]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/map.cpp
Remove blank default values for emergequeue_limit_* settings
[dragonfireclient.git] / src / map.cpp
index a8fbbac2a208c3c0ab92f6278d3816fce234374f..075649f94966cf2821579be45d14857c784bc70d 100644 (file)
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapgen_v6.h"
 #include "biome.h"
 #include "config.h"
+#include "server.h"
 #include "database.h"
 #include "database-dummy.h"
 #include "database-sqlite3.h"
@@ -74,8 +75,6 @@ Map::Map(std::ostream &dout, IGameDef *gamedef):
        m_gamedef(gamedef),
        m_sector_cache(NULL)
 {
-       /*m_sector_mutex.Init();
-       assert(m_sector_mutex.IsInitialized());*/
 }
 
 Map::~Map()
@@ -930,7 +929,8 @@ void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
 /*
 */
 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
-               std::map<v3s16, MapBlock*> &modified_blocks)
+               std::map<v3s16, MapBlock*> &modified_blocks,
+               bool remove_metadata)
 {
        INodeDefManager *ndef = m_gamedef->ndef();
 
@@ -1017,8 +1017,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        /*
                Remove node metadata
        */
-
-       removeNodeMetadata(p);
+       if (remove_metadata) {
+               removeNodeMetadata(p);
+       }
 
        /*
                Set the node on the map
@@ -1318,17 +1319,17 @@ void Map::removeNodeAndUpdate(v3s16 p,
        }
 }
 
-bool Map::addNodeWithEvent(v3s16 p, MapNode n)
+bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
 {
        MapEditEvent event;
-       event.type = MEET_ADDNODE;
+       event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
        event.p = p;
        event.n = n;
 
        bool succeeded = true;
        try{
                std::map<v3s16, MapBlock*> modified_blocks;
-               addNodeAndUpdate(p, n, modified_blocks);
+               addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
 
                // Copy modified_blocks to event
                for(std::map<v3s16, MapBlock*>::iterator
@@ -1678,7 +1679,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
                v3s16 p0 = m_transforming_liquid.pop_front();
                u16 total_level = 0;
                // surrounding flowing liquid nodes
-               NodeNeighbor neighbors[7]; 
+               NodeNeighbor neighbors[7];
                // current level of every block
                s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1};
                 // target levels
@@ -1779,8 +1780,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
                        liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
                        total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
                        (can_liquid_same_level - relax) &&
-                       can_liquid_same_level >= relax + 1) { 
-                       total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level; 
+                       can_liquid_same_level >= relax + 1) {
+                       total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
                }
 
                // prevent lakes in air above unloaded blocks
@@ -1789,9 +1790,9 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
                }
 
                // calculate self level 5 blocks
-               u8 want_level = 
+               u8 want_level =
                          total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level
-                       ? LIQUID_LEVEL_SOURCE 
+                       ? LIQUID_LEVEL_SOURCE
                        : total_level / can_liquid_same_level;
                total_level -= want_level * can_liquid_same_level;
 
@@ -1849,7 +1850,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
 
                /*
                if (total_level > 0) //|| flowed != volume)
-                       infostream <<" AFTER level=" << (int)total_level 
+                       infostream <<" AFTER level=" << (int)total_level
                        //<< " flowed="<<flowed<< " volume=" << volume
                        << " wantsame="<<(int)want_level<< " top="
                        << (int)liquid_levels_want[D_TOP]<< " topwas="
@@ -1859,7 +1860,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
 
                //u8 changed = 0;
                for (u16 i = 0; i < 7; i++) {
-                       if (liquid_levels_want[i] < 0 || !neighbors[i].l) 
+                       if (liquid_levels_want[i] < 0 || !neighbors[i].l)
                                continue;
                        MapNode & n0 = neighbors[i].n;
                        p0 = neighbors[i].p;
@@ -1906,7 +1907,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
                         */
                        /*
                        if (
-                                new_node_content == n0.getContent() 
+                                new_node_content == n0.getContent()
                                && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
                                 (n0.getLevel(nodemgr) == (u8)new_node_level
                                 //&& ((n0.param2 & LIQUID_FLOW_DOWN_MASK) ==
@@ -2135,6 +2136,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                content_t new_node_content;
                s8 new_node_level = -1;
                s8 max_node_level = -1;
+               u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1);
                if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
                        // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
                        // or the flowing alternative of the first of the surrounding sources (if it's air), so
@@ -2144,6 +2146,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                        // liquid_kind is set properly, see above
                        new_node_content = liquid_kind;
                        max_node_level = new_node_level = LIQUID_LEVEL_MAX;
+                       if (new_node_level < (LIQUID_LEVEL_MAX+1-range))
+                               new_node_content = CONTENT_AIR;
                } else {
                        // no surrounding sources, so get the maximum level that can flow into this node
                        for (u16 i = 0; i < num_flows; i++) {
@@ -2184,8 +2188,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
                        } else
                                new_node_level = max_node_level;
 
