPos(p);
-               MapBlock * block = getBlockNoCreate(blockpos);
-               assert(block != NULL);
-               modified_blocks[blockpos] = block;
-
-               assert(isValidPosition(p));
-
-               // Unlight neighbours of node.
-               // This means setting light of all consequent dimmer nodes
-               // to 0.
-               // This also collects the nodes at the border which will spread
-               // light again into this.
-               unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
-
-               n.setLight(bank, 0, ndef);
-       }
-
-       /*
-               If node lets sunlight through and is under sunlight, it has
-               sunlight too.
-       */
-       if(node_under_sunlight && ndef->get(n).sunlight_propagates)
-       {
-               n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
-       }
-
-       /*
-               Remove node metadata
-       */
-       if (remove_metadata) {
-               removeNodeMetadata(p);
-       }
-
-       /*
-               Set the node on the map
-       */
-
-       setNode(p, n);
-
-       /*
-               If node is under sunlight and doesn't let sunlight through,
-               take all sunlighted nodes under it and clear light from them
-               and from where the light has been spread.
-               TODO: This could be optimized by mass-unlighting instead
-                         of looping
-       */
-       if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
-       {
-               s16 y = p.Y - 1;
-               for(;; y--){
-                       //m_dout<<"y="<<y<<std::endl;
-                       v3s16 n2pos(p.X, y, p.Z);
-
-                       MapNode n2;
-
-                       n2 = getNodeNoEx(n2pos, &is_valid_position);
-                       if (!is_valid_position)
-                               break;
-
-                       if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
-                       {
-                               unLightNeighbors(LIGHTBANK_DAY,
-                                               n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
-                                               light_sources, modified_blocks);
-                               n2.setLight(LIGHTBANK_DAY, 0, ndef);
-                               setNode(n2pos, n2);
-                       }
-                       else
-                               break;
-               }
-       }
-
-       for(s32 i=0; i<2; i++)
-       {
-               enum LightBank bank = banks[i];
-
-               /*
-                       Spread light from all nodes that might be capable of doing so
-               */
-               spreadLight(bank, light_sources, modified_blocks);
-       }
-
-       /*
-               Update information about whether day and night light differ
-       */
-       for(std::map<v3s16, MapBlock*>::iterator
-                       i = modified_blocks.begin();
-                       i != modified_blocks.end(); ++i)
-       {
-               i->second->expireDayNightDiff();
-       }
-
-       /*
-               Report for rollback
-       */
-       if(m_gamedef->rollback())
-       {
-               RollbackNode rollback_newnode(this, p, m_gamedef);
-               RollbackAction action;
-               action.setSetNode(p, rollback_oldnode, rollback_newnode);
-               m_gamedef->rollback()->reportAction(action);
-       }
-
-       /*
-               Add neighboring liquid nodes and the node itself if it is
-               liquid (=water node was added) to transform queue.
-       */
-       v3s16 dirs[7] = {
-               v3s16(0,0,0), // self
-               v3s16(0,0,1), // back
-               v3s16(0,1,0), // top
-               v3s16(1,0,0), // right
-               v3s16(0,0,-1), // front
-               v3s16(0,-1,0), // bottom
-               v3s16(-1,0,0), // left
-       };
-       for(u16 i=0; i<7; i++)
-       {
-               v3s16 p2 = p + dirs[i];
-
-               MapNode n2 = getNodeNoEx(p2, &is_valid_position);
-               if(is_valid_position
-                               && (ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR))
-               {
-                       m_transforming_liquid.push_back(p2);
-               }
-       }
-}
-
-/*
-*/
-void Map::removeNodeAndUpdate(v3s16 p,
-               std::map<v3s16, MapBlock*> &modified_blocks)
-{
-       INodeDefManager *ndef = m_gamedef->ndef();
-
-       /*PrintInfo(m_dout);
-       m_dout<<"Map::removeNodeAndUpdate(): p=("
-                       <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
-       bool node_under_sunlight = true;
-
-       v3s16 toppos = p + v3s16(0,1,0);
-
-       // Node will be replaced with this
-       content_t replace_material = CONTENT_AIR;
-
-       /*
-               Collect old node for rollback
-       */
-       RollbackNode rollback_oldnode(this, p, m_gamedef);
-
-       /*
-               If there is a node at top and it doesn't have sunlight,
-               there will be no sunlight going down.
-       */
-       bool is_valid_position;
-       MapNode topnode = getNodeNoEx(toppos, &is_valid_position);
-
-       if(is_valid_position && topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
-               node_under_sunlight = false;
-
-       std::set<v3s16> light_sources;
-
-       enum LightBank banks[] =
-       {
-               LIGHTBANK_DAY,
-               LIGHTBANK_NIGHT
-       };
-       for(s32 i=0; i<2; i++)
-       {
-               enum LightBank bank = banks[i];
-
-               /*
-                       Unlight neighbors (in case the node is a light source)
-               */
-               unLightNeighbors(bank, p,
-                               getNodeNoEx(p).getLight(bank, ndef),
-                               light_sources, modified_blocks);
+// throws InvalidPositionException if not found
+void Map::setNode(v3s16 p, MapNode & n)
+{
+       v3s16 blockpos = getNodeBlockPos(p);
+       MapBlock *block = getBlockNoCreate(blockpos);
+       v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
+       // Never allow placing CONTENT_IGNORE, it fucks up stuff
+       if(n.getContent() == CONTENT_IGNORE){
+               bool temp_bool;
+               errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
+                               <<" while trying to replace \""
+                               <<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
+                               <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
+               debug_stacks_print_to(infostream);
+               return;
        }
+       block->setNodeNoCheck(relpos, n);
+}
 
