]> git.lizzy.rs Git - minetest.git/blobdiff - src/map.cpp
Set acceleration only once in falling node
[minetest.git] / src / map.cpp
index 9974ff363a7aa5f520e9df961a45ffecd58a0e0e..40950423233a417a44de6f605076988218fcf86d 100644 (file)
@@ -43,6 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "database-dummy.h"
 #include "database-sqlite3.h"
 #include <deque>
+#include <queue>
 #if USE_LEVELDB
 #include "database-leveldb.h"
 #endif
@@ -672,7 +673,7 @@ void Map::updateLighting(enum LightBank bank,
 {
        INodeDefManager *nodemgr = m_gamedef->ndef();
 
-       /*m_dout<<DTIME<<"Map::updateLighting(): "
+       /*m_dout<<"Map::updateLighting(): "
                        <<a_blocks.size()<<" blocks."<<std::endl;*/
 
        //TimeTaker timer("updateLighting");
@@ -927,7 +928,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        INodeDefManager *ndef = m_gamedef->ndef();
 
        /*PrintInfo(m_dout);
-       m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
+       m_dout<<"Map::addNodeAndUpdate(): p=("
                        <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 
        /*
@@ -1027,7 +1028,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        {
                s16 y = p.Y - 1;
                for(;; y--){
-                       //m_dout<<DTIME<<"y="<<y<<std::endl;
+                       //m_dout<<"y="<<y<<std::endl;
                        v3s16 n2pos(p.X, y, p.Z);
 
                        MapNode n2;
@@ -1114,7 +1115,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
        INodeDefManager *ndef = m_gamedef->ndef();
 
        /*PrintInfo(m_dout);
-       m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
+       m_dout<<"Map::removeNodeAndUpdate(): p=("
                        <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 
        bool node_under_sunlight = true;
@@ -1196,14 +1197,14 @@ void Map::removeNodeAndUpdate(v3s16 p,
        if(node_under_sunlight)
        {
                s16 ybottom = propagateSunlight(p, modified_blocks);
-               /*m_dout<<DTIME<<"Node was under sunlight. "
+               /*m_dout<<"Node was under sunlight. "
                                "Propagating sunlight";
-               m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
+               m_dout<<" -> ybottom="<<ybottom<<std::endl;*/
                s16 y = p.Y;
                for(; y >= ybottom; y--)
                {
                        v3s16 p2(p.X, y, p.Z);
-                       /*m_dout<<DTIME<<"lighting neighbors of node ("
+                       /*m_dout<<"lighting neighbors of node ("
                                        <<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
                                        <<std::endl;*/
                        lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
@@ -1399,10 +1400,25 @@ bool Map::getDayNightDiff(v3s16 blockpos)
        return false;
 }
 
+struct TimeOrderedMapBlock {
+       MapSector *sect;
+       MapBlock *block;
+
+       TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
+               sect(sect),
+               block(block)
+       {}
+
+       bool operator<(const TimeOrderedMapBlock &b) const
+       {
+               return block->getUsageTimer() < b.block->getUsageTimer();
+       };
+};
+
 /*
        Updates usage timers
 */
-void Map::timerUpdate(float dtime, float unload_timeout,
+void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
                std::vector<v3s16> *unloaded_blocks)
 {
        bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
@@ -1416,48 +1432,108 @@ void Map::timerUpdate(float dtime, float unload_timeout,
        u32 block_count_all = 0;
 
        beginSave();
-       for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
-               si != m_sectors.end(); ++si) {
-               MapSector *sector = si->second;
 
-               bool all_blocks_deleted = true;
+       // If there is no practical limit, we spare creation of mapblock_queue
+       if (max_loaded_blocks == U32_MAX) {
+               for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
+                               si != m_sectors.end(); ++si) {
+                       MapSector *sector = si->second;
 
-               MapBlockVect blocks;
-               sector->getBlocks(blocks);
+                       bool all_blocks_deleted = true;
 
-               for(MapBlockVect::iterator i = blocks.begin();
-                               i != blocks.end(); ++i) {
-                       MapBlock *block = (*i);
+                       MapBlockVect blocks;
+                       sector->getBlocks(blocks);
 
-                       block->incrementUsageTimer(dtime);
+                       for (MapBlockVect::iterator i = blocks.begin();
+                                       i != blocks.end(); ++i) {
+                               MapBlock *block = (*i);
 
-                       if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout) {
-                               v3s16 p = block->getPos();
+                               block->incrementUsageTimer(dtime);
 