-                       u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1);
-                       if (new_node_level >= (LIQUID_LEVEL_MAX+1-range))
+                       if (max_node_level >= (LIQUID_LEVEL_MAX+1-range))
                                new_node_content = liquid_kind;
                        else
                                new_node_content = CONTENT_AIR;
@@ -2276,7 +2279,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
        updateLighting(lighting_modified_blocks, modified_blocks);
 }
 
-NodeMetadataMap::getNodeMetadata(v3s16 p)
+NodeMetadata *Map::getNodeMetadata(v3s16 p)
 {
        v3s16 blockpos = getNodeBlockPos(p);
        v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
@@ -2286,8 +2289,7 @@ NodeMetadata* Map::getNodeMetadata(v3s16 p)
                                <<PP(blockpos)<<std::endl;
                block = emergeBlock(blockpos, false);
        }
-       if(!block)
-       {
+       if(!block){
                infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
                                <<std::endl;
                return NULL;
@@ -2296,7 +2298,7 @@ NodeMetadata* Map::getNodeMetadata(v3s16 p)
        return meta;
 }
 
-void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
+bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
 {
        v3s16 blockpos = getNodeBlockPos(p);
        v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
@@ -2306,13 +2308,13 @@ void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
                                <<PP(blockpos)<<std::endl;
                block = emergeBlock(blockpos, false);
        }
-       if(!block)
-       {
+       if(!block){
                infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
                                <<std::endl;
-               return;
+               return false;
        }
        block->m_node_metadata.set(p_rel, meta);
+       return true;
 }
 
 void Map::removeNodeMetadata(v3s16 p)
@@ -2339,8 +2341,7 @@ NodeTimer Map::getNodeTimer(v3s16 p)
                                <<PP(blockpos)<<std::endl;
                block = emergeBlock(blockpos, false);
        }
-       if(!block)
-       {
+       if(!block){
                infostream<<"WARNING: Map::getNodeTimer(): Block not found"
                                <<std::endl;
                return NodeTimer();
@@ -2359,8 +2360,7 @@ void Map::setNodeTimer(v3s16 p, NodeTimer t)
                                <<PP(blockpos)<<std::endl;
                block = emergeBlock(blockpos, false);
        }
-       if(!block)
-       {
+       if(!block){
                infostream<<"WARNING: Map::setNodeTimer(): Block not found"
                                <<std::endl;
                return;
@@ -2407,34 +2407,11 @@ s16 Map::getHumidity(v3s16 p)
 */
 ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
        Map(dout_server, gamedef),
-       m_seed(0),
+       m_emerge(emerge),
        m_map_metadata_changed(true)
 {
        verbosestream<<__FUNCTION_NAME<<std::endl;
 
-       m_emerge = emerge;
-       m_mgparams = m_emerge->getParamsFromSettings(g_settings);
-       if (!m_mgparams)
-               m_mgparams = new MapgenV6Params();
-
-       m_seed = m_mgparams->seed;
-
-       if (g_settings->get("fixed_map_seed").empty())
-       {
-               m_seed = (((u64)(myrand() & 0xffff) << 0)
-                               | ((u64)(myrand() & 0xffff) << 16)
-                               | ((u64)(myrand() & 0xffff) << 32)
-                               | ((u64)(myrand() & 0xffff) << 48));
-               m_mgparams->seed = m_seed;
-       }
-
-       /*
-               Experimental and debug stuff
-       */
-
-       {
-       }
-
        /*
                Try to load map; if not found, create a new one.
        */
@@ -2496,7 +2473,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
                                infostream<<"ServerMap: Successfully loaded map "
                                                <<"metadata from "<<savedir
                                                <<", assuming valid save directory."
-                                               <<" seed="<<m_seed<<"."
+                                               <<" seed="<< m_emerge->params.seed <<"."
                                                <<std::endl;
 
