]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/map.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / map.cpp
index 7c776b0709e85874b471238abcbf46f8ff3dac26..7bc1334b0fbf9aa2238e7abfe29e2006e5c74628 100644 (file)
@@ -62,8 +62,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
        Map
 */
 
-Map::Map(std::ostream &dout, IGameDef *gamedef):
-       m_dout(dout),
+Map::Map(IGameDef *gamedef):
        m_gamedef(gamedef),
        m_nodedef(gamedef->ndef())
 {
@@ -140,11 +139,19 @@ MapBlock * Map::getBlockNoCreate(v3s16 p3d)
        return block;
 }
 
-bool Map::isNodeUnderground(v3s16 p)
+void Map::listAllLoadedBlocks(std::vector<v3s16> &dst)
 {
-       v3s16 blockpos = getNodeBlockPos(p);
-       MapBlock *block = getBlockNoCreateNoEx(blockpos);
-       return block && block->getIsUnderground();
+       for (auto &sector_it : m_sectors) {
+               MapSector *sector = sector_it.second;
+
+               MapBlockVect blocks;
+               sector->getBlocks(blocks);
+
+               for (MapBlock *block : blocks) {
+                       v3s16 p = block->getPos();
+                       dst.push_back(p);
+               }
+       }
 }
 
 bool Map::isValidPosition(v3s16 p)
@@ -173,24 +180,32 @@ MapNode Map::getNode(v3s16 p, bool *is_valid_position)
        return node;
 }
 
-// throws InvalidPositionException if not found
-void Map::setNode(v3s16 p, MapNode & n)
+static void set_node_in_block(MapBlock *block, v3s16 relpos, MapNode n)
 {
-       v3s16 blockpos = getNodeBlockPos(p);
-       MapBlock *block = getBlockNoCreate(blockpos);
-       v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
        // Never allow placing CONTENT_IGNORE, it causes problems
        if(n.getContent() == CONTENT_IGNORE){
+               const NodeDefManager *nodedef = block->getParent()->getNodeDefManager();
+               v3s16 blockpos = block->getPos();
+               v3s16 p = blockpos * MAP_BLOCKSIZE + relpos;
                bool temp_bool;
-               errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
+               errorstream<<"Not allowing to place CONTENT_IGNORE"
                                <<" while trying to replace \""
-                               <<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
+                               <<nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
                                <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
                return;
        }
        block->setNodeNoCheck(relpos, n);
 }
 
+// throws InvalidPositionException if not found
+void Map::setNode(v3s16 p, MapNode & n)
+{
+       v3s16 blockpos = getNodeBlockPos(p);
+       MapBlock *block = getBlockNoCreate(blockpos);
+       v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
+       set_node_in_block(block, relpos, n);
+}
+
 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                std::map<v3s16, MapBlock*> &modified_blocks,
                bool remove_metadata)
@@ -198,8 +213,14 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        // Collect old node for rollback
        RollbackNode rollback_oldnode(this, p, m_gamedef);
 
+       v3s16 blockpos = getNodeBlockPos(p);
+       MapBlock *block = getBlockNoCreate(blockpos);
+       if (block->isDummy())
+               throw InvalidPositionException();
+       v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
+
        // This is needed for updating the lighting
-       MapNode oldnode = getNode(p);
+       MapNode oldnode = block->getNodeUnsafe(relpos);
 
        // Remove node metadata
        if (remove_metadata) {
@@ -207,18 +228,29 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        }
 
        // Set the node on the map
-       // Ignore light (because calling voxalgo::update_lighting_nodes)
-       n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
-       n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
-       setNode(p, n);
+       const ContentFeatures &cf = m_nodedef->get(n);
+       const ContentFeatures &oldcf = m_nodedef->get(oldnode);
+       if (cf.lightingEquivalent(oldcf)) {
+               // No light update needed, just copy over the old light.
+               n.setLight(LIGHTBANK_DAY, oldnode.getLightRaw(LIGHTBANK_DAY, oldcf), cf);
+               n.setLight(LIGHTBANK_NIGHT, oldnode.getLightRaw(LIGHTBANK_NIGHT, oldcf), cf);
+               set_node_in_block(block, relpos, n);
+
+               modified_blocks[blockpos] = block;
+       } else {
+               // Ignore light (because calling voxalgo::update_lighting_nodes)
+               n.setLight(LIGHTBANK_DAY, 0, cf);
+               n.setLight(LIGHTBANK_NIGHT, 0, cf);
+               set_node_in_block(block, relpos, n);
 
