Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapblock.h"
#include "main.h"
#include "filesys.h"
-#include "utility.h"
#include "voxel.h"
#include "porting.h"
#include "mapgen.h"
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
+#include "util/directiontables.h"
+#include "rollback_interface.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
/*
SQLite format specification:
- Initially only replaces sectors/ and sectors2/
-
+
If map.sqlite does not exist in the save dir
or the block was not found in the database
the map will try to load from sectors folder.
In either case, map.sqlite will be created
and all future saves will save there.
-
+
Structure of map.sqlite:
Tables:
blocks
MapSector * sector = m_sector_cache;
return sector;
}
-
+
core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
-
+
if(n == NULL)
return NULL;
-
+
MapSector *sector = n->getValue();
-
+
// Cache the last result
m_sector_cache_p = p;
m_sector_cache = sector;
MapSector *sector = getSectorNoGenerateNoEx(p);
if(sector == NULL)
throw InvalidPositionException();
-
+
return sector;
}
}
MapBlock * Map::getBlockNoCreate(v3s16 p3d)
-{
+{
MapBlock *block = getBlockNoCreateNoEx(p3d);
if(block == NULL)
throw InvalidPositionException();
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
-
+
if(from_nodes.size() == 0)
return;
-
+
u32 blockchangecount = 0;
core::map<v3s16, u8> unlighted_nodes;
MapBlock *block = NULL;
// Cache this a bit, too
bool block_checked_in_modified = false;
-
+
for(; j.atEnd() == false; j++)
{
v3s16 pos = j.getNode()->getKey();
v3s16 blockpos = getNodeBlockPos(pos);
-
+
// Only fetch a new block if the block position has changed
try{
if(block == NULL || blockpos != blockpos_last){
core::map<v3s16, u8> unlight_from;
int num_bottom_invalid = 0;
-
+
{
- TimeTaker t("first stuff");
+ //TimeTaker t("first stuff");
core::map<v3s16, MapBlock*>::Iterator i;
i = a_blocks.getIterator();
}
- infostream<<"num_bottom_invalid="<<num_bottom_invalid<<std::endl;
-
/*
Enable this to disable proper lighting for speeding up map
generation for testing or whatever
#if 0
{
//MapVoxelManipulator vmanip(this);
-
+
// Make a manual voxel manipulator and load all the blocks
// that touch the requested blocks
ManualMapVoxelManipulator vmanip(this);
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
+ block->expireDayNightDiff();
}
}
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks)
{
- INodeDefManager *nodemgr = m_gamedef->ndef();
+ INodeDefManager *ndef = m_gamedef->ndef();
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources;
+ /*
+ Collect old node for rollback
+ */
+ RollbackNode rollback_oldnode(this, p, m_gamedef);
+
/*
If there is a node at top and it doesn't have sunlight,
there has not been any sunlight going down.
try{
MapNode topnode = getNode(toppos);
- if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
+ if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
node_under_sunlight = false;
}
catch(InvalidPositionException &e)
{
enum LightBank bank = banks[i];
- u8 lightwas = getNode(p).getLight(bank, nodemgr);
+ u8 lightwas = getNode(p).getLight(bank, ndef);
// Add the block of the added node to modified_blocks
v3s16 blockpos = getNodeBlockPos(p);
// light again into this.
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
- n.setLight(bank, 0, nodemgr);
+ n.setLight(bank, 0, ndef);
}
/*
If node lets sunlight through and is under sunlight, it has
sunlight too.
