]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mainmenumanager.h
Add support for limiting rotation of automatic face movement dir entitys
[dragonfireclient.git] / src / mainmenumanager.h
index a3133686bb69e32735f6d336288785f45a0710cc..6f8aa91376ffcf8a350eea80f42b04f212bdc4c0 100644 (file)
@@ -25,10 +25,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 #include "debug.h" // assert
 #include "modalMenu.h"
-#include "guiPauseMenu.h" //For IGameCallback
 #include <list>
 
-extern gui::IGUIEnvironment* guienv;
+class IGameCallback
+{
+public:
+       virtual void exitToOS() = 0;
+       virtual void keyConfig() = 0;
+       virtual void disconnect() = 0;
+       virtual void changePassword() = 0;
+       virtual void changeVolume() = 0;
+
+       virtual void signalKeyConfigChange() = 0;
+};
+
+extern gui::IGUIEnvironment *guienv;
 extern gui::IGUIStaticText *guiroot;
 
 // Handler for the modal menus
@@ -45,7 +56,7 @@ class MainMenuManager : public IMenuManager
                        assert(*i != menu);
                }
 
-               if(m_stack.size() != 0)
+               if(!m_stack.empty())
                        m_stack.back()->setVisible(false);
                m_stack.push_back(menu);
        }
@@ -73,15 +84,35 @@ class MainMenuManager : public IMenuManager
                assert(*i == menu);
                m_stack.erase(i);*/
                
-               if(m_stack.size() != 0)
+               if(!m_stack.empty())
                        m_stack.back()->setVisible(true);
        }
 
+       // Returns true to prevent further processing
+       virtual bool preprocessEvent(const SEvent& event)
+       {
+               if(!m_stack.empty())
+                       return m_stack.back()->preprocessEvent(event);
+               else
+                       return false;
+       }
+
        u32 menuCount()
        {
                return m_stack.size();
        }
 
+       bool pausesGame()
+       {
+               for(std::list<GUIModalMenu*>::iterator
+                               i = m_stack.begin(); i != m_stack.end(); ++i)
+               {
+                       if((*i)->pausesGame())
+                               return true;
+               }
+               return false;
+       }
+
        std::list<GUIModalMenu*> m_stack;
 };
 
@@ -96,13 +127,19 @@ class MainGameCallback : public IGameCallback
                disconnect_requested(false),
                changepassword_requested(false),
                changevolume_requested(false),
+               keyconfig_requested(false),
+               shutdown_requested(false),
+               keyconfig_changed(false),
                device(a_device)
        {
        }
 
        virtual void exitToOS()
        {
+               shutdown_requested = true;
+#ifndef __ANDROID__
                device->closeDevice();
+#endif
        }
 
        virtual void disconnect()
@@ -119,10 +156,26 @@ class MainGameCallback : public IGameCallback
        {
                changevolume_requested = true;
        }
+
+       virtual void keyConfig()
+       {
+               keyconfig_requested = true;
+       }
+
+       virtual void signalKeyConfigChange()
+       {
+               keyconfig_changed = true;
+       }
+
        
        bool disconnect_requested;
        bool changepassword_requested;
        bool changevolume_requested;
+       bool keyconfig_requested;
+       bool shutdown_requested;
+
+       bool keyconfig_changed;
+
        IrrlichtDevice *device;
 };