]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/map.cpp
Fix most warnings, re-fix MSVC compile error
[dragonfireclient.git] / src / map.cpp
index dc1f45068cbe77bc4058e517ac9f14bf0cc3d34f..4be094326f182e47243699107f704cbfa96876ef 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -32,19 +32,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 #include "gamedef.h"
 #include "util/directiontables.h"
+#include "rollback_interface.h"
+#include "emerge.h"
+#include "mapgen_v6.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
 /*
        SQLite format specification:
        - Initially only replaces sectors/ and sectors2/
-       
+
        If map.sqlite does not exist in the save dir
        or the block was not found in the database
        the map will try to load from sectors folder.
        In either case, map.sqlite will be created
        and all future saves will save there.
-       
+
        Structure of map.sqlite:
        Tables:
                blocks
@@ -107,14 +110,14 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
                MapSector * sector = m_sector_cache;
                return sector;
        }
-       
+
        core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
-       
+
        if(n == NULL)
                return NULL;
-       
+
        MapSector *sector = n->getValue();
-       
+
        // Cache the last result
        m_sector_cache_p = p;
        m_sector_cache = sector;
@@ -132,7 +135,7 @@ MapSector * Map::getSectorNoGenerate(v2s16 p)
        MapSector *sector = getSectorNoGenerateNoEx(p);
        if(sector == NULL)
                throw InvalidPositionException();
-       
+
        return sector;
 }
 
@@ -147,7 +150,7 @@ MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
 }
 
 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
-{      
+{
        MapBlock *block = getBlockNoCreateNoEx(p3d);
        if(block == NULL)
                throw InvalidPositionException();
@@ -247,10 +250,10 @@ void Map::unspreadLight(enum LightBank bank,
                v3s16(0,-1,0), // bottom
                v3s16(-1,0,0), // left
        };
-       
+
        if(from_nodes.size() == 0)
                return;
-       
+
        u32 blockchangecount = 0;
 
        core::map<v3s16, u8> unlighted_nodes;
@@ -264,12 +267,12 @@ void Map::unspreadLight(enum LightBank bank,
        MapBlock *block = NULL;
        // Cache this a bit, too
        bool block_checked_in_modified = false;
-       
+
        for(; j.atEnd() == false; j++)
        {
                v3s16 pos = j.getNode()->getKey();
                v3s16 blockpos = getNodeBlockPos(pos);
-               
+
                // Only fetch a new block if the block position has changed
                try{
                        if(block == NULL || blockpos != blockpos_last){
@@ -692,7 +695,7 @@ void Map::updateLighting(enum LightBank bank,
        core::map<v3s16, u8> unlight_from;
 
        int num_bottom_invalid = 0;
-       
+
        {
        //TimeTaker t("first stuff");
 
@@ -846,7 +849,7 @@ void Map::updateLighting(enum LightBank bank,
 #if 0
        {
                //MapVoxelManipulator vmanip(this);
-               
+
                // Make a manual voxel manipulator and load all the blocks
                // that touch the requested blocks
                ManualMapVoxelManipulator vmanip(this);
@@ -932,7 +935,7 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                core::map<v3s16, MapBlock*> &modified_blocks)
 {
-       INodeDefManager *nodemgr = m_gamedef->ndef();
+       INodeDefManager *ndef = m_gamedef->ndef();
 
        /*PrintInfo(m_dout);
        m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
@@ -951,6 +954,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        bool node_under_sunlight = true;
        core::map<v3s16, bool> light_sources;
 
+       /*
+               Collect old node for rollback
+       */
+       RollbackNode rollback_oldnode(this, p, m_gamedef);
+
        /*
                If there is a node at top and it doesn't have sunlight,
                there has not been any sunlight going down.
@@ -960,7 +968,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        try{
                MapNode topnode = getNode(toppos);
 
-               if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
+               if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
                        node_under_sunlight = false;
        }
        catch(InvalidPositionException &e)
@@ -980,7 +988,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        {
                enum LightBank bank = banks[i];
 
-               u8 lightwas = getNode(p).getLight(bank, nodemgr);
+               u8 lightwas = getNode(p).getLight(bank, ndef);
 
                // Add the block of the added node to modified_blocks
                v3s16 blockpos = getNodeBlockPos(p);
@@ -997,16 +1005,16 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                // light again into this.
                unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
 
-               n.setLight(bank, 0, nodemgr);
+               n.setLight(bank, 0, ndef);
        }
 
        /*
                If node lets sunlight through and is under sunlight, it has
                sunlight too.
        */
-       if(node_under_sunlight && nodemgr->get(n).sunlight_propagates)
+       if(node_under_sunlight && ndef->get(n).sunlight_propagates)
        {
-               n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
+               n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
        }
 
        /*
@@ -1028,7 +1036,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                TODO: This could be optimized by mass-unlighting instead
                          of looping
        */
-       if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates)
+       if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
        {
                s16 y = p.Y - 1;
                for(;; y--){
@@ -1044,12 +1052,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                                break;
                        }
 
-                       if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
+                       if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
                        {
                                unLightNeighbors(LIGHTBANK_DAY,
-                                               n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr),
+                                               n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
                                                light_sources, modified_blocks);
-                               n2.setLight(LIGHTBANK_DAY, 0, nodemgr);
+                               n2.setLight(LIGHTBANK_DAY, 0, ndef);
                                setNode(n2pos, n2);
                        }
                        else
@@ -1078,6 +1086,17 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                block->expireDayNightDiff();
        }
 
+       /*
+               Report for rollback
+       */
+       if(m_gamedef->rollback())
+       {
+               RollbackNode rollback_newnode(this, p, m_gamedef);
+               RollbackAction action;
+               action.setSetNode(p, rollback_oldnode, rollback_newnode);
+               m_gamedef->rollback()->reportAction(action);
+       }
+
        /*
                Add neighboring liquid nodes and the node itself if it is
                liquid (=water node was added) to transform queue.
@@ -1099,7 +1118,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                v3s16 p2 = p + dirs[i];
 
                MapNode n2 = getNode(p2);
-               if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
+               if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
                {
                        m_transforming_liquid.push_back(p2);
                }
@@ -1115,7 +1134,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
 void Map::removeNodeAndUpdate(v3s16 p,
                core::map<v3s16, MapBlock*> &modified_blocks)
 {
-       INodeDefManager *nodemgr = m_gamedef->ndef();
+       INodeDefManager *ndef = m_gamedef->ndef();
 
        /*PrintInfo(m_dout);
        m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
@@ -1128,6 +1147,11 @@ void Map::removeNodeAndUpdate(v3s16 p,
        // Node will be replaced with this
        content_t replace_material = CONTENT_AIR;
 
