#include "utility.h"
#include "voxel.h"
#include "porting.h"
-#include "mineral.h"
-#include "noise.h"
-#include "serverobject.h"
-#include "content_mapnode.h"
#include "mapgen.h"
#include "nodemetadata.h"
}
}
+
+ /*
+ Enable this to disable proper lighting for speeding up map
+ generation for testing or whatever
+ */
+#if 0
+ //if(g_settings.get(""))
+ {
+ core::map<v3s16, MapBlock*>::Iterator i;
+ i = blocks_to_update.getIterator();
+ for(; i.atEnd() == false; i++)
+ {
+ MapBlock *block = i.getNode()->getValue();
+ v3s16 p = block->getPos();
+ block->setLightingExpired(false);
+ }
+ return;
+ }
+#endif
#if 0
{
{
}
-#if 1
+#if 0
/*
If the new node is solid and there is grass below, change it to mud
*/
/*
Updates usage timers
*/
-void Map::timerUpdate(float dtime)
+void Map::timerUpdate(float dtime, float unload_timeout,
+ core::list<v3s16> *unloaded_blocks)
{
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
+ bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
+
+ core::list<v2s16> sector_deletion_queue;
+ u32 deleted_blocks_count = 0;
+ u32 saved_blocks_count = 0;
core::map<v2s16, MapSector*>::Iterator si;
{
MapSector *sector = si.getNode()->getValue();
+ bool all_blocks_deleted = true;
+
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
for(core::list<MapBlock*>::Iterator i = blocks.begin();
i != blocks.end(); i++)
{
- (*i)->incrementUsageTimer(dtime);
+ MapBlock *block = (*i);
+
+ block->incrementUsageTimer(dtime);
+
+ if(block->getUsageTimer() > unload_timeout)
+ {
+ v3s16 p = block->getPos();
+
+ // Save if modified
+ if(block->getModified() != MOD_STATE_CLEAN
+ && save_before_unloading)
+ {
+ saveBlock(block);
+ saved_blocks_count++;
+ }
+
+ // Delete from memory
+ sector->deleteBlock(block);
+
+ if(unloaded_blocks)
+ unloaded_blocks->push_back(p);
+
+ deleted_blocks_count++;
+ }
+ else
+ {
+ all_blocks_deleted = false;
+ }
+ }
+
+ if(all_blocks_deleted)
+ {
+ sector_deletion_queue.push_back(si.getNode()->getKey());
}
}
+
+ // Finally delete the empty sectors
+ deleteSectors(sector_deletion_queue);
+
+ if(deleted_blocks_count != 0)
+ {
+ PrintInfo(dstream); // ServerMap/ClientMap:
+ dstream<<"Unloaded "<<deleted_blocks_count
+ <<" blocks from memory";
+ if(save_before_unloading)
+ dstream<<", of which "<<saved_blocks_count<<" were written";
+ dstream<<"."<<std::endl;
+ }
}
-void Map::deleteSectors(core::list<v2s16> &list, bool only_blocks)
+void Map::deleteSectors(core::list<v2s16> &list)
{
core::list<v2s16>::Iterator j;
for(j=list.begin(); j!=list.end(); j++)
{
MapSector *sector = m_sectors[*j];
- if(only_blocks)
- {
- sector->deleteBlocks();
- }
- else
- {
- /*
- If sector is in sector cache, remove it from there
- */
- if(m_sector_cache == sector)
- {
- m_sector_cache = NULL;
- }
- /*
- Remove from map and delete
- */
- m_sectors.remove(*j);
- delete sector;
- }
+ // If sector is in sector cache, remove it from there
+ if(m_sector_cache == sector)
+ m_sector_cache = NULL;
+ // Remove from map and delete
+ m_sectors.remove(*j);
+ delete sector;
}
}
-u32 Map::unloadUnusedData(float timeout, bool only_blocks,
+#if 0
+void Map::unloadUnusedData(float timeout,
core::list<v3s16> *deleted_blocks)
{
core::list<v2s16> sector_deletion_queue;
+ u32 deleted_blocks_count = 0;
+ u32 saved_blocks_count = 0;
core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
for(; si.atEnd() == false; si++)
i != blocks.end(); i++)
{
MapBlock *block = (*i);
-
+
if(block->getUsageTimer() > timeout)
{
// Save if modified
if(block->getModified() != MOD_STATE_CLEAN)
+ {
saveBlock(block);
+ saved_blocks_count++;
+ }
// Delete from memory
sector->deleteBlock(block);
+ deleted_blocks_count++;
}
else
{
}
}
-#if 0
- core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
- for(; i.atEnd() == false; i++)
- {
- MapSector *sector = i.getNode()->getValue();
- /*
- Delete sector from memory if it hasn't been used in a long time
- */
- if(sector->usage_timer > timeout)
- {
- sector_deletion_queue.push_back(i.getNode()->getKey());
+ deleteSectors(sector_deletion_queue);
- if(deleted_blocks != NULL)
- {
- // Collect positions of blocks of sector
- MapSector *sector = i.getNode()->getValue();
- core::list<MapBlock*> blocks;
- sector->getBlocks(blocks);
- for(core::list<MapBlock*>::Iterator i = blocks.begin();
- i != blocks.end(); i++)
- {
- deleted_blocks->push_back((*i)->getPos());
- }
- }
- }
- }
-#endif
+ dstream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
+ <<", of which "<<saved_blocks_count<<" were wr."
