#ifndef MAIN_HEADER
#define MAIN_HEADER
-#include "irrlichtwrapper.h"
-
// Settings
+#include "utility.h"
extern Settings g_settings;
// A thread safe wrapper to irrlicht
// On a server build, this is always NULL.
+// TODO: Remove this
+#include "irrlichtwrapper.h"
extern IrrlichtWrapper *g_irrlicht;
+// This makes and maps textures
+#include "tile.h"
+extern ITextureSource *g_texturesource;
+
// Debug streams
#include <fstream>