-                               // Save if modified
-                               if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
-                                       modprofiler.add(block->getModifiedReasonString(), 1);
-                                       if (!saveBlock(block))
-                                               continue;
-                                       saved_blocks_count++;
-                               }
+                               if (block->refGet() == 0
+                                               && block->getUsageTimer() > unload_timeout) {
+                                       v3s16 p = block->getPos();
+
+                                       // Save if modified
+                                       if (block->getModified() != MOD_STATE_CLEAN
+                                                       && save_before_unloading) {
+                                               modprofiler.add(block->getModifiedReasonString(), 1);
+                                               if (!saveBlock(block))
+                                                       continue;
+                                               saved_blocks_count++;
+                                       }
 
-                               // Delete from memory
-                               sector->deleteBlock(block);
+                                       // Delete from memory
+                                       sector->deleteBlock(block);
 
-                               if(unloaded_blocks)
-                                       unloaded_blocks->push_back(p);
+                                       if (unloaded_blocks)
+                                               unloaded_blocks->push_back(p);
 
-                               deleted_blocks_count++;
+                                       deleted_blocks_count++;
+                               } else {
+                                       all_blocks_deleted = false;
+                                       block_count_all++;
+                               }
                        }
-                       else {
-                               all_blocks_deleted = false;
-                               block_count_all++;
+
+                       if (all_blocks_deleted) {
+                               sector_deletion_queue.push_back(si->first);
                        }
                }
+       } else {
+               std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
+               for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
+                               si != m_sectors.end(); ++si) {
+                       MapSector *sector = si->second;
+
+                       MapBlockVect blocks;
+                       sector->getBlocks(blocks);
+
+                       for(MapBlockVect::iterator i = blocks.begin();
+                                       i != blocks.end(); ++i) {
+                               MapBlock *block = (*i);
 
-               if(all_blocks_deleted) {
-                       sector_deletion_queue.push_back(si->first);
+                               block->incrementUsageTimer(dtime);
+                               mapblock_queue.push(TimeOrderedMapBlock(sector, block));
+                       }
+               }
+               block_count_all = mapblock_queue.size();
+               // Delete old blocks, and blocks over the limit from the memory
+               while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
+                               || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
+                       TimeOrderedMapBlock b = mapblock_queue.top();
+                       mapblock_queue.pop();
+
+                       MapBlock *block = b.block;
+
+                       if (block->refGet() != 0)
+                               continue;
+
+                       v3s16 p = block->getPos();
+
+                       // Save if modified
+                       if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
+                               modprofiler.add(block->getModifiedReasonString(), 1);
+                               if (!saveBlock(block))
+                                       continue;
+                               saved_blocks_count++;
+                       }
+
+                       // Delete from memory
+                       b.sect->deleteBlock(block);
+
+                       if (unloaded_blocks)
+                               unloaded_blocks->push_back(p);
+
+                       deleted_blocks_count++;
+                       block_count_all--;
+               }
+               // Delete empty sectors
+               for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
+                       si != m_sectors.end(); ++si) {
+                       if (si->second->empty()) {
+                               sector_deletion_queue.push_back(si->first);
+                       }
                }
        }
        endSave();
@@ -1484,7 +1560,7 @@ void Map::timerUpdate(float dtime, float unload_timeout,
 
 void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
 {
-       timerUpdate(0.0, -1.0, unloaded_blocks);
+       timerUpdate(0.0, -1.0, 0, unloaded_blocks);
 }
 
 void Map::deleteSectors(std::vector<v2s16> &sectorList)
@@ -1543,7 +1619,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
 
        INodeDefManager *nodemgr = m_gamedef->ndef();
 
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        //TimeTaker timer("transformLiquids()");
 
        u32 loopcount = 0;
@@ -1578,10 +1654,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
        loop_max *= m_transforming_liquid_loop_count_multiplier;
 #endif
 
-       while(m_transforming_liquid.size() != 0)
+       while (m_transforming_liquid.size() != 0)
        {
                // This should be done here so that it is done when continue is used
-               if(loopcount >= initial_size || loopcount >= loop_max)
+               if (loopcount >= initial_size || loopcount >= loop_max)
                        break;
                loopcount++;
 