*/
- if(node_under_sunlight && nodemgr->get(n).sunlight_propagates)
+ if(node_under_sunlight && ndef->get(n).sunlight_propagates)
{
- n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
+ n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
}
/*
- Set the node on the map
+ Remove node metadata
*/
- setNode(p, n);
+ removeNodeMetadata(p);
/*
- Add intial metadata
+ Set the node on the map
*/
-
- std::string metadata_name = nodemgr->get(n).metadata_name;
- if(metadata_name != ""){
- NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef);
- if(!meta){
- errorstream<<"Failed to create node metadata \""
- <<metadata_name<<"\""<<std::endl;
- } else {
- setNodeMetadata(p, meta);
- }
- }
+
+ setNode(p, n);
/*
If node is under sunlight and doesn't let sunlight through,
TODO: This could be optimized by mass-unlighting instead
of looping
*/
- if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates)
+ if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
{
s16 y = p.Y - 1;
for(;; y--){
break;
}
- if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
+ if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
{
unLightNeighbors(LIGHTBANK_DAY,
- n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr),
+ n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
light_sources, modified_blocks);
- n2.setLight(LIGHTBANK_DAY, 0, nodemgr);
+ n2.setLight(LIGHTBANK_DAY, 0, ndef);
setNode(n2pos, n2);
}
else
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
+ block->expireDayNightDiff();
+ }
+
+ /*
+ Report for rollback
+ */
+ if(m_gamedef->rollback())
+ {
+ RollbackNode rollback_newnode(this, p, m_gamedef);
+ RollbackAction action;
+ action.setSetNode(p, rollback_oldnode, rollback_newnode);
+ m_gamedef->rollback()->reportAction(action);
}
/*
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
+ if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
void Map::removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks)
{
- INodeDefManager *nodemgr = m_gamedef->ndef();
+ INodeDefManager *ndef = m_gamedef->ndef();
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
// Node will be replaced with this
content_t replace_material = CONTENT_AIR;
+ /*
+ Collect old node for rollback
+ */
+ RollbackNode rollback_oldnode(this, p, m_gamedef);
+
/*
If there is a node at top and it doesn't have sunlight,
there will be no sunlight going down.
try{
MapNode topnode = getNode(toppos);
- if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
+ if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
node_under_sunlight = false;
}
catch(InvalidPositionException &e)
Unlight neighbors (in case the node is a light source)
*/
unLightNeighbors(bank, p,
- getNode(p).getLight(bank, nodemgr),
+ getNode(p).getLight(bank, ndef),
light_sources, modified_blocks);
}
// TODO: Is this needed? Lighting is cleared up there already.
try{
MapNode n = getNode(p);
- n.setLight(LIGHTBANK_DAY, 0, nodemgr);
+ n.setLight(LIGHTBANK_DAY, 0, ndef);
setNode(p, n);
}
catch(InvalidPositionException &e)
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
+ block->expireDayNightDiff();
+ }
+
+ /*
+ Report for rollback
+ */
+ if(m_gamedef->rollback())
+ {
+ RollbackNode rollback_newnode(this, p, m_gamedef);
+ RollbackAction action;
+ action.setSetNode(p, rollback_oldnode, rollback_newnode);
+ m_gamedef->rollback()->reportAction(action);
}
/*
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
+ if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
return succeeded;
}
-bool Map::dayNightDiffed(v3s16 blockpos)
+bool Map::getDayNightDiff(v3s16 blockpos)
{
try{
v3s16 p = blockpos + v3s16(0,0,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(-1,0,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(1,0,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,1,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,1);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
core::list<v3s16> *unloaded_blocks)
{
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
-
+
// Profile modified reasons
Profiler modprofiler;
-
+
core::list<v2s16> sector_deletion_queue;
u32 deleted_blocks_count = 0;
u32 saved_blocks_count = 0;
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
-
+
for(core::list<MapBlock*>::Iterator i = blocks.begin();
i != blocks.end(); i++)
{
MapBlock *block = (*i);
-
+
block->incrementUsageTimer(dtime);
-
- if(block->getUsageTimer() > unload_timeout)
+
+ if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
{
v3s16 p = block->getPos();
}
}
endSave();
-
+
// Finally delete the empty sectors
deleteSectors(sector_deletion_queue);
-
+
if(deleted_blocks_count != 0)
{
PrintInfo(infostream); // ServerMap/ClientMap:
i != blocks.end(); i++)
{
MapBlock *block = (*i);
-
+
if(block->getUsageTimer() > timeout)
{
// Save if modified
// list of nodes that due to viscosity have not reached their max level height
UniqueQueue<v3s16> must_reflow;
-
+
// List of MapBlocks that will require a lighting update (due to lava)
core::map<v3s16, MapBlock*> lighting_modified_blocks;
while(m_transforming_liquid.size() != 0)
{
// This should be done here so that it is done when continue is used
- if(loopcount >= initial_size * 3)
+ if(loopcount >= initial_size || loopcount >= 10000)
break;
loopcount++;
Collect information about current node
*/
s8 liquid_level = -1;
- u8 liquid_kind = CONTENT_IGNORE;
+ content_t liquid_kind = CONTENT_IGNORE;
LiquidType liquid_type = nodemgr->get(n0).liquid_type;
switch (liquid_type) {
case LIQUID_SOURCE:
}
break;
case LIQUID_SOURCE:
- // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+ // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
content_t new_node_content;
s8 new_node_level = -1;
s8 max_node_level = -1;
- if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
+ if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
// or the flowing alternative of the first of the surrounding sources (if it's air), so
// it's perfectly safe to use liquid_kind here to determine the new node content.