-       /*
-               Remove node metadata
-       */
-
-       removeNodeMetadata(p);
-
-       /*
-               Remove the node.
-               This also clears the lighting.
-       */
-
-       MapNode n(replace_material);
-       setNode(p, n);
-
-       for(s32 i=0; i<2; i++)
-       {
-               enum LightBank bank = banks[i];
-
-               /*
-                       Recalculate lighting
-               */
-               spreadLight(bank, light_sources, modified_blocks);
-       }
+void Map::addNodeAndUpdate(v3s16 p, MapNode n,
+               std::map<v3s16, MapBlock*> &modified_blocks,
+               bool remove_metadata)
+{
+       // Collect old node for rollback
+       RollbackNode rollback_oldnode(this, p, m_gamedef);
 
-       // Add the block of the removed node to modified_blocks
-       v3s16 blockpos = getNodeBlockPos(p);
-       MapBlock * block = getBlockNoCreate(blockpos);
-       assert(block != NULL);
-       modified_blocks[blockpos] = block;
+       // This is needed for updating the lighting
+       MapNode oldnode = getNodeNoEx(p);
 
-       /*
-               If the removed node was under sunlight, propagate the
-               sunlight down from it and then light all neighbors
-               of the propagated blocks.
-       */
-       if(node_under_sunlight)
-       {
-               s16 ybottom = propagateSunlight(p, modified_blocks);
-               /*m_dout<<"Node was under sunlight. "
-                               "Propagating sunlight";
-               m_dout<<" -> ybottom="<<ybottom<<std::endl;*/
-               s16 y = p.Y;
-               for(; y >= ybottom; y--)
-               {
-                       v3s16 p2(p.X, y, p.Z);
-                       /*m_dout<<"lighting neighbors of node ("
-                                       <<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
-                                       <<std::endl;*/
-                       lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
-               }
-       }
-       else
-       {
-               // Set the lighting of this node to 0
-               // TODO: Is this needed? Lighting is cleared up there already.
-               MapNode n = getNodeNoEx(p, &is_valid_position);
-               if (is_valid_position) {
-                       n.setLight(LIGHTBANK_DAY, 0, ndef);
-                       setNode(p, n);
-               } else {
-                       FATAL_ERROR("Invalid position");
-               }
+       // Remove node metadata
+       if (remove_metadata) {
+               removeNodeMetadata(p);
        }
 
-       for(s32 i=0; i<2; i++)
-       {
-               enum LightBank bank = banks[i];
+       // Set the node on the map
+       // Ignore light (because calling voxalgo::update_lighting_nodes)
+       n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
+       n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
+       setNode(p, n);
 
-               // Get the brightest neighbour node and propagate light from it
-               v3s16 n2p = getBrightestNeighbour(bank, p);
-               try{
-                       //MapNode n2 = getNode(n2p);
-                       lightNeighbors(bank, n2p, modified_blocks);
-               }
-               catch(InvalidPositionException &e)
-               {
-               }
-       }
+       // Update lighting
+       std::vector<std::pair<v3s16, MapNode> > oldnodes;
+       oldnodes.push_back(std::pair<v3s16, MapNode>(p, oldnode));
+       voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
 
-       /*
-               Update information about whether day and night light differ
-       */
        for(std::map<v3s16, MapBlock*>::iterator
                        i = modified_blocks.begin();
                        i != modified_blocks.end(); ++i)
@@ -1248,9 +264,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
                i->second->expireDayNightDiff();
        }
 
-       /*
-               Report for rollback
-       */
+       // Report for rollback
        if(m_gamedef->rollback())
        {
                RollbackNode rollback_newnode(this, p, m_gamedef);
@@ -1261,8 +275,8 @@ void Map::removeNodeAndUpdate(v3s16 p,
 
        /*
                Add neighboring liquid nodes and this node to transform queue.
-               (it's vital for the node itself to get updated last.)
-       */
+               (it's vital for the node itself to get updated last, if it was removed.)
+        */
        v3s16 dirs[7] = {
                v3s16(0,0,1), // back
                v3s16(0,1,0), // top
@@ -1276,16 +290,21 @@ void Map::removeNodeAndUpdate(v3s16 p,
        {
                v3s16 p2 = p + dirs[i];
 
-               bool is_position_valid;
-               MapNode n2 = getNodeNoEx(p2, &is_position_valid);
-               if (is_position_valid
-                               && (ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR))
-               {
+               bool is_valid_position;
+               MapNode n2 = getNodeNoEx(p2, &is_valid_position);
+               if(is_valid_position &&
+                               (m_nodedef->get(n2).isLiquid() ||
+                               n2.getContent() == CONTENT_AIR))
                        m_transforming_liquid.push_back(p2);
-               }
        }
 }
 
+void Map::removeNodeAndUpdate(v3s16 p,
+               std::map<v3s16, MapBlock*> &modified_blocks)
+{
+       addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
+}
+
 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
 {
        MapEditEvent event;
@@ -1343,63 +362,6 @@ bool Map::removeNodeWithEvent(v3s16 p)
        return succeeded;
 }
 
-bool Map::getDayNightDiff(v3s16 blockpos)
-{
-       try{
-               v3s16 p = blockpos + v3s16(0,0,0);
-               MapBlock *b = getBlockNoCreate(p);
-               if(b->getDayNightDiff())
-                       return true;
-       }
-       catch(InvalidPositionException &e){}
-       // Leading edges
-       try{
-               v3s16 p = blockpos + v3s16(-1,0,0);
-               MapBlock *b = getBlockNoCreate(p);
-               if(b->getDayNightDiff())
-                       return true;
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,-1,0);
-               MapBlock *b = getBlockNoCreate(p);
-               if(b->getDayNightDiff())
-                       return true;
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,0,-1);
-               MapBlock *b = getBlockNoCreate(p);
-               if(b->getDayNightDiff())
-                       return true;
-       }
-       catch(InvalidPositionException &e){}
-       // Trailing edges
-       try{
-               v3s16 p = blockpos + v3s16(1,0,0);
-               MapBlock *b = getBlockNoCreate(p);
-               if(b->getDayNightDiff())
-                       return true;
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,1,0);
-               MapBlock *b = getBlockNoCreate(p);
-               if(b->getDayNightDiff())
-                       return true;
-       }
-       catch(InvalidPositionException &e){}
-       try{
-               v3s16 p = blockpos + v3s16(0,0,1);
-               MapBlock *b = getBlockNoCreate(p);
-               if(b->getDayNightDiff())
-                       return true;
-       }
-       catch(InvalidPositionException &e){}
-
-       return false;
-}
-
 struct TimeOrderedMapBlock {
        MapSector *sect;
        MapBlock *block;
@@ -1614,12 +576,10 @@ s32 Map::transforming_liquid_size() {
         return m_transforming_liquid.size();
 }
 