+       /*
+               Collect old node for rollback
+       */
+       RollbackNode rollback_oldnode(this, p, m_gamedef);
+
        /*
                If there is a node at top and it doesn't have sunlight,
                there will be no sunlight going down.
@@ -1135,7 +1159,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
        try{
                MapNode topnode = getNode(toppos);
 
-               if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
+               if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
                        node_under_sunlight = false;
        }
        catch(InvalidPositionException &e)
@@ -1157,7 +1181,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
                        Unlight neighbors (in case the node is a light source)
                */
                unLightNeighbors(bank, p,
-                               getNode(p).getLight(bank, nodemgr),
+                               getNode(p).getLight(bank, ndef),
                                light_sources, modified_blocks);
        }
 
@@ -1219,7 +1243,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
                // TODO: Is this needed? Lighting is cleared up there already.
                try{
                        MapNode n = getNode(p);
-                       n.setLight(LIGHTBANK_DAY, 0, nodemgr);
+                       n.setLight(LIGHTBANK_DAY, 0, ndef);
                        setNode(p, n);
                }
                catch(InvalidPositionException &e)
@@ -1254,6 +1278,17 @@ void Map::removeNodeAndUpdate(v3s16 p,
                block->expireDayNightDiff();
        }
 
+       /*
+               Report for rollback
+       */
+       if(m_gamedef->rollback())
+       {
+               RollbackNode rollback_newnode(this, p, m_gamedef);
+               RollbackAction action;
+               action.setSetNode(p, rollback_oldnode, rollback_newnode);
+               m_gamedef->rollback()->reportAction(action);
+       }
+
        /*
                Add neighboring liquid nodes and this node to transform queue.
                (it's vital for the node itself to get updated last.)
@@ -1275,7 +1310,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
                v3s16 p2 = p + dirs[i];
 
                MapNode n2 = getNode(p2);
-               if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
+               if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
                {
                        m_transforming_liquid.push_back(p2);
                }
@@ -1407,10 +1442,10 @@ void Map::timerUpdate(float dtime, float unload_timeout,
                core::list<v3s16> *unloaded_blocks)
 {
        bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
-       
+
        // Profile modified reasons
        Profiler modprofiler;
-       
+
        core::list<v2s16> sector_deletion_queue;
        u32 deleted_blocks_count = 0;
        u32 saved_blocks_count = 0;
@@ -1428,15 +1463,15 @@ void Map::timerUpdate(float dtime, float unload_timeout,
 
                core::list<MapBlock*> blocks;
                sector->getBlocks(blocks);
-               
+
                for(core::list<MapBlock*>::Iterator i = blocks.begin();
                                i != blocks.end(); i++)
                {
                        MapBlock *block = (*i);
-                       
+
                        block->incrementUsageTimer(dtime);
-                       
-                       if(block->getUsageTimer() > unload_timeout)
+
+                       if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
                        {
                                v3s16 p = block->getPos();
 
@@ -1470,10 +1505,10 @@ void Map::timerUpdate(float dtime, float unload_timeout,
                }
        }
        endSave();
-       
+
        // Finally delete the empty sectors
        deleteSectors(sector_deletion_queue);
-       
+
        if(deleted_blocks_count != 0)
        {
                PrintInfo(infostream); // ServerMap/ClientMap:
@@ -1527,7 +1562,7 @@ void Map::unloadUnusedData(float timeout,
                                i != blocks.end(); i++)
                {
                        MapBlock *block = (*i);
-                       
+
                        if(block->getUsageTimer() > timeout)
                        {
                                // Save if modified
@@ -1579,10 +1614,322 @@ struct NodeNeighbor {
        MapNode n;
        NeighborType t;
        v3s16 p;
+       bool l; //can liquid
+       bool i; //infinity
+};
+
+void Map::transforming_liquid_add(v3s16 p) {
+        m_transforming_liquid.push_back(p);
+}
+
+s32 Map::transforming_liquid_size() {
+        return m_transforming_liquid.size();
+}
+
+const v3s16 g_7dirs[7] =
+{
+       // +right, +top, +back
+       v3s16( 0,-1, 0), // bottom
+       v3s16( 0, 0, 0), // self
+       v3s16( 0, 0, 1), // back
+       v3s16( 0, 0,-1), // front
+       v3s16( 1, 0, 0), // right
+       v3s16(-1, 0, 0), // left
+       v3s16( 0, 1, 0)  // top
 };
 