new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
- } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
+ } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
// liquid_kind is set properly, see above
new_node_content = liquid_kind;
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
}
n0.setContent(new_node_content);
- setNode(p0, n0);
+
+ // Find out whether there is a suspect for this action
+ std::string suspect;
+ if(m_gamedef->rollback()){
+ suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
+ }
+
+ if(!suspect.empty()){
+ // Blame suspect
+ RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
+ // Get old node for rollback
+ RollbackNode rollback_oldnode(this, p0, m_gamedef);
+ // Set node
+ setNode(p0, n0);
+ // Report
+ RollbackNode rollback_newnode(this, p0, m_gamedef);
+ RollbackAction action;
+ action.setSetNode(p0, rollback_oldnode, rollback_newnode);
+ m_gamedef->rollback()->reportAction(action);
+ } else {
+ // Set node
+ setNode(p0, n0);
+ }
+
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL) {
<<std::endl;
return NULL;
}
- NodeMetadata *meta = block->m_node_metadata->get(p_rel);
+ NodeMetadata *meta = block->m_node_metadata.get(p_rel);
return meta;
}
<<std::endl;
return;
}
- block->m_node_metadata->set(p_rel, meta);
+ block->m_node_metadata.set(p_rel, meta);
}
void Map::removeNodeMetadata(v3s16 p)
<<std::endl;
return;
}
- block->m_node_metadata->remove(p_rel);
+ block->m_node_metadata.remove(p_rel);
}
-void Map::nodeMetadataStep(float dtime,
- core::map<v3s16, MapBlock*> &changed_blocks)
+NodeTimer Map::getNodeTimer(v3s16 p)
{
- /*
- NOTE:
- Currently there is no way to ensure that all the necessary
- blocks are loaded when this is run. (They might get unloaded)
- NOTE: ^- Actually, that might not be so. In a quick test it
- reloaded a block with a furnace when I walked back to it from
- a distance.
