]> git.lizzy.rs Git - minetest.git/blobdiff - src/main.cpp
Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
[minetest.git] / src / main.cpp
index 9a646413dc54d17e69a6eb8e2026350fa0d0b33c..e5c8a55d38571c17683350f913cd1f011ed2de5f 100644 (file)
@@ -76,6 +76,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "subgame.h"
 #include "quicktune.h"
 #include "serverlist.h"
+#include "sound.h"
+#include "sound_openal.h"
 
 /*
        Settings.
@@ -88,6 +90,10 @@ Settings *g_settings = &main_settings;
 Profiler main_profiler;
 Profiler *g_profiler = &main_profiler;
 
+// Menu clouds are created later
+Clouds *g_menuclouds = 0;
+irr::scene::ISceneManager *g_menucloudsmgr = 0;
+
 /*
        Debug streams
 */
@@ -196,7 +202,49 @@ u32 getTime(TimePrecision prec) {
                return 0;
        return g_timegetter->getTime(prec);
 }
+#endif
+
+//Client side main menu music fetcher
+#ifndef SERVER
+class MenuMusicFetcher: public OnDemandSoundFetcher
+{
+       std::set<std::string> m_fetched;
+public:
 
+       void fetchSounds(const std::string &name,
+                       std::set<std::string> &dst_paths,
+                       std::set<std::string> &dst_datas)
+       {
+               if(m_fetched.count(name))
+                       return;
+               m_fetched.insert(name);
+               std::string base;
+               base = porting::path_share + DIR_DELIM + "sounds";
+               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+               base = porting::path_user + DIR_DELIM + "sounds";
+               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+               }
+};
 #endif
 
 class StderrLogOutput: public ILogOutput
@@ -612,16 +660,77 @@ class RandomInputHandler : public InputHandler
        bool rightreleased;
 };
 
-void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
+struct MenuTextures
 {
-       v2u32 screensize = driver->getScreenSize();
+       std::string current_gameid;
+       bool global_textures;
+       video::ITexture *background;
+       video::ITexture *overlay;
+       video::ITexture *header;
+       video::ITexture *footer;
+
+       MenuTextures():
+               global_textures(false),
+               background(NULL),
+               overlay(NULL),
+               header(NULL),
+               footer(NULL)
+       {}
 
-       /* Figure out background texture */
-       video::ITexture *texture = NULL;
-       if(spec && spec->menubackground_path != ""){
-               texture = driver->getTexture(spec->menubackground_path.c_str());
+       static video::ITexture* getMenuTexture(const std::string &tname,
+                       video::IVideoDriver* driver, const SubgameSpec *spec)
+       {
+               if(spec){
+                       std::string path;
+                       // eg. minetest_menu_background.png (for texture packs)
+                       std::string pack_tname = spec->id + "_menu_" + tname + ".png";
+                       path = getTexturePath(pack_tname);
+                       if(path != "")
+                               return driver->getTexture(path.c_str());
+                       // eg. games/minetest_game/menu/background.png
+                       path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
+                       if(path != "")
+                               return driver->getTexture(path.c_str());
+               } else {
+                       std::string path;
+                       // eg. menu_background.png
+                       std::string pack_tname = "menu_" + tname + ".png";
+                       path = getTexturePath(pack_tname);
+                       if(path != "")
+                               return driver->getTexture(path.c_str());
+               }
+               return NULL;
        }
 
+       void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
+       {
+               if(tab == TAB_SINGLEPLAYER){
+                       if(spec->id == current_gameid)
+                               return;
+                       current_gameid = spec->id;
+                       global_textures = false;
+                       background = getMenuTexture("background", driver, spec);
+                       overlay = getMenuTexture("overlay", driver, spec);
+                       header = getMenuTexture("header", driver, spec);
+                       footer = getMenuTexture("footer", driver, spec);
+               } else {
+                       if(global_textures)
+                               return;
+                       current_gameid = "";
+                       global_textures = true;
+                       background = getMenuTexture("background", driver, NULL);
+                       overlay = getMenuTexture("overlay", driver, NULL);
+                       header = getMenuTexture("header", driver, NULL);
+                       footer = getMenuTexture("footer", driver, NULL);
+               }
+       }
+};
+
+void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
+{
+       v2u32 screensize = driver->getScreenSize();
+       video::ITexture *texture = menutextures.background;
+
        /* If no texture, draw background of solid color */
        if(!texture){
                video::SColor color(255,80,58,37);
@@ -638,15 +747,10 @@ void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
                NULL, NULL, true);
 }
 
