Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapsector.h"
#include "mapblock.h"
#include "main.h"
-#ifndef SERVER
-#include "client.h"
-#endif
#include "filesys.h"
-#include "utility.h"
#include "voxel.h"
#include "porting.h"
#include "mapgen.h"
#include "nodemetadata.h"
-#ifndef SERVER
-#include <IMaterialRenderer.h>
-#endif
#include "settings.h"
#include "log.h"
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
+#include "util/directiontables.h"
+#include "rollback_interface.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
/*
SQLite format specification:
- Initially only replaces sectors/ and sectors2/
-
+
If map.sqlite does not exist in the save dir
or the block was not found in the database
the map will try to load from sectors folder.
In either case, map.sqlite will be created
and all future saves will save there.
-
+
Structure of map.sqlite:
Tables:
blocks
MapSector * sector = m_sector_cache;
return sector;
}
-
+
core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
-
+
if(n == NULL)
return NULL;
-
+
MapSector *sector = n->getValue();
-
+
// Cache the last result
m_sector_cache_p = p;
m_sector_cache = sector;
MapSector *sector = getSectorNoGenerateNoEx(p);
if(sector == NULL)
throw InvalidPositionException();
-
+
return sector;
}
}
MapBlock * Map::getBlockNoCreate(v3s16 p3d)
-{
+{
MapBlock *block = getBlockNoCreateNoEx(p3d);
if(block == NULL)
throw InvalidPositionException();
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *block = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
+ // Never allow placing CONTENT_IGNORE, it fucks up stuff
+ if(n.getContent() == CONTENT_IGNORE){
+ errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
+ <<" while trying to replace \""
+ <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
+ <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
+ debug_stacks_print_to(infostream);
+ return;
+ }
block->setNodeNoCheck(relpos, n);
}
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
-
+
if(from_nodes.size() == 0)
return;
-
+
u32 blockchangecount = 0;
core::map<v3s16, u8> unlighted_nodes;
MapBlock *block = NULL;
// Cache this a bit, too
bool block_checked_in_modified = false;
-
+
for(; j.atEnd() == false; j++)
{
v3s16 pos = j.getNode()->getKey();
v3s16 blockpos = getNodeBlockPos(pos);
-
+
// Only fetch a new block if the block position has changed
try{
if(block == NULL || blockpos != blockpos_last){
core::map<v3s16, u8> unlight_from;
+ int num_bottom_invalid = 0;
+
+ {
+ //TimeTaker t("first stuff");
+
core::map<v3s16, MapBlock*>::Iterator i;
i = a_blocks.getIterator();
for(; i.atEnd() == false; i++)
break;
v3s16 pos = block->getPos();
+ v3s16 posnodes = block->getPosRelative();
modified_blocks.insert(pos, block);
blocks_to_update.insert(pos, block);
try{
v3s16 p(x,y,z);
- MapNode n = block->getNode(v3s16(x,y,z));
+ MapNode n = block->getNode(p);
u8 oldlight = n.getLight(bank, nodemgr);
n.setLight(bank, 0, nodemgr);
- block->setNode(v3s16(x,y,z), n);
+ block->setNode(p, n);
+
+ // If node sources light, add to list
+ u8 source = nodemgr->get(n).light_source;
+ if(source != 0)
+ light_sources[p + posnodes] = true;
// Collect borders for unlighting
- if(x==0 || x == MAP_BLOCKSIZE-1
+ if((x==0 || x == MAP_BLOCKSIZE-1
|| y==0 || y == MAP_BLOCKSIZE-1
|| z==0 || z == MAP_BLOCKSIZE-1)
+ && oldlight != 0)
{
- v3s16 p_map = p + v3s16(
- MAP_BLOCKSIZE*pos.X,
- MAP_BLOCKSIZE*pos.Y,
- MAP_BLOCKSIZE*pos.Z);
+ v3s16 p_map = p + posnodes;
unlight_from.insert(p_map, oldlight);
}
}
{
bool bottom_valid = block->propagateSunlight(light_sources);
+ if(!bottom_valid)
+ num_bottom_invalid++;
+
// If bottom is valid, we're done.
if(bottom_valid)
break;
}
}
-
+
+ }
+
/*
Enable this to disable proper lighting for speeding up map
generation for testing or whatever
}
#endif
-#if 0
+#if 1
{
- TimeTaker timer("unspreadLight");
+ //TimeTaker timer("unspreadLight");
unspreadLight(bank, unlight_from, light_sources, modified_blocks);
}
- if(debug)
+ /*if(debug)
{
u32 diff = modified_blocks.size() - count_was;
count_was = modified_blocks.size();
infostream<<"unspreadLight modified "<<diff<<std::endl;
- }
+ }*/
{
- TimeTaker timer("spreadLight");
+ //TimeTaker timer("spreadLight");
spreadLight(bank, light_sources, modified_blocks);
}
- if(debug)
+ /*if(debug)
{
u32 diff = modified_blocks.size() - count_was;
count_was = modified_blocks.size();
infostream<<"spreadLight modified "<<diff<<std::endl;
- }
+ }*/
#endif
+#if 0
{
//MapVoxelManipulator vmanip(this);
// Make a manual voxel manipulator and load all the blocks
// that touch the requested blocks
ManualMapVoxelManipulator vmanip(this);
+
+ {
+ //TimeTaker timer("initialEmerge");
+
core::map<v3s16, MapBlock*>::Iterator i;
i = blocks_to_update.getIterator();
for(; i.atEnd() == false; i++)
for(s16 y=-1; y<=1; y++)
for(s16 x=-1; x<=1; x++)
{
- v3s16 p(x,y,z);
- MapBlock *block = getBlockNoCreateNoEx(p);
+ v3s16 p2 = p + v3s16(x,y,z);
+ MapBlock *block = getBlockNoCreateNoEx(p2);
if(block == NULL)
continue;
if(block->isDummy())
continue;
if(block->getLightingExpired())
continue;
- vmanip.initialEmerge(p, p);
+ vmanip.initialEmerge(p2, p2);
}*/
// Lighting of block will be updated completely
block->setLightingExpired(false);
}
+ }
{
//TimeTaker timer("unSpreadLight");
/*infostream<<"emerge_time="<<emerge_time<<std::endl;
emerge_time = 0;*/
}
+#endif
//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
}
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
+ block->expireDayNightDiff();
}
}
/*
*/
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
- core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name)
+ core::map<v3s16, MapBlock*> &modified_blocks)
{
- INodeDefManager *nodemgr = m_gamedef->ndef();
+ INodeDefManager *ndef = m_gamedef->ndef();
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources;
+ /*
+ Collect old node for rollback
+ */
+ RollbackNode rollback_oldnode(this, p, m_gamedef);
+
/*
If there is a node at top and it doesn't have sunlight,
there has not been any sunlight going down.
try{
MapNode topnode = getNode(toppos);
- if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
+ if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
node_under_sunlight = false;
}
catch(InvalidPositionException &e)
{
enum LightBank bank = banks[i];
- u8 lightwas = getNode(p).getLight(bank, nodemgr);
+ u8 lightwas = getNode(p).getLight(bank, ndef);
// Add the block of the added node to modified_blocks
v3s16 blockpos = getNodeBlockPos(p);
// light again into this.
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
- n.setLight(bank, 0, nodemgr);
+ n.setLight(bank, 0, ndef);
}
/*
If node lets sunlight through and is under sunlight, it has
sunlight too.