- */
- core::map<v2s16, MapSector*>::Iterator si;
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
+ v3s16 blockpos = getNodeBlockPos(p);
+ v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(!block){
+ infostream<<"Map::getNodeTimer(): Need to emerge "
+ <<PP(blockpos)<<std::endl;
+ block = emergeBlock(blockpos, false);
+ }
+ if(!block)
{
- MapSector *sector = si.getNode()->getValue();
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
- bool changed = block->m_node_metadata->step(dtime);
- if(changed)
- changed_blocks[block->getPos()] = block;
- }
+ infostream<<"WARNING: Map::getNodeTimer(): Block not found"
+ <<std::endl;
+ return NodeTimer();
+ }
+ NodeTimer t = block->m_node_timers.get(p_rel);
+ return t;
+}
+
+void Map::setNodeTimer(v3s16 p, NodeTimer t)
+{
+ v3s16 blockpos = getNodeBlockPos(p);
+ v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(!block){
+ infostream<<"Map::setNodeTimer(): Need to emerge "
+ <<PP(blockpos)<<std::endl;
+ block = emergeBlock(blockpos, false);
+ }
+ if(!block)
+ {
+ infostream<<"WARNING: Map::setNodeTimer(): Block not found"
+ <<std::endl;
+ return;
+ }
+ block->m_node_timers.set(p_rel, t);
+}
+
+void Map::removeNodeTimer(v3s16 p)
+{
+ v3s16 blockpos = getNodeBlockPos(p);
+ v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(block == NULL)
+ {
+ infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
+ <<std::endl;
+ return;
}
+ block->m_node_timers.remove(p_rel);
}
/*
ServerMap
*/
-
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
Map(dout_server, gamedef),
m_seed(0),
+ m_emerge(NULL),
m_map_metadata_changed(true),
m_database(NULL),
m_database_read(NULL),
//m_chunksize = 8; // Takes a few seconds
+ m_mgparams = MapgenParams::getParamsFromSettings(g_settings);
+ if (!m_mgparams)
+ m_mgparams = new MapgenV6Params();
+
+ m_seed = m_mgparams->seed;
+
if (g_settings->get("fixed_map_seed").empty())
{
m_seed = (((u64)(myrand()%0xffff)<<0)
+ ((u64)(myrand()%0xffff)<<16)
+ ((u64)(myrand()%0xffff)<<32)
- + ((u64)(myrand()%0xffff)<<48));
- }
- else
- {
- m_seed = g_settings->getU64("fixed_map_seed");
+ + ((u64)(myrand()&0xffff)<<48));
+ m_mgparams->seed = m_seed;
}
/*
// Load map metadata (seed, chunksize)
loadMapMeta();
}
+ catch(SettingNotFoundException &e){
+ infostream<<"ServerMap: Some metadata not found."
+ <<" Using default settings."<<std::endl;
+ }
catch(FileNotGoodException &e){
infostream<<"WARNING: Could not load map metadata"
//<<" Disabling chunk-based generator."
#endif
}
-void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
+void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
{
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
if(enable_mapgen_debug_info)
<<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<") - "
<<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
<<std::endl;
-
- s16 chunksize = 3;
- v3s16 chunk_offset(-1,-1,-1);
+
+ //s16 chunksize = 3;
+ //v3s16 chunk_offset(-1,-1,-1);
+ //s16 chunksize = 4;
+ //v3s16 chunk_offset(-1,-1,-1);
+ s16 chunksize = 5;
+ v3s16 chunk_offset(-2,-2,-2);
v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
v3s16 blockpos_min = blockpos_div * chunksize;
v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
blockpos_min += chunk_offset;
blockpos_max += chunk_offset;
-
+
+ //v3s16 extra_borders(1,1,1);
+ v3s16 extra_borders(1,1,1);
+
// Do nothing if not inside limits (+-1 because of neighbors)
- if(blockpos_over_limit(blockpos_min - v3s16(1,1,1)) ||
- blockpos_over_limit(blockpos_max + v3s16(1,1,1)))
+ if(blockpos_over_limit(blockpos_min - extra_borders) ||
+ blockpos_over_limit(blockpos_max + extra_borders))
{
data->no_op = true;
return;
}
-
+
data->no_op = false;
data->seed = m_seed;
data->blockpos_min = blockpos_min;
*/
{
//TimeTaker timer("initBlockMake() create area");
-
- for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
- for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
+
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
{
v2s16 sectorpos(x, z);
// Sector metadata is loaded from disk if not already loaded.
ServerMapSector *sector = createSector(sectorpos);
assert(sector);
- for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x,y,z);
//MapBlock *block = createBlock(p);
Refer to the map generator heuristics.
*/
- bool ug = mapgen::block_is_underground(data->seed, p);
+ bool ug = m_emerge->isBlockUnderground(p);
block->setIsUnderground(ug);
}
}
}
}
-
+
/*
Now we have a big empty area.