-       // Update lighting
-       std::vector<std::pair<v3s16, MapNode> > oldnodes;
-       oldnodes.emplace_back(p, oldnode);
-       voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
+               // Update lighting
+               std::vector<std::pair<v3s16, MapNode> > oldnodes;
+               oldnodes.emplace_back(p, oldnode);
+               voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
 
-       for (auto &modified_block : modified_blocks) {
-               modified_block.second->expireDayNightDiff();
+               for (auto &modified_block : modified_blocks) {
+                       modified_block.second->expireDayNightDiff();
+               }
        }
 
        // Report for rollback
@@ -229,22 +261,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                action.setSetNode(p, rollback_oldnode, rollback_newnode);
                m_gamedef->rollback()->reportAction(action);
        }
-
-       /*
-               Add neighboring liquid nodes and this node to transform queue.
-               (it's vital for the node itself to get updated last, if it was removed.)
-        */
-
-       for (const v3s16 &dir : g_7dirs) {
-               v3s16 p2 = p + dir;
-
-               bool is_valid_position;
-               MapNode n2 = getNode(p2, &is_valid_position);
-               if(is_valid_position &&
-                               (m_nodedef->get(n2).isLiquid() ||
-                               n2.getContent() == CONTENT_AIR))
-                       m_transforming_liquid.push_back(p2);
-       }
 }
 
 void Map::removeNodeAndUpdate(v3s16 p,
@@ -325,7 +341,7 @@ struct TimeOrderedMapBlock {
 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
                std::vector<v3s16> *unloaded_blocks)
 {
-       bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
+       bool save_before_unloading = maySaveBlocks();
 
        // Profile modified reasons
        Profiler modprofiler;
@@ -335,6 +351,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
        u32 saved_blocks_count = 0;
        u32 block_count_all = 0;
 
+       const auto start_time = porting::getTimeUs();
        beginSave();
 
        // If there is no practical limit, we spare creation of mapblock_queue
@@ -376,6 +393,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
                                }
                        }
 
+                       // Delete sector if we emptied it
                        if (all_blocks_deleted) {
                                sector_deletion_queue.push_back(sector_it.first);
                        }
@@ -394,6 +412,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
                        }
                }
                block_count_all = mapblock_queue.size();
+
                // Delete old blocks, and blocks over the limit from the memory
                while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
                                || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
@@ -424,6 +443,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
                        deleted_blocks_count++;
                        block_count_all--;
                }
+
                // Delete empty sectors
                for (auto &sector_it : m_sectors) {
                        if (sector_it.second->empty()) {
@@ -431,7 +451,11 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
                        }
                }
        }
+
        endSave();
+       const auto end_time = porting::getTimeUs();
+
+       reportMetrics(end_time - start_time, saved_blocks_count, block_count_all);
 
        // Finally delete the empty sectors
        deleteSectors(sector_deletion_queue);
@@ -510,11 +534,11 @@ struct NodeNeighbor {
        { }
 };
 
-void Map::transforming_liquid_add(v3s16 p) {
+void ServerMap::transforming_liquid_add(v3s16 p) {
         m_transforming_liquid.push_back(p);
 }
 
-void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
+void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
                ServerEnvironment *env)
 {
        u32 loopcount = 0;
@@ -531,23 +555,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
        u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
        u32 loop_max = liquid_loop_max;
 
-#if 0
-
-       /* If liquid_loop_max is not keeping up with the queue size increase
-        * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
-        */
-       if (m_transforming_liquid.size() > loop_max * 2) {
-               // "Burst" mode
-               float server_step = g_settings->getFloat("dedicated_server_step");
-               if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
-                       m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
-       } else {
-               m_transforming_liquid_loop_count_multiplier = 1.0;
-       }
-
-       loop_max *= m_transforming_liquid_loop_count_multiplier;
-#endif
-
        while (m_transforming_liquid.size() != 0)
        {
                // This should be done here so that it is done when continue is used
@@ -847,7 +854,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
                m_transforming_liquid.push_back(iter);
 
        voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
-
+       env->getScriptIface()->on_liquid_transformed(changed_nodes);
 
        /* ----------------------------------------------------------------------
         * Manage the queue so that it does not grow indefinately
@@ -1201,8 +1208,8 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes)
 */
 ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
                EmergeManager *emerge, MetricsBackend *mb):
-       Map(dout_server, gamedef),
-       settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
+       Map(gamedef),
+       settings_mgr(savedir + DIR_DELIM + "map_meta.txt"),
        m_emerge(emerge)
 {
        verbosestream<<FUNCTION_NAME<<std::endl;
@@ -1234,7 +1241,14 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
        m_savedir = savedir;
        m_map_saving_enabled = false;
 