@@ -1598,21 +1674,24 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                 */
                s8 liquid_level = -1;
                content_t liquid_kind = CONTENT_IGNORE;
-               LiquidType liquid_type = nodemgr->get(n0).liquid_type;
+               content_t floodable_node = CONTENT_AIR;
+               ContentFeatures cf = nodemgr->get(n0);
+               LiquidType liquid_type = cf.liquid_type;
                switch (liquid_type) {
                        case LIQUID_SOURCE:
                                liquid_level = LIQUID_LEVEL_SOURCE;
-                               liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
+                               liquid_kind = nodemgr->getId(cf.liquid_alternative_flowing);
                                break;
                        case LIQUID_FLOWING:
                                liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
                                liquid_kind = n0.getContent();
                                break;
                        case LIQUID_NONE:
-                               // if this is an air node, it *could* be transformed into a liquid. otherwise,
-                               // continue with the next node.
-                               if (n0.getContent() != CONTENT_AIR)
+                               // if this node is 'floodable', it *could* be transformed
+                               // into a liquid, otherwise, continue with the next node.
+                               if (!cf.floodable)
                                        continue;
+                               floodable_node = n0.getContent();
                                liquid_kind = CONTENT_AIR;
                                break;
                }
@@ -1642,9 +1721,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                        }
                        v3s16 npos = p0 + dirs[i];
                        NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
+                       ContentFeatures cfnb = nodemgr->get(nb.n);
                        switch (nodemgr->get(nb.n.getContent()).liquid_type) {
                                case LIQUID_NONE:
-                                       if (nb.n.getContent() == CONTENT_AIR) {
+                                       if (cfnb.floodable) {
                                                airs[num_airs++] = nb;
                                                // if the current node is a water source the neighbor
                                                // should be enqueded for transformation regardless of whether the
@@ -1652,18 +1732,21 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                                if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
                                                        m_transforming_liquid.push_back(npos);
                                                // if the current node happens to be a flowing node, it will start to flow down here.
-                                               if (nb.t == NEIGHBOR_LOWER) {
+                                               if (nb.t == NEIGHBOR_LOWER)
                                                        flowing_down = true;
-                                               }
                                        } else {
                                                neutrals[num_neutrals++] = nb;
+                                               // If neutral below is ignore prevent water spreading outwards
+                                               if (nb.t == NEIGHBOR_LOWER &&
+                                                               nb.n.getContent() == CONTENT_IGNORE)
+                                                       flowing_down = true;
                                        }
                                        break;
                                case LIQUID_SOURCE:
                                        // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
                                        if (liquid_kind == CONTENT_AIR)
-                                               liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
-                                       if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
+                                               liquid_kind = nodemgr->getId(cfnb.liquid_alternative_flowing);
+                                       if (nodemgr->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
                                                neutrals[num_neutrals++] = nb;
                                        } else {
                                                // Do not count bottom source, it will screw things up
@@ -1674,8 +1757,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                case LIQUID_FLOWING:
                                        // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
                                        if (liquid_kind == CONTENT_AIR)
-                                               liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
-                                       if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
+                                               liquid_kind = nodemgr->getId(cfnb.liquid_alternative_flowing);
+                                       if (nodemgr->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
                                                neutrals[num_neutrals++] = nb;
                                        } else {
                                                flows[num_flows++] = nb;
@@ -1694,8 +1777,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                s8 max_node_level = -1;
 
                u8 range = nodemgr->get(liquid_kind).liquid_range;
-               if (range > LIQUID_LEVEL_MAX+1)
-                       range = LIQUID_LEVEL_MAX+1;
+               if (range > LIQUID_LEVEL_MAX + 1)
+                       range = LIQUID_LEVEL_MAX + 1;
 
                if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
                        // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
@@ -1704,10 +1787,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                        new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
                } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
                        // liquid_kind is set properly, see above
-                       new_node_content = liquid_kind;
                        max_node_level = new_node_level = LIQUID_LEVEL_MAX;
-                       if (new_node_level < (LIQUID_LEVEL_MAX+1-range))
-                               new_node_content = CONTENT_AIR;
+                       if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
+                               new_node_content = liquid_kind;
+                       else
+                               new_node_content = floodable_node;
                } else {
                        // no surrounding sources, so get the maximum level that can flow into this node
                        for (u16 i = 0; i < num_flows; i++) {
@@ -1718,16 +1802,16 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                                        max_node_level = LIQUID_LEVEL_MAX;
                                                        if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
                                                                max_node_level = nb_liquid_level + WATER_DROP_BOOST;
-                                               } else if (nb_liquid_level > max_node_level)
+                                               } else if (nb_liquid_level > max_node_level) {
                                                        max_node_level = nb_liquid_level;
+                                               }
                                                break;
                                        case NEIGHBOR_LOWER:
                                                break;
                                        case NEIGHBOR_SAME_LEVEL:
                                                if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
-                                                       nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
+                                                               nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
                                                        max_node_level = nb_liquid_level - 1;
-                                               }
                                                break;
                                }
                        }
@@ -1745,23 +1829,25 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                                        new_node_level = liquid_level + 1;
                                if (new_node_level != max_node_level)
                                        must_reflow.push_back(p0);
-                       } else
+                       } else {
                                new_node_level = max_node_level;
+                       }
 