-void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
+void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
+               ServerEnvironment *env)
 {
-
-       INodeDefManager *nodemgr = m_gamedef->ndef();
-
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        //TimeTaker timer("transformLiquids()");
 
        u32 loopcount = 0;
@@ -1631,8 +591,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
        // list of nodes that due to viscosity have not reached their max level height
        std::deque<v3s16> must_reflow;
 
-       // List of MapBlocks that will require a lighting update (due to lava)
-       std::map<v3s16, MapBlock*> lighting_modified_blocks;
+       std::vector<std::pair<v3s16, MapNode> > changed_nodes;
 
        u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
        u32 loop_max = liquid_loop_max;
@@ -1654,10 +613,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
        loop_max *= m_transforming_liquid_loop_count_multiplier;
 #endif
 
-       while(m_transforming_liquid.size() != 0)
+       while (m_transforming_liquid.size() != 0)
        {
                // This should be done here so that it is done when continue is used
-               if(loopcount >= initial_size || loopcount >= loop_max)
+               if (loopcount >= initial_size || loopcount >= loop_max)
                        break;
                loopcount++;
 
@@ -1673,22 +632,29 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                        Collect information about current node
                 */
                s8 liquid_level = -1;
+               // The liquid node which will be placed there if
+               // the liquid flows into this node.
                content_t liquid_kind = CONTENT_IGNORE;
-               LiquidType liquid_type = nodemgr->get(n0).liquid_type;
+               // The node which will be placed there if liquid
+               // can't flow into this node.
+               content_t floodable_node = CONTENT_AIR;
+               const ContentFeatures &cf = m_nodedef->get(n0);
+               LiquidType liquid_type = cf.liquid_type;
                switch (liquid_type) {
                        case LIQUID_SOURCE:
                                liquid_level = LIQUID_LEVEL_SOURCE;
-                               liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
+                               liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
                                break;
                        case LIQUID_FLOWING:
                                liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
                                liquid_kind = n0.getContent();
                                break;
                        case LIQUID_NONE:
-                               // if this is an air node, it *could* be transformed into a liquid. otherwise,
-                               // continue with the next node.
-                               if (n0.getContent() != CONTENT_AIR)
+                               // if this node is 'floodable', it *could* be transformed
+                               // into a liquid, otherwise, continue with the next node.
+                               if (!cf.floodable)
                                        continue;
+                               floodable_node = n0.getContent();
                                liquid_kind = CONTENT_AIR;
                                break;
                }
@@ -1706,6 +672,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
                int num_neutrals = 0;
                bool flowing_down = false;
+               bool ignored_sources = false;
                for (u16 i = 0; i < 6; i++) {
                        NeighborType nt = NEIGHBOR_SAME_LEVEL;
                        switch (i) {
@@ -1718,9 +685,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                        }
                        v3s16 npos = p0 + dirs[i];
                        NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
-                       switch (nodemgr->get(nb.n.getContent()).liquid_type) {
+                       const ContentFeatures &cfnb = m_nodedef->get(nb.n);
+                       switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
                                case LIQUID_NONE:
-                                       if (nb.n.getContent() == CONTENT_AIR) {
+                                       if (cfnb.floodable) {
                                                airs[num_airs++] = nb;
                                                // if the current node is a water source the neighbor
                                                // should be enqueded for transformation regardless of whether the
@@ -1728,18 +696,26 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                                if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
                                                        m_transforming_liquid.push_back(npos);
                                                // if the current node happens to be a flowing node, it will start to flow down here.
-                                               if (nb.t == NEIGHBOR_LOWER) {
+                                               if (nb.t == NEIGHBOR_LOWER)
                                                        flowing_down = true;
-                                               }
                                        } else {
                                                neutrals[num_neutrals++] = nb;
+                                               if (nb.n.getContent() == CONTENT_IGNORE) {
+                                                       // If node below is ignore prevent water from
+                                                       // spreading outwards and otherwise prevent from
+                                                       // flowing away as ignore node might be the source
+                                                       if (nb.t == NEIGHBOR_LOWER)
+                                                               flowing_down = true;
+                                                       else
+                                                               ignored_sources = true;
+                                               }
                                        }
                                        break;
                                case LIQUID_SOURCE:
                                        // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
                                        if (liquid_kind == CONTENT_AIR)
-                                               liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
-                                       if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
+                                               liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
+                                       if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
                                                neutrals[num_neutrals++] = nb;
                                        } else {
                                                // Do not count bottom source, it will screw things up
@@ -1750,8 +726,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                case LIQUID_FLOWING:
                                        // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
                                        if (liquid_kind == CONTENT_AIR)
-                                               liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
-                                       if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
+                                               liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
+                                       if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
                                                neutrals[num_neutrals++] = nb;
                                        } else {
                                                flows[num_flows++] = nb;
@@ -1769,21 +745,27 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                s8 new_node_level = -1;
                s8 max_node_level = -1;
 
-               u8 range = nodemgr->get(liquid_kind).liquid_range;
-               if (range > LIQUID_LEVEL_MAX+1)
-                       range = LIQUID_LEVEL_MAX+1;
+               u8 range = m_nodedef->get(liquid_kind).liquid_range;
+               if (range > LIQUID_LEVEL_MAX + 1)
+                       range = LIQUID_LEVEL_MAX + 1;
 
