]> git.lizzy.rs Git - minetest.git/blobdiff - src/main.cpp
VoxelArea: add_{x,y,z,p} must be static
[minetest.git] / src / main.cpp
index 303004f0c6baf7cd8cb330ca768fcc7c147452fa..d9073cfb859e59806784b7610b9f97b0441e6c02 100644 (file)
@@ -18,8 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "irrlicht.h" // createDevice
-
-#include "mainmenumanager.h"
 #include "irrlichttypes_extrabloated.h"
 #include "chat_interface.h"
 #include "debug.h"
@@ -27,27 +25,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "server.h"
 #include "filesys.h"
 #include "version.h"
-#include "guiMainMenu.h"
 #include "game.h"
 #include "defaultsettings.h"
 #include "gettext.h"
 #include "log.h"
 #include "quicktune.h"
 #include "httpfetch.h"
-#include "guiEngine.h"
 #include "gameparams.h"
-#include "database.h"
+#include "database/database.h"
 #include "config.h"
+#include "player.h"
 #include "porting.h"
+#include "network/socket.h"
 #if USE_CURSES
        #include "terminal_chat_console.h"
 #endif
 #ifndef SERVER
+#include "gui/guiMainMenu.h"
 #include "client/clientlauncher.h"
+#include "gui/guiEngine.h"
+#include "gui/mainmenumanager.h"
 #endif
 
 #ifdef HAVE_TOUCHSCREENGUI
-       #include "touchscreengui.h"
+       #include "gui/touchscreengui.h"
 #endif
 
 #if !defined(SERVER) && \
@@ -73,11 +74,11 @@ static void print_help(const OptionList &allowed_options);
 static void print_allowed_options(const OptionList &allowed_options);
 static void print_version();
 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
-                                                        std::ostream &os);
+       std::ostream &os, bool print_name = true, bool print_path = true);
 static void print_modified_quicktune_values();
 
 static void list_game_ids();
-static void list_worlds();
+static void list_worlds(bool print_name, bool print_path);
 static void setup_log_params(const Settings &cmd_args);
 static bool create_userdata_path();
 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
@@ -150,9 +151,6 @@ int main(int argc, char *argv[])
                return 1;
        }
 
-       // Initialize debug stacks
-       DSTACK(FUNCTION_NAME);
-
        // Debug handler
        BEGIN_DEBUG_EXCEPTION_HANDLER
 
@@ -162,9 +160,15 @@ int main(int argc, char *argv[])
                return 0;
        }
 
-       // List worlds if requested
-       if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
-               list_worlds();
+       // List worlds, world names, and world paths if requested
+       if (cmd_args.exists("worldlist")) {
+               if (cmd_args.get("worldlist") == "name") {
+                       list_worlds(true, false);
+               } else if (cmd_args.get("worldlist") == "path") {
+                       list_worlds(false, true);
+               } else {
+                       list_worlds(true, true);
+               }
                return 0;
        }
 
@@ -254,11 +258,23 @@ static void set_allowed_options(OptionList *allowed_options)
        allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
                        _("Same as --world (deprecated)"))));
        allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
-                       _("Set world path (implies local game) ('list' lists all)"))));
+                       _("Set world path (implies local game)"))));
        allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
                        _("Set world by name (implies local game)"))));
+       allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
+                       _("Get list of worlds (implies local game) ('path' lists paths, "
+                       "'name' lists names, 'both' lists both)"))));
        allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
                        _("Print to console errors only"))));
+#if !defined(_WIN32)
+       allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
+                       _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
+                       ))));
+#else
+       allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
+                       _("Coloured logs ('always' or 'never'), defaults to 'never'"
+                       ))));
+#endif
        allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
                        _("Print more information to console"))));
        allowed_options->insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
@@ -324,11 +340,11 @@ static void print_allowed_options(const OptionList &allowed_options)
 static void print_version()
 {
        std::cout << PROJECT_NAME_C " " << g_version_hash
-                 << " (" << porting::getPlatformName() << ")" << std::endl;
+               << " (" << porting::getPlatformName() << ")" << std::endl;
 #ifndef SERVER
-       std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+       std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
 #endif
-       std::cout << "Build info: " << g_build_info << std::endl;
+       std::cout << g_build_info << std::endl;
 }
 
 static void list_game_ids()
@@ -338,24 +354,26 @@ static void list_game_ids()
                std::cout << gameid <<std::endl;
 }
 
-static void list_worlds()
+static void list_worlds(bool print_name, bool print_path)
 {
        std::cout << _("Available worlds:") << std::endl;
        std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-       print_worldspecs(worldspecs, std::cout);
+       print_worldspecs(worldspecs, std::cout, print_name, print_path);
 }
 
 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
-                                                        std::ostream &os)
+       std::ostream &os, bool print_name, bool print_path)
 {
        for (const WorldSpec &worldspec : worldspecs) {
                std::string name = worldspec.name;
                std::string path = worldspec.path;
-               if (name.find(' ') != std::string::npos)
-                       name = std::string("'") + name + "'";
-               path = std::string("'") + path + "'";
-               name = padStringRight(name, 14);
-               os << "  " << name << " " << path << std::endl;
+               if (print_name && print_path) {
+                       os << "\t" << name << "\t\t" << path << std::endl;
+               } else if (print_name) {
+                       os << "\t" << name << std::endl;
+               } else if (print_path) {
+                       os << "\t" << path << std::endl;
+               }
        }
 }
 
@@ -384,6 +402,17 @@ static void setup_log_params(const Settings &cmd_args)
                g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
        }
 
+       // Coloured log messages (see log.h)
+       if (cmd_args.exists("color")) {
+               std::string mode = cmd_args.get("color");
+               if (mode == "auto")
+                       Logger::color_mode = LOG_COLOR_AUTO;
+               else if (mode == "always")
+                       Logger::color_mode = LOG_COLOR_ALWAYS;
+               else
+                       Logger::color_mode = LOG_COLOR_NEVER;
+       }
+
        // If trace is enabled, enable logging of certain things
        if (cmd_args.getFlag("trace")) {
                dstream << _("Enabling trace level debug output") << std::endl;
@@ -778,8 +807,6 @@ static bool determine_subgame(GameParams *game_params)
  *****************************************************************************/
 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
 {
-       DSTACK("Dedicated server branch");
-
        verbosestream << _("Using world path") << " ["
                      << game_params.world_path << "]" << std::endl;
        verbosestream << _("Using gameid") << " ["
@@ -842,13 +869,13 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
                try {
                        // Create server
                        Server server(game_params.world_path, game_params.game_spec,
-                                       false, bind_addr.isIPv6(), true, &iface);
+                                       false, bind_addr, true, &iface);
 
                        g_term_console.setup(&iface, &kill, admin_nick);
 
                        g_term_console.start();
 
-                       server.start(bind_addr);
+                       server.start();
                        // Run server
                        dedicated_server_loop(server, kill);
                } catch (const ModError &e) {
@@ -876,8 +903,8 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
                try {
                        // Create server
                        Server server(game_params.world_path, game_params.game_spec, false,
-                               bind_addr.isIPv6(), true);
-                       server.start(bind_addr);
+                               bind_addr, true);
+                       server.start();
 
                        // Run server
                        bool &kill = *porting::signal_handler_killstatus();