-                       if (max_node_level >= (LIQUID_LEVEL_MAX+1-range))
+                       if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
                                new_node_content = liquid_kind;
                        else
-                               new_node_content = CONTENT_AIR;
+                               new_node_content = floodable_node;
 
                }
 
                /*
                        check if anything has changed. if not, just continue with the next node.
                 */
-               if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
-                                                                                ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
-                                                                                ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
-                                                                                == flowing_down)))
+               if (new_node_content == n0.getContent() &&
+                               (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
+                               ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
+                               ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
+                               == flowing_down)))
                        continue;
 
 
@@ -1781,11 +1867,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
 
                // Find out whether there is a suspect for this action
                std::string suspect;
-               if(m_gamedef->rollback()) {
+               if (m_gamedef->rollback())
                        suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
-               }
 
-               if(m_gamedef->rollback() && !suspect.empty()){
+               if (m_gamedef->rollback() && !suspect.empty()) {
                        // Blame suspect
                        RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
                        // Get old node for rollback
@@ -1804,10 +1889,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
 
                v3s16 blockpos = getNodeBlockPos(p0);
                MapBlock *block = getBlockNoCreateNoEx(blockpos);
-               if(block != NULL) {
+               if (block != NULL) {
                        modified_blocks[blockpos] =  block;
                        // If new or old node emits light, MapBlock requires lighting update
-                       if(nodemgr->get(n0).light_source != 0 ||
+                       if (nodemgr->get(n0).light_source != 0 ||
                                        nodemgr->get(n00).light_source != 0)
                                lighting_modified_blocks[block->getPos()] = block;
                }
@@ -1942,7 +2027,7 @@ NodeMetadata *Map::getNodeMetadata(v3s16 p)
                block = emergeBlock(blockpos, false);
        }
        if(!block){
-               infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
+               warningstream<<"Map::getNodeMetadata(): Block not found"
                                <<std::endl;
                return NULL;
        }
@@ -1961,7 +2046,7 @@ bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
                block = emergeBlock(blockpos, false);
        }
        if(!block){
-               infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
+               warningstream<<"Map::setNodeMetadata(): Block not found"
                                <<std::endl;
                return false;
        }
@@ -1976,7 +2061,7 @@ void Map::removeNodeMetadata(v3s16 p)
        MapBlock *block = getBlockNoCreateNoEx(blockpos);
        if(block == NULL)
        {
-               infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
+               warningstream<<"Map::removeNodeMetadata(): Block not found"
                                <<std::endl;
                return;
        }
@@ -1994,7 +2079,7 @@ NodeTimer Map::getNodeTimer(v3s16 p)
                block = emergeBlock(blockpos, false);
        }
        if(!block){
-               infostream<<"WARNING: Map::getNodeTimer(): Block not found"
+               warningstream<<"Map::getNodeTimer(): Block not found"
                                <<std::endl;
                return NodeTimer();
        }
@@ -2013,7 +2098,7 @@ void Map::setNodeTimer(v3s16 p, NodeTimer t)
                block = emergeBlock(blockpos, false);
        }
        if(!block){
-               infostream<<"WARNING: Map::setNodeTimer(): Block not found"
+               warningstream<<"Map::setNodeTimer(): Block not found"
                                <<std::endl;
                return;
        }
@@ -2027,7 +2112,7 @@ void Map::removeNodeTimer(v3s16 p)
        MapBlock *block = getBlockNoCreateNoEx(blockpos);
        if(block == NULL)
        {
-               infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
+               warningstream<<"Map::removeNodeTimer(): Block not found"
                                <<std::endl;
                return;
        }
@@ -2042,7 +2127,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
        m_emerge(emerge),
        m_map_metadata_changed(true)
 {
-       verbosestream<<__FUNCTION_NAME<<std::endl;
+       verbosestream<<FUNCTION_NAME<<std::endl;
 