+#define D_BOTTOM 0
+#define D_TOP 6
+#define D_SELF 1
+
+void Map::transformLiquidsFinite(core::map<v3s16, MapBlock*> & modified_blocks)
+{
+       INodeDefManager *nodemgr = m_gamedef->ndef();
+
+       DSTACK(__FUNCTION_NAME);
+       //TimeTaker timer("transformLiquids()");
+
+       u32 loopcount = 0;
+       u32 initial_size = m_transforming_liquid.size();
+
+       u8 relax = g_settings->getS16("liquid_relax");
+       bool fast_flood = g_settings->getS16("liquid_fast_flood");
+       int water_level = g_settings->getS16("water_level");
+
+       /*if(initial_size != 0)
+               infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
+
+       // list of nodes that due to viscosity have not reached their max level height
+       UniqueQueue<v3s16> must_reflow, must_reflow_second;
+
+       // List of MapBlocks that will require a lighting update (due to lava)
+       core::map<v3s16, MapBlock*> lighting_modified_blocks;
+
+       while(m_transforming_liquid.size() > 0)
+       {
+               // This should be done here so that it is done when continue is used
+               if(loopcount >= initial_size || loopcount >= 1000)
+                       break;
+               loopcount++;
+               /*
+                       Get a queued transforming liquid node
+               */
+               v3s16 p0 = m_transforming_liquid.pop_front();
+               u16 total_level = 0;
+               NodeNeighbor neighbors[7]; // surrounding flowing liquid nodes
+               s8 liquid_levels[7]      = {-1, -1, -1, -1, -1, -1, -1}; // current level of every block
+               s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1}; // target levels
+               s8 can_liquid_same_level = 0;
+               content_t liquid_kind = CONTENT_IGNORE;
+               content_t liquid_kind_flowing = CONTENT_IGNORE;
+               /*
+                       Collect information about the environment
+                */
+               const v3s16 *dirs = g_7dirs;
+               for (u16 i = 0; i < 7; i++) {
+                       NeighborType nt = NEIGHBOR_SAME_LEVEL;
+                       switch (i) {
+                               case D_TOP:
+                                       nt = NEIGHBOR_UPPER;
+                                       break;
+                               case D_BOTTOM:
+                                       nt = NEIGHBOR_LOWER;
+                                       break;
+                       }
+                       v3s16 npos = p0 + dirs[i];
+
+                       neighbors[i].n = getNodeNoEx(npos);
+                       neighbors[i].t = nt;
+                       neighbors[i].p = npos;
+                       neighbors[i].l = 0;
+                       neighbors[i].i = 0;
+                       NodeNeighbor & nb = neighbors[i];
+
+                       switch (nodemgr->get(nb.n.getContent()).liquid_type) {
+                               case LIQUID_NONE:
+                                       if (nb.n.getContent() == CONTENT_AIR) {
+                                               liquid_levels[i] = 0;
+                                               nb.l = 1;
+                                       }
+                                       break;
+                               case LIQUID_SOURCE:
+                                       // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+                                       if (liquid_kind_flowing == CONTENT_IGNORE)
+                                               liquid_kind_flowing = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+                                       if (liquid_kind == CONTENT_IGNORE)
+                                               liquid_kind = nb.n.getContent();
+                                       if (nb.n.getContent() == liquid_kind) {
+                                               liquid_levels[i] = LIQUID_LEVEL_SOURCE;
+                                               nb.l = 1;
+                                               nb.i = (nb.n.param2 & LIQUID_INFINITY_MASK);
+                                       }
+                                       break;
+                               case LIQUID_FLOWING:
+                                       // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+                                       if (liquid_kind_flowing == CONTENT_IGNORE)
+                                               liquid_kind_flowing = nb.n.getContent();
+                                       if (liquid_kind == CONTENT_IGNORE)
+                                               liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_source);
+                                       if (nb.n.getContent() == liquid_kind_flowing) {
+                                               liquid_levels[i] = (nb.n.param2 & LIQUID_LEVEL_MASK);
+                                               nb.l = 1;
+                                       }
+                                       break;
+                       }
+                       if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL) ++can_liquid_same_level;
+                       if (liquid_levels[i] > 0) total_level += liquid_levels[i];
+
+                       /*
+                       infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="<<nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="<< (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="<<nodemgr->get(nb.n.getContent()).liquid_type
+                       //<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing
+                       << " l="<< nb.l << " inf="<< nb.i << " nlevel=" <<  (int)liquid_levels[i] << " tlevel=" << (int)total_level << " cansame="<<(int)can_liquid_same_level<<std::endl;
+                       */
+               }
+
+               if (liquid_kind == CONTENT_IGNORE || !neighbors[D_SELF].l || total_level <= 0)
+                       continue;
+
+               // fill bottom block
+               if (neighbors[D_BOTTOM].l) {
+                       liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ? LIQUID_LEVEL_SOURCE : total_level;
+                       total_level -= liquid_levels_want[D_BOTTOM];
+               }
+
+               if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 && total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level - can_liquid_same_level + 2 && can_liquid_same_level >= relax + 1) { //relax up
+                       total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level; 
+               }
+
+               // calculate self level 5 blocks
+               u8 want_level = 
+                         total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level
+                       ? LIQUID_LEVEL_SOURCE 
+                       : total_level / can_liquid_same_level;
+               total_level -= want_level * can_liquid_same_level;
+
+               if (relax && p0.Y > water_level && liquid_levels[D_TOP] == 0 && liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 && total_level <= can_liquid_same_level - 2 && can_liquid_same_level >= relax + 1) { //relax down
+                       total_level = 0;
+               }
+
+               for (u16 ii = D_SELF; ii < D_TOP; ++ii) { // fill only same level
+                       if (!neighbors[ii].l)
+                               continue;
+                       liquid_levels_want[ii] = want_level;
+                       if (liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE && total_level > 0
+                               && liquid_levels[ii] > liquid_levels_want[ii]
+                               ) {
+                               ++liquid_levels_want[ii];
+                               --total_level;
+                       }
+               }
+
+               for (u16 ii = 0; ii < 7; ++ii) {
+                       if (total_level < 1) break;
+                       if (liquid_levels_want[ii] >= 0 && liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
+                               ++liquid_levels_want[ii];
+                               --total_level;
+                       }
+               }
+
+               // fill top block if can
+               if (neighbors[D_TOP].l) {
+                       liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ? LIQUID_LEVEL_SOURCE : total_level ;
+                       total_level -= liquid_levels_want[D_TOP];
+               }
+
+               for (u16 ii = 0; ii < 7; ii++) // infinity and cave flood optimization
+                       if (liquid_levels_want[ii] >= 0 &&
+                               (neighbors[ii].i ||
+                                (fast_flood && p0.Y < water_level &&
+                                 (initial_size >= 1000
+                                  && ii != D_TOP
+                                  && want_level >= LIQUID_LEVEL_SOURCE/4
+                                  && can_liquid_same_level >= 5
+                                  && liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE))))
+                               liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE;
+
+               //if (total_level > 0 /*|| flowed != volume*/) infostream <<" AFTER level=" << (int)total_level /*<< " flowed="<<flowed<< " volume=" <<volume*/<< " wantsame="<<(int)want_level<< " top="<< (int)liquid_levels_want[D_TOP]<< " topwas="<< (int)liquid_levels[D_TOP]<< " bot="<< (int)liquid_levels_want[D_BOTTOM]<<std::endl;
+
+               u8 changed = 0;
+               for (u16 i = 0; i < 7; i++) {
+                       if (liquid_levels_want[i] < 0 || !neighbors[i].l) 
+                               continue;
+                       MapNode & n0 = neighbors[i].n;
+                       p0 = neighbors[i].p;
+                       /*
+                               decide on the type (and possibly level) of the current node
+                       */
+                       content_t new_node_content;
+                       s8 new_node_level = -1;
+                       u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
+                       if (viscosity > 1 && liquid_levels_want[i] != liquid_levels[i]) {
+                               // amount to gain, limited by viscosity
+                               // must be at least 1 in absolute value
+                               s8 level_inc = liquid_levels_want[i] - liquid_levels[i];
+                               if (level_inc < -viscosity || level_inc > viscosity)
+                                       new_node_level = liquid_levels[i] + level_inc/viscosity;
+                               else if (level_inc < 0)
+                                       new_node_level = liquid_levels[i] - 1;
+                               else if (level_inc > 0)
+                                       new_node_level = liquid_levels[i] + 1;
+                       } else
+                               new_node_level = liquid_levels_want[i];
+                       if (new_node_level >= LIQUID_LEVEL_SOURCE)
+                               new_node_content = liquid_kind;
+                       else if (new_node_level > 0)
+                               new_node_content = liquid_kind_flowing;
+                       else
+                               new_node_content = CONTENT_AIR;
+
+                       // last level must flow down on stairs
+                       if (liquid_levels_want[i] != liquid_levels[i] && liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l && new_node_level >= 1 && new_node_level <= 2) //maybe == 1 // 
+                               for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
+                               if (!neighbors[ii].l)
+                                       continue;
+                               must_reflow_second.push_back(p0 + dirs[ii]);
+                       }
+
+                       /*
+                               check if anything has changed. if not, just continue with the next node.
+                        */
+                       if (
+                                new_node_content == n0.getContent() 
+                               && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
+                                ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level 
+                                // &&((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)== flowing_down
+                                ))
+                               &&
+                                (nodemgr->get(n0.getContent()).liquid_type != LIQUID_SOURCE ||
+                                (((n0.param2 & LIQUID_INFINITY_MASK) == LIQUID_INFINITY_MASK) == neighbors[i].i
+                                ))
+                          ) {
+                               continue;
+                       }
+                       ++changed;
+
+                       /*
+                               update the current node
+                        */
+                       if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
+                               // set level to last 3 bits, flowing down bit to 4th bit
+                               n0.param2 = (new_node_level & LIQUID_LEVEL_MASK);
+                       } else if (nodemgr->get(new_node_content).liquid_type == LIQUID_SOURCE) {
+                               //n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
+                               n0.param2 = (neighbors[i].i ? LIQUID_INFINITY_MASK : 0x00);
+                       }
+                       //infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="<<new_node_content<< " p2="<<(int)n0.param2<< " nl="<<(int)new_node_level<<std::endl;
+                       n0.setContent(new_node_content);
+                       // Find out whether there is a suspect for this action
+                       std::string suspect;
+                       if(m_gamedef->rollback()){
+                               suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
+                       }
+
+                       if(!suspect.empty()){
+                               // Blame suspect
+                               RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
+                               // Get old node for rollback
+                               RollbackNode rollback_oldnode(this, p0, m_gamedef);
+                               // Set node
+                               setNode(p0, n0);
+                               // Report
+                               RollbackNode rollback_newnode(this, p0, m_gamedef);
+                               RollbackAction action;
+                               action.setSetNode(p0, rollback_oldnode, rollback_newnode);
+                               m_gamedef->rollback()->reportAction(action);
+                       } else {
+                               // Set node
+                               setNode(p0, n0);
+                       }
+
+                       v3s16 blockpos = getNodeBlockPos(p0);
+                       MapBlock *block = getBlockNoCreateNoEx(blockpos);
+                       if(block != NULL) {
+                               modified_blocks.insert(blockpos, block);
+                               // If node emits light, MapBlock requires lighting update
+                               if(nodemgr->get(n0).light_source != 0)
+                                       lighting_modified_blocks[block->getPos()] = block;
+                       }
+                       must_reflow.push_back(neighbors[i].p);
+               }
+               /* //for better relax
+               if (changed)  for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
+                       if (!neighbors[ii].l) continue;
+                       must_reflow.push_back(p0 + dirs[ii]);
+               }*/
+       }
+       //if (loopcount) infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<" reflow="<<must_reflow.size()<<" queue="<< m_transforming_liquid.size()<<std::endl;
+       while (must_reflow.size() > 0)
+               m_transforming_liquid.push_back(must_reflow.pop_front());
+       while (must_reflow_second.size() > 0)
+               m_transforming_liquid.push_back(must_reflow_second.pop_front());
+       updateLighting(lighting_modified_blocks, modified_blocks);
+}
+
 void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
 {
+
+       if (g_settings->getBool("liquid_finite")) return Map::transformLiquidsFinite(modified_blocks);
+       
        INodeDefManager *nodemgr = m_gamedef->ndef();
 