*/
- if(node_under_sunlight && nodemgr->get(n).sunlight_propagates)
+ if(node_under_sunlight && ndef->get(n).sunlight_propagates)
{
- n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
+ n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
}
/*
- Set the node on the map
+ Remove node metadata
*/
- setNode(p, n);
+ removeNodeMetadata(p);
/*
- Add intial metadata
+ Set the node on the map
*/
- NodeMetadata *meta_proto = nodemgr->get(n).initial_metadata;
- if(meta_proto)
- {
- NodeMetadata *meta = meta_proto->clone(m_gamedef);
- meta->setOwner(player_name);
- setNodeMetadata(p, meta);
- }
+ setNode(p, n);
/*
If node is under sunlight and doesn't let sunlight through,
TODO: This could be optimized by mass-unlighting instead
of looping
*/
- if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates)
+ if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
{
s16 y = p.Y - 1;
for(;; y--){
break;
}
- if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
+ if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
{
unLightNeighbors(LIGHTBANK_DAY,
- n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr),
+ n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
light_sources, modified_blocks);
- n2.setLight(LIGHTBANK_DAY, 0, nodemgr);
+ n2.setLight(LIGHTBANK_DAY, 0, ndef);
setNode(n2pos, n2);
}
else
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
+ block->expireDayNightDiff();
+ }
+
+ /*
+ Report for rollback
+ */
+ if(m_gamedef->rollback())
+ {
+ RollbackNode rollback_newnode(this, p, m_gamedef);
+ RollbackAction action;
+ action.setSetNode(p, rollback_oldnode, rollback_newnode);
+ m_gamedef->rollback()->reportAction(action);
}
/*
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
+ if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
void Map::removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks)
{
- INodeDefManager *nodemgr = m_gamedef->ndef();
+ INodeDefManager *ndef = m_gamedef->ndef();
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
// Node will be replaced with this
content_t replace_material = CONTENT_AIR;
+ /*
+ Collect old node for rollback
+ */
+ RollbackNode rollback_oldnode(this, p, m_gamedef);
+
/*
If there is a node at top and it doesn't have sunlight,
there will be no sunlight going down.
try{
MapNode topnode = getNode(toppos);
- if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
+ if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
node_under_sunlight = false;
}
catch(InvalidPositionException &e)
Unlight neighbors (in case the node is a light source)
*/
unLightNeighbors(bank, p,
- getNode(p).getLight(bank, nodemgr),
+ getNode(p).getLight(bank, ndef),
light_sources, modified_blocks);
}
// TODO: Is this needed? Lighting is cleared up there already.
try{
MapNode n = getNode(p);
- n.setLight(LIGHTBANK_DAY, 0, nodemgr);
+ n.setLight(LIGHTBANK_DAY, 0, ndef);
setNode(p, n);
}
catch(InvalidPositionException &e)
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
+ block->expireDayNightDiff();
+ }
+
+ /*
+ Report for rollback
+ */
+ if(m_gamedef->rollback())
+ {
+ RollbackNode rollback_newnode(this, p, m_gamedef);
+ RollbackAction action;
+ action.setSetNode(p, rollback_oldnode, rollback_newnode);
+ m_gamedef->rollback()->reportAction(action);
}
/*
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
+ if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
bool succeeded = true;
try{
core::map<v3s16, MapBlock*> modified_blocks;
- std::string st = std::string("");
- addNodeAndUpdate(p, n, modified_blocks, st);
+ addNodeAndUpdate(p, n, modified_blocks);
// Copy modified_blocks to event
for(core::map<v3s16, MapBlock*>::Iterator
return succeeded;
}
-bool Map::dayNightDiffed(v3s16 blockpos)
+bool Map::getDayNightDiff(v3s16 blockpos)
{
try{
v3s16 p = blockpos + v3s16(0,0,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(-1,0,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(1,0,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,1,0);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,1);
MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
+ if(b->getDayNightDiff())
return true;
}
catch(InvalidPositionException &e){}
core::list<v3s16> *unloaded_blocks)
{
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
-
+
+ // Profile modified reasons
+ Profiler modprofiler;
+
core::list<v2s16> sector_deletion_queue;
u32 deleted_blocks_count = 0;
u32 saved_blocks_count = 0;
+ u32 block_count_all = 0;
core::map<v2s16, MapSector*>::Iterator si;
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
-
+
for(core::list<MapBlock*>::Iterator i = blocks.begin();
i != blocks.end(); i++)
{
MapBlock *block = (*i);
-
+
block->incrementUsageTimer(dtime);
-
- if(block->getUsageTimer() > unload_timeout)
+
+ if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
{
v3s16 p = block->getPos();
if(block->getModified() != MOD_STATE_CLEAN
&& save_before_unloading)
{
- verbosestream<<"Saving block before unloading, "
- <<"modified by: "
- <<block->getModifiedReason()<<std::endl;
+ modprofiler.add(block->getModifiedReason(), 1);
saveBlock(block);
saved_blocks_count++;
}
else
{
all_blocks_deleted = false;
+ block_count_all++;
}
}
}
}
endSave();
-
+
// Finally delete the empty sectors
deleteSectors(sector_deletion_queue);
-
+
if(deleted_blocks_count != 0)
{
PrintInfo(infostream); // ServerMap/ClientMap:
<<" blocks from memory";
if(save_before_unloading)
infostream<<", of which "<<saved_blocks_count<<" were written";
+ infostream<<", "<<block_count_all<<" blocks in memory";
infostream<<"."<<std::endl;
+ if(saved_blocks_count != 0){
+ PrintInfo(infostream); // ServerMap/ClientMap:
+ infostream<<"Blocks modified by: "<<std::endl;
+ modprofiler.print(infostream);
+ }
}
}
i != blocks.end(); i++)
{
MapBlock *block = (*i);
-
+
if(block->getUsageTimer() > timeout)
{
// Save if modified
// list of nodes that due to viscosity have not reached their max level height
UniqueQueue<v3s16> must_reflow;
-
+
// List of MapBlocks that will require a lighting update (due to lava)
core::map<v3s16, MapBlock*> lighting_modified_blocks;
while(m_transforming_liquid.size() != 0)
{
// This should be done here so that it is done when continue is used
- if(loopcount >= initial_size * 3)
+ if(loopcount >= initial_size || loopcount >= 10000)
break;
loopcount++;
Collect information about current node
*/
s8 liquid_level = -1;
- u8 liquid_kind = CONTENT_IGNORE;
+ content_t liquid_kind = CONTENT_IGNORE;
LiquidType liquid_type = nodemgr->get(n0).liquid_type;
switch (liquid_type) {
case LIQUID_SOURCE:
liquid_level = LIQUID_LEVEL_SOURCE;
- liquid_kind = nodemgr->get(n0).liquid_alternative_flowing;
+ liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
break;
case LIQUID_FLOWING:
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
}
break;
case LIQUID_SOURCE:
- // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+ // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
- liquid_kind = nodemgr->get(nb.n.getContent()).liquid_alternative_flowing;
- if (nodemgr->get(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) {
+ liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+ if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
- sources[num_sources++] = nb;
+ // Do not count bottom source, it will screw things up
+ if(dirs[i].Y != -1)
+ sources[num_sources++] = nb;
}
break;
case LIQUID_FLOWING:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
- liquid_kind = nodemgr->get(nb.n.getContent()).liquid_alternative_flowing;
- if (nodemgr->get(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) {
+ liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+ if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
flows[num_flows++] = nb;
content_t new_node_content;
s8 new_node_level = -1;
s8 max_node_level = -1;
- if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
+ if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
// or the flowing alternative of the first of the surrounding sources (if it's air), so
// it's perfectly safe to use liquid_kind here to determine the new node content.
