]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/main.h
make it slightly less annoying :o)
[dragonfireclient.git] / src / main.h
index 22b5157d70250c7c3d6ae324bed939819ada6393..b2dee149469e5bbcc84cd94b7debfad7de347322 100644 (file)
@@ -20,18 +20,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef MAIN_HEADER
 #define MAIN_HEADER
 
-#include <string>
-extern std::string getTimestamp();
-#define DTIME (getTimestamp()+": ")
-
-#include <jmutex.h>
-
 // Settings
+#include "utility.h"
 extern Settings g_settings;
 
-#include <fstream>
+// This makes and maps textures
+class ITextureSource;
+extern ITextureSource *g_texturesource;
+
+// Global profiler
+#include "profiler.h"
+extern Profiler g_profiler;
 
 // Debug streams
+
+#include <fstream>
+
 extern std::ostream *dout_con_ptr;
 extern std::ostream *derr_con_ptr;
 extern std::ostream *dout_client_ptr;
@@ -46,14 +50,105 @@ extern std::ostream *derr_server_ptr;
 #define dout_server (*dout_server_ptr)
 #define derr_server (*derr_server_ptr)
 
-/*#ifndef SERVER
-       #include "utility.h"
-       extern TextureCache g_texturecache;
-#endif*/
+/*
+       All kinds of stuff that needs to be exposed from main.cpp
+*/
+
+#include "modalMenu.h"
+#include "guiPauseMenu.h" //For IGameCallback
+
+extern gui::IGUIEnvironment* guienv;
+extern gui::IGUIStaticText *guiroot;
+
+// Handler for the modal menus
+
+class MainMenuManager : public IMenuManager
+{
+public:
+       virtual void createdMenu(GUIModalMenu *menu)
+       {
+               for(core::list<GUIModalMenu*>::Iterator
+                               i = m_stack.begin();
+                               i != m_stack.end(); i++)
+               {
+                       assert(*i != menu);
+               }
+
+               if(m_stack.size() != 0)
+                       (*m_stack.getLast())->setVisible(false);
+               m_stack.push_back(menu);
+       }
+
+       virtual void deletingMenu(GUIModalMenu *menu)
+       {
+               // Remove all entries if there are duplicates
+               bool removed_entry;
+               do{
+                       removed_entry = false;
+                       for(core::list<GUIModalMenu*>::Iterator
+                                       i = m_stack.begin();
+                                       i != m_stack.end(); i++)
+                       {
+                               if(*i == menu)
+                               {
+                                       m_stack.erase(i);
+                                       removed_entry = true;
+                                       break;
+                               }
+                       }
+               }while(removed_entry);
+
+               /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
+               assert(*i == menu);
+               m_stack.erase(i);*/
+               
+               if(m_stack.size() != 0)
+                       (*m_stack.getLast())->setVisible(true);
+       }
+
+       u32 menuCount()
+       {
+               return m_stack.size();
+       }
+
+       core::list<GUIModalMenu*> m_stack;
+};
+
+extern MainMenuManager g_menumgr;
+
+extern bool noMenuActive();
+
+class MainGameCallback : public IGameCallback
+{
+public:
+       MainGameCallback(IrrlichtDevice *a_device):
+               disconnect_requested(false),
+               changepassword_requested(false),
+               device(a_device)
+       {
+       }
+
+       virtual void exitToOS()
+       {
+               device->closeDevice();
+       }
+
+       virtual void disconnect()
+       {
+               disconnect_requested = true;
+       }
+
+       virtual void changePassword()
+       {
+               changepassword_requested = true;
+       }
+
+       bool disconnect_requested;
+       bool changepassword_requested;
+       IrrlichtDevice *device;
+};
 
-#include "irrlichtwrapper.h"
-//extern IrrlichtDevice *g_device;
-extern IrrlichtWrapper *g_irrlicht;
+extern MainGameCallback *g_gamecallback;
 
 #endif