-               if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
+               if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
                        // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
                        // or the flowing alternative of the first of the surrounding sources (if it's air), so
                        // it's perfectly safe to use liquid_kind here to determine the new node content.
-                       new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
+                       new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
                } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
                        // liquid_kind is set properly, see above
-                       new_node_content = liquid_kind;
                        max_node_level = new_node_level = LIQUID_LEVEL_MAX;
-                       if (new_node_level < (LIQUID_LEVEL_MAX+1-range))
-                               new_node_content = CONTENT_AIR;
+                       if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
+                               new_node_content = liquid_kind;
+                       else
+                               new_node_content = floodable_node;
+               } else if (ignored_sources && liquid_level >= 0) {
+                       // Maybe there are neighbouring sources that aren't loaded yet
+                       // so prevent flowing away.
+                       new_node_level = liquid_level;
+                       new_node_content = liquid_kind;
                } else {
                        // no surrounding sources, so get the maximum level that can flow into this node
                        for (u16 i = 0; i < num_flows; i++) {
@@ -1794,21 +776,21 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                                        max_node_level = LIQUID_LEVEL_MAX;
                                                        if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
                                                                max_node_level = nb_liquid_level + WATER_DROP_BOOST;
-                                               } else if (nb_liquid_level > max_node_level)
+                                               } else if (nb_liquid_level > max_node_level) {
                                                        max_node_level = nb_liquid_level;
+                                               }
                                                break;
                                        case NEIGHBOR_LOWER:
                                                break;
                                        case NEIGHBOR_SAME_LEVEL:
                                                if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
-                                                       nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
+                                                               nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
                                                        max_node_level = nb_liquid_level - 1;
-                                               }
                                                break;
                                }
                        }
 
-                       u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
+                       u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
                        if (viscosity > 1 && max_node_level != liquid_level) {
                                // amount to gain, limited by viscosity
                                // must be at least 1 in absolute value
@@ -1821,23 +803,25 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                        new_node_level = liquid_level + 1;
                                if (new_node_level != max_node_level)
                                        must_reflow.push_back(p0);
-                       } else
+                       } else {
                                new_node_level = max_node_level;
+                       }
 
-                       if (max_node_level >= (LIQUID_LEVEL_MAX+1-range))
+                       if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
                                new_node_content = liquid_kind;
                        else
-                               new_node_content = CONTENT_AIR;
+                               new_node_content = floodable_node;
 
                }
 
                /*
                        check if anything has changed. if not, just continue with the next node.
                 */
-               if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
-                                                                                ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
-                                                                                ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
-                                                                                == flowing_down)))
+               if (new_node_content == n0.getContent() &&
+                               (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
+                               ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
+                               ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
+                               == flowing_down)))
                        continue;
 
 
@@ -1846,22 +830,33 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                 */
                MapNode n00 = n0;
                //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
-               if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
+               if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
                        // set level to last 3 bits, flowing down bit to 4th bit
                        n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
                } else {
                        // set the liquid level and flow bit to 0
                        n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
                }
+
+               // change the node.
                n0.setContent(new_node_content);
 
+               // on_flood() the node
+               if (floodable_node != CONTENT_AIR) {
+                       if (env->getScriptIface()->node_on_flood(p0, n00, n0))
+                               continue;
+               }
+
+               // Ignore light (because calling voxalgo::update_lighting_nodes)
+               n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
+               n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
+
                // Find out whether there is a suspect for this action
                std::string suspect;
-               if(m_gamedef->rollback()) {
+               if (m_gamedef->rollback())
                        suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
-               }
 
-               if(m_gamedef->rollback() && !suspect.empty()){
+               if (m_gamedef->rollback() && !suspect.empty()) {
                        // Blame suspect
                        RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
                        // Get old node for rollback
@@ -1880,18 +875,15 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
 
                v3s16 blockpos = getNodeBlockPos(p0);
                MapBlock *block = getBlockNoCreateNoEx(blockpos);
-               if(block != NULL) {
+               if (block != NULL) {
                        modified_blocks[blockpos] =  block;
-                       // If new or old node emits light, MapBlock requires lighting update
-                       if(nodemgr->get(n0).light_source != 0 ||
-                                       nodemgr->get(n00).light_source != 0)
-                               lighting_modified_blocks[block->getPos()] = block;
+                       changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
                }
 
                /*
                        enqueue neighbors for update if neccessary
                 */
-               switch (nodemgr->get(n0.getContent()).liquid_type) {
+               switch (m_nodedef->get(n0.getContent()).liquid_type) {
                        case LIQUID_SOURCE:
                        case LIQUID_FLOWING:
                                // make sure source flows into all neighboring nodes
@@ -1914,7 +906,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
        for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
                m_transforming_liquid.push_back(*iter);
 
-       updateLighting(lighting_modified_blocks, modified_blocks);
+       voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
 
 
        /* ----------------------------------------------------------------------
@@ -1927,7 +919,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
 
        time_until_purge *= 1000;       // seconds -> milliseconds
 
-       u32 curr_time = getTime(PRECISION_MILLI);
+       u64 curr_time = porting::getTimeMs();
        u32 prev_unprocessed = m_unprocessed_count;
        m_unprocessed_count = m_transforming_liquid.size();
 
@@ -2075,11 +1067,13 @@ NodeTimer Map::getNodeTimer(v3s16 p)
                return NodeTimer();
        }
        NodeTimer t = block->m_node_timers.get(p_rel);
-       return t;
+       NodeTimer nt(t.timeout, t.elapsed, p);
+       return nt;
 }
 