        /*
                Try to load map; if not found, create a new one.
@@ -2088,7 +2173,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
                                                          <<" Using default settings."<<std::endl;
                                }
                                catch(FileNotGoodException &e){
-                                       infostream<<"WARNING: Could not load map metadata"
+                                       warningstream<<"Could not load map metadata"
                                                        //<<" Disabling chunk-based generator."
                                                        <<std::endl;
                                        //m_chunksize = 0;
@@ -2112,10 +2197,10 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
        }
        catch(std::exception &e)
        {
-               infostream<<"WARNING: ServerMap: Failed to load map from "<<savedir
+               warningstream<<"ServerMap: Failed to load map from "<<savedir
                                <<", exception: "<<e.what()<<std::endl;
                infostream<<"Please remove the map or fix it."<<std::endl;
-               infostream<<"WARNING: Map saving will be disabled."<<std::endl;
+               warningstream<<"Map saving will be disabled."<<std::endl;
        }
 
        infostream<<"Initializing new map."<<std::endl;
@@ -2129,7 +2214,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
 
 ServerMap::~ServerMap()
 {
-       verbosestream<<__FUNCTION_NAME<<std::endl;
+       verbosestream<<FUNCTION_NAME<<std::endl;
 
        try
        {
@@ -2178,75 +2263,51 @@ s16 ServerMap::getWaterLevel()
        return m_emerge->params.water_level;
 }
 
-bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
+bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
 {
-       bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
-       EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
+       s16 csize = m_emerge->params.chunksize;
+       v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
+       v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
 
-       s16 chunksize = m_emerge->params.chunksize;
-       s16 coffset = -chunksize / 2;
-       v3s16 chunk_offset(coffset, coffset, coffset);
-       v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
-       v3s16 blockpos_min = blockpos_div * chunksize;
-       v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
-       blockpos_min += chunk_offset;
-       blockpos_max += chunk_offset;
+       bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
+       EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
 
-       v3s16 extra_borders(1,1,1);
+       v3s16 extra_borders(1, 1, 1);
+       v3s16 full_bpmin = bpmin - extra_borders;
+       v3s16 full_bpmax = bpmax + extra_borders;
 
        // Do nothing if not inside limits (+-1 because of neighbors)
-       if(blockpos_over_limit(blockpos_min - extra_borders) ||
-               blockpos_over_limit(blockpos_max + extra_borders))
+       if (blockpos_over_limit(full_bpmin) ||
+               blockpos_over_limit(full_bpmax))
                return false;
 
        data->seed = m_emerge->params.seed;
-       data->blockpos_min = blockpos_min;
-       data->blockpos_max = blockpos_max;
+       data->blockpos_min = bpmin;
+       data->blockpos_max = bpmax;
        data->blockpos_requested = blockpos;
        data->nodedef = m_gamedef->ndef();
 
        /*
                Create the whole area of this and the neighboring blocks
        */
-       {
-               //TimeTaker timer("initBlockMake() create area");
-
-               for(s16 x=blockpos_min.X-extra_borders.X;
-                               x<=blockpos_max.X+extra_borders.X; x++)
-               for(s16 z=blockpos_min.Z-extra_borders.Z;
-                               z<=blockpos_max.Z+extra_borders.Z; z++)
-               {
-                       v2s16 sectorpos(x, z);
-                       // Sector metadata is loaded from disk if not already loaded.
-                       ServerMapSector *sector = createSector(sectorpos);
-                       FATAL_ERROR_IF(sector == NULL, "createSector() failed");
-                       (void) sector;
-
-                       for(s16 y=blockpos_min.Y-extra_borders.Y;
-                                       y<=blockpos_max.Y+extra_borders.Y; y++)
-                       {
-                               v3s16 p(x,y,z);
-                               //MapBlock *block = createBlock(p);
-                               // 1) get from memory, 2) load from disk
-                               MapBlock *block = emergeBlock(p, false);
-                               // 3) create a blank one
-                               if(block == NULL)
-                               {
-                                       block = createBlock(p);
-
-                                       /*
-                                               Block gets sunlight if this is true.
+       for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
+       for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
+               v2s16 sectorpos(x, z);
+               // Sector metadata is loaded from disk if not already loaded.
+               ServerMapSector *sector = createSector(sectorpos);
+               FATAL_ERROR_IF(sector == NULL, "createSector() failed");
+
+               for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
+                       v3s16 p(x, y, z);
 
-                                               Refer to the map generator heuristics.
-                                       */
-                                       bool ug = m_emerge->isBlockUnderground(p);
-                                       block->setIsUnderground(ug);
-                               }
+                       MapBlock *block = emergeBlock(p, false);
+                       if (block == NULL) {
+                               block = createBlock(p);
 
-                               // Lighting will not be valid after make_chunk is called
-                               block->setLightingExpired(true);
-                               // Lighting will be calculated
-                               //block->setLightingExpired(false);
+                               // Block gets sunlight if this is true.
+                               // Refer to the map generator heuristics.
+                               bool ug = m_emerge->isBlockUnderground(p);
+                               block->setIsUnderground(ug);
                        }
                }
        }
@@ -2258,21 +2319,14 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
                neighboring blocks
        */
 