-       m_save_time_counter = mb->addCounter("minetest_core_map_save_time", "Map save time (in nanoseconds)");
+       m_save_time_counter = mb->addCounter(
+               "minetest_map_save_time", "Time spent saving blocks (in microseconds)");
+       m_save_count_counter = mb->addCounter(
+               "minetest_map_saved_blocks", "Number of blocks saved");
+       m_loaded_blocks_gauge = mb->addGauge(
+               "minetest_map_loaded_blocks", "Number of loaded blocks");
+
+       m_map_compression_level = rangelim(g_settings->getS16("map_compression_level_disk"), -1, 9);
 
        try {
                // If directory exists, check contents and load if possible
@@ -1301,18 +1315,6 @@ ServerMap::~ServerMap()
        */
        delete dbase;
        delete dbase_ro;
-
-#if 0
-       /*
-               Free all MapChunks
-       */
-       core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
-       for(; i.atEnd() == false; i++)
-       {
-               MapChunk *chunk = i.getNode()->getValue();
-               delete chunk;
-       }
-#endif
 }
 
 MapgenParams *ServerMap::getMapgenParams()
@@ -1327,11 +1329,6 @@ u64 ServerMap::getSeed()
        return getMapgenParams()->seed;
 }
 
-s16 ServerMap::getWaterLevel()
-{
-       return getMapgenParams()->water_level;
-}
-
 bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
 {
        const s16 mapgen_limit_bp = rangelim(
@@ -1351,6 +1348,9 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
        v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
        v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
 
+       if (!m_chunks_in_progress.insert(bpmin).second)
+               return false;
+
        bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
        EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
 
@@ -1366,7 +1366,6 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
        data->seed = getSeed();
        data->blockpos_min = bpmin;
        data->blockpos_max = bpmax;
-       data->blockpos_requested = blockpos;
        data->nodedef = m_nodedef;
 
        /*
@@ -1404,25 +1403,6 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
        data->vmanip = new MMVManip(this);
        data->vmanip->initialEmerge(full_bpmin, full_bpmax);
 
-       // Note: we may need this again at some point.
-#if 0
-       // Ensure none of the blocks to be generated were marked as
-       // containing CONTENT_IGNORE
-       for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
-               for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
-                       for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
-                               core::map<v3s16, u8>::Node *n;
-                               n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
-                               if (n == NULL)
-                                       continue;
-                               u8 flags = n->getValue();
-                               flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
-                               n->setValue(flags);
-                       }
-               }
-       }
-#endif
-
        // Data is ready now.
        return true;
 }
@@ -1433,8 +1413,6 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
        v3s16 bpmin = data->blockpos_min;
        v3s16 bpmax = data->blockpos_max;
 
-       v3s16 extra_borders(1, 1, 1);
-
        bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
        EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
 
@@ -1488,6 +1466,7 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
                NOTE: Will be saved later.
        */
        //save(MOD_STATE_WRITE_AT_UNLOAD);
+       m_chunks_in_progress.erase(bpmin);
 }
 
 MapSector *ServerMap::createSector(v2s16 p2d)
@@ -1502,11 +1481,7 @@ MapSector *ServerMap::createSector(v2s16 p2d)
        /*
                Do not create over max mapgen limit
        */
-       const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
-       if (p2d.X < -max_limit_bp ||
-                       p2d.X >  max_limit_bp ||
-                       p2d.Y < -max_limit_bp ||
-                       p2d.Y >  max_limit_bp)
+       if (blockpos_over_max_limit(v3s16(p2d.X, 0, p2d.Y)))
                throw InvalidPositionException("createSector(): pos. over max mapgen limit");
 
        /*
@@ -1515,9 +1490,6 @@ MapSector *ServerMap::createSector(v2s16 p2d)
 
        sector = new MapSector(this, p2d, m_gamedef);
 
-       // Sector position on map in nodes
-       //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
-
        /*
                Insert to container
        */
@@ -1526,116 +1498,6 @@ MapSector *ServerMap::createSector(v2s16 p2d)
        return sector;
 }
 