-void Map::setNodeTimer(v3s16 p, NodeTimer t)
+void Map::setNodeTimer(const NodeTimer &t)
 {
+       v3s16 p = t.position;
        v3s16 blockpos = getNodeBlockPos(p);
        v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
        MapBlock *block = getBlockNoCreateNoEx(blockpos);
@@ -2093,7 +1087,8 @@ void Map::setNodeTimer(v3s16 p, NodeTimer t)
                                <<std::endl;
                return;
        }
-       block->m_node_timers.set(p_rel, t);
+       NodeTimer nt(t.timeout, t.elapsed, p_rel);
+       block->m_node_timers.set(nt);
 }
 
 void Map::removeNodeTimer(v3s16 p)
@@ -2110,15 +1105,85 @@ void Map::removeNodeTimer(v3s16 p)
        block->m_node_timers.remove(p_rel);
 }
 
+bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
+               float start_off, float end_off, u32 needed_count)
+{
+       float d0 = (float)BS * p0.getDistanceFrom(p1);
+       v3s16 u0 = p1 - p0;
+       v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
+       uf.normalize();
+       v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
+       u32 count = 0;
+       for(float s=start_off; s<d0+end_off; s+=step){
+               v3f pf = p0f + uf * s;
+               v3s16 p = floatToInt(pf, BS);
+               MapNode n = getNodeNoEx(p);
+               const ContentFeatures &f = m_nodedef->get(n);
+               if(f.drawtype == NDT_NORMAL){
+                       // not transparent, see ContentFeature::updateTextures
+                       count++;
+                       if(count >= needed_count)
+                               return true;
+               }
+               step *= stepfac;
+       }
+       return false;
+}
+
+bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
+       v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
+       cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
+       float step = BS * 1;
+       float stepfac = 1.1;
+       float startoff = BS * 1;
+       // The occlusion search of 'isOccluded()' must stop short of the target
+       // point by distance 'endoff' (end offset) to not enter the target mapblock.
+       // For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
+       // of a mapblock, because we must consider all view angles.
+       // sqrt(1^2 + 1^2 + 1^2) = 1.732
+       float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
+       v3s16 spn = cam_pos_nodes;
+       s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
+       // to reduce the likelihood of falsely occluded blocks
+       // require at least two solid blocks
+       // this is a HACK, we should think of a more precise algorithm
+       u32 needed_count = 2;
+
+       return (
+               // For the central point of the mapblock 'endoff' can be halved
+               isOccluded(spn, cpn,
+                       step, stepfac, startoff, endoff / 2.0f, needed_count) &&
+               isOccluded(spn, cpn + v3s16(bs2,bs2,bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(bs2,bs2,-bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(bs2,-bs2,bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(bs2,-bs2,-bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(-bs2,bs2,bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(-bs2,bs2,-bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(-bs2,-bs2,bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(-bs2,-bs2,-bs2),
+                       step, stepfac, startoff, endoff, needed_count));
+}
+
 /*
        ServerMap
 */
-ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
+ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
+               EmergeManager *emerge):
        Map(dout_server, gamedef),
-       m_emerge(emerge),
-       m_map_metadata_changed(true)
+       settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
+       m_emerge(emerge)
 {
-       verbosestream<<__FUNCTION_NAME<<std::endl;
+       verbosestream<<FUNCTION_NAME<<std::endl;
+
+       // Tell the EmergeManager about our MapSettingsManager
+       emerge->map_settings_mgr = &settings_mgr;
 
        /*
                Try to load map; if not found, create a new one.
@@ -2155,26 +1220,15 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
                        }
                        else
                        {
-                               try{
-                                       // Load map metadata (seed, chunksize)
-                                       loadMapMeta();
-                               }
-                               catch(SettingNotFoundException &e){
-                                       infostream<<"ServerMap:  Some metadata not found."
-                                                         <<" Using default settings."<<std::endl;
-                               }
-                               catch(FileNotGoodException &e){
-                                       warningstream<<"Could not load map metadata"
-                                                       //<<" Disabling chunk-based generator."
-                                                       <<std::endl;
-                                       //m_chunksize = 0;
-                               }
 
-                               infostream<<"ServerMap: Successfully loaded map "
-                                               <<"metadata from "<<savedir
-                                               <<", assuming valid save directory."
-                                               <<" seed="<< m_emerge->params.seed <<"."
-                                               <<std::endl;
+                               if (settings_mgr.loadMapMeta()) {
+                                       infostream << "ServerMap: Metadata loaded from "
+                                               << savedir << std::endl;
+                               } else {
+                                       infostream << "ServerMap: Metadata could not be loaded "
+                                               "from " << savedir << ", assuming valid save "
+                                               "directory." << std::endl;
+                               }
 
                                m_map_saving_enabled = true;
                                // Map loaded, not creating new one
@@ -2205,7 +1259,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
 
 ServerMap::~ServerMap()
 {
-       verbosestream<<__FUNCTION_NAME<<std::endl;
+       verbosestream<<FUNCTION_NAME<<std::endl;
 
        try
        {
@@ -2244,19 +1298,44 @@ ServerMap::~ServerMap()
 #endif
 }
 
+MapgenParams *ServerMap::getMapgenParams()
+{
+       // getMapgenParams() should only ever be called after Server is initialized
+       assert(settings_mgr.mapgen_params != NULL);
+       return settings_mgr.mapgen_params;
+}
+
 u64 ServerMap::getSeed()
 {
-       return m_emerge->params.seed;
+       return getMapgenParams()->seed;
 }
 
 s16 ServerMap::getWaterLevel()
 {
-       return m_emerge->params.water_level;
+       return getMapgenParams()->water_level;
+}
+
+bool ServerMap::saoPositionOverLimit(const v3f &p)
+{
+       return getMapgenParams()->saoPosOverLimit(p);
+}
+
+bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
+{
+       const s16 mapgen_limit_bp = rangelim(
+               getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
+               MAP_BLOCKSIZE;
+       return p.X < -mapgen_limit_bp ||
+               p.X >  mapgen_limit_bp ||
+               p.Y < -mapgen_limit_bp ||
+               p.Y >  mapgen_limit_bp ||
+               p.Z < -mapgen_limit_bp ||
+               p.Z >  mapgen_limit_bp;
 }
 
 bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
 {
-       s16 csize = m_emerge->params.chunksize;
+       s16 csize = getMapgenParams()->chunksize;
        v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
        v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
 