-       // The area that contains this block and it's neighbors
-       v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
-       v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
-
        data->vmanip = new MMVManip(this);
-       //data->vmanip->setMap(this);
-
-       // Add the area
-       {
-               //TimeTaker timer("initBlockMake() initialEmerge");
-               data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
-       }
+       data->vmanip->initialEmerge(full_bpmin, full_bpmax);
 
-       // Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
-/*     for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
+       // Note: we may need this again at some point.
+#if 0
+       // Ensure none of the blocks to be generated were marked as
+       // containing CONTENT_IGNORE
+       for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
                for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
                        for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
                                core::map<v3s16, u8>::Node *n;
@@ -2284,124 +2338,62 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
                                n->setValue(flags);
                        }
                }
-       }*/
+       }
+#endif
 
        // Data is ready now.
        return true;
 }
 
 void ServerMap::finishBlockMake(BlockMakeData *data,
-               std::map<v3s16, MapBlock*> &changed_blocks)
+       std::map<v3s16, MapBlock*> *changed_blocks)
 {
-       v3s16 blockpos_min = data->blockpos_min;
-       v3s16 blockpos_max = data->blockpos_max;
-       v3s16 blockpos_requested = data->blockpos_requested;
-       /*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<","
-                       <<blockpos_requested.Y<<","
-                       <<blockpos_requested.Z<<")"<<std::endl;*/
+       v3s16 bpmin = data->blockpos_min;
+       v3s16 bpmax = data->blockpos_max;
 
-       v3s16 extra_borders(1,1,1);
+       v3s16 extra_borders(1, 1, 1);
+       v3s16 full_bpmin = bpmin - extra_borders;
+       v3s16 full_bpmax = bpmax + extra_borders;
 
-       bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
+       bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
+       EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
 
-       /*infostream<<"Resulting vmanip:"<<std::endl;
-       data->vmanip.print(infostream);*/
+       /*
+               Set lighting to non-expired state in all of them.
+               This is cheating, but it is not fast enough if all of them
+               would actually be updated.
+       */
+       for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
+       for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++)
+       for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
+               MapBlock *block = emergeBlock(v3s16(x, y, z), false);
+               if (!block)
+                       continue;
 
-       // Make sure affected blocks are loaded
-       for(s16 x=blockpos_min.X-extra_borders.X;
-                       x<=blockpos_max.X+extra_borders.X; x++)
-       for(s16 z=blockpos_min.Z-extra_borders.Z;
-                       z<=blockpos_max.Z+extra_borders.Z; z++)
-       for(s16 y=blockpos_min.Y-extra_borders.Y;
-                       y<=blockpos_max.Y+extra_borders.Y; y++)
-       {
-               v3s16 p(x, y, z);
-               // Load from disk if not already in memory
-               emergeBlock(p, false);
+               block->setLightingExpired(false);
        }
 
        /*
                Blit generated stuff to map
                NOTE: blitBackAll adds nearly everything to changed_blocks
        */
-       {
-               // 70ms @cs=8
-               //TimeTaker timer("finishBlockMake() blitBackAll");
-               data->vmanip->blitBackAll(&changed_blocks);
-       }
+       data->vmanip->blitBackAll(changed_blocks);
 
-       EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size());
+       EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
+               << changed_blocks->size());
 
        /*
                Copy transforming liquid information
        */
-       while(data->transforming_liquid.size() > 0)
-       {
+       while (data->transforming_liquid.size()) {
                m_transforming_liquid.push_back(data->transforming_liquid.front());
                data->transforming_liquid.pop_front();
        }
 
