]> git.lizzy.rs Git - minetest.git/blobdiff - src/mainmenumanager.h
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
[minetest.git] / src / mainmenumanager.h
index ce7684f1156bc034581342b2bccad874bf93f820..fb715ca9b65e169237b7c0db585b04414f4a70e3 100644 (file)
@@ -25,9 +25,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 #include "debug.h" // assert
 #include "modalMenu.h"
-#include "guiPauseMenu.h" //For IGameCallback
+#include <list>
 
-extern gui::IGUIEnvironment* guienv;
+class IGameCallback
+{
+public:
+       virtual void exitToOS() = 0;
+       virtual void keyConfig() = 0;
+       virtual void disconnect() = 0;
+       virtual void changePassword() = 0;
+       virtual void changeVolume() = 0;
+
+       virtual void signalKeyConfigChange() = 0;
+};
+
+extern gui::IGUIEnvironment *guienv;
 extern gui::IGUIStaticText *guiroot;
 
 // Handler for the modal menus
@@ -35,29 +47,29 @@ extern gui::IGUIStaticText *guiroot;
 class MainMenuManager : public IMenuManager
 {
 public:
-       virtual void createdMenu(GUIModalMenu *menu)
+       virtual void createdMenu(gui::IGUIElement *menu)
        {
-               for(core::list<GUIModalMenu*>::Iterator
+               for(std::list<gui::IGUIElement*>::iterator
                                i = m_stack.begin();
-                               i != m_stack.end(); i++)
+                               i != m_stack.end(); ++i)
                {
                        assert(*i != menu);
                }
 
-               if(m_stack.size() != 0)
-                       (*m_stack.getLast())->setVisible(false);
+               if(!m_stack.empty())
+                       m_stack.back()->setVisible(false);
                m_stack.push_back(menu);
        }
 
-       virtual void deletingMenu(GUIModalMenu *menu)
+       virtual void deletingMenu(gui::IGUIElement *menu)
        {
                // Remove all entries if there are duplicates
                bool removed_entry;
                do{
                        removed_entry = false;
-                       for(core::list<GUIModalMenu*>::Iterator
+                       for(std::list<gui::IGUIElement*>::iterator
                                        i = m_stack.begin();
-                                       i != m_stack.end(); i++)
+                                       i != m_stack.end(); ++i)
                        {
                                if(*i == menu)
                                {
@@ -71,9 +83,18 @@ class MainMenuManager : public IMenuManager
                /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
                assert(*i == menu);
                m_stack.erase(i);*/
-               
-               if(m_stack.size() != 0)
-                       (*m_stack.getLast())->setVisible(true);
+
+               if(!m_stack.empty())
+                       m_stack.back()->setVisible(true);
+       }
+
+       // Returns true to prevent further processing
+       virtual bool preprocessEvent(const SEvent& event)
+       {
+               if (m_stack.empty())
+                       return false;
+               GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
+               return mm && mm->preprocessEvent(event);
        }
 
        u32 menuCount()
@@ -81,12 +102,24 @@ class MainMenuManager : public IMenuManager
                return m_stack.size();
        }
 
-       core::list<GUIModalMenu*> m_stack;
+       bool pausesGame()
+       {
+               for(std::list<gui::IGUIElement*>::iterator
+                               i = m_stack.begin(); i != m_stack.end(); ++i)
+               {
+                       GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(*i);
+                       if (mm && mm->pausesGame())
+                               return true;
+               }
+               return false;
+       }
+
+       std::list<gui::IGUIElement*> m_stack;
 };
 
 extern MainMenuManager g_menumgr;
 
-extern bool noMenuActive();
+extern bool isMenuActive();
 
 class MainGameCallback : public IGameCallback
 {
@@ -95,13 +128,19 @@ class MainGameCallback : public IGameCallback
                disconnect_requested(false),
                changepassword_requested(false),
                changevolume_requested(false),
+               keyconfig_requested(false),
+               shutdown_requested(false),
+               keyconfig_changed(false),
                device(a_device)
        {
        }
 
        virtual void exitToOS()
        {
+               shutdown_requested = true;
+#ifndef __ANDROID__
                device->closeDevice();
+#endif
        }
 
        virtual void disconnect()
@@ -118,10 +157,26 @@ class MainGameCallback : public IGameCallback
        {
                changevolume_requested = true;
        }
-       
+
+       virtual void keyConfig()
+       {
+               keyconfig_requested = true;
+       }
+
+       virtual void signalKeyConfigChange()
+       {
+               keyconfig_changed = true;
+       }
+
+
        bool disconnect_requested;
        bool changepassword_requested;
        bool changevolume_requested;
+       bool keyconfig_requested;
+       bool shutdown_requested;
+
+       bool keyconfig_changed;
+
        IrrlichtDevice *device;
 };