@@ -2267,16 +1346,16 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
        v3s16 full_bpmin = bpmin - extra_borders;
        v3s16 full_bpmax = bpmax + extra_borders;
 
-       // Do nothing if not inside limits (+-1 because of neighbors)
-       if (blockpos_over_limit(full_bpmin) ||
-               blockpos_over_limit(full_bpmax))
+       // Do nothing if not inside mapgen limits (+-1 because of neighbors)
+       if (blockpos_over_mapgen_limit(full_bpmin) ||
+                       blockpos_over_mapgen_limit(full_bpmax))
                return false;
 
-       data->seed = m_emerge->params.seed;
+       data->seed = getSeed();
        data->blockpos_min = bpmin;
        data->blockpos_max = bpmax;
        data->blockpos_requested = blockpos;
-       data->nodedef = m_gamedef->ndef();
+       data->nodedef = m_nodedef;
 
        /*
                Create the whole area of this and the neighboring blocks
@@ -2343,27 +1422,10 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
        v3s16 bpmax = data->blockpos_max;
 
        v3s16 extra_borders(1, 1, 1);
-       v3s16 full_bpmin = bpmin - extra_borders;
-       v3s16 full_bpmax = bpmax + extra_borders;
 
        bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
        EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
 
-       /*
-               Set lighting to non-expired state in all of them.
-               This is cheating, but it is not fast enough if all of them
-               would actually be updated.
-       */
-       for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
-       for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++)
-       for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
-               MapBlock *block = emergeBlock(v3s16(x, y, z), false);
-               if (!block)
-                       continue;
-
-               block->setLightingExpired(false);
-       }
-
        /*
                Blit generated stuff to map
                NOTE: blitBackAll adds nearly everything to changed_blocks
@@ -2421,7 +1483,7 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
 ServerMapSector *ServerMap::createSector(v2s16 p2d)
 {
        DSTACKF("%s: p2d=(%d,%d)",
-                       __FUNCTION_NAME,
+                       FUNCTION_NAME,
                        p2d.X, p2d.Y);
 
        /*
@@ -2451,16 +1513,16 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
                return sector;
        }
 #endif
+
        /*
-               Do not create over-limit
+               Do not create over max mapgen limit
        */
-       const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
-               g_settings->getU16("map_generation_limit"));
-       if(p2d.X < -map_gen_limit / MAP_BLOCKSIZE
-                       || p2d.X >  map_gen_limit / MAP_BLOCKSIZE
-                       || p2d.Y < -map_gen_limit / MAP_BLOCKSIZE
-                       || p2d.Y >  map_gen_limit / MAP_BLOCKSIZE)
-               throw InvalidPositionException("createSector(): pos. over limit");
+       const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
+       if (p2d.X < -max_limit_bp ||
+                       p2d.X >  max_limit_bp ||
+                       p2d.Y < -max_limit_bp ||
+                       p2d.Y >  max_limit_bp)
+               throw InvalidPositionException("createSector(): pos. over max mapgen limit");
 
        /*
                Generate blank sector
@@ -2488,7 +1550,7 @@ MapBlock * ServerMap::generateBlock(
                std::map<v3s16, MapBlock*> &modified_blocks
 )
 {
-       DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
+       DSTACKF("%s: p=(%d,%d,%d)", FUNCTION_NAME, p.X, p.Y, p.Z);
 
        /*infostream<<"generateBlock(): "
                        <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@@ -2508,7 +1570,7 @@ MapBlock * ServerMap::generateBlock(
        */
        if(blockpos_over_limit(p))
        {
-               infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
+               infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
                throw InvalidPositionException("generateBlock(): pos. over limit");
        }
 
@@ -2598,13 +1660,13 @@ MapBlock * ServerMap::generateBlock(
 MapBlock * ServerMap::createBlock(v3s16 p)
 {
        DSTACKF("%s: p=(%d,%d,%d)",
-                       __FUNCTION_NAME, p.X, p.Y, p.Z);
+                       FUNCTION_NAME, p.X, p.Y, p.Z);
 
        /*
-               Do not create over-limit
+               Do not create over max mapgen limit
        */
-       if (blockpos_over_limit(p))
-               throw InvalidPositionException("createBlock(): pos. over limit");
+       if (blockpos_over_max_limit(p))
+               throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
 
        v2s16 p2d(p.X, p.Z);
        s16 block_y = p.Y;
@@ -2657,7 +1719,7 @@ MapBlock * ServerMap::createBlock(v3s16 p)
 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
 {
        DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
-                       __FUNCTION_NAME,
+                       FUNCTION_NAME,
                        p.X, p.Y, p.Z, create_blank);
 
        {
@@ -2718,9 +1780,6 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
        return block;
 }
 
-void ServerMap::prepareBlock(MapBlock *block) {
-}
-
 // N.B.  This requires no synchronization, since data will not be modified unless
 // the VoxelManipulator being updated belongs to the same thread.
 void ServerMap::updateVManip(v3s16 pos)
@@ -2827,7 +1886,7 @@ std::string ServerMap::getSectorDir(v2s16 pos, int layout)
        }
 }
 
-v2s16 ServerMap::getSectorPos(std::string dirname)
+v2s16 ServerMap::getSectorPos(const std::string &dirname)
 {
        unsigned int x = 0, y = 0;
        int r;
@@ -2857,7 +1916,7 @@ v2s16 ServerMap::getSectorPos(std::string dirname)
        return pos;
 }
 