        DSTACK(__FUNCTION_NAME);
@@ -1596,14 +1943,14 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
 
        // list of nodes that due to viscosity have not reached their max level height
        UniqueQueue<v3s16> must_reflow;
-       
+
        // List of MapBlocks that will require a lighting update (due to lava)
        core::map<v3s16, MapBlock*> lighting_modified_blocks;
 
        while(m_transforming_liquid.size() != 0)
        {
                // This should be done here so that it is done when continue is used
-               if(loopcount >= initial_size * 3)
+               if(loopcount >= initial_size || loopcount >= 10000)
                        break;
                loopcount++;
 
@@ -1618,7 +1965,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
                        Collect information about current node
                 */
                s8 liquid_level = -1;
-               u8 liquid_kind = CONTENT_IGNORE;
+               content_t liquid_kind = CONTENT_IGNORE;
                LiquidType liquid_type = nodemgr->get(n0).liquid_type;
                switch (liquid_type) {
                        case LIQUID_SOURCE:
@@ -1681,7 +2028,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
                                        }
                                        break;
                                case LIQUID_SOURCE:
-                                       // if this node is not (yet) of a liquid type, choose the first liquid type we encounter 
+                                       // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
                                        if (liquid_kind == CONTENT_AIR)
                                                liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
                                        if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
@@ -1713,12 +2060,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
                content_t new_node_content;
                s8 new_node_level = -1;
                s8 max_node_level = -1;
-               if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
+               if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
                        // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
                        // or the flowing alternative of the first of the surrounding sources (if it's air), so
                        // it's perfectly safe to use liquid_kind here to determine the new node content.
                        new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
-               } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
+               } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
                        // liquid_kind is set properly, see above
                        new_node_content = liquid_kind;
                        max_node_level = new_node_level = LIQUID_LEVEL_MAX;
@@ -1791,7 +2138,30 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
                        n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
                }
                n0.setContent(new_node_content);
-               setNode(p0, n0);
+
+               // Find out whether there is a suspect for this action
+               std::string suspect;
+               if(m_gamedef->rollback()){
+                       suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
+               }
+
+               if(!suspect.empty()){
+                       // Blame suspect
+                       RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
+                       // Get old node for rollback
+                       RollbackNode rollback_oldnode(this, p0, m_gamedef);
+                       // Set node
+                       setNode(p0, n0);
+                       // Report
+                       RollbackNode rollback_newnode(this, p0, m_gamedef);
+                       RollbackAction action;
+                       action.setSetNode(p0, rollback_oldnode, rollback_newnode);
+                       m_gamedef->rollback()->reportAction(action);
+               } else {
+                       // Set node
+                       setNode(p0, n0);
+               }
+
                v3s16 blockpos = getNodeBlockPos(p0);
                MapBlock *block = getBlockNoCreateNoEx(blockpos);
                if(block != NULL) {
@@ -1937,8 +2307,7 @@ void Map::removeNodeTimer(v3s16 p)
 /*
        ServerMap
 */
-
-ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
+ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
        Map(dout_server, gamedef),
        m_seed(0),
        m_map_metadata_changed(true),
@@ -1948,18 +2317,20 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
 {
        verbosestream<<__FUNCTION_NAME<<std::endl;
 