-       /*
-               Do stuff in central blocks
-       */
-
-       /*
-               Update lighting
-       */
-       {
-#if 0
-               TimeTaker t("finishBlockMake lighting update");
-
-               core::map<v3s16, MapBlock*> lighting_update_blocks;
-
-               // Center blocks
-               for(s16 x=blockpos_min.X-extra_borders.X;
-                               x<=blockpos_max.X+extra_borders.X; x++)
-               for(s16 z=blockpos_min.Z-extra_borders.Z;
-                               z<=blockpos_max.Z+extra_borders.Z; z++)
-               for(s16 y=blockpos_min.Y-extra_borders.Y;
-                               y<=blockpos_max.Y+extra_borders.Y; y++)
-               {
-                       v3s16 p(x, y, z);
-                       MapBlock *block = getBlockNoCreateNoEx(p);
-                       assert(block);
-                       lighting_update_blocks.insert(block->getPos(), block);
-               }
-
-               updateLighting(lighting_update_blocks, changed_blocks);
-#endif
-
-               /*
-                       Set lighting to non-expired state in all of them.
-                       This is cheating, but it is not fast enough if all of them
-                       would actually be updated.
-               */
-               for(s16 x=blockpos_min.X-extra_borders.X;
-                               x<=blockpos_max.X+extra_borders.X; x++)
-               for(s16 z=blockpos_min.Z-extra_borders.Z;
-                               z<=blockpos_max.Z+extra_borders.Z; z++)
-               for(s16 y=blockpos_min.Y-extra_borders.Y;
-                               y<=blockpos_max.Y+extra_borders.Y; y++)
-               {
-                       v3s16 p(x, y, z);
-                       MapBlock * block = getBlockNoCreateNoEx(p);
-                       if (block != NULL)
-                               block->setLightingExpired(false);
-               }
-
-#if 0
-               if(enable_mapgen_debug_info == false)
-                       t.stop(true); // Hide output
-#endif
-       }
-
-       /*
-               Go through changed blocks
-       */
-       for(std::map<v3s16, MapBlock*>::iterator i = changed_blocks.begin();
-                       i != changed_blocks.end(); ++i)
-       {
-               MapBlock *block = i->second;
+       for (std::map<v3s16, MapBlock *>::iterator
+                       it = changed_blocks->begin();
+                       it != changed_blocks->end(); ++it) {
+               MapBlock *block = it->second;
                if (!block)
                        continue;
                /*
@@ -2418,14 +2410,13 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
        /*
                Set central blocks as generated
        */
-       for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
-       for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
-       for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
-       {
-               v3s16 p(x, y, z);
-               MapBlock *block = getBlockNoCreateNoEx(p);
+       for (s16 x = bpmin.X; x <= bpmax.X; x++)
+       for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
+       for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
+               MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
                if (!block)
                        continue;
+
                block->setGenerated(true);
        }
 
@@ -2434,42 +2425,12 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
                NOTE: Will be saved later.
        */
        //save(MOD_STATE_WRITE_AT_UNLOAD);
-
-       /*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
-                       <<","<<blockpos_requested.Y<<","
-                       <<blockpos_requested.Z<<")"<<std::endl;*/
-
-
-#if 0
-       if(enable_mapgen_debug_info)
-       {
-               /*
-                       Analyze resulting blocks
-               */
-               /*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
-               for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
-               for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/
-               for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++)
-               for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++)
-               for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++)
-               {
-                       v3s16 p = v3s16(x,y,z);
-                       MapBlock *block = getBlockNoCreateNoEx(p);
-                       char spos[20];
-                       snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
-                       infostream<<"Generated "<<spos<<": "
-                                       <<analyze_block(block)<<std::endl;
-               }
-       }
-#endif
-
-       getBlockNoCreateNoEx(blockpos_requested);
 }
 
-ServerMapSector * ServerMap::createSector(v2s16 p2d)
+ServerMapSector *ServerMap::createSector(v2s16 p2d)
 {
        DSTACKF("%s: p2d=(%d,%d)",
-                       __FUNCTION_NAME,
+                       FUNCTION_NAME,
                        p2d.X, p2d.Y);
 
        /*
@@ -2502,10 +2463,12 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
        /*
                Do not create over-limit
        */
-       if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-       || p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-       || p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-       || p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+       const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
+               g_settings->getU16("map_generation_limit"));
+       if(p2d.X < -map_gen_limit / MAP_BLOCKSIZE
+                       || p2d.X >  map_gen_limit / MAP_BLOCKSIZE
+                       || p2d.Y < -map_gen_limit / MAP_BLOCKSIZE
+                       || p2d.Y >  map_gen_limit / MAP_BLOCKSIZE)
                throw InvalidPositionException("createSector(): pos. over limit");
 
        /*
@@ -2534,7 +2497,7 @@ MapBlock * ServerMap::generateBlock(
                std::map<v3s16, MapBlock*> &modified_blocks
 )
 {
-       DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
+       DSTACKF("%s: p=(%d,%d,%d)", FUNCTION_NAME, p.X, p.Y, p.Z);
 
        /*infostream<<"generateBlock(): "
                        <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@@ -2554,7 +2517,7 @@ MapBlock * ServerMap::generateBlock(
        */
        if(blockpos_over_limit(p))
        {
-               infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
+               infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
                throw InvalidPositionException("generateBlock(): pos. over limit");
        }
 