-v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
+v3s16 ServerMap::getBlockPos(const std::string &sectordir, const std::string &blockfile)
 {
        v2s16 p2d = getSectorPos(sectordir);
 
@@ -2880,7 +1939,7 @@ std::string ServerMap::getBlockFilename(v3s16 p)
 
 void ServerMap::save(ModifiedState save_level)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        if(m_map_saving_enabled == false) {
                warningstream<<"Not saving map, saving disabled."<<std::endl;
                return;
@@ -2890,8 +1949,9 @@ void ServerMap::save(ModifiedState save_level)
                infostream<<"ServerMap: Saving whole map, this can take time."
                                <<std::endl;
 
-       if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
-               saveMapMeta();
+       if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
+               if (settings_mgr.saveMapMeta())
+                       m_map_metadata_changed = false;
        }
 
        // Profile modified reasons
@@ -2990,58 +2050,9 @@ void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
        }
 }
 
-void ServerMap::saveMapMeta()
-{
-       DSTACK(__FUNCTION_NAME);
-
-       createDirs(m_savedir);
-
-       std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
-       std::ostringstream oss(std::ios_base::binary);
-       Settings conf;
-
-       m_emerge->params.save(conf);
-       conf.writeLines(oss);
-
-       oss << "[end_of_params]\n";
-
-       if(!fs::safeWriteToFile(fullpath, oss.str())) {
-               errorstream << "ServerMap::saveMapMeta(): "
-                               << "could not write " << fullpath << std::endl;
-               throw FileNotGoodException("Cannot save chunk metadata");
-       }
-
-       m_map_metadata_changed = false;
-}
-
-void ServerMap::loadMapMeta()
-{
-       DSTACK(__FUNCTION_NAME);
-
-       Settings conf;
-       std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
-
-       std::ifstream is(fullpath.c_str(), std::ios_base::binary);
-       if (!is.good()) {
-               errorstream << "ServerMap::loadMapMeta(): "
-                       "could not open " << fullpath << std::endl;
-               throw FileNotGoodException("Cannot open map metadata");
-       }
-
-       if (!conf.parseConfigLines(is, "[end_of_params]")) {
-               throw SerializationError("ServerMap::loadMapMeta(): "
-                               "[end_of_params] not found!");
-       }
-
-       m_emerge->params.load(conf);
-
-       verbosestream << "ServerMap::loadMapMeta(): seed="
-               << m_emerge->params.seed << std::endl;
-}
-
 void ServerMap::saveSectorMeta(ServerMapSector *sector)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        // Format used for writing
        u8 version = SER_FMT_VER_HIGHEST_WRITE;
        // Get destination
@@ -3062,7 +2073,7 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector)
 
 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        // Get destination
        v2s16 p2d = getSectorPos(sectordir);
 
@@ -3103,7 +2114,7 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load
 
 bool ServerMap::loadSectorMeta(v2s16 p2d)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        // The directory layout we're going to load from.
        //  1 - original sectors/xxxxzzzz/
@@ -3145,7 +2156,7 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
 #if 0
 bool ServerMap::loadSectorFull(v2s16 p2d)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        MapSector *sector = NULL;
 
@@ -3214,13 +2225,13 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
 }
 #endif
 
-Database *ServerMap::createDatabase(
+MapDatabase *ServerMap::createDatabase(
        const std::string &name,
        const std::string &savedir,
        Settings &conf)
 {
        if (name == "sqlite3")
-               return new Database_SQLite3(savedir);
+               return new MapDatabaseSQLite3(savedir);
        if (name == "dummy")
                return new Database_Dummy();
        #if USE_LEVELDB
@@ -3231,6 +2242,13 @@ Database *ServerMap::createDatabase(
        else if (name == "redis")
                return new Database_Redis(conf);
        #endif
+       #if USE_POSTGRESQL
+       else if (name == "postgresql") {
+               std::string connect_string = "";
+               conf.getNoEx("pgsql_connection", connect_string);
+               return new MapDatabasePostgreSQL(connect_string);
+       }
+       #endif
        else
                throw BaseException(std::string("Database backend ") + name + " not supported.");
 }
@@ -3250,7 +2268,7 @@ bool ServerMap::saveBlock(MapBlock *block)
        return saveBlock(block, dbase);
 }
 
-bool ServerMap::saveBlock(MapBlock *block, Database *db)
+bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
 {
        v3s16 p3d = block->getPos();
 
@@ -3281,16 +2299,15 @@ bool ServerMap::saveBlock(MapBlock *block, Database *db)
        return ret;
 }
 
-void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
+void ServerMap::loadBlock(const std::string &sectordir, const std::string &blockfile,
                MapSector *sector, bool save_after_load)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        std::string fullpath = sectordir + DIR_DELIM + blockfile;
        try {
-
                std::ifstream is(fullpath.c_str(), std::ios_base::binary);
-               if(is.good() == false)
+               if (!is.good())
                        throw FileNotGoodException("Cannot open block file");
 
                v3s16 p3d = getBlockPos(sectordir, blockfile);
@@ -3325,8 +2342,11 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
                block->deSerialize(is, version, true);
 
                // If it's a new block, insert it to the map
-               if(created_new)
+               if (created_new) {
                        sector->insertBlock(block);
+                       ReflowScan scanner(this, m_emerge->ndef);
+                       scanner.scan(block, &m_transforming_liquid);
+               }
 
                /*
                        Save blocks loaded in old format in new format
@@ -3360,7 +2380,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
 
 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        try {
                std::istringstream is(*blob, std::ios_base::binary);
@@ -3372,13 +2392,6 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
                        throw SerializationError("ServerMap::loadBlock(): Failed"
                                        " to read MapBlock version");
 