-       //m_chunksize = 8; // Takes a few seconds
+       m_emerge = emerge;
+       m_mgparams = m_emerge->getParamsFromSettings(g_settings);
+       if (!m_mgparams)
+               m_mgparams = new MapgenV6Params();
+
+       m_seed = m_mgparams->seed;
 
        if (g_settings->get("fixed_map_seed").empty())
        {
-               m_seed = (((u64)(myrand()%0xffff)<<0)
-                               + ((u64)(myrand()%0xffff)<<16)
-                               + ((u64)(myrand()%0xffff)<<32)
-                               + ((u64)(myrand()%0xffff)<<48));
-       }
-       else
-       {
-               m_seed = g_settings->getU64("fixed_map_seed");
+               m_seed = (((u64)(myrand() & 0xffff) << 0)
+                               | ((u64)(myrand() & 0xffff) << 16)
+                               | ((u64)(myrand() & 0xffff) << 32)
+                               | ((u64)(myrand() & 0xffff) << 48));
+               m_mgparams->seed = m_seed;
        }
 
        /*
@@ -1994,6 +2365,10 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
                                        // Load map metadata (seed, chunksize)
                                        loadMapMeta();
                                }
+                               catch(SettingNotFoundException &e){
+                                       infostream<<"ServerMap:  Some metadata not found."
+                                                         <<" Using default settings."<<std::endl;
+                               }
                                catch(FileNotGoodException &e){
                                        infostream<<"WARNING: Could not load map metadata"
                                                        //<<" Disabling chunk-based generator."
@@ -2080,15 +2455,11 @@ ServerMap::~ServerMap()
 #endif
 }
 
-void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
+bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
 {
-       bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
-       if(enable_mapgen_debug_info)
-               infostream<<"initBlockMake(): "
-                               <<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<") - "
-                               <<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
-                               <<std::endl;
-       
+       bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
+       EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
+
        //s16 chunksize = 3;
        //v3s16 chunk_offset(-1,-1,-1);
        //s16 chunksize = 4;
@@ -2107,12 +2478,8 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
        // Do nothing if not inside limits (+-1 because of neighbors)
        if(blockpos_over_limit(blockpos_min - extra_borders) ||
                blockpos_over_limit(blockpos_max + extra_borders))
-       {
-               data->no_op = true;
-               return;
-       }
-       
-       data->no_op = false;
+               return false;
+
        data->seed = m_seed;
        data->blockpos_min = blockpos_min;
        data->blockpos_max = blockpos_max;
@@ -2124,7 +2491,7 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
        */
        {
                //TimeTaker timer("initBlockMake() create area");
-               
+
                for(s16 x=blockpos_min.X-extra_borders.X;
                                x<=blockpos_max.X+extra_borders.X; x++)
                for(s16 z=blockpos_min.Z-extra_borders.Z;
@@ -2152,7 +2519,7 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
 
                                                Refer to the map generator heuristics.
                                        */
-                                       bool ug = mapgen::block_is_underground(data->seed, p);
+                                       bool ug = m_emerge->isBlockUnderground(p);
                                        block->setIsUnderground(ug);
                                }
 
@@ -2163,18 +2530,18 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
                        }
                }
        }
-       
+
        /*
                Now we have a big empty area.
 
                Make a ManualMapVoxelManipulator that contains this and the
                neighboring blocks
        */
-       
+
        // The area that contains this block and it's neighbors
        v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
        v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
-       
+
        data->vmanip = new ManualMapVoxelManipulator(this);
        //data->vmanip->setMap(this);
 
@@ -2183,11 +2550,27 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
                //TimeTaker timer("initBlockMake() initialEmerge");
                data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
        }
+       
+       // Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
+/*     for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
+               for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
+                       for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
+                               core::map<v3s16, u8>::Node *n;
+                               n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
+                               if (n == NULL)
+                                       continue;
+                               u8 flags = n->getValue();
+                               flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
+                               n->setValue(flags);
+                       }
+               }
+       }*/
 
        // Data is ready now.
+       return true;
 }
 
-MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
+MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
                core::map<v3s16, MapBlock*> &changed_blocks)
 {
        v3s16 blockpos_min = data->blockpos_min;
@@ -2199,13 +2582,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
 
        v3s16 extra_borders(1,1,1);
 
-       if(data->no_op)
-       {
-               //infostream<<"finishBlockMake(): no-op"<<std::endl;
-               return NULL;
-       }
-
-       bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
+       bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
 
        /*infostream<<"Resulting vmanip:"<<std::endl;
        data->vmanip.print(infostream);*/
@@ -2233,9 +2610,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
                data->vmanip->blitBackAll(&changed_blocks);
        }
 
-       if(enable_mapgen_debug_info)
-               infostream<<"finishBlockMake: changed_blocks.size()="
-                               <<changed_blocks.size()<<std::endl;
+       EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size());
 
        /*
                Copy transforming liquid information
@@ -2258,7 +2633,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
                TimeTaker t("finishBlockMake lighting update");
 
                core::map<v3s16, MapBlock*> lighting_update_blocks;
-               
+
                // Center blocks
                for(s16 x=blockpos_min.X-extra_borders.X;
                                x<=blockpos_max.X+extra_borders.X; x++)
@@ -2275,7 +2650,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
 
                updateLighting(lighting_update_blocks, changed_blocks);
 #endif
-               
+
                /*
                        Set lighting to non-expired state in all of them.
                        This is cheating, but it is not fast enough if all of them
@@ -2329,7 +2704,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
                assert(block);
                block->setGenerated(true);
        }
-       
+
        /*
                Save changed parts of map
                NOTE: Will be saved later.
@@ -2373,14 +2748,14 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
        DSTACKF("%s: p2d=(%d,%d)",
                        __FUNCTION_NAME,
                        p2d.X, p2d.Y);
-       
+
        /*
                Check if it exists already in memory
        */
        ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
        if(sector != NULL)
                return sector;
-       
+
        /*
                Try to load it from disk (with blocks)
        */
@@ -2413,9 +2788,9 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
        /*
                Generate blank sector
        */
-       
+
        sector = new ServerMapSector(this, p2d, m_gamedef);
-       
+
        // Sector position on map in nodes
        v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
 
@@ -2423,10 +2798,11 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
                Insert to container
        */
        m_sectors.insert(p2d, sector);
-       
+
        return sector;
 }
 