Make a ManualMapVoxelManipulator that contains this and the
neighboring blocks
*/
-
+
// The area that contains this block and it's neighbors
- v3s16 bigarea_blocks_min = blockpos_min - v3s16(1,1,1);
- v3s16 bigarea_blocks_max = blockpos_max + v3s16(1,1,1);
-
+ v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
+ v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
+
data->vmanip = new ManualMapVoxelManipulator(this);
//data->vmanip->setMap(this);
// Data is ready now.
}
-MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
+MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks)
{
v3s16 blockpos_min = data->blockpos_min;
<<blockpos_requested.Y<<","
<<blockpos_requested.Z<<")"<<std::endl;*/
+ v3s16 extra_borders(1,1,1);
+
if(data->no_op)
{
//infostream<<"finishBlockMake(): no-op"<<std::endl;
data->vmanip.print(infostream);*/
// Make sure affected blocks are loaded
- for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
- for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
- for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x, y, z);
// Load from disk if not already in memory
TimeTaker t("finishBlockMake lighting update");
core::map<v3s16, MapBlock*> lighting_update_blocks;
-
+
// Center blocks
- for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
- for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
- for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x, y, z);
MapBlock *block = getBlockNoCreateNoEx(p);
updateLighting(lighting_update_blocks, changed_blocks);
#endif
-
+
/*
Set lighting to non-expired state in all of them.
This is cheating, but it is not fast enough if all of them
would actually be updated.
*/
- for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
- for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
- for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x, y, z);
getBlockNoCreateNoEx(p)->setLightingExpired(false);
#endif
}
- // Center blocks
- for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
- for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
- for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
- {
- v3s16 p(x, y, z);
- MapBlock *block = getBlockNoCreateNoEx(p);
- assert(block);
-
- /*
- Add random objects to block
- */
- mapgen::add_random_objects(block);
- }
-
/*
Go through changed blocks
*/
/*
Update day/night difference cache of the MapBlocks
*/
- block->updateDayNightDiff();
+ block->expireDayNightDiff();
/*
Set block as modified
*/
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "finishBlockMake updateDayNightDiff");
+ "finishBlockMake expireDayNightDiff");
}
/*
assert(block);
block->setGenerated(true);
}
-
+
/*
Save changed parts of map
NOTE: Will be saved later.
DSTACKF("%s: p2d=(%d,%d)",
__FUNCTION_NAME,
p2d.X, p2d.Y);
-
+
/*
Check if it exists already in memory
*/
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
if(sector != NULL)
return sector;
-
+
/*
Try to load it from disk (with blocks)
*/
/*
Generate blank sector
*/
-
+
sector = new ServerMapSector(this, p2d, m_gamedef);
-
+
// Sector position on map in nodes
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
Insert to container
*/
m_sectors.insert(p2d, sector);
-
+
return sector;
}
+#if 0
/*
This is a quick-hand function for calling makeBlock().