                                m_map_saving_enabled = true;
@@ -2552,7 +2529,7 @@ ServerMap::~ServerMap()
        /*
                Close database if it was opened
        */
-       delete(dbase);
+       delete dbase;
 
 #if 0
        /*
@@ -2565,8 +2542,16 @@ ServerMap::~ServerMap()
                delete chunk;
        }
 #endif
+}
+
+u64 ServerMap::getSeed()
+{
+       return m_emerge->params.seed;
+}
 
-       delete m_mgparams;
+s16 ServerMap::getWaterLevel()
+{
+       return m_emerge->params.water_level;
 }
 
 bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
@@ -2574,7 +2559,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
        bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
        EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
 
-       s16 chunksize = m_mgparams->chunksize;
+       s16 chunksize = m_emerge->params.chunksize;
        s16 coffset = -chunksize / 2;
        v3s16 chunk_offset(coffset, coffset, coffset);
        v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
@@ -2590,7 +2575,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
                blockpos_over_limit(blockpos_max + extra_borders))
                return false;
 
-       data->seed = m_seed;
+       data->seed = m_emerge->params.seed;
        data->blockpos_min = blockpos_min;
        data->blockpos_max = blockpos_max;
        data->blockpos_requested = blockpos;
@@ -2824,6 +2809,31 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
        /*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
                        <<","<<blockpos_requested.Y<<","
                        <<blockpos_requested.Z<<")"<<std::endl;*/
+                       
+       /*
+               Update weather data in blocks
+       */
+       ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
+       for(s16 x=blockpos_min.X-extra_borders.X;
+               x<=blockpos_max.X+extra_borders.X; x++)
+       for(s16 z=blockpos_min.Z-extra_borders.Z;
+               z<=blockpos_max.Z+extra_borders.Z; z++)
+       for(s16 y=blockpos_min.Y-extra_borders.Y;
+               y<=blockpos_max.Y+extra_borders.Y; y++)
+       {
+               v3s16 p(x, y, z);
+               MapBlock *block = getBlockNoCreateNoEx(p);
+               block->heat_last_update     = 0;
+               block->humidity_last_update = 0;
+               if (senv->m_use_weather) {
+                       updateBlockHeat(senv, p * MAP_BLOCKSIZE, block);
+                       updateBlockHumidity(senv, p * MAP_BLOCKSIZE, block);
+               } else {
+                       block->heat     = HEAT_UNDEFINED;
+                       block->humidity = HUMIDITY_UNDEFINED;
+               }
+       }
+       
 #if 0
        if(enable_mapgen_debug_info)
        {
@@ -3144,6 +3154,22 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
        return NULL;
 }
 
+void ServerMap::prepareBlock(MapBlock *block) {
+       ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
+
+       // Calculate weather conditions
+       block->heat_last_update     = 0;
+       block->humidity_last_update = 0;
+       if (senv->m_use_weather) {
+               v3s16 p = block->getPos() *  MAP_BLOCKSIZE;
+               updateBlockHeat(senv, p, block);
+               updateBlockHumidity(senv, p, block);
+       } else {
+               block->heat     = HEAT_UNDEFINED;
+               block->humidity = HUMIDITY_UNDEFINED;
+       }
+}
+
 s16 ServerMap::findGroundLevel(v2s16 p2d)
 {
 #if 0
@@ -3410,7 +3436,7 @@ void ServerMap::saveMapMeta()
 
        Settings params;
 
-       m_emerge->setParamsToSettings(&params);
+       m_emerge->saveParamsToSettings(&params);
        params.writeLines(ss);
 
        ss<<"[end_of_params]\n";
@@ -3456,28 +3482,10 @@ void ServerMap::loadMapMeta()
                params.parseConfigLine(line);
        }
        
-       MapgenParams *mgparams;
-       try {
-               mgparams = m_emerge->getParamsFromSettings(&params);
-       } catch (SettingNotFoundException &e) {
-               infostream << "Couldn't get a setting from map_meta.txt: "
-                                  << e.what() << std::endl;
-               mgparams = NULL;
-       }
-       
-       if (mgparams) {
-               if (m_mgparams)
-                       delete m_mgparams;
-               m_mgparams = mgparams;
-               m_seed = mgparams->seed;
-       } else {
-               if (params.exists("seed")) {
-                       m_seed = params.getU64("seed");
-                       m_mgparams->seed = m_seed;
-               }
-       }
+       m_emerge->loadParamsFromSettings(&params);
 