-#if 0
-/*
-       This is a quick-hand function for calling makeBlock().
-*/
-MapBlock * ServerMap::generateBlock(
-               v3s16 p,
-               std::map<v3s16, MapBlock*> &modified_blocks
-)
-{
-       bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
-
-       TimeTaker timer("generateBlock");
-
-       //MapBlock *block = original_dummy;
-
-       v2s16 p2d(p.X, p.Z);
-       v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
-
-       /*
-               Do not generate over-limit
-       */
-       if(blockpos_over_limit(p))
-       {
-               infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
-               throw InvalidPositionException("generateBlock(): pos. over limit");
-       }
-
-       /*
-               Create block make data
-       */
-       BlockMakeData data;
-       initBlockMake(&data, p);
-
-       /*
-               Generate block
-       */
-       {
-               TimeTaker t("mapgen::make_block()");
-               mapgen->makeChunk(&data);
-               //mapgen::make_block(&data);
-
-               if(enable_mapgen_debug_info == false)
-                       t.stop(true); // Hide output
-       }
-
-       /*
-               Blit data back on map, update lighting, add mobs and whatever this does
-       */
-       finishBlockMake(&data, modified_blocks);
-
-       /*
-               Get central block
-       */
-       MapBlock *block = getBlockNoCreateNoEx(p);
-
-#if 0
-       /*
-               Check result
-       */
-       if(block)
-       {
-               bool erroneus_content = false;
-               for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
-               for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
-               for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
-               {
-                       v3s16 p(x0,y0,z0);
-                       MapNode n = block->getNode(p);
-                       if(n.getContent() == CONTENT_IGNORE)
-                       {
-                               infostream<<"CONTENT_IGNORE at "
-                                               <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
-                                               <<std::endl;
-                               erroneus_content = true;
-                               assert(0);
-                       }
-               }
-               if(erroneus_content)
-               {
-                       assert(0);
-               }
-       }
-#endif
-
-#if 0
-       /*
-               Generate a completely empty block
-       */
-       if(block)
-       {
-               for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
-               for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
-               {
-                       for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
-                       {
-                               MapNode n;
-                               n.setContent(CONTENT_AIR);
-                               block->setNode(v3s16(x0,y0,z0), n);
-                       }
-               }
-       }
-#endif
-
-       if(enable_mapgen_debug_info == false)
-               timer.stop(true); // Hide output
-
-       return block;
-}
-#endif
-
 MapBlock * ServerMap::createBlock(v3s16 p)
 {
        /*
@@ -1710,6 +1572,34 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
        return block;
 }
 
+bool ServerMap::isBlockInQueue(v3s16 pos)
+{
+       return m_emerge && m_emerge->isBlockInQueue(pos);
+}
+
+void ServerMap::addNodeAndUpdate(v3s16 p, MapNode n,
+               std::map<v3s16, MapBlock*> &modified_blocks,
+               bool remove_metadata)
+{
+       Map::addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
+
+       /*
+               Add neighboring liquid nodes and this node to transform queue.
+               (it's vital for the node itself to get updated last, if it was removed.)
+        */
+
+       for (const v3s16 &dir : g_7dirs) {
+               v3s16 p2 = p + dir;
+
+               bool is_valid_position;
+               MapNode n2 = getNode(p2, &is_valid_position);
+               if(is_valid_position &&
+                               (m_nodedef->get(n2).isLiquid() ||
+                               n2.getContent() == CONTENT_AIR))
+                       m_transforming_liquid.push_back(p2);
+       }
+}
+
 // N.B.  This requires no synchronization, since data will not be modified unless
 // the VoxelManipulator being updated belongs to the same thread.
 void ServerMap::updateVManip(v3s16 pos)
@@ -1732,57 +1622,11 @@ void ServerMap::updateVManip(v3s16 pos)
        vm->m_is_dirty = true;
 }
 
-s16 ServerMap::findGroundLevel(v2s16 p2d)
-{
-#if 0
-       /*
-               Uh, just do something random...
-       */
-       // Find existing map from top to down
-       s16 max=63;
-       s16 min=-64;
-       v3s16 p(p2d.X, max, p2d.Y);
-       for(; p.Y>min; p.Y--)
-       {
-               MapNode n = getNodeNoEx(p);
-               if(n.getContent() != CONTENT_IGNORE)
-                       break;
-       }
-       if(p.Y == min)
-               goto plan_b;
-       // If this node is not air, go to plan b
-       if(getNodeNoEx(p).getContent() != CONTENT_AIR)
-               goto plan_b;
-       // Search existing walkable and return it
-       for(; p.Y>min; p.Y--)
-       {
-               MapNode n = getNodeNoEx(p);
-               if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
-                       return p.Y;
-       }
-
-       // Move to plan b
-plan_b:
-#endif
-
-       /*
-               Determine from map generator noise functions
-       */
-
-       s16 level = m_emerge->getGroundLevelAtPoint(p2d);
-       return level;
-
-       //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
-       //return (s16)level;
-}
-
-void ServerMap::createDirs(const std::string &path)
+void ServerMap::reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks)
 {
-       if (!fs::CreateAllDirs(path)) {
-               m_dout<<"ServerMap: Failed to create directory "
-                               <<"\""<<path<<"\""<<std::endl;
-               throw BaseException("ServerMap failed to create directory");
-       }
+       m_loaded_blocks_gauge->set(all_blocks);
+       m_save_time_counter->increment(save_time_us);
+       m_save_count_counter->increment(saved_blocks);
 }
 
