extern Settings g_settings;
// This makes and maps textures
-#include "tile.h"
+class ITextureSource;
extern ITextureSource *g_texturesource;
+// Global profiler
+#include "profiler.h"
+extern Profiler g_profiler;
+
// Debug streams
#include <fstream>
public:
MainGameCallback(IrrlichtDevice *a_device):
disconnect_requested(false),
+ changepassword_requested(false),
device(a_device)
{
}
disconnect_requested = true;
}
+ virtual void changePassword()
+ {
+ changepassword_requested = true;
+ }
+
bool disconnect_requested;
+ bool changepassword_requested;
IrrlichtDevice *device;
};