- new_node_content = nodemgr->get(liquid_kind).liquid_alternative_source;
- } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
+ new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
+ } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
// liquid_kind is set properly, see above
new_node_content = liquid_kind;
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
}
n0.setContent(new_node_content);
- setNode(p0, n0);
+
+ // Find out whether there is a suspect for this action
+ std::string suspect;
+ if(m_gamedef->rollback()){
+ suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
+ }
+
+ if(!suspect.empty()){
+ // Blame suspect
+ RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
+ // Get old node for rollback
+ RollbackNode rollback_oldnode(this, p0, m_gamedef);
+ // Set node
+ setNode(p0, n0);
+ // Report
+ RollbackNode rollback_newnode(this, p0, m_gamedef);
+ RollbackAction action;
+ action.setSetNode(p0, rollback_oldnode, rollback_newnode);
+ m_gamedef->rollback()->reportAction(action);
+ } else {
+ // Set node
+ setNode(p0, n0);
+ }
+
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL) {
<<std::endl;
return NULL;
}
- NodeMetadata *meta = block->m_node_metadata->get(p_rel);
+ NodeMetadata *meta = block->m_node_metadata.get(p_rel);
return meta;
}
<<std::endl;
return;
}
- block->m_node_metadata->set(p_rel, meta);
+ block->m_node_metadata.set(p_rel, meta);
}
void Map::removeNodeMetadata(v3s16 p)
<<std::endl;
return;
}
- block->m_node_metadata->remove(p_rel);
+ block->m_node_metadata.remove(p_rel);
}
-void Map::nodeMetadataStep(float dtime,
- core::map<v3s16, MapBlock*> &changed_blocks)
+NodeTimer Map::getNodeTimer(v3s16 p)
{
- /*
- NOTE:
- Currently there is no way to ensure that all the necessary
- blocks are loaded when this is run. (They might get unloaded)
- NOTE: ^- Actually, that might not be so. In a quick test it
- reloaded a block with a furnace when I walked back to it from
- a distance.
- */
- core::map<v2s16, MapSector*>::Iterator si;
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
+ v3s16 blockpos = getNodeBlockPos(p);
+ v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(!block){
+ infostream<<"Map::getNodeTimer(): Need to emerge "
+ <<PP(blockpos)<<std::endl;
+ block = emergeBlock(blockpos, false);
+ }
+ if(!block)
{
- MapSector *sector = si.getNode()->getValue();
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
- bool changed = block->m_node_metadata->step(dtime);
- if(changed)
- changed_blocks[block->getPos()] = block;
- }
+ infostream<<"WARNING: Map::getNodeTimer(): Block not found"
+ <<std::endl;
+ return NodeTimer();
+ }
+ NodeTimer t = block->m_node_timers.get(p_rel);
+ return t;
+}
+
+void Map::setNodeTimer(v3s16 p, NodeTimer t)
+{
+ v3s16 blockpos = getNodeBlockPos(p);
+ v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(!block){
+ infostream<<"Map::setNodeTimer(): Need to emerge "
+ <<PP(blockpos)<<std::endl;
+ block = emergeBlock(blockpos, false);
+ }
+ if(!block)
+ {
+ infostream<<"WARNING: Map::setNodeTimer(): Block not found"
+ <<std::endl;
+ return;
+ }
+ block->m_node_timers.set(p_rel, t);
+}
+
+void Map::removeNodeTimer(v3s16 p)
+{
+ v3s16 blockpos = getNodeBlockPos(p);
+ v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(block == NULL)
+ {
+ infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
+ <<std::endl;
+ return;
}
+ block->m_node_timers.remove(p_rel);
}
/*
ServerMap
*/
-
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
Map(dout_server, gamedef),
m_seed(0),
+ m_emerge(NULL),
m_map_metadata_changed(true),
m_database(NULL),
m_database_read(NULL),
m_database_write(NULL)
{
- infostream<<__FUNCTION_NAME<<std::endl;
+ verbosestream<<__FUNCTION_NAME<<std::endl;
//m_chunksize = 8; // Takes a few seconds
+ m_mgparams = MapgenParams::getParamsFromSettings(g_settings);
+ if (!m_mgparams)
+ m_mgparams = new MapgenV6Params();
+
+ m_seed = m_mgparams->seed;
+
if (g_settings->get("fixed_map_seed").empty())
{
m_seed = (((u64)(myrand()%0xffff)<<0)
+ ((u64)(myrand()%0xffff)<<16)
+ ((u64)(myrand()%0xffff)<<32)
- + ((u64)(myrand()%0xffff)<<48));
- }
- else
- {
- m_seed = g_settings->getU64("fixed_map_seed");
+ + ((u64)(myrand()&0xffff)<<48));
+ m_mgparams->seed = m_seed;
}
/*
// If directory is empty, it is safe to save into it.
if(fs::GetDirListing(m_savedir).size() == 0)
{
- infostream<<"Server: Empty save directory is valid."
+ infostream<<"ServerMap: Empty save directory is valid."
<<std::endl;
m_map_saving_enabled = true;
}
// Load map metadata (seed, chunksize)
loadMapMeta();
}
+ catch(SettingNotFoundException &e){
+ infostream<<"ServerMap: Some metadata not found."
+ <<" Using default settings."<<std::endl;
+ }
catch(FileNotGoodException &e){
infostream<<"WARNING: Could not load map metadata"
//<<" Disabling chunk-based generator."
//m_chunksize = 0;
}
- /*try{
- // Load chunk metadata
- loadChunkMeta();
- }
- catch(FileNotGoodException &e){
- infostream<<"WARNING: Could not load chunk metadata."
- <<" Disabling chunk-based generator."
- <<std::endl;
- m_chunksize = 0;
- }*/
-
- /*infostream<<"Server: Successfully loaded chunk "
- "metadata and sector (0,0) from "<<savedir<<
- ", assuming valid save directory."
- <<std::endl;*/
-
- infostream<<"Server: Successfully loaded map "
- <<"and chunk metadata from "<<savedir
+ infostream<<"ServerMap: Successfully loaded map "
+ <<"metadata from "<<savedir
<<", assuming valid save directory."
+ <<" seed="<<m_seed<<"."
<<std::endl;
m_map_saving_enabled = true;
}
catch(std::exception &e)
{
- infostream<<"WARNING: Server: Failed to load map from "<<savedir
+ infostream<<"WARNING: ServerMap: Failed to load map from "<<savedir
<<", exception: "<<e.what()<<std::endl;
infostream<<"Please remove the map or fix it."<<std::endl;
infostream<<"WARNING: Map saving will be disabled."<<std::endl;
emergeSector(v2s16(0,0));
// Initially write whole map
- save(false);
+ save(MOD_STATE_CLEAN);
}
ServerMap::~ServerMap()
{
- infostream<<__FUNCTION_NAME<<std::endl;
+ verbosestream<<__FUNCTION_NAME<<std::endl;
try
{
if(m_map_saving_enabled)
{
// Save only changed parts
- save(true);
- infostream<<"Server: saved map to "<<m_savedir<<std::endl;
+ save(MOD_STATE_WRITE_AT_UNLOAD);
+ infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
}
else
{
- infostream<<"Server: map not saved"<<std::endl;
+ infostream<<"ServerMap: Map not saved"<<std::endl;
}
}
catch(std::exception &e)
{
- infostream<<"Server: Failed to save map to "<<m_savedir
+ infostream<<"ServerMap: Failed to save map to "<<m_savedir
<<", exception: "<<e.what()<<std::endl;
}
#endif
}
-void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
+void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
{
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
if(enable_mapgen_debug_info)
- infostream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
- <<blockpos.Z<<")"<<std::endl;
-
+ infostream<<"initBlockMake(): "
+ <<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<") - "
+ <<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
+ <<std::endl;
+
+ //s16 chunksize = 3;
+ //v3s16 chunk_offset(-1,-1,-1);
+ //s16 chunksize = 4;
+ //v3s16 chunk_offset(-1,-1,-1);
+ s16 chunksize = 5;
+ v3s16 chunk_offset(-2,-2,-2);
+ v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
+ v3s16 blockpos_min = blockpos_div * chunksize;
+ v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
+ blockpos_min += chunk_offset;
+ blockpos_max += chunk_offset;
+
+ //v3s16 extra_borders(1,1,1);
+ v3s16 extra_borders(1,1,1);
+
// Do nothing if not inside limits (+-1 because of neighbors)
- if(blockpos_over_limit(blockpos - v3s16(1,1,1)) ||
- blockpos_over_limit(blockpos + v3s16(1,1,1)))
+ if(blockpos_over_limit(blockpos_min - extra_borders) ||
+ blockpos_over_limit(blockpos_max + extra_borders))
{
data->no_op = true;
return;
}
-
+
data->no_op = false;
data->seed = m_seed;
- data->blockpos = blockpos;
+ data->blockpos_min = blockpos_min;
+ data->blockpos_max = blockpos_max;
+ data->blockpos_requested = blockpos;
data->nodedef = m_gamedef->ndef();
/*
*/
{
//TimeTaker timer("initBlockMake() create area");
-
- for(s16 x=-1; x<=1; x++)
- for(s16 z=-1; z<=1; z++)
+
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
{
- v2s16 sectorpos(blockpos.X+x, blockpos.Z+z);
+ v2s16 sectorpos(x, z);
// Sector metadata is loaded from disk if not already loaded.
