setNode(x, y, Node::getNodeByName(n));
}
void Map::load(){
- Game::log("Loading Map from " + Game::mapfile);
- FILE *mapfile = fopen(Game::mapfile.c_str(), "r");
+ Game::log((string)"Loading Map from " + Game::worlddir + "/map");
+ FILE *mapfile = fopen((Game::worlddir + "/map").c_str(), "r");
if(mapfile){
for(int x = 0; x < MAPWIDTH; x++)
for(int y = 0; y < MAPHEIGHT; y++){
}
}
void Map::save(){
- Game::log("Saving Map to " + Game::mapfile);
- FILE *mapfile = fopen(Game::mapfile.c_str(), "w");
+ Game::log((string)"Saving Map to " + Game::worlddir + "/map");
+ FILE *mapfile = fopen((Game::worlddir + "/map").c_str(), "w");
if(mapfile){
for(int x = 0; x < MAPWIDTH; x++){
for(int y = 0; y < MAPHEIGHT; y++)