@@ -2644,17 +2607,12 @@ MapBlock * ServerMap::generateBlock(
 MapBlock * ServerMap::createBlock(v3s16 p)
 {
        DSTACKF("%s: p=(%d,%d,%d)",
-                       __FUNCTION_NAME, p.X, p.Y, p.Z);
+                       FUNCTION_NAME, p.X, p.Y, p.Z);
 
        /*
                Do not create over-limit
        */
-       if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-       || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-       || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-       || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-       || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
-       || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+       if (blockpos_over_limit(p))
                throw InvalidPositionException("createBlock(): pos. over limit");
 
        v2s16 p2d(p.X, p.Z);
@@ -2708,7 +2666,7 @@ MapBlock * ServerMap::createBlock(v3s16 p)
 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
 {
        DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
-                       __FUNCTION_NAME,
+                       FUNCTION_NAME,
                        p.X, p.Y, p.Z, create_blank);
 
        {
@@ -2849,7 +2807,7 @@ void ServerMap::createDirs(std::string path)
 {
        if(fs::CreateAllDirs(path) == false)
        {
-               m_dout<<DTIME<<"ServerMap: Failed to create directory "
+               m_dout<<"ServerMap: Failed to create directory "
                                <<"\""<<path<<"\""<<std::endl;
                throw BaseException("ServerMap failed to create directory");
        }
@@ -2931,9 +2889,9 @@ std::string ServerMap::getBlockFilename(v3s16 p)
 
 void ServerMap::save(ModifiedState save_level)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        if(m_map_saving_enabled == false) {
-               infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
+               warningstream<<"Not saving map, saving disabled."<<std::endl;
                return;
        }
 
@@ -3043,7 +3001,7 @@ void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
 
 void ServerMap::saveMapMeta()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        createDirs(m_savedir);
 
@@ -3067,7 +3025,7 @@ void ServerMap::saveMapMeta()
 
 void ServerMap::loadMapMeta()
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        Settings conf;
        std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
@@ -3092,7 +3050,7 @@ void ServerMap::loadMapMeta()
 
 void ServerMap::saveSectorMeta(ServerMapSector *sector)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        // Format used for writing
        u8 version = SER_FMT_VER_HIGHEST_WRITE;
        // Get destination
@@ -3113,7 +3071,7 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector)
 
 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
        // Get destination
        v2s16 p2d = getSectorPos(sectordir);
 
@@ -3154,7 +3112,7 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load
 
 bool ServerMap::loadSectorMeta(v2s16 p2d)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        // The directory layout we're going to load from.
        //  1 - original sectors/xxxxzzzz/
@@ -3196,7 +3154,7 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
 #if 0
 bool ServerMap::loadSectorFull(v2s16 p2d)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        MapSector *sector = NULL;
 
@@ -3265,7 +3223,10 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
 }
 #endif
 
-Database *ServerMap::createDatabase(const std::string &name, const std::string &savedir, Settings &conf)
+Database *ServerMap::createDatabase(
+       const std::string &name,
+       const std::string &savedir,
+       Settings &conf)
 {
        if (name == "sqlite3")
                return new Database_SQLite3(savedir);
@@ -3304,7 +3265,7 @@ bool ServerMap::saveBlock(MapBlock *block, Database *db)
 
        // Dummy blocks are not written
        if (block->isDummy()) {
-               errorstream << "WARNING: saveBlock: Not writing dummy block "
+               warningstream << "saveBlock: Not writing dummy block "
                        << PP(p3d) << std::endl;
                return true;
        }
@@ -3332,7 +3293,7 @@ bool ServerMap::saveBlock(MapBlock *block, Database *db)
 void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
                MapSector *sector, bool save_after_load)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        std::string fullpath = sectordir + DIR_DELIM + blockfile;
        try {
@@ -3394,7 +3355,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
        }
        catch(SerializationError &e)
        {
-               infostream<<"WARNING: Invalid block data on disk "
+               warningstream<<"Invalid block data on disk "
                                <<"fullpath="<<fullpath
                                <<" (SerializationError). "
                                <<"what()="<<e.what()
@@ -3408,7 +3369,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
 
 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        try {
                std::istringstream is(*blob, std::ios_base::binary);
@@ -3476,7 +3437,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
 
 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 {
-       DSTACK(__FUNCTION_NAME);
+       DSTACK(FUNCTION_NAME);
 
        v2s16 p2d(blockpos.X, blockpos.Z);
 
@@ -3510,6 +3471,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
        /*
                Make sure sector is loaded
        */
+
        MapSector *sector = getSectorNoGenerateNoEx(p2d);
        if(sector == NULL)
        {