ServerMapSector *sector = createSector(sectorpos);
assert(sector);
- for(s16 y=-1; y<=1; y++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
- v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
+ v3s16 p(x,y,z);
//MapBlock *block = createBlock(p);
// 1) get from memory, 2) load from disk
MapBlock *block = emergeBlock(p, false);
Refer to the map generator heuristics.
*/
- bool ug = mapgen::block_is_underground(data->seed, p);
+ bool ug = m_emerge->isBlockUnderground(p);
block->setIsUnderground(ug);
}
}
}
}
-
+
/*
Now we have a big empty area.
Make a ManualMapVoxelManipulator that contains this and the
neighboring blocks
*/
-
+
// The area that contains this block and it's neighbors
- v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1);
- v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1);
-
+ v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
+ v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
+
data->vmanip = new ManualMapVoxelManipulator(this);
//data->vmanip->setMap(this);
// Data is ready now.
}
-MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
+MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks)
{
- v3s16 blockpos = data->blockpos;
- /*infostream<<"finishBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
- <<blockpos.Z<<")"<<std::endl;*/
+ v3s16 blockpos_min = data->blockpos_min;
+ v3s16 blockpos_max = data->blockpos_max;
+ v3s16 blockpos_requested = data->blockpos_requested;
+ /*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<","
+ <<blockpos_requested.Y<<","
+ <<blockpos_requested.Z<<")"<<std::endl;*/
+
+ v3s16 extra_borders(1,1,1);
if(data->no_op)
{
/*infostream<<"Resulting vmanip:"<<std::endl;
data->vmanip.print(infostream);*/
-
+
+ // Make sure affected blocks are loaded
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
+ {
+ v3s16 p(x, y, z);
+ // Load from disk if not already in memory
+ emergeBlock(p, false);
+ }
+
/*
Blit generated stuff to map
NOTE: blitBackAll adds nearly everything to changed_blocks
v3s16 p = data->transforming_liquid.pop_front();
m_transforming_liquid.push_back(p);
}
-
- /*
- Get central block
- */
- MapBlock *block = getBlockNoCreateNoEx(data->blockpos);
- assert(block);
-
- /*
- Set is_underground flag for lighting with sunlight.
-
- Refer to map generator heuristics.
-
- NOTE: This is done in initChunkMake
- */
- //block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
-
/*
- Add sunlight to central block.
- This makes in-dark-spawning monsters to not flood the whole thing.
- Do not spread the light, though.
- */
- /*core::map<v3s16, bool> light_sources;
- bool black_air_left = false;
- block->propagateSunlight(light_sources, true, &black_air_left);*/
-
- /*
- NOTE: Lighting and object adding shouldn't really be here, but
- lighting is a bit tricky to move properly to makeBlock.
- TODO: Do this the right way anyway, that is, move it to makeBlock.
- - There needs to be some way for makeBlock to report back if
- the lighting update is going further down because of the
- new block blocking light
+ Do stuff in central blocks
*/
/*
Update lighting
- NOTE: This takes ~60ms, TODO: Investigate why
*/
{
+#if 0
TimeTaker t("finishBlockMake lighting update");
core::map<v3s16, MapBlock*> lighting_update_blocks;
-#if 1
- // Center block
- lighting_update_blocks.insert(block->getPos(), block);
-
- /*{
- s16 x = 0;
- s16 z = 0;
- v3s16 p = block->getPos()+v3s16(x,1,z);
- lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
- }*/
-#endif
-#if 0
- // All modified blocks
- // NOTE: Should this be done? If this is not done, then the lighting
- // of the others will be updated in a different place, one by one, i
- // think... or they might not? Well, at least they are left marked as
- // "lighting expired"; it seems that is not handled at all anywhere,
- // so enabling this will slow it down A LOT because otherwise it
- // would not do this at all. This causes the black trees.
- for(core::map<v3s16, MapBlock*>::Iterator
- i = changed_blocks.getIterator();
- i.atEnd() == false; i++)
+
+ // Center blocks
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
- lighting_update_blocks.insert(i.getNode()->getKey(),
- i.getNode()->getValue());
+ v3s16 p(x, y, z);
+ MapBlock *block = getBlockNoCreateNoEx(p);
+ assert(block);
+ lighting_update_blocks.insert(block->getPos(), block);
}
- /*// Also force-add all the upmost blocks for proper sunlight
- for(s16 x=-1; x<=1; x++)
- for(s16 z=-1; z<=1; z++)
- {
- v3s16 p = block->getPos()+v3s16(x,1,z);
- lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
- }*/
-#endif
+
updateLighting(lighting_update_blocks, changed_blocks);
-
+#endif
+
/*
Set lighting to non-expired state in all of them.
This is cheating, but it is not fast enough if all of them
would actually be updated.
*/
- for(s16 x=-1; x<=1; x++)
- for(s16 y=-1; y<=1; y++)
- for(s16 z=-1; z<=1; z++)
- {
- v3s16 p = block->getPos()+v3s16(x,y,z);
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
+ {
+ v3s16 p(x, y, z);
getBlockNoCreateNoEx(p)->setLightingExpired(false);
}
+#if 0
if(enable_mapgen_debug_info == false)
t.stop(true); // Hide output
+#endif
}
- /*
- Add random objects to block
- */
- mapgen::add_random_objects(block);
-
/*
Go through changed blocks
*/
/*
Update day/night difference cache of the MapBlocks
*/
- block->updateDayNightDiff();
+ block->expireDayNightDiff();
/*
Set block as modified
*/
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "finishBlockMake updateDayNightDiff");
+ "finishBlockMake expireDayNightDiff");
}
/*
- Set central block as generated
+ Set central blocks as generated
*/
- block->setGenerated(true);
-
+ for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
+ for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
+ for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
+ {
+ v3s16 p(x, y, z);
+ MapBlock *block = getBlockNoCreateNoEx(p);
+ assert(block);
+ block->setGenerated(true);
+ }
+
/*
Save changed parts of map
NOTE: Will be saved later.
*/
- //save(true);
+ //save(MOD_STATE_WRITE_AT_UNLOAD);
- /*infostream<<"finishBlockMake() done for ("<<blockpos.X<<","<<blockpos.Y<<","
- <<blockpos.Z<<")"<<std::endl;*/
+ /*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
+ <<","<<blockpos_requested.Y<<","
+ <<blockpos_requested.Z<<")"<<std::endl;*/
#if 0
if(enable_mapgen_debug_info)
{
/*
Analyze resulting blocks
*/
- for(s16 x=-1; x<=1; x++)
- for(s16 y=-1; y<=1; y++)
- for(s16 z=-1; z<=1; z++)
- {
- v3s16 p = block->getPos()+v3s16(x,y,z);
+ /*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
+ for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
+ for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/
+ for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++)
+ for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++)
+ for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++)
+ {
+ v3s16 p = v3s16(x,y,z);
MapBlock *block = getBlockNoCreateNoEx(p);
char spos[20];
snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
}
#endif
+ MapBlock *block = getBlockNoCreateNoEx(blockpos_requested);
+ assert(block);
+
return block;
}
DSTACKF("%s: p2d=(%d,%d)",
__FUNCTION_NAME,
p2d.X, p2d.Y);
-
+
/*
Check if it exists already in memory
*/
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
if(sector != NULL)
return sector;
-
+
/*
Try to load it from disk (with blocks)
*/
/*
Generate blank sector
*/
-
+
sector = new ServerMapSector(this, p2d, m_gamedef);
-
+
// Sector position on map in nodes
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
Insert to container
*/
m_sectors.insert(p2d, sector);
-
+
return sector;
}
+#if 0
/*
This is a quick-hand function for calling makeBlock().