+#if 0
 /*
        This is a quick-hand function for calling makeBlock().
 */
@@ -2436,20 +2812,20 @@ MapBlock * ServerMap::generateBlock(
 )
 {
        DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
-       
+
        /*infostream<<"generateBlock(): "
                        <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
                        <<std::endl;*/
-       
+
        bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
 
        TimeTaker timer("generateBlock");
-       
+
        //MapBlock *block = original_dummy;
-                       
+
        v2s16 p2d(p.X, p.Z);
        v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
-       
+
        /*
                Do not generate over-limit
        */
@@ -2462,7 +2838,7 @@ MapBlock * ServerMap::generateBlock(
        /*
                Create block make data
        */
-       mapgen::BlockMakeData data;
+       BlockMakeData data;
        initBlockMake(&data, p);
 
        /*
@@ -2470,7 +2846,8 @@ MapBlock * ServerMap::generateBlock(
        */
        {
                TimeTaker t("mapgen::make_block()");
-               mapgen::make_block(&data);
+               mapgen->makeChunk(&data);
+               //mapgen::make_block(&data);
 
                if(enable_mapgen_debug_info == false)
                        t.stop(true); // Hide output
@@ -2539,12 +2916,13 @@ MapBlock * ServerMap::generateBlock(
 
        return block;
 }
+#endif
 
 MapBlock * ServerMap::createBlock(v3s16 p)
 {
        DSTACKF("%s: p=(%d,%d,%d)",
                        __FUNCTION_NAME, p.X, p.Y, p.Z);
-       
+
        /*
                Do not create over-limit
        */
@@ -2555,7 +2933,7 @@ MapBlock * ServerMap::createBlock(v3s16 p)
        || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
        || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
                throw InvalidPositionException("createBlock(): pos. over limit");
-       
+
        v2s16 p2d(p.X, p.Z);
        s16 block_y = p.Y;
        /*
@@ -2600,15 +2978,16 @@ MapBlock * ServerMap::createBlock(v3s16 p)
        }
        // Create blank
        block = sector->createBlankBlock(block_y);
+
        return block;
 }
 
-MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
+MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
 {
-       DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d",
+       DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
                        __FUNCTION_NAME,
-                       p.X, p.Y, p.Z, allow_generate);
-       
+                       p.X, p.Y, p.Z, create_blank);
+
        {
                MapBlock *block = getBlockNoCreateNoEx(p);
                if(block && block->isDummy() == false)
@@ -2621,7 +3000,13 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
                        return block;
        }
 
-       if(allow_generate)
+       if (create_blank) {
+               ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
+               MapBlock *block = sector->createBlankBlock(p.Y);
+
+               return block;
+       }
+       /*if(allow_generate)
        {
                core::map<v3s16, MapBlock*> modified_blocks;
                MapBlock *block = generateBlock(p, modified_blocks);
@@ -2641,10 +3026,10 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
 
                        // Queue event
                        dispatchEvent(&event);
-                                                               
+
                        return block;
                }
-       }
+       }*/
 
        return NULL;
 }
@@ -2685,8 +3070,8 @@ s16 ServerMap::findGroundLevel(v2s16 p2d)
        /*
                Determine from map generator noise functions
        */
-       
-       s16 level = mapgen::find_ground_level_from_noise(m_seed, p2d, 1);
+
+       s16 level = m_emerge->getGroundLevelAtPoint(p2d);
        return level;
 
        //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
@@ -2711,48 +3096,48 @@ void ServerMap::createDatabase() {
 void ServerMap::verifyDatabase() {
        if(m_database)
                return;
-       
+
        {
                std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
                bool needs_create = false;
                int d;
-               
+
                /*
                        Open the database connection
                */
-       
+
                createDirs(m_savedir);
-       
+
                if(!fs::PathExists(dbp))
                        needs_create = true;
-       
+
                d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
                if(d != SQLITE_OK) {
                        infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
                        throw FileNotGoodException("Cannot open database file");
                }
-               
+
                if(needs_create)
                        createDatabase();
-       
+
                d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
                if(d != SQLITE_OK) {
                        infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
                        throw FileNotGoodException("Cannot prepare read statement");
                }
-               
+
                d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
                if(d != SQLITE_OK) {
                        infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
                        throw FileNotGoodException("Cannot prepare write statement");
                }
-               
+
                d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
                if(d != SQLITE_OK) {
                        infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
                        throw FileNotGoodException("Cannot prepare read statement");
                }
-               
+
                infostream<<"ServerMap: Database opened"<<std::endl;
        }
 }
@@ -2857,11 +3242,11 @@ void ServerMap::save(ModifiedState save_level)
                infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
                return;
        }
-       
+
        if(save_level == MOD_STATE_CLEAN)
                infostream<<"ServerMap: Saving whole map, this can take time."
                                <<std::endl;
-       
+
        if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
        {
                saveMapMeta();
@@ -2869,11 +3254,11 @@ void ServerMap::save(ModifiedState save_level)
 
        // Profile modified reasons
        Profiler modprofiler;
-       
+
        u32 sector_meta_count = 0;
        u32 block_count = 0;
        u32 block_count_all = 0; // Number of blocks in memory
-       
+
        // Don't do anything with sqlite unless something is really saved
        bool save_started = false;
 
@@ -2882,7 +3267,7 @@ void ServerMap::save(ModifiedState save_level)
        {
                ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
                assert(sector->getId() == MAPSECTOR_SERVER);
-       
+
                if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
                {
                        saveSectorMeta(sector);
@@ -2891,14 +3276,14 @@ void ServerMap::save(ModifiedState save_level)
                core::list<MapBlock*> blocks;
                sector->getBlocks(blocks);
                core::list<MapBlock*>::Iterator j;
-               
+
                for(j=blocks.begin(); j!=blocks.end(); j++)
                {
                        MapBlock *block = *j;
-                       
+
                        block_count_all++;
 
-                       if(block->getModified() >= save_level)
+                       if(block->getModified() >= (u32)save_level)
                        {
                                // Lazy beginSave()
                                if(!save_started){
@@ -2971,10 +3356,10 @@ void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
                errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
                                <<"all blocks that are stored in flat files"<<std::endl;
        }
-       
+
        {
                verifyDatabase();
-               
+
                while(sqlite3_step(m_database_list) == SQLITE_ROW)
                {
                        sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
@@ -2988,13 +3373,13 @@ void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
 void ServerMap::saveMapMeta()
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        /*infostream<<"ServerMap::saveMapMeta(): "
                        <<"seed="<<m_seed
                        <<std::endl;*/
 
        createDirs(m_savedir);
-       
+
        std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
        std::ofstream os(fullpath.c_str(), std::ios_base::binary);
        if(os.good() == false)
@@ -3003,21 +3388,21 @@ void ServerMap::saveMapMeta()
                                <<"could not open"<<fullpath<<std::endl;
                throw FileNotGoodException("Cannot open chunk metadata");
        }
-       
+
        Settings params;
-       params.setU64("seed", m_seed);
 