+ <<std::endl;
- deleteSectors(sector_deletion_queue, only_blocks);
- return sector_deletion_queue.getSize();
+ //return sector_deletion_queue.getSize();
+ //return deleted_blocks_count;
}
+#endif
void Map::PrintInfo(std::ostream &out)
{
*/
v3s16 p0 = m_transforming_liquid.pop_front();
- MapNode n0 = getNode(p0);
+ MapNode n0 = getNodeNoEx(p0);
// Don't deal with non-liquids
if(content_liquid(n0.d) == false)
};
for(u16 i=0; i<5; i++)
{
- try
- {
-
bool from_top = (i==0);
v3s16 p2 = p0 + dirs_from[i];
- MapNode n2 = getNode(p2);
+ MapNode n2 = getNodeNoEx(p2);
if(content_liquid(n2.d))
{
if(new_liquid_level > new_liquid_level_max)
new_liquid_level_max = new_liquid_level;
}
-
- }catch(InvalidPositionException &e)
- {
- }
} //for
/*
};
for(u16 i=0; i<6; i++)
{
- try
- {
-
v3s16 p2 = p0 + dirs[i];
- MapNode n2 = getNode(p2);
+ MapNode n2 = getNodeNoEx(p2);
if(content_flowing_liquid(n2.d))
{
m_transforming_liquid.push_back(p2);
}
-
- }catch(InvalidPositionException &e)
- {
- }
}
}
}
};
for(u16 i=0; i<5; i++)
{
- try
- {
-
bool to_bottom = (i == 0);
// If liquid is at lowest possible height, it's not going
v3s16 p2 = p0 + dirs_to[i];
- MapNode n2 = getNode(p2);
+ MapNode n2 = getNodeNoEx(p2);
//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
if(content_liquid(n2.d))
// If n2_changed to bottom, don't flow anywhere else
if(to_bottom && flowed && !is_source)
break;
-
- }catch(InvalidPositionException &e)
- {
- }
}
loopcount++;
{
if(m_map_saving_enabled)
{
- //save(false);
// Save only changed parts
save(true);
dstream<<DTIME<<"Server: saved map to "<<m_savedir<<std::endl;
return NULL;
}
+ bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
+
/*dstream<<"Resulting vmanip:"<<std::endl;
data->vmanip.print(dstream);*/
//TimeTaker timer("finishBlockMake() blitBackAll");
data->vmanip->blitBackAll(&changed_blocks);
}
-#if 1
- dstream<<"finishBlockMake: changed_blocks.size()="
- <<changed_blocks.size()<<std::endl;
-#endif
+
+ if(enable_mapgen_debug_info)
+ dstream<<"finishBlockMake: changed_blocks.size()="
+ <<changed_blocks.size()<<std::endl;
+
/*
Copy transforming liquid information
*/
/*
NOTE: Lighting and object adding shouldn't really be here, but
lighting is a bit tricky to move properly to makeBlock.
- TODO: Do this the right way anyway.
+ TODO: Do this the right way anyway, that is, move it to makeBlock.
+ - There needs to be some way for makeBlock to report back if
+ the lighting update is going further down because of the
+ new block blocking light
*/
/*
Update lighting
+ NOTE: This takes ~60ms, TODO: Investigate why
*/
{
TimeTaker t("finishBlockMake lighting update");
}
#endif
updateLighting(lighting_update_blocks, changed_blocks);
+
+ if(enable_mapgen_debug_info == false)
+ t.stop(true); // Hide output
}
/*
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
+ bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
+
TimeTaker timer("generateBlock");
//MapBlock *block = original_dummy;
{
TimeTaker t("mapgen::make_block()");
mapgen::make_block(&data);
+
+ if(enable_mapgen_debug_info == false)
+ t.stop(true); // Hide output
}
/*
}
#endif
+ if(enable_mapgen_debug_info == false)
+ timer.stop(true); // Hide output
+
return block;
}
// format. Just go ahead and create the sector.
if(fs::PathExists(sectordir))
{
- dstream<<"ServerMap::loadSectorMeta(): Sector metafile "
+ /*dstream<<"ServerMap::loadSectorMeta(): Sector metafile "
<<fullpath<<" doesn't exist but directory does."
<<" Continuing with a sector with no metadata."
- <<std::endl;
+ <<std::endl;*/
sector = new ServerMapSector(this, p2d);
m_sectors.insert(p2d, sector);
}
{
continue;
}
+
+ // Okay, this block will be drawn. Reset usage timer.
+ block->resetUsageTimer();
// This is ugly (spherical distance limit?)
/*if(m_control.range_all == false &&