-void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
+void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
 {
        v2u32 screensize = driver->getScreenSize();
-
-       /* Figure out overlay texture */
-       video::ITexture *texture = NULL;
-       if(spec && spec->menuoverlay_path != ""){
-               texture = driver->getTexture(spec->menuoverlay_path.c_str());
-       }
+       video::ITexture *texture = menutextures.overlay;
 
        /* If no texture, draw nothing */
        if(!texture)
@@ -660,6 +764,66 @@ void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
                NULL, NULL, true);
 }
 
+void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
+{
+       core::dimension2d<u32> screensize = driver->getScreenSize();
+       video::ITexture *texture = menutextures.header;
+
+       /* If no texture, draw nothing */
+       if(!texture)
+               return;
+
+       f32 mult = (((f32)screensize.Width / 2)) /
+               ((f32)texture->getOriginalSize().Width);
+
+       v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
+                       ((f32)texture->getOriginalSize().Height) * mult);
+
+       // Don't draw the header is there isn't enough room
+       s32 free_space = (((s32)screensize.Height)-320)/2;
+       if (free_space > splashsize.Y) {
+               core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
+               splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
+                       ((free_space/2)-splashsize.Y/2)+10);
+
+               video::SColor bgcolor(255,50,50,50);
+
+               driver->draw2DImage(texture, splashrect,
+                       core::rect<s32>(core::position2d<s32>(0,0),
+                       core::dimension2di(texture->getSize())),
+                       NULL, NULL, true);
+       }
+}
+
+void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
+{
+       core::dimension2d<u32> screensize = driver->getScreenSize();
+       video::ITexture *texture = menutextures.footer;
+
+       /* If no texture, draw nothing */
+       if(!texture)
+               return;
+
+       f32 mult = (((f32)screensize.Width)) /
+               ((f32)texture->getOriginalSize().Width);
+
+       v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
+                       ((f32)texture->getOriginalSize().Height) * mult);
+
+       // Don't draw the footer if there isn't enough room
+       s32 free_space = (((s32)screensize.Height)-320)/2;
+       if (free_space > footersize.Y) {
+               core::rect<s32> rect(0,0,footersize.X,footersize.Y);
+               rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
+               rect -= v2s32(footersize.X/2, 0);
+
+               driver->draw2DImage(texture, rect,
+                       core::rect<s32>(core::position2d<s32>(0,0),
+                       core::dimension2di(texture->getSize())),
+                       NULL, NULL, true);
+       }
+}
+
 static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
 {
        for(size_t i=0; i<menudata.games.size(); i++){
@@ -843,6 +1007,8 @@ int main(int argc, char *argv[])
        allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
                        _("Set gameid (\"--gameid list\" prints available ones)"))));
 #ifndef SERVER
+       allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
+                       _("Show available video modes"))));
        allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
                        _("Run speed tests"))));
        allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
@@ -942,7 +1108,7 @@ int main(int argc, char *argv[])
                print_worldspecs(worldspecs, dstream);
                return 0;
        }
-       
+
        // Print startup message
        infostream<<PROJECT_NAME<<
                        " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
@@ -1322,11 +1488,64 @@ int main(int argc, char *argv[])
        }
 
        /*
-               Create device and exit if creation failed
+               List video modes if requested
        */
 
        MyEventReceiver receiver;
 