+       m_emerge->setParamsToSettings(&params);
        params.writeLines(os);
 
        os<<"[end_of_params]\n";
-       
+
        m_map_metadata_changed = false;
 }
 
 void ServerMap::loadMapMeta()
 {
        DSTACK(__FUNCTION_NAME);
-       
+
        /*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
                        <<std::endl;*/
 
@@ -3045,7 +3430,18 @@ void ServerMap::loadMapMeta()
                params.parseConfigLine(line);
        }
 
-       m_seed = params.getU64("seed");
+       MapgenParams *mgparams = m_emerge->getParamsFromSettings(&params);
+       if (mgparams) {
+               if (m_mgparams)
+                       delete m_mgparams;
+               m_mgparams = mgparams;
+               m_seed = mgparams->seed;
+       } else {
+               if (params.exists("seed")) {
+                       m_seed = params.getU64("seed");
+                       m_mgparams->seed = m_seed;
+               }
+       }
 
        verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
 }
@@ -3059,14 +3455,14 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector)
        v2s16 pos = sector->getPos();
        std::string dir = getSectorDir(pos);
        createDirs(dir);
-       
+
        std::string fullpath = dir + DIR_DELIM + "meta";
        std::ofstream o(fullpath.c_str(), std::ios_base::binary);
        if(o.good() == false)
                throw FileNotGoodException("Cannot open sector metafile");
 
        sector->serialize(o, version);
-       
+
        sector->differs_from_disk = false;
 }
 
@@ -3105,7 +3501,7 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load
                if(save_after_load)
                        saveSectorMeta(sector);
        }
-       
+
        sector->differs_from_disk = false;
 
        return sector;
@@ -3150,7 +3546,7 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
        {
                return false;
        }
-       
+
        return true;
 }
 
@@ -3194,7 +3590,7 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
        {
                return false;
        }
-       
+
        /*
                Load blocks
        */
@@ -3256,8 +3652,8 @@ void ServerMap::saveBlock(MapBlock *block)
        u8 version = SER_FMT_VER_HIGHEST;
        // Get destination
        v3s16 p3d = block->getPos();
-       
-       
+
+
 #if 0
        v2s16 p2d(p3d.X, p3d.Z);
        std::string sectordir = getSectorDir(p2d);
@@ -3273,34 +3669,42 @@ void ServerMap::saveBlock(MapBlock *block)
                [0] u8 serialization version
                [1] data
        */
-       
+
        verifyDatabase();
-       
+
        std::ostringstream o(std::ios_base::binary);
-       
+
        o.write((char*)&version, 1);
-       
+
        // Write basic data
        block->serialize(o, version, true);
-       
+
        // Write block to database
-       
+
        std::string tmp = o.str();
        const char *bytes = tmp.c_str();
-       
-       if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
+
+       bool success = true;
+       if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) {
                infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
-       if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
+               success = false;
+       }
+       if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) { // TODO this mught not be the right length
                infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
+               success = false;
+       }
        int written = sqlite3_step(m_database_write);
-       if(written != SQLITE_DONE)
-               infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
-               <<sqlite3_errmsg(m_database)<<std::endl;
+       if(written != SQLITE_DONE) {
+               errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
+                               <<sqlite3_errmsg(m_database)<<std::endl;
+               success = false;
+       }
        // Make ready for later reuse
        sqlite3_reset(m_database_write);
-       
+
        // We just wrote it to the disk so clear modified flag
-       block->resetModified();
+       if (success)
+               block->resetModified();
 }
 
 void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
@@ -3313,12 +3717,12 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
                std::ifstream is(fullpath.c_str(), std::ios_base::binary);
                if(is.good() == false)
                        throw FileNotGoodException("Cannot open block file");
-               
+
                v3s16 p3d = getBlockPos(sectordir, blockfile);
                v2s16 p2d(p3d.X, p3d.Z);
-               
+
                assert(sector->getPos() == p2d);
-               
+
                u8 version = SER_FMT_VER_INVALID;
                is.read((char*)&version, 1);
 
@@ -3341,14 +3745,14 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
                        block = sector->createBlankBlockNoInsert(p3d.Y);
                        created_new = true;
                }
-               
+
                // Read basic data
                block->deSerialize(is, version, true);
 
                // If it's a new block, insert it to the map
                if(created_new)
                        sector->insertBlock(block);
-               
+
                /*
                        Save blocks loaded in old format in new format
                */
@@ -3356,11 +3760,11 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
                if(version < SER_FMT_VER_HIGHEST || save_after_load)
                {
                        saveBlock(block);
-                       
+
                        // Should be in database now, so delete the old file
                        fs::RecursiveDelete(fullpath);
                }
-               
+
                // We just loaded it from the disk, so it's up-to-date.
                block->resetModified();
 
@@ -3385,7 +3789,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
 
        try {
                std::istringstream is(*blob, std::ios_base::binary);
-               
+
                u8 version = SER_FMT_VER_INVALID;
                is.read((char*)&version, 1);
 
@@ -3408,14 +3812,14 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
                        block = sector->createBlankBlockNoInsert(p3d.Y);
                        created_new = true;
                }
-               
+
                // Read basic data
                block->deSerialize(is, version, true);
-               
+
                // If it's a new block, insert it to the map
                if(created_new)
                        sector->insertBlock(block);
-               
+
                /*
                        Save blocks loaded in old format in new format
                */
@@ -3424,7 +3828,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
                // Only save if asked to; no need to update version
                if(save_after_load)
                        saveBlock(block);
-               
+
                // We just loaded it from, so it's up-to-date.
                block->resetModified();
 
@@ -3434,7 +3838,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
                errorstream<<"Invalid block data in database"
                                <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
                                <<" (SerializationError): "<<e.what()<<std::endl;
-               
+
                // TODO: Block should be marked as invalid in memory so that it is
                // not touched but the game can run
 