*/
)
{
DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
-
+
/*infostream<<"generateBlock(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
-
+
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
TimeTaker timer("generateBlock");
-
+
//MapBlock *block = original_dummy;
-
+
v2s16 p2d(p.X, p.Z);
v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
-
+
/*
Do not generate over-limit
*/
/*
Create block make data
*/
- mapgen::BlockMakeData data;
+ BlockMakeData data;
initBlockMake(&data, p);
/*
*/
{
TimeTaker t("mapgen::make_block()");
- mapgen::make_block(&data);
+ mapgen->makeChunk(&data);
+ //mapgen::make_block(&data);
if(enable_mapgen_debug_info == false)
t.stop(true); // Hide output
return block;
}
+#endif
MapBlock * ServerMap::createBlock(v3s16 p)
{
DSTACKF("%s: p=(%d,%d,%d)",
__FUNCTION_NAME, p.X, p.Y, p.Z);
-
+
/*
Do not create over-limit
*/
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
throw InvalidPositionException("createBlock(): pos. over limit");
-
+
v2s16 p2d(p.X, p.Z);
s16 block_y = p.Y;
/*
}
// Create blank
block = sector->createBlankBlock(block_y);
+
return block;
}
-MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
+MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
{
- DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d",
+ DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
__FUNCTION_NAME,
- p.X, p.Y, p.Z, allow_generate);
-
+ p.X, p.Y, p.Z, create_blank);
+
{
MapBlock *block = getBlockNoCreateNoEx(p);
if(block && block->isDummy() == false)
return block;
}
- if(allow_generate)
+ if (create_blank) {
+ ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
+ MapBlock *block = sector->createBlankBlock(p.Y);
+
+ return block;
+ }
+ /*if(allow_generate)
{
core::map<v3s16, MapBlock*> modified_blocks;
MapBlock *block = generateBlock(p, modified_blocks);
// Queue event
dispatchEvent(&event);
-
+
return block;
}
- }
+ }*/
return NULL;
}
/*
Determine from map generator noise functions
*/
-
- s16 level = mapgen::find_ground_level_from_noise(m_seed, p2d, 1);
+
+ s16 level = m_emerge->getGroundLevelAtPoint(p2d);
return level;
//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
void ServerMap::verifyDatabase() {
if(m_database)
return;
-
+
{
std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
bool needs_create = false;
int d;
-
+
/*
Open the database connection
*/
-
+
createDirs(m_savedir);
-
+
if(!fs::PathExists(dbp))
needs_create = true;
-
+
d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot open database file");
}
-
+
if(needs_create)
createDatabase();
-
+
d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare read statement");
}
-
+
d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare write statement");
}
-
+
d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare read statement");
}
-
+
infostream<<"ServerMap: Database opened"<<std::endl;
}
}
infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
return;
}
-
+
if(save_level == MOD_STATE_CLEAN)
infostream<<"ServerMap: Saving whole map, this can take time."
<<std::endl;
-
+
if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
{
saveMapMeta();
// Profile modified reasons
Profiler modprofiler;
-
+
u32 sector_meta_count = 0;
u32 block_count = 0;
u32 block_count_all = 0; // Number of blocks in memory
-
+
// Don't do anything with sqlite unless something is really saved
bool save_started = false;
{
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
assert(sector->getId() == MAPSECTOR_SERVER);
-
+
if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
{
saveSectorMeta(sector);
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
core::list<MapBlock*>::Iterator j;
-
+
for(j=blocks.begin(); j!=blocks.end(); j++)
{
MapBlock *block = *j;
-
+
block_count_all++;
if(block->getModified() >= save_level)
errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
<<"all blocks that are stored in flat files"<<std::endl;
}
-
+
{
verifyDatabase();
-
+
while(sqlite3_step(m_database_list) == SQLITE_ROW)
{
sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
void ServerMap::saveMapMeta()
{
DSTACK(__FUNCTION_NAME);
-
+
/*infostream<<"ServerMap::saveMapMeta(): "
<<"seed="<<m_seed
<<std::endl;*/
createDirs(m_savedir);
-
+
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
std::ofstream os(fullpath.c_str(), std::ios_base::binary);
if(os.good() == false)
<<"could not open"<<fullpath<<std::endl;
throw FileNotGoodException("Cannot open chunk metadata");
}
-
+
Settings params;
- params.setU64("seed", m_seed);
+
+ params.set("mg_name", m_emerge->params->mg_name);