+       if(cmd_args.getFlag("videomodes")){
+               IrrlichtDevice *nulldevice;
+
+               SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+               params.DriverType    = video::EDT_NULL;
+               params.WindowSize    = core::dimension2d<u32>(640, 480);
+               params.Bits          = 24;
+               params.AntiAlias     = fsaa;
+               params.Fullscreen    = false;
+               params.Stencilbuffer = false;
+               params.Vsync         = vsync;
+               params.EventReceiver = &receiver;
+
+               nulldevice = createDeviceEx(params);
+
+               if(nulldevice == 0)
+                       return 1;
+
+               dstream<<_("Available video modes (WxHxD):")<<std::endl;
+
+               video::IVideoModeList *videomode_list =
+                               nulldevice->getVideoModeList();
+
+               if(videomode_list == 0){
+                       nulldevice->drop();
+                       return 1;
+               }
+
+               s32 videomode_count = videomode_list->getVideoModeCount();
+               core::dimension2d<u32> videomode_res;
+               s32 videomode_depth;
+               for (s32 i = 0; i < videomode_count; ++i){
+                       videomode_res = videomode_list->getVideoModeResolution(i);
+                       videomode_depth = videomode_list->getVideoModeDepth(i);
+                       dstream<<videomode_res.Width<<"x"<<videomode_res.Height
+                                       <<"x"<<videomode_depth<<std::endl;
+               }
+
+               dstream<<_("Active video mode (WxHxD):")<<std::endl;
+               videomode_res = videomode_list->getDesktopResolution();
+               videomode_depth = videomode_list->getDesktopDepth();
+               dstream<<videomode_res.Width<<"x"<<videomode_res.Height
+                               <<"x"<<videomode_depth<<std::endl;
+
+               nulldevice->drop();
+
+               return 0;
+       }
+
+       /*
+               Create device and exit if creation failed
+       */
+
        IrrlichtDevice *device;
 
        SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
@@ -1369,6 +1588,7 @@ int main(int argc, char *argv[])
        {
                dstream<<"Running speed tests"<<std::endl;
                SpeedTests();
+               device->drop();
                return 0;
        }
        
@@ -1420,6 +1640,19 @@ int main(int argc, char *argv[])
        skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
 #endif
 
+
+       // Create the menu clouds
+       if (!g_menucloudsmgr)
+               g_menucloudsmgr = smgr->createNewSceneManager();
+       if (!g_menuclouds)
+               g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
+                       g_menucloudsmgr, -1, rand(), 100);
+       g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+       scene::ICameraSceneNode* camera;
+       camera = g_menucloudsmgr->addCameraSceneNode(0,
+                               v3f(0,0,0), v3f(0, 60, 100));
+       camera->setFarValue(10000);
+
        /*
                GUI stuff
        */
@@ -1501,8 +1734,10 @@ int main(int argc, char *argv[])
                                        menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
                                if(g_settings->exists("selected_serverlist"))
                                        menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
-                               if(g_settings->exists("selected_mainmenu_game"))
+                               if(g_settings->exists("selected_mainmenu_game")){
                                        menudata.selected_game = g_settings->get("selected_mainmenu_game");
+                                       menudata.selected_game_name = findSubgame(menudata.selected_game).name;
+                               }
                                menudata.address = narrow_to_wide(address);
                                menudata.name = narrow_to_wide(playername);
                                menudata.port = narrow_to_wide(itos(port));
@@ -1565,6 +1800,9 @@ int main(int argc, char *argv[])
                                }
                                const SubgameSpec *menugame = getMenuGame(menudata);
 
+                               MenuTextures menutextures;
+                               menutextures.update(driver, menugame, menudata.selected_tab);
+
                                if(skip_main_menu == false)
                                {
                                        video::IVideoDriver* driver = device->getVideoDriver();
@@ -1576,7 +1814,7 @@ int main(int argc, char *argv[])
                                                        break;
                                                driver->beginScene(true, true,
                                                                video::SColor(255,128,128,128));
-                                               drawMenuBackground(driver, menugame);
+                                               drawMenuBackground(driver, menutextures);
                                                guienv->drawAll();
                                                driver->endScene();
                                                // On some computers framerate doesn't seem to be
@@ -1590,18 +1828,6 @@ int main(int argc, char *argv[])
                                                                &g_menumgr, &menudata, g_gamecallback);
                                        menu->allowFocusRemoval(true);
 
-                                       // Always create clouds because they may or may not be
-                                       // needed based on the game selected
-                                       Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
-                                                       smgr, -1, rand(), 100);
-                                       clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
-
-                                       // A camera to see the clouds
-                                       scene::ICameraSceneNode* camera;
-                                       camera = smgr->addCameraSceneNode(0,
-                                                               v3f(0,0,0), v3f(0, 60, 100));
-                                       camera->setFarValue(10000);
-
                                        if(error_message != L"")
                                        {
                                                verbosestream<<"error_message = "
@@ -1617,6 +1843,18 @@ int main(int argc, char *argv[])
                                        // Time is in milliseconds, for clouds
                                        u32 lasttime = device->getTimer()->getTime();
 
