return getMapgenParams()->water_level;
}
+bool ServerMap::saoPositionOverLimit(const v3f &p)
+{
+ return getMapgenParams()->saoPosOverLimit(p);
+}
+
bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
{
const s16 mapgen_limit_bp = rangelim(
return block;
}
-void ServerMap::prepareBlock(MapBlock *block) {
-}
-
// N.B. This requires no synchronization, since data will not be modified unless
// the VoxelManipulator being updated belongs to the same thread.
void ServerMap::updateVManip(v3s16 pos)