-       verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
+       verbosestream<<"ServerMap::loadMapMeta(): seed="
+               << m_emerge->params.seed<<std::endl;
 }
 
 void ServerMap::saveSectorMeta(ServerMapSector *sector)
@@ -3888,73 +3896,44 @@ void ServerMap::PrintInfo(std::ostream &out)
        out<<"ServerMap: ";
 }
 
-s16 ServerMap::getHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
+s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
 {
-       if(block == NULL)
-               block = getBlockNoCreateNoEx(getNodeBlockPos(p));
-       if(block != NULL) {
-               if (env->getGameTime() - block->heat_time < 10)
+       u32 gametime = env->getGameTime();
+       
+       if (block) {
+               if (gametime - block->heat_last_update < 10)
                        return block->heat;
+       } else {
+               block = getBlockNoCreateNoEx(getNodeBlockPos(p));
        }
 
-       //variant 1: full random
-       //f32 heat = NoisePerlin3D(m_emerge->biomedef->np_heat, p.X, env->getGameTime()/100, p.Z, m_emerge->params->seed);
-
-       //variant 2: season change based on default heat map
-       const f32 offset = 20; // = m_emerge->biomedef->np_heat->offset
-       const f32 scale  = 20; // = m_emerge->biomedef->np_heat->scale
-       const f32 range  = 20;
-       f32 heat = NoisePerlin2D(m_emerge->biomedef->np_heat, p.X, p.Z,
-                                       m_emerge->params->seed); // 0..50..100
-
-       heat -= m_emerge->biomedef->np_heat->offset; // -50..0..+50
-
-       // normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
-       if(m_emerge->biomedef->np_heat->scale)
-               heat /= m_emerge->biomedef->np_heat->scale / scale; //  -20..0..+20
+       f32 heat = m_emerge->biomedef->calcBlockHeat(p, getSeed(),
+                       env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
 
-       f32 seasonv = (f32)env->getGameTime() * env->getTimeOfDaySpeed();
-       seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
-       seasonv += (f32)p.X / 3000; // you can walk to area with other season
-       seasonv = sin(seasonv * M_PI);
-       heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
-
-       heat += offset; // -40..0..50
-       heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
-
-       // daily change, hotter at sun +4, colder at night -4
-       heat += 8 * (sin(cycle_shift(env->getTimeOfDayF(), -0.25) * M_PI) - 0.5); //-44..20..54
-
-       if(block != NULL) {
+       if(block) {
                block->heat = heat;
-               block->heat_time = env->getGameTime();
+               block->heat_last_update = gametime;
        }
        return heat;
 }
 
-s16 ServerMap::getHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block)
+s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block)
 {
-       if(block == NULL)
-               block = getBlockNoCreateNoEx(getNodeBlockPos(p));
-       if(block != NULL) {
-               if (env->getGameTime() - block->humidity_time < 10)
+       u32 gametime = env->getGameTime();
+       
+       if (block) {
+               if (gametime - block->humidity_last_update < 10)
                        return block->humidity;
+       } else {
+               block = getBlockNoCreateNoEx(getNodeBlockPos(p));
        }
 
-       f32 humidity = NoisePerlin2D(m_emerge->biomedef->np_humidity, p.X, p.Z, 
-                                               m_emerge->params->seed);
-
-       f32 seasonv = (f32)env->getGameTime() * env->getTimeOfDaySpeed();
-       seasonv /= 86400 * 2; // bad weather change speed (2 days)
-       seasonv += (f32)p.Z / 300;
-       humidity += 30 * sin(seasonv * M_PI);
-
-       humidity += -12 * ( sin(cycle_shift(env->getTimeOfDayF(), -0.1) * M_PI) - 0.5);
-       humidity = rangelim(humidity, 0, 100);
-
-       if(block != NULL) {
+       f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, getSeed(),
+                       env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
+                       
+       if(block) {
                block->humidity = humidity;
-               block->humidity_time = env->getGameTime();
+               block->humidity_last_update = gametime;
        }
        return humidity;
 }