+                                       MenuMusicFetcher soundfetcher;
+                                       ISoundManager *sound = NULL;
+#if USE_SOUND
+                                       sound = createOpenALSoundManager(&soundfetcher);
+#endif
+                                       if(!sound)
+                                               sound = &dummySoundManager;
+                                       SimpleSoundSpec spec;
+                                       spec.name = "main_menu";
+                                       spec.gain = 1;
+                                       s32 handle = sound->playSound(spec, true);
+
                                        infostream<<"Created main menu"<<std::endl;
 
                                        while(device->run() && kill == false)
@@ -1626,24 +1864,23 @@ int main(int argc, char *argv[])
 
                                                // Game can be selected in the menu
                                                menugame = getMenuGame(menudata);
+                                               menutextures.update(driver, menugame, menu->getTab());
                                                // Clouds for the main menu
                                                bool cloud_menu_background = g_settings->getBool("menu_clouds");
                                                if(menugame){
                                                        // If game has regular background and no overlay, don't use clouds
-                                                       if(cloud_menu_background &&
-                                                                       menugame->menuoverlay_path.empty() &&
-                                                                       !menugame->menubackground_path.empty()){
+                                                       if(cloud_menu_background && menutextures.background &&
+                                                                       !menutextures.overlay){
                                                                cloud_menu_background = false;
                                                        }
                                                        // If game game has overlay and no regular background, always draw clouds
-                                                       else if(menugame->menubackground_path.empty() &&
-                                                                       !menugame->menuoverlay_path.empty()){
+                                                       else if(menutextures.overlay && !menutextures.background){
                                                                cloud_menu_background = true;
                                                        }
                                                }
 
                                                // Time calc for the clouds
-                                               f32 dtime; // in seconds
+                                               f32 dtime=0; // in seconds
                                                if (cloud_menu_background) {
                                                        u32 time = device->getTimer()->getTime();
                                                        if(time > lasttime)
@@ -1658,12 +1895,16 @@ int main(int argc, char *argv[])
 
                                                if (cloud_menu_background) {
                                                        // *3 otherwise the clouds would move very slowly
-                                                       clouds->step(dtime*3); 
-                                                       clouds->render();
-                                                       smgr->drawAll();
-                                                       drawMenuOverlay(driver, menugame);
+                                                       g_menuclouds->step(dtime*3); 
+                                                       g_menuclouds->render();
+                                                       g_menucloudsmgr->drawAll();
+                                                       drawMenuOverlay(driver, menutextures);
+                                                       drawMenuHeader(driver, menutextures);
+                                                       drawMenuFooter(driver, menutextures);
                                                } else {
-                                                       drawMenuBackground(driver, menugame);
+                                                       drawMenuBackground(driver, menutextures);
+                                                       drawMenuHeader(driver, menutextures);
+                                                       drawMenuFooter(driver, menutextures);
                                                }
 
                                                guienv->drawAll();
@@ -1695,12 +1936,15 @@ int main(int argc, char *argv[])
                                                        sleep_ms(25);
                                                }
                                        }
-                                       
+                                       sound->stopSound(handle);
+                                       if(sound != &dummySoundManager){
+                                               delete sound;
+                                               sound = NULL;
+                                       }
+
                                        infostream<<"Dropping main menu"<<std::endl;
 
                                        menu->drop();
-                                       clouds->drop();
-                                       smgr->clear();
                                }
 
                                playername = wide_to_narrow(menudata.name);
@@ -1861,6 +2105,7 @@ int main(int argc, char *argv[])
                                gamespec,
                                simple_singleplayer_mode
                        );
+                       smgr->clear();
 
                } //try
                catch(con::PeerNotFoundException &e)
@@ -1891,6 +2136,10 @@ int main(int argc, char *argv[])
                }
        } // Menu-game loop
        
+       
+       g_menuclouds->drop();
+       g_menucloudsmgr->drop();
+       
        delete input;
 
        /*
@@ -1898,6 +2147,10 @@ int main(int argc, char *argv[])
        */
        device->drop();
 
+#if USE_FREETYPE
+       font->drop();
+#endif
+
 #endif // !SERVER
        
        // Update configuration file