-               /*u32 block_size = MapBlock::serializedLength(version);
-               SharedBuffer<u8> data(block_size);
-               is.read((char*)*data, block_size);*/
-
-               // This will always return a sector because we're the server
-               //MapSector *sector = emergeSector(p2d);
-
                MapBlock *block = NULL;
                bool created_new = false;
                block = sector->getBlockNoCreateNoEx(p3d.Y);
@@ -3392,8 +2405,11 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
                block->deSerialize(is, version, true);
 
                // If it's a new block, insert it to the map
-               if(created_new)
+               if (created_new) {
                        sector->insertBlock(block);
+                       ReflowScan scanner(this, m_emerge->ndef);
+                       scanner.scan(block, &m_transforming_liquid);
+               }
 
                /*
                        Save blocks loaded in old format in new format
@@ -3406,7 +2422,6 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
 
                // We just loaded it from, so it's up-to-date.
                block->resetModified();
-
        }
        catch(SerializationError &e)
        {
@@ -3428,74 +2443,82 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
 
 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
+
+       bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
 
        v2s16 p2d(blockpos.X, blockpos.Z);
 
        std::string ret;
-
-       ret = dbase->loadBlock(blockpos);
+       dbase->loadBlock(blockpos, &ret);
        if (ret != "") {
                loadBlock(&ret, blockpos, createSector(p2d), false);
-               return getBlockNoCreateNoEx(blockpos);
-       }
-       // Not found in database, try the files
-
-       // The directory layout we're going to load from.
-       //  1 - original sectors/xxxxzzzz/
-       //  2 - new sectors2/xxx/zzz/
-       //  If we load from anything but the latest structure, we will
-       //  immediately save to the new one, and remove the old.
-       int loadlayout = 1;
-       std::string sectordir1 = getSectorDir(p2d, 1);
-       std::string sectordir;
-       if(fs::PathExists(sectordir1))
-       {
-               sectordir = sectordir1;
-       }
-       else
-       {
-               loadlayout = 2;
-               sectordir = getSectorDir(p2d, 2);
-       }
+       } else {
+               // Not found in database, try the files
+
+               // The directory layout we're going to load from.
+               //  1 - original sectors/xxxxzzzz/
+               //  2 - new sectors2/xxx/zzz/
+               //  If we load from anything but the latest structure, we will
+               //  immediately save to the new one, and remove the old.
+               int loadlayout = 1;
+               std::string sectordir1 = getSectorDir(p2d, 1);
+               std::string sectordir;
+               if (fs::PathExists(sectordir1)) {
+                       sectordir = sectordir1;
+               } else {
+                       loadlayout = 2;
+                       sectordir = getSectorDir(p2d, 2);
+               }
 
-       /*
+               /*
                Make sure sector is loaded
-       */
+                */
 
-       MapSector *sector = getSectorNoGenerateNoEx(p2d);
-       if(sector == NULL)
-       {
-               try{
-                       sector = loadSectorMeta(sectordir, loadlayout != 2);
-               }
-               catch(InvalidFilenameException &e)
-               {
-                       return NULL;
-               }
-               catch(FileNotGoodException &e)
-               {
-                       return NULL;
-               }
-               catch(std::exception &e)
-               {
-                       return NULL;
+               MapSector *sector = getSectorNoGenerateNoEx(p2d);
+               if (sector == NULL) {
+                       try {
+                               sector = loadSectorMeta(sectordir, loadlayout != 2);
+                       } catch(InvalidFilenameException &e) {
+                               return NULL;
+                       } catch(FileNotGoodException &e) {
+                               return NULL;
+                       } catch(std::exception &e) {
+                               return NULL;
+                       }
                }
-       }
 
-       /*
+
+               /*
                Make sure file exists
-       */
+                */
 
-       std::string blockfilename = getBlockFilename(blockpos);
-       if(fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
-               return NULL;
+               std::string blockfilename = getBlockFilename(blockpos);
+               if (fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
+                       return NULL;
 
-       /*
+               /*
                Load block and save it to the database
-       */
-       loadBlock(sectordir, blockfilename, sector, true);
-       return getBlockNoCreateNoEx(blockpos);
+                */
+               loadBlock(sectordir, blockfilename, sector, true);
+       }
+       MapBlock *block = getBlockNoCreateNoEx(blockpos);
+       if (created_new && (block != NULL)) {
+               std::map<v3s16, MapBlock*> modified_blocks;
+               // Fix lighting if necessary
+               voxalgo::update_block_border_lighting(this, block, modified_blocks);
+               if (!modified_blocks.empty()) {
+                       //Modified lighting, send event
+                       MapEditEvent event;
+                       event.type = MEET_OTHER;
+                       std::map<v3s16, MapBlock *>::iterator it;
+                       for (it = modified_blocks.begin();
+                                       it != modified_blocks.end(); ++it)
+                               event.modified_blocks.insert(it->first);
+                       dispatchEvent(&event);
+               }
+       }
+       return block;
 }
 
 bool ServerMap::deleteBlock(v3s16 blockpos)
@@ -3520,10 +2543,18 @@ void ServerMap::PrintInfo(std::ostream &out)
        out<<"ServerMap: ";
 }
 
+bool ServerMap::repairBlockLight(v3s16 blockpos,
+       std::map<v3s16, MapBlock *> *modified_blocks)
+{
+       MapBlock *block = emergeBlock(blockpos, false);
+       if (!block || !block->isGenerated())
+               return false;
+       voxalgo::repair_block_light(this, block, modified_blocks);
+       return true;
+}
+
 MMVManip::MMVManip(Map *map):
                VoxelManipulator(),
-               m_is_dirty(false),
-               m_create_area(false),
                m_map(map)
 {
 }
@@ -3586,7 +2617,7 @@ void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
                if(block_data_inexistent)
                {
 
-                       if (load_if_inexistent) {
+                       if (load_if_inexistent && !blockpos_over_max_limit(p)) {
                                ServerMap *svrmap = (ServerMap *)m_map;
                                block = svrmap->emergeBlock(p, false);
                                if (block == NULL)