+
+ params.setU64("seed", m_emerge->params->seed);
+ params.setS16("water_level", m_emerge->params->water_level);
+ params.setS16("chunksize", m_emerge->params->chunksize);
+ params.setS32("mg_flags", m_emerge->params->flags);
+/* switch (m_emerge->params->mg_version) {
+ case 6:
+ {*/
+ MapgenV6Params *v6params = (MapgenV6Params *)m_emerge->params;
+
+ params.setFloat("mgv6_freq_desert", v6params->freq_desert);
+ params.setFloat("mgv6_freq_beach", v6params->freq_beach);
+ params.setNoiseParams("mgv6_np_terrain_base", v6params->np_terrain_base);
+ params.setNoiseParams("mgv6_np_terrain_higher", v6params->np_terrain_higher);
+ params.setNoiseParams("mgv6_np_steepness", v6params->np_steepness);
+ params.setNoiseParams("mgv6_np_height_select", v6params->np_height_select);
+ params.setNoiseParams("mgv6_np_trees", v6params->np_trees);
+ params.setNoiseParams("mgv6_np_mud", v6params->np_mud);
+ params.setNoiseParams("mgv6_np_beach", v6params->np_beach);
+ params.setNoiseParams("mgv6_np_biome", v6params->np_biome);
+ params.setNoiseParams("mgv6_np_cave", v6params->np_cave);
+ /* break;
+ }
+ default:
+ ; //complain here
+ }*/
params.writeLines(os);
os<<"[end_of_params]\n";
-
+
m_map_metadata_changed = false;
}
void ServerMap::loadMapMeta()
{
DSTACK(__FUNCTION_NAME);
-
+
/*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
<<std::endl;*/
params.parseConfigLine(line);
}
- m_seed = params.getU64("seed");
+ MapgenParams *mgparams = MapgenParams::getParamsFromSettings(¶ms);
+ if (mgparams) {
+ if (m_mgparams)
+ delete m_mgparams;
+ m_mgparams = mgparams;
+ m_seed = mgparams->seed;
+ } else {
+ if (params.exists("seed")) {
+ m_seed = params.getU64("seed");
+ m_mgparams->seed = m_seed;
+ }
+ }
verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
}
v2s16 pos = sector->getPos();
std::string dir = getSectorDir(pos);
createDirs(dir);
-
+
std::string fullpath = dir + DIR_DELIM + "meta";
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
if(o.good() == false)
throw FileNotGoodException("Cannot open sector metafile");
sector->serialize(o, version);
-
+
sector->differs_from_disk = false;
}
if(save_after_load)
saveSectorMeta(sector);
}
-
+
sector->differs_from_disk = false;
return sector;
{
return false;
}
-
+
return true;
}
{
return false;
}
-
+
/*
Load blocks
*/
u8 version = SER_FMT_VER_HIGHEST;
// Get destination
v3s16 p3d = block->getPos();
-
-
+
+
#if 0
v2s16 p2d(p3d.X, p3d.Z);
std::string sectordir = getSectorDir(p2d);
[0] u8 serialization version
[1] data
*/
-
+
verifyDatabase();
-
+
std::ostringstream o(std::ios_base::binary);
-
+
o.write((char*)&version, 1);
-
+
// Write basic data
block->serialize(o, version, true);
-
+
// Write block to database
-
+
std::string tmp = o.str();
const char *bytes = tmp.c_str();
-
- if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
+
+ bool success = true;
+ if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) {
infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
- if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
+ success = false;
+ }
+ if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) { // TODO this mught not be the right length
infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
+ success = false;
+ }
int written = sqlite3_step(m_database_write);
- if(written != SQLITE_DONE)
- infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
- <<sqlite3_errmsg(m_database)<<std::endl;
+ if(written != SQLITE_DONE) {
+ errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
+ <<sqlite3_errmsg(m_database)<<std::endl;
+ success = false;
+ }
// Make ready for later reuse
sqlite3_reset(m_database_write);
-
+
// We just wrote it to the disk so clear modified flag
- block->resetModified();
+ if (success)
+ block->resetModified();
}
void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
if(is.good() == false)
throw FileNotGoodException("Cannot open block file");
-
+
v3s16 p3d = getBlockPos(sectordir, blockfile);
v2s16 p2d(p3d.X, p3d.Z);
-
+
assert(sector->getPos() == p2d);
-
+
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
block = sector->createBlankBlockNoInsert(p3d.Y);
created_new = true;
}
-
+
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if(created_new)
sector->insertBlock(block);
-
+
/*
Save blocks loaded in old format in new format
*/
if(version < SER_FMT_VER_HIGHEST || save_after_load)
{
saveBlock(block);
-
+
// Should be in database now, so delete the old file
fs::RecursiveDelete(fullpath);
}
-
+
// We just loaded it from the disk, so it's up-to-date.