*/
)
{
DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
-
+
/*infostream<<"generateBlock(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
-
+
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
TimeTaker timer("generateBlock");
-
+
//MapBlock *block = original_dummy;
-
+
v2s16 p2d(p.X, p.Z);
v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
-
+
/*
Do not generate over-limit
*/
/*
Create block make data
*/
- mapgen::BlockMakeData data;
+ BlockMakeData data;
initBlockMake(&data, p);
/*
*/
{
TimeTaker t("mapgen::make_block()");
- mapgen::make_block(&data);
+ mapgen->makeChunk(&data);
+ //mapgen::make_block(&data);
if(enable_mapgen_debug_info == false)
t.stop(true); // Hide output
return block;
}
+#endif
MapBlock * ServerMap::createBlock(v3s16 p)
{
DSTACKF("%s: p=(%d,%d,%d)",
__FUNCTION_NAME, p.X, p.Y, p.Z);
-
+
/*
Do not create over-limit
*/
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
throw InvalidPositionException("createBlock(): pos. over limit");
-
+
v2s16 p2d(p.X, p.Z);
s16 block_y = p.Y;
/*
}
// Create blank
block = sector->createBlankBlock(block_y);
+
return block;
}
-MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
+MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
{
- DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d",
+ DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
__FUNCTION_NAME,
- p.X, p.Y, p.Z, allow_generate);
-
+ p.X, p.Y, p.Z, create_blank);
+
{
MapBlock *block = getBlockNoCreateNoEx(p);
if(block && block->isDummy() == false)
return block;
}
- if(allow_generate)
+ if (create_blank) {
+ ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
+ MapBlock *block = sector->createBlankBlock(p.Y);
+
+ return block;
+ }
+ /*if(allow_generate)
{
core::map<v3s16, MapBlock*> modified_blocks;
MapBlock *block = generateBlock(p, modified_blocks);
// Queue event
dispatchEvent(&event);
-
+
return block;
}
- }
+ }*/
return NULL;
}
/*
Determine from map generator noise functions
*/
-
- s16 level = mapgen::find_ground_level_from_noise(m_seed, p2d, 1);
+
+ s16 level = m_emerge->getGroundLevelAtPoint(p2d);
return level;
//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
if(e == SQLITE_ABORT)
throw FileNotGoodException("Could not create database structure");
else
- infostream<<"Server: Database structure was created";
+ infostream<<"ServerMap: Database structure was created";
}
void ServerMap::verifyDatabase() {
if(m_database)
return;
-
+
{
std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
bool needs_create = false;
int d;
-
+
/*
Open the database connection
*/
-
+
createDirs(m_savedir);
-
+
if(!fs::PathExists(dbp))
needs_create = true;
-
+
d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot open database file");
}
-
+
if(needs_create)
createDatabase();
-
+
d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare read statement");
}
-
+
d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare write statement");
}
-
+
d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare read statement");
}
-
- infostream<<"Server: Database opened"<<std::endl;
+
+ infostream<<"ServerMap: Database opened"<<std::endl;
}
}
return cc;
}
-void ServerMap::save(bool only_changed)
+void ServerMap::save(ModifiedState save_level)
{
DSTACK(__FUNCTION_NAME);
if(m_map_saving_enabled == false)
infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
return;
}
-
- if(only_changed == false)
+
+ if(save_level == MOD_STATE_CLEAN)
infostream<<"ServerMap: Saving whole map, this can take time."
<<std::endl;
-
- if(only_changed == false || m_map_metadata_changed)
+
+ if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
{
saveMapMeta();
}
+ // Profile modified reasons
+ Profiler modprofiler;
+
u32 sector_meta_count = 0;
u32 block_count = 0;
u32 block_count_all = 0; // Number of blocks in memory
-
- beginSave();
+
+ // Don't do anything with sqlite unless something is really saved
+ bool save_started = false;
+
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
for(; i.atEnd() == false; i++)
{
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
assert(sector->getId() == MAPSECTOR_SERVER);
-
- if(sector->differs_from_disk || only_changed == false)
+
+ if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
{
saveSectorMeta(sector);
sector_meta_count++;
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
core::list<MapBlock*>::Iterator j;
-
- //sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL);
+
for(j=blocks.begin(); j!=blocks.end(); j++)
{
MapBlock *block = *j;
-
+
block_count_all++;
- if(block->getModified() >= MOD_STATE_WRITE_NEEDED
- || only_changed == false)
+ if(block->getModified() >= save_level)
{
- verbosestream<<"Saving block because of MOD_STATE_WRITE_NEEDED, "
- <<"modified by: "
- <<block->getModifiedReason()<<std::endl;
+ // Lazy beginSave()
+ if(!save_started){
+ beginSave();
+ save_started = true;
+ }
+
+ modprofiler.add(block->getModifiedReason(), 1);
+
saveBlock(block);
block_count++;
<<block->getPos().Z<<")"
<<std::endl;*/
}
- //sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL);
}
}
- endSave();
+ if(save_started)
+ endSave();
/*
Only print if something happened or saved whole map
*/
- if(only_changed == false || sector_meta_count != 0
+ if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
|| block_count != 0)
{
infostream<<"ServerMap: Written: "
<<block_count<<" block files"
<<", "<<block_count_all<<" blocks in memory."
<<std::endl;
+ PrintInfo(infostream); // ServerMap/ClientMap:
+ infostream<<"Blocks modified by: "<<std::endl;
+ modprofiler.print(infostream);
}
}
errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
<<"all blocks that are stored in flat files"<<std::endl;
}
-
+
{
verifyDatabase();
-
+
while(sqlite3_step(m_database_list) == SQLITE_ROW)
{
sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
void ServerMap::saveMapMeta()
{
DSTACK(__FUNCTION_NAME);
-
- infostream<<"ServerMap::saveMapMeta(): "
+
+ /*infostream<<"ServerMap::saveMapMeta(): "
<<"seed="<<m_seed
- <<std::endl;
+ <<std::endl;*/
createDirs(m_savedir);
-
+
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
std::ofstream os(fullpath.c_str(), std::ios_base::binary);
if(os.good() == false)
<<"could not open"<<fullpath<<std::endl;
throw FileNotGoodException("Cannot open chunk metadata");
}
-
+
Settings params;
- params.setU64("seed", m_seed);
- params.writeLines(os);
+ params.set("mg_name", m_emerge->params->mg_name);
+
+ params.setU64("seed", m_emerge->params->seed);
+ params.setS16("water_level", m_emerge->params->water_level);
+ params.setS16("chunksize", m_emerge->params->chunksize);
+ params.setS32("mg_flags", m_emerge->params->flags);
+/* switch (m_emerge->params->mg_version) {
+ case 6:
+ {*/
+ MapgenV6Params *v6params = (MapgenV6Params *)m_emerge->params;
+
+ params.setFloat("mgv6_freq_desert", v6params->freq_desert);
+ params.setFloat("mgv6_freq_beach", v6params->freq_beach);
+ params.setNoiseParams("mgv6_np_terrain_base", v6params->np_terrain_base);
+ params.setNoiseParams("mgv6_np_terrain_higher", v6params->np_terrain_higher);
+ params.setNoiseParams("mgv6_np_steepness", v6params->np_steepness);
+ params.setNoiseParams("mgv6_np_height_select", v6params->np_height_select);
+ params.setNoiseParams("mgv6_np_trees", v6params->np_trees);
+ params.setNoiseParams("mgv6_np_mud", v6params->np_mud);
+ params.setNoiseParams("mgv6_np_beach", v6params->np_beach);
+ params.setNoiseParams("mgv6_np_biome", v6params->np_biome);
+ params.setNoiseParams("mgv6_np_cave", v6params->np_cave);
+ /* break;
+ }
+ default:
+ ; //complain here
+ }*/
+
+ params.writeLines(os);
os<<"[end_of_params]\n";
-
+
m_map_metadata_changed = false;
}
void ServerMap::loadMapMeta()
{
DSTACK(__FUNCTION_NAME);
-
- infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
- <<std::endl;
+
+ /*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
+ <<std::endl;*/
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
params.parseConfigLine(line);
}
- m_seed = params.getU64("seed");
+ MapgenParams *mgparams = MapgenParams::getParamsFromSettings(¶ms);
+ if (mgparams) {
+ if (m_mgparams)
+ delete m_mgparams;
+ m_mgparams = mgparams;
+ m_seed = mgparams->seed;
+ } else {
+ if (params.exists("seed")) {
+ m_seed = params.getU64("seed");
+ m_mgparams->seed = m_seed;
+ }
+ }
- infostream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
+ verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
}
void ServerMap::saveSectorMeta(ServerMapSector *sector)
v2s16 pos = sector->getPos();
std::string dir = getSectorDir(pos);
createDirs(dir);
-
+
std::string fullpath = dir + DIR_DELIM + "meta";