@@ -3456,7 +3860,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 
        if(!loadFromFolders()) {
                verifyDatabase();
-               
+
                if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
                        infostream<<"WARNING: Could not bind block position for load: "
                                <<sqlite3_errmsg(m_database)<<std::endl;
@@ -3465,15 +3869,15 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
                                Make sure sector is loaded
                        */
                        MapSector *sector = createSector(p2d);
-                       
+
                        /*
                                Load block
                        */
                        const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
                        size_t len = sqlite3_column_bytes(m_database_read, 0);
-                       
+
                        std::string datastr(data, len);
-                       
+
                        loadBlock(&datastr, blockpos, sector, false);
 
                        sqlite3_step(m_database_read);
@@ -3483,7 +3887,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
                        return getBlockNoCreateNoEx(blockpos);
                }
                sqlite3_reset(m_database_read);
-               
+
                // Not found in database, try the files
        }
 
@@ -3504,7 +3908,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
                loadlayout = 2;
                sectordir = getSectorDir(p2d, 2);
        }
-       
+
        /*
                Make sure sector is loaded
        */
@@ -3527,7 +3931,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
                        return NULL;
                }
        }
-       
+
        /*
                Make sure file exists
        */
@@ -3580,12 +3984,14 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
        for(s32 y=p_min.Y; y<=p_max.Y; y++)
        for(s32 x=p_min.X; x<=p_max.X; x++)
        {
+               u8 flags = 0;
+               MapBlock *block;
                v3s16 p(x,y,z);
-               core::map<v3s16, bool>::Node *n;
+               core::map<v3s16, u8>::Node *n;
                n = m_loaded_blocks.find(p);
                if(n != NULL)
                        continue;
-               
+
                bool block_data_inexistent = false;
                try
                {
@@ -3596,8 +4002,8 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
                                        <<" wanted area: ";
                        a.print(infostream);
                        infostream<<std::endl;*/
-                       
-                       MapBlock *block = m_map->getBlockNoCreate(p);
+
+                       block = m_map->getBlockNoCreate(p);
                        if(block->isDummy())
                                block_data_inexistent = true;
                        else
@@ -3610,6 +4016,8 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
 
                if(block_data_inexistent)
                {
+                       flags |= VMANIP_BLOCK_DATA_INEXIST;
+                       
                        VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
                        // Fill with VOXELFLAG_INEXISTENT
                        for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
@@ -3619,8 +4027,13 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
                                memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
                        }
                }
+               /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
+               {
+                       // Mark that block was loaded as blank
+                       flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
+               }*/
 
-               m_loaded_blocks.insert(p, !block_data_inexistent);
+               m_loaded_blocks.insert(p, flags);
        }
 
        //infostream<<"emerge done"<<std::endl;
@@ -3636,12 +4049,12 @@ void MapVoxelManipulator::blitBack
 {
        if(m_area.getExtent() == v3s16(0,0,0))
                return;
-       
+
        //TimeTaker timer1("blitBack");
 
        /*infostream<<"blitBack(): m_loaded_blocks.size()="
                        <<m_loaded_blocks.size()<<std::endl;*/
-       
+
        /*
                Initialize block cache
        */
@@ -3660,9 +4073,9 @@ void MapVoxelManipulator::blitBack
                        continue;
 
                MapNode &n = m_data[m_area.index(p)];
-                       
+
                v3s16 blockpos = getNodeBlockPos(p);
-               
+
                try
                {
                        // Get block
@@ -3671,7 +4084,7 @@ void MapVoxelManipulator::blitBack
                                blockpos_last = blockpos;
                                block_checked_in_modified = false;
                        }
-                       
+
                        // Calculate relative position in block
                        v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
 
@@ -3681,7 +4094,7 @@ void MapVoxelManipulator::blitBack
 
                        //m_map->setNode(m_area.MinEdge + p, n);
                        block->setNode(relpos, n);
-                       
+
                        /*
                                Make sure block is in modified_blocks
                        */
@@ -3724,7 +4137,7 @@ void ManualMapVoxelManipulator::initialEmerge(
 
        VoxelArea block_area_nodes
                        (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-       
+
        u32 size_MB = block_area_nodes.getVolume()*4/1000000;
        if(size_MB >= 1)
        {
@@ -3740,18 +4153,20 @@ void ManualMapVoxelManipulator::initialEmerge(
        for(s32 y=p_min.Y; y<=p_max.Y; y++)
        for(s32 x=p_min.X; x<=p_max.X; x++)
        {
+               u8 flags = 0;
+               MapBlock *block;
                v3s16 p(x,y,z);
-               core::map<v3s16, bool>::Node *n;
+               core::map<v3s16, u8>::Node *n;
                n = m_loaded_blocks.find(p);
                if(n != NULL)
                        continue;
-               
+
                bool block_data_inexistent = false;
                try
                {
                        TimeTaker timer1("emerge load", &emerge_load_time);
 
-                       MapBlock *block = m_map->getBlockNoCreate(p);
+                       block = m_map->getBlockNoCreate(p);
                        if(block->isDummy())
                                block_data_inexistent = true;
                        else
@@ -3764,6 +4179,8 @@ void ManualMapVoxelManipulator::initialEmerge(
 
                if(block_data_inexistent)
                {
+                       flags |= VMANIP_BLOCK_DATA_INEXIST;
+                       
                        /*
                                Mark area inexistent
                        */
@@ -3776,8 +4193,13 @@ void ManualMapVoxelManipulator::initialEmerge(
                                memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
                        }
                }
+               /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
+               {
+                       // Mark that block was loaded as blank
+                       flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
+               }*/
 
-               m_loaded_blocks.insert(p, !block_data_inexistent);
+               m_loaded_blocks.insert(p, flags);
        }
 }
 
@@ -3786,16 +4208,18 @@ void ManualMapVoxelManipulator::blitBackAll(
 {
        if(m_area.getExtent() == v3s16(0,0,0))
                return;
-       
+
        /*
                Copy data of all blocks
        */
-       for(core::map<v3s16, bool>::Iterator
+       for(core::map<v3s16, u8>::Iterator
                        i = m_loaded_blocks.getIterator();
                        i.atEnd() == false; i++)
        {
                v3s16 p = i.getNode()->getKey();
-               bool existed = i.getNode()->getValue();
+               u8 flags = i.getNode()->getValue();
+               
+               bool existed = !(flags & VMANIP_BLOCK_DATA_INEXIST);
                if(existed == false)
                {
                        // The Great Bug was found using this
@@ -3804,6 +4228,7 @@ void ManualMapVoxelManipulator::blitBackAll(
                                        <<std::endl;*/
                        continue;
                }
+               
                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                if(block == NULL)
                {
@@ -3815,7 +4240,7 @@ void ManualMapVoxelManipulator::blitBackAll(
                }
 
                block->copyFrom(*this);
-
+               
                if(modified_blocks)
                        modified_blocks->insert(p, block);
        }