block->resetModified();
try {
std::istringstream is(*blob, std::ios_base::binary);
-
+
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
block = sector->createBlankBlockNoInsert(p3d.Y);
created_new = true;
}
-
+
// Read basic data
block->deSerialize(is, version, true);
-
+
// If it's a new block, insert it to the map
if(created_new)
sector->insertBlock(block);
-
+
/*
Save blocks loaded in old format in new format
*/
// Only save if asked to; no need to update version
if(save_after_load)
saveBlock(block);
-
+
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch(SerializationError &e)
{
- infostream<<"WARNING: Invalid block data in database "
- <<" (SerializationError). "
- <<"what()="<<e.what()
- <<std::endl;
- //" Ignoring. A new one will be generated.
- assert(0);
+ errorstream<<"Invalid block data in database"
+ <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
+ <<" (SerializationError): "<<e.what()<<std::endl;
+
+ // TODO: Block should be marked as invalid in memory so that it is
+ // not touched but the game can run
- // TODO: Copy to a backup database.
+ if(g_settings->getBool("ignore_world_load_errors")){
+ errorstream<<"Ignoring block load error. Duck and cover! "
+ <<"(ignore_world_load_errors)"<<std::endl;
+ } else {
+ throw SerializationError("Invalid block data in database");
+ //assert(0);
+ }
}
}
if(!loadFromFolders()) {
verifyDatabase();
-
+
if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
infostream<<"WARNING: Could not bind block position for load: "
<<sqlite3_errmsg(m_database)<<std::endl;
Make sure sector is loaded
*/
MapSector *sector = createSector(p2d);
-
+
/*
Load block
*/
const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
size_t len = sqlite3_column_bytes(m_database_read, 0);
-
+
std::string datastr(data, len);
-
+
loadBlock(&datastr, blockpos, sector, false);
sqlite3_step(m_database_read);
return getBlockNoCreateNoEx(blockpos);
}
sqlite3_reset(m_database_read);
-
+
// Not found in database, try the files
}
loadlayout = 2;
sectordir = getSectorDir(p2d, 2);
}
-
+
/*
Make sure sector is loaded
*/
}
catch(InvalidFilenameException &e)
{
- return false;
+ return NULL;
}
catch(FileNotGoodException &e)
{
- return false;
+ return NULL;
}
catch(std::exception &e)
{
- return false;
+ return NULL;
}
}
-
+
/*
Make sure file exists
*/
n = m_loaded_blocks.find(p);
if(n != NULL)
continue;
-
+
bool block_data_inexistent = false;
try
{
<<" wanted area: ";
a.print(infostream);
infostream<<std::endl;*/
-
+
MapBlock *block = m_map->getBlockNoCreate(p);
if(block->isDummy())
block_data_inexistent = true;
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
-
+
//TimeTaker timer1("blitBack");
/*infostream<<"blitBack(): m_loaded_blocks.size()="
<<m_loaded_blocks.size()<<std::endl;*/
-
+
/*
Initialize block cache
*/
continue;
MapNode &n = m_data[m_area.index(p)];
-
+
v3s16 blockpos = getNodeBlockPos(p);
-
+
try
{
// Get block
blockpos_last = blockpos;
block_checked_in_modified = false;
}
-
+
// Calculate relative position in block
v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
//m_map->setNode(m_area.MinEdge + p, n);
block->setNode(relpos, n);
-
+
/*
Make sure block is in modified_blocks
*/
VoxelArea block_area_nodes
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-
+
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
if(size_MB >= 1)
{
n = m_loaded_blocks.find(p);
if(n != NULL)
continue;
-
+
bool block_data_inexistent = false;
try
{
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
-
+
/*
Copy data of all blocks
*/