/*
All kinds of stuff that needs to be exposed from main.cpp
*/
-#include "debug.h" // assert
#include "modalMenu.h"
+#include <cassert>
#include <list>
class IGameCallback
public:
virtual void createdMenu(gui::IGUIElement *menu)
{
+#ifndef NDEBUG
for (gui::IGUIElement *i : m_stack) {
assert(i != menu);
}
+#endif
if(!m_stack.empty())
m_stack.back()->setVisible(false);