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
if(o.good() == false)
throw FileNotGoodException("Cannot open sector metafile");
sector->serialize(o, version);
-
+
sector->differs_from_disk = false;
}
if(save_after_load)
saveSectorMeta(sector);
}
-
+
sector->differs_from_disk = false;
return sector;
{
return false;
}
-
+
return true;
}
{
return false;
}
-
+
/*
Load blocks
*/
u8 version = SER_FMT_VER_HIGHEST;
// Get destination
v3s16 p3d = block->getPos();
-
-
+
+
#if 0
v2s16 p2d(p3d.X, p3d.Z);
std::string sectordir = getSectorDir(p2d);
[0] u8 serialization version
[1] data
*/
-
+
verifyDatabase();
-
+
std::ostringstream o(std::ios_base::binary);
-
+
o.write((char*)&version, 1);
-
+
// Write basic data
- block->serialize(o, version);
-
- // Write extra data stored on disk
- block->serializeDiskExtra(o, version);
-
+ block->serialize(o, version, true);
+
// Write block to database
-
+
std::string tmp = o.str();
const char *bytes = tmp.c_str();
-
- if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
+
+ bool success = true;
+ if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) {
infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
- if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
+ success = false;
+ }
+ if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) { // TODO this mught not be the right length
infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
+ success = false;
+ }
int written = sqlite3_step(m_database_write);
- if(written != SQLITE_DONE)
- infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
- <<sqlite3_errmsg(m_database)<<std::endl;
+ if(written != SQLITE_DONE) {
+ errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
+ <<sqlite3_errmsg(m_database)<<std::endl;
+ success = false;
+ }
// Make ready for later reuse
sqlite3_reset(m_database_write);
-
+
// We just wrote it to the disk so clear modified flag
- block->resetModified();
+ if (success)
+ block->resetModified();
}
void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
if(is.good() == false)
throw FileNotGoodException("Cannot open block file");
-
+
v3s16 p3d = getBlockPos(sectordir, blockfile);
v2s16 p2d(p3d.X, p3d.Z);
-
+
assert(sector->getPos() == p2d);
-
+
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
block = sector->createBlankBlockNoInsert(p3d.Y);
created_new = true;
}
-
+
// Read basic data
- block->deSerialize(is, version);
+ block->deSerialize(is, version, true);
- // Read extra data stored on disk
- block->deSerializeDiskExtra(is, version);
-
// If it's a new block, insert it to the map
if(created_new)
sector->insertBlock(block);
-
+
/*
Save blocks loaded in old format in new format
*/
if(version < SER_FMT_VER_HIGHEST || save_after_load)
{
saveBlock(block);
-
+
// Should be in database now, so delete the old file
fs::RecursiveDelete(fullpath);
}
-
+
// We just loaded it from the disk, so it's up-to-date.
block->resetModified();
try {
std::istringstream is(*blob, std::ios_base::binary);
-
+
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
block = sector->createBlankBlockNoInsert(p3d.Y);
created_new = true;
}
-
+
// Read basic data
- block->deSerialize(is, version);
+ block->deSerialize(is, version, true);
- // Read extra data stored on disk
- block->deSerializeDiskExtra(is, version);
-
// If it's a new block, insert it to the map
if(created_new)
sector->insertBlock(block);
-
+
/*
Save blocks loaded in old format in new format
*/
// Only save if asked to; no need to update version
if(save_after_load)
saveBlock(block);
-
+
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch(SerializationError &e)
{
- infostream<<"WARNING: Invalid block data in database "
- <<" (SerializationError). "
- <<"what()="<<e.what()
- <<std::endl;
- //" Ignoring. A new one will be generated.
- assert(0);
+ errorstream<<"Invalid block data in database"
+ <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
+ <<" (SerializationError): "<<e.what()<<std::endl;
+
+ // TODO: Block should be marked as invalid in memory so that it is
+ // not touched but the game can run
- // TODO: Copy to a backup database.
+ if(g_settings->getBool("ignore_world_load_errors")){
+ errorstream<<"Ignoring block load error. Duck and cover! "
+ <<"(ignore_world_load_errors)"<<std::endl;
+ } else {
+ throw SerializationError("Invalid block data in database");
+ //assert(0);
+ }
}
}
if(!loadFromFolders()) {
verifyDatabase();
-
+
if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
infostream<<"WARNING: Could not bind block position for load: "
<<sqlite3_errmsg(m_database)<<std::endl;
Make sure sector is loaded
*/
MapSector *sector = createSector(p2d);
-
+
/*
Load block
*/
const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
size_t len = sqlite3_column_bytes(m_database_read, 0);
-
+
std::string datastr(data, len);
-
+
loadBlock(&datastr, blockpos, sector, false);
sqlite3_step(m_database_read);
return getBlockNoCreateNoEx(blockpos);
}
sqlite3_reset(m_database_read);
-
+
// Not found in database, try the files
}
loadlayout = 2;
sectordir = getSectorDir(p2d, 2);
}
-
+
/*
Make sure sector is loaded
*/
}
catch(InvalidFilenameException &e)
{
- return false;
+ return NULL;
}
catch(FileNotGoodException &e)
{
- return false;
+ return NULL;
}
catch(std::exception &e)
{
- return false;
+ return NULL;
}
}
-
+
/*
Make sure file exists
*/
out<<"ServerMap: ";
}
-#ifndef SERVER
-
-/*
- ClientMap
-*/
-
-ClientMap::ClientMap(
- Client *client,
- IGameDef *gamedef,
- MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
- s32 id
-):
- Map(dout_client, gamedef),
- scene::ISceneNode(parent, mgr, id),
- m_client(client),
- m_control(control),
- m_camera_position(0,0,0),
- m_camera_direction(0,0,1),
- m_camera_fov(PI)
-{
- m_camera_mutex.Init();
- assert(m_camera_mutex.IsInitialized());
-
- m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
- BS*1000000,BS*1000000,BS*1000000);
-}
-
-ClientMap::~ClientMap()
-{
- /*JMutexAutoLock lock(mesh_mutex);
-
- if(mesh != NULL)
- {
- mesh->drop();
- mesh = NULL;
- }*/
-}
-
-MapSector * ClientMap::emergeSector(v2s16 p2d)
-{
- DSTACK(__FUNCTION_NAME);
- // Check that it doesn't exist already
- try{
- return getSectorNoGenerate(p2d);
- }
- catch(InvalidPositionException &e)
- {
- }
-
- // Create a sector
- ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);
-
- {
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
- m_sectors.insert(p2d, sector);
- }
-
- return sector;
-}
-
-#if 0
-void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
-{
- DSTACK(__FUNCTION_NAME);
- ClientMapSector *sector = NULL;
-
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
-
- if(n != NULL)
- {
- sector = (ClientMapSector*)n->getValue();
- assert(sector->getId() == MAPSECTOR_CLIENT);
- }
- else
- {
- sector = new ClientMapSector(this, p2d);
- {
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
- m_sectors.insert(p2d, sector);
- }
- }
-
- sector->deSerialize(is);
-}
-#endif
-
-void ClientMap::OnRegisterSceneNode()
-{
- if(IsVisible)
- {
- SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
- SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
- }
-
- ISceneNode::OnRegisterSceneNode();
-}
-
-static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
- float start_off, float end_off, u32 needed_count, INodeDefManager *nodemgr)
-{
- float d0 = (float)BS * p0.getDistanceFrom(p1);
- v3s16 u0 = p1 - p0;
- v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
- uf.normalize();
- v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
- u32 count = 0;
- for(float s=start_off; s<d0+end_off; s+=step){
- v3f pf = p0f + uf * s;
- v3s16 p = floatToInt(pf, BS);
- MapNode n = map->getNodeNoEx(p);
- bool is_transparent = false;
- const ContentFeatures &f = nodemgr->get(n);
- if(f.solidness == 0)
- is_transparent = (f.visual_solidness != 2);
- else
- is_transparent = (f.solidness != 2);
- if(!is_transparent){
- count++;
- if(count >= needed_count)
- return true;
- }
- step *= stepfac;
- }
- return false;
-}
-
-void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
-{
- INodeDefManager *nodemgr = m_gamedef->ndef();
-
- //m_dout<<DTIME<<"Rendering map..."<<std::endl;
- DSTACK(__FUNCTION_NAME);
-
- bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
-
- std::string prefix;
- if(pass == scene::ESNRP_SOLID)
- prefix = "CM: solid: ";
- else
- prefix = "CM: transparent: ";
-
- /*
- This is called two times per frame, reset on the non-transparent one
- */
- if(pass == scene::ESNRP_SOLID)
- {
- m_last_drawn_sectors.clear();
- }
-
- /*
- Get time for measuring timeout.
