/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAIN_HEADER
#define MAIN_HEADER
-// Settings
-#include "utility.h"
-extern Settings g_settings;
+#include <string>
-// This makes and maps textures
-class ITextureSource;
-extern ITextureSource *g_texturesource;
+// Settings
+class Settings;
+extern Settings *g_settings;
+extern std::string g_settings_path;
// Global profiler
-#include "profiler.h"
-extern Profiler g_profiler;
+class Profiler;
+extern Profiler *g_profiler;
+
+// Menu clouds
+class Clouds;
+extern Clouds *g_menuclouds;
+
+// Scene manager used for menu clouds
+namespace irr{namespace scene{class ISceneManager;}}
+extern irr::scene::ISceneManager *g_menucloudsmgr;
// Debug streams
#define dout_server (*dout_server_ptr)
#define derr_server (*derr_server_ptr)
-/*
- All kinds of stuff that needs to be exposed from main.cpp
-*/
-
-#include "modalMenu.h"
-#include "guiPauseMenu.h" //For IGameCallback
-
-extern gui::IGUIEnvironment* guienv;
-extern gui::IGUIStaticText *guiroot;
-
-// Handler for the modal menus
-
-class MainMenuManager : public IMenuManager
-{
-public:
- virtual void createdMenu(GUIModalMenu *menu)
- {
- for(core::list<GUIModalMenu*>::Iterator
- i = m_stack.begin();
- i != m_stack.end(); i++)
- {
- assert(*i != menu);
- }
-
- if(m_stack.size() != 0)
- (*m_stack.getLast())->setVisible(false);
- m_stack.push_back(menu);
- }
-
- virtual void deletingMenu(GUIModalMenu *menu)
- {
- // Remove all entries if there are duplicates
- bool removed_entry;
- do{
- removed_entry = false;
- for(core::list<GUIModalMenu*>::Iterator
- i = m_stack.begin();
- i != m_stack.end(); i++)
- {
- if(*i == menu)
- {
- m_stack.erase(i);
- removed_entry = true;
- break;
- }
- }
- }while(removed_entry);
-
- /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
- assert(*i == menu);
- m_stack.erase(i);*/
-
- if(m_stack.size() != 0)
- (*m_stack.getLast())->setVisible(true);
- }
-
- u32 menuCount()
- {
- return m_stack.size();
- }
-
- core::list<GUIModalMenu*> m_stack;
-};
-
-extern MainMenuManager g_menumgr;
-
-extern bool noMenuActive();
-
-class MainGameCallback : public IGameCallback
-{
-public:
- MainGameCallback(IrrlichtDevice *a_device):
- disconnect_requested(false),
- changepassword_requested(false),
- device(a_device)
- {
- }
-
- virtual void exitToOS()
- {
- device->closeDevice();
- }
-
- virtual void disconnect()
- {
- disconnect_requested = true;
- }
-
- virtual void changePassword()
- {
- changepassword_requested = true;
- }
-
- bool disconnect_requested;
- bool changepassword_requested;
- IrrlichtDevice *device;
-};
-
-extern MainGameCallback *g_gamecallback;
-
#endif