 void ServerMap::save(ModifiedState save_level)
@@ -1792,7 +1636,7 @@ void ServerMap::save(ModifiedState save_level)
                return;
        }
 
-       u64 start_time = porting::getTimeNs();
+       const auto start_time = porting::getTimeUs();
 
        if(save_level == MOD_STATE_CLEAN)
                infostream<<"ServerMap: Saving whole map, this can take time."
@@ -1853,8 +1697,8 @@ void ServerMap::save(ModifiedState save_level)
                modprofiler.print(infostream);
        }
 
-       auto end_time = porting::getTimeNs();
-       m_save_time_counter->increment(end_time - start_time);
+       const auto end_time = porting::getTimeUs();
+       reportMetrics(end_time - start_time, block_count, block_count_all);
 }
 
 void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
@@ -1864,21 +1708,6 @@ void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
                dbase_ro->listAllLoadableBlocks(dst);
 }
 
-void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
-{
-       for (auto &sector_it : m_sectors) {
-               MapSector *sector = sector_it.second;
-
-               MapBlockVect blocks;
-               sector->getBlocks(blocks);
-
-               for (MapBlock *block : blocks) {
-                       v3s16 p = block->getPos();
-                       dst.push_back(p);
-               }
-       }
-}
-
 MapDatabase *ServerMap::createDatabase(
        const std::string &name,
        const std::string &savedir,
@@ -1907,11 +1736,6 @@ MapDatabase *ServerMap::createDatabase(
        throw BaseException(std::string("Database backend ") + name + " not supported.");
 }
 
-void ServerMap::pingDatabase()
-{
-       dbase->pingDatabase();
-}
-
 void ServerMap::beginSave()
 {
        dbase->beginSave();
@@ -1924,10 +1748,10 @@ void ServerMap::endSave()
 
 bool ServerMap::saveBlock(MapBlock *block)
 {
-       return saveBlock(block, dbase);
+       return saveBlock(block, dbase, m_map_compression_level);
 }
 
-bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
+bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db, int compression_level)
 {
        v3s16 p3d = block->getPos();
 
@@ -1947,7 +1771,7 @@ bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
        */
        std::ostringstream o(std::ios_base::binary);
        o.write((char*) &version, 1);
-       block->serialize(o, version, true);
+       block->serialize(o, version, true, compression_level);
 
        bool ret = db->saveBlock(p3d, o.str());
        if (ret) {
@@ -2092,6 +1916,7 @@ MMVManip::MMVManip(Map *map):
                VoxelManipulator(),
                m_map(map)
 {
+       assert(map);
 }
 
 void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
@@ -2099,6 +1924,8 @@ void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
 {
        TimeTaker timer1("initialEmerge", &emerge_time);
 
+       assert(m_map);
+
        // Units of these are MapBlocks
        v3s16 p_min = blockpos_min;
        v3s16 p_max = blockpos_max;
@@ -2182,6 +2009,7 @@ void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
 {
        if(m_area.getExtent() == v3s16(0,0,0))
                return;
+       assert(m_map);
 
        /*
                Copy data of all blocks
@@ -2202,4 +2030,33 @@ void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
        }
 }
 
+MMVManip *MMVManip::clone() const
+{
+       MMVManip *ret = new MMVManip();
+
+       const s32 size = m_area.getVolume();
+       ret->m_area = m_area;
+       if (m_data) {
+               ret->m_data = new MapNode[size];
+               memcpy(ret->m_data, m_data, size * sizeof(MapNode));
+       }
+       if (m_flags) {
+               ret->m_flags = new u8[size];
+               memcpy(ret->m_flags, m_flags, size * sizeof(u8));
+       }
+
+       ret->m_is_dirty = m_is_dirty;
+       // Even if the copy is disconnected from a map object keep the information
+       // needed to write it back to one
+       ret->m_loaded_blocks = m_loaded_blocks;
+
+       return ret;
+}
+
+void MMVManip::reparent(Map *map)
+{
+       assert(map && !m_map);
+       m_map = map;
+}
+
 //END