-
- Measuring time is very useful for long delays when the
- machine is swapping a lot.
- */
- int time1 = time(0);
-
- //u32 daynight_ratio = m_client->getDayNightRatio();
-
- m_camera_mutex.Lock();
- v3f camera_position = m_camera_position;
- v3f camera_direction = m_camera_direction;
- f32 camera_fov = m_camera_fov;
- m_camera_mutex.Unlock();
-
- /*
- Get all blocks and draw all visible ones
- */
-
- v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
-
- v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
-
- v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
- v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
-
- // Take a fair amount as we will be dropping more out later
- // Umm... these additions are a bit strange but they are needed.
- v3s16 p_blocks_min(
- p_nodes_min.X / MAP_BLOCKSIZE - 3,
- p_nodes_min.Y / MAP_BLOCKSIZE - 3,
- p_nodes_min.Z / MAP_BLOCKSIZE - 3);
- v3s16 p_blocks_max(
- p_nodes_max.X / MAP_BLOCKSIZE + 1,
- p_nodes_max.Y / MAP_BLOCKSIZE + 1,
- p_nodes_max.Z / MAP_BLOCKSIZE + 1);
-
- u32 vertex_count = 0;
- u32 meshbuffer_count = 0;
-
- // For limiting number of mesh updates per frame
- u32 mesh_update_count = 0;
-
- // Number of blocks in rendering range
- u32 blocks_in_range = 0;
- // Number of blocks occlusion culled
- u32 blocks_occlusion_culled = 0;
- // Number of blocks in rendering range but don't have a mesh
- u32 blocks_in_range_without_mesh = 0;
- // Blocks that had mesh that would have been drawn according to
- // rendering range (if max blocks limit didn't kick in)
- u32 blocks_would_have_drawn = 0;
- // Blocks that were drawn and had a mesh
- u32 blocks_drawn = 0;
- // Blocks which had a corresponding meshbuffer for this pass
- u32 blocks_had_pass_meshbuf = 0;
- // Blocks from which stuff was actually drawn
- u32 blocks_without_stuff = 0;
-
- /*
- Collect a set of blocks for drawing
- */
-
- core::map<v3s16, MapBlock*> drawset;
-
- {
- ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);
-
- for(core::map<v2s16, MapSector*>::Iterator
- si = m_sectors.getIterator();
- si.atEnd() == false; si++)
- {
- MapSector *sector = si.getNode()->getValue();
- v2s16 sp = sector->getPos();
-
- if(m_control.range_all == false)
- {
- if(sp.X < p_blocks_min.X
- || sp.X > p_blocks_max.X
- || sp.Y < p_blocks_min.Z
- || sp.Y > p_blocks_max.Z)
- continue;
- }
-
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
-
- /*
- Loop through blocks in sector
- */
-
- u32 sector_blocks_drawn = 0;
-
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
-
- /*
- Compare block position to camera position, skip
- if not seen on display
- */
-
- float range = 100000 * BS;
- if(m_control.range_all == false)
- range = m_control.wanted_range * BS;
-
- float d = 0.0;
- if(isBlockInSight(block->getPos(), camera_position,
- camera_direction, camera_fov,
- range, &d) == false)
- {
- continue;
- }
-
- // This is ugly (spherical distance limit?)
- /*if(m_control.range_all == false &&
- d - 0.5*BS*MAP_BLOCKSIZE > range)
- continue;*/
-
- blocks_in_range++;
-
-#if 1
- /*
- Update expired mesh (used for day/night change)
-
- It doesn't work exactly like it should now with the
- tasked mesh update but whatever.
- */
-
- bool mesh_expired = false;
-
- {
- JMutexAutoLock lock(block->mesh_mutex);
-
- mesh_expired = block->getMeshExpired();
-
- // Mesh has not been expired and there is no mesh:
- // block has no content
- if(block->mesh == NULL && mesh_expired == false){
- blocks_in_range_without_mesh++;
- continue;
- }
- }
-
- f32 faraway = BS*50;
- //f32 faraway = m_control.wanted_range * BS;
-
- /*
- This has to be done with the mesh_mutex unlocked
- */
- // Pretty random but this should work somewhat nicely
- if(mesh_expired && (
- (mesh_update_count < 3
- && (d < faraway || mesh_update_count < 2)
- )
- ||
- (m_control.range_all && mesh_update_count < 20)
- )
- )
- /*if(mesh_expired && mesh_update_count < 6
- && (d < faraway || mesh_update_count < 3))*/
- {
- mesh_update_count++;
-
- // Mesh has been expired: generate new mesh
- //block->updateMesh(daynight_ratio);
- m_client->addUpdateMeshTask(block->getPos());
-
- mesh_expired = false;
- }
-#endif
-
- /*
- Occlusion culling
- */
-
- v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
- cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2);
- float step = BS*1;
- float stepfac = 1.1;
- float startoff = BS*1;
- float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
- v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
- s16 bs2 = MAP_BLOCKSIZE/2 + 1;
- u32 needed_count = 1;
- if(
- isOccluded(this, spn, cpn + v3s16(0,0,0),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr)
- )
- {
- blocks_occlusion_culled++;
- continue;
- }
-
- // This block is in range. Reset usage timer.
- block->resetUsageTimer();
-
- /*
- Ignore if mesh doesn't exist
- */
- {
- JMutexAutoLock lock(block->mesh_mutex);
-
- scene::SMesh *mesh = block->mesh;
-
- if(mesh == NULL){
- blocks_in_range_without_mesh++;
- continue;
- }
- }
-
- // Limit block count in case of a sudden increase
- blocks_would_have_drawn++;
- if(blocks_drawn >= m_control.wanted_max_blocks
- && m_control.range_all == false
- && d > m_control.wanted_min_range * BS)
- continue;
-
- // Add to set
- drawset[block->getPos()] = block;
-
- sector_blocks_drawn++;
- blocks_drawn++;
-
- } // foreach sectorblocks
-
- if(sector_blocks_drawn != 0)
- m_last_drawn_sectors[sp] = true;
- }
- } // ScopeProfiler
-
- /*
- Draw the selected MapBlocks
- */
-
- {
- ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
-
- int timecheck_counter = 0;
- for(core::map<v3s16, MapBlock*>::Iterator
- i = drawset.getIterator();
- i.atEnd() == false; i++)
- {
- {
- timecheck_counter++;
- if(timecheck_counter > 50)
- {
- timecheck_counter = 0;
- int time2 = time(0);
- if(time2 > time1 + 4)
- {
- infostream<<"ClientMap::renderMap(): "
- "Rendering takes ages, returning."
- <<std::endl;
- return;
- }
- }
- }
-
- MapBlock *block = i.getNode()->getValue();
-
- /*
- Draw the faces of the block
- */
- {
- JMutexAutoLock lock(block->mesh_mutex);
-
- scene::SMesh *mesh = block->mesh;
- assert(mesh);
-
- u32 c = mesh->getMeshBufferCount();
- bool stuff_actually_drawn = false;
- for(u32 i=0; i<c; i++)
- {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
- const video::SMaterial& material = buf->getMaterial();
- video::IMaterialRenderer* rnd =
- driver->getMaterialRenderer(material.MaterialType);
- bool transparent = (rnd && rnd->isTransparent());
- // Render transparent on transparent pass and likewise.
- if(transparent == is_transparent_pass)
- {
- if(buf->getVertexCount() == 0)
- errorstream<<"Block ["<<analyze_block(block)
- <<"] contains an empty meshbuf"<<std::endl;
- /*
- This *shouldn't* hurt too much because Irrlicht
- doesn't change opengl textures if the old
- material has the same texture.
- */
- driver->setMaterial(buf->getMaterial());
- driver->drawMeshBuffer(buf);
- vertex_count += buf->getVertexCount();
- meshbuffer_count++;
- stuff_actually_drawn = true;
- }
- }
- if(stuff_actually_drawn)
- blocks_had_pass_meshbuf++;
- else
- blocks_without_stuff++;
- }
- }
- } // ScopeProfiler
-
- // Log only on solid pass because values are the same
- if(pass == scene::ESNRP_SOLID){
- g_profiler->avg("CM: blocks in range", blocks_in_range);
- g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
- if(blocks_in_range != 0)
- g_profiler->avg("CM: blocks in range without mesh (frac)",
- (float)blocks_in_range_without_mesh/blocks_in_range);
- g_profiler->avg("CM: blocks drawn", blocks_drawn);
- }
-
- g_profiler->avg(prefix+"vertices drawn", vertex_count);
- if(blocks_had_pass_meshbuf != 0)
- g_profiler->avg(prefix+"meshbuffers per block",
- (float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
- if(blocks_drawn != 0)
- g_profiler->avg(prefix+"empty blocks (frac)",
- (float)blocks_without_stuff / blocks_drawn);
-
- m_control.blocks_drawn = blocks_drawn;
- m_control.blocks_would_have_drawn = blocks_would_have_drawn;
-
- /*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
- <<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
-}
-
-void ClientMap::renderPostFx()
-{
- INodeDefManager *nodemgr = m_gamedef->ndef();
-
- // Sadly ISceneManager has no "post effects" render pass, in that case we
- // could just register for that and handle it in renderMap().
-
- m_camera_mutex.Lock();
- v3f camera_position = m_camera_position;
- m_camera_mutex.Unlock();
-
- MapNode n = getNodeNoEx(floatToInt(camera_position, BS));
-
- // - If the player is in a solid node, make everything black.
- // - If the player is in liquid, draw a semi-transparent overlay.
- const ContentFeatures& features = nodemgr->get(n);
- video::SColor post_effect_color = features.post_effect_color;
- if(features.solidness == 2 && g_settings->getBool("free_move") == false)
- {
- post_effect_color = video::SColor(255, 0, 0, 0);
- }
- if (post_effect_color.getAlpha() != 0)
- {
- // Draw a full-screen rectangle
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- v2u32 ss = driver->getScreenSize();
- core::rect<s32> rect(0,0, ss.X, ss.Y);
- driver->draw2DRectangle(post_effect_color, rect);
- }
-}
-
-bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
- core::map<v3s16, MapBlock*> *affected_blocks)
-{
- bool changed = false;
- /*
- Add it to all blocks touching it
- */
- v3s16 dirs[7] = {
- v3s16(0,0,0), // this
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- // Relative position of requested node
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- if(blockref->setTempMod(relpos, mod))
- {
- changed = true;
- }
- }
- if(changed && affected_blocks!=NULL)
- {
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- affected_blocks->insert(blockpos, blockref);
- }
- }
- return changed;
-}
-
-bool ClientMap::clearTempMod(v3s16 p,
- core::map<v3s16, MapBlock*> *affected_blocks)
-{
- bool changed = false;
- v3s16 dirs[7] = {
- v3s16(0,0,0), // this
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- // Relative position of requested node
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- if(blockref->clearTempMod(relpos))
- {
- changed = true;
- }
- }
- if(changed && affected_blocks!=NULL)
- {
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- affected_blocks->insert(blockpos, blockref);
- }
- }
- return changed;
-}
-
-void ClientMap::expireMeshes(bool only_daynight_diffed)
-{
- TimeTaker timer("expireMeshes()");
-
- core::map<v2s16, MapSector*>::Iterator si;
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
- {
- MapSector *sector = si.getNode()->getValue();
-
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
-
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
-
- if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
- {
- continue;
- }
-
- {
- JMutexAutoLock lock(block->mesh_mutex);
- if(block->mesh != NULL)
- {
- /*block->mesh->drop();
- block->mesh = NULL;*/
- block->setMeshExpired(true);
- }
- }
- }
- }
-}
-
-void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
-{
- assert(mapType() == MAPTYPE_CLIENT);
-
- try{
- v3s16 p = blockpos + v3s16(0,0,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- // Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
-}
-
-#if 0
-/*
- Update mesh of block in which the node is, and if the node is at the
- leading edge, update the appropriate leading blocks too.
-*/
-void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
-{
- v3s16 dirs[4] = {
- v3s16(0,0,0),
- v3s16(-1,0,0),
- v3s16(0,-1,0),
- v3s16(0,0,-1),
- };
- v3s16 blockposes[4];
- for(u32 i=0; i<4; i++)
- {
- v3s16 np = nodepos + dirs[i];
- blockposes[i] = getNodeBlockPos(np);
- // Don't update mesh of block if it has been done already
- bool already_updated = false;
- for(u32 j=0; j<i; j++)
- {
- if(blockposes[j] == blockposes[i])
- {
- already_updated = true;
- break;
- }
- }
- if(already_updated)
- continue;
- // Update mesh
- MapBlock *b = getBlockNoCreate(blockposes[i]);
- b->updateMesh(daynight_ratio);
- }
-}
-#endif
-
-void ClientMap::PrintInfo(std::ostream &out)
-{
- out<<"ClientMap: ";
-}
-
-#endif // !SERVER
-
/*
MapVoxelManipulator
*/
n = m_loaded_blocks.find(p);
if(n != NULL)
continue;
-
+
bool block_data_inexistent = false;
try
{
<<" wanted area: ";
a.print(infostream);
infostream<<std::endl;*/
-
+
MapBlock *block = m_map->getBlockNoCreate(p);
if(block->isDummy())
block_data_inexistent = true;
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
-
+
//TimeTaker timer1("blitBack");
/*infostream<<"blitBack(): m_loaded_blocks.size()="
<<m_loaded_blocks.size()<<std::endl;*/
-
+
/*
Initialize block cache
*/
continue;
MapNode &n = m_data[m_area.index(p)];
-
+
v3s16 blockpos = getNodeBlockPos(p);
-
+
try
{
// Get block
blockpos_last = blockpos;
block_checked_in_modified = false;
}
-
+
// Calculate relative position in block
v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
//m_map->setNode(m_area.MinEdge + p, n);
block->setNode(relpos, n);
-
+
/*
Make sure block is in modified_blocks
*/
VoxelArea block_area_nodes
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-
+
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
if(size_MB >= 1)
{
n = m_loaded_blocks.find(p);
if(n != NULL)
continue;
-
+
bool block_data_inexistent = false;
try
{
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
-
+